The field library / Edition 05

A world worth
understanding.

The complete creative direction, its working journeys, and the images behind them. Start with a topic. Follow a source. Keep the whole picture.

13current topics
49source chapters
59distinct visuals
11source texts

01 / Find a direction

Thirteen ways in.

A current reading map across every preserved chapter. Topic summaries introduce the source; they do not replace it.

02 / Read deeply

The complete shelf.

All 49 chapters remain accessible. Search chapter names here, or use full-text search inside the reader.

49 chapters · use the topic and chapter search above to narrow this shelf.

  1. 01The creative foundationPreserved source
  2. 02The complete player journeyPreserved source
  3. 03The vertical world specificationPreserved source
  4. 04World generation and the Earth atlasPreserved source
  5. 05OverworldPreserved source
  6. 06ShallowsPreserved source
  7. 07DeepwildsPreserved source
  8. 08UnderreachPreserved source
  9. 09AbyssPreserved source
  10. 10MantlePreserved source
  11. 11CorePreserved source
  12. 12Settlements and authored adventuresPreserved source
  13. 13Old ValleyPreserved source
  14. 14Residents and settlement systemsPreserved source
  15. 15Connected adventures and player experiencePreserved source
  16. 16Life ecology and encountersPreserved source
  17. 17Materials and the crafting economyPreserved source
  18. 18Tools equipment and preparationPreserved source
  19. 19Production transport and settlement technologyPreserved source
  20. 20Power fuel and the cost of travelPreserved source
  21. 21Space explorationPreserved source
  22. 22MoonPreserved source
  23. 23MarsPreserved source
  24. 24CeresPreserved source
  25. 25EuropaPreserved source
  26. 26IoPreserved source
  27. 27TitanPreserved source
  28. 28PlutoPreserved source
  29. 29Afterlight Spoiler warningPreserved source
  30. 30Cairn Spoiler warningPreserved source
  31. 31Morrow Spoiler warningPreserved source
  32. 32Spacecraft and orbital placesPreserved source
  33. 33Planetary materials and reference cataloguePreserved source
  34. 34Visual direction and the illustrated editionPreserved source
  35. 35Turning the creative direction into a future roadmapPreserved source
  36. 36Source records and terminologyPreserved source
  37. 37Industry and progressionPreserved source
  38. 38Machinery and industrial systemsPreserved source
  39. 39Production chains, balance, and machine progressionPreserved source
  40. 40Moon — complete destination planning expansionPreserved source
  41. 41Mars — complete destination planning expansionPreserved source
  42. 42Tier 1 space systems — complete first expeditionPreserved source
  43. 43First Playable — Old Valley, the Quarry, and the First WorkshopPreserved source
  44. 44Tier 1 — Model and Implementation SpecificationsPreserved source
  45. 45Illustrated overview — ten reading guidesPreserved source
  46. 46Current direction — a connected account of SUBSTELLAREdition 05 addition
  47. 47Worked progression — a powered workshop and the first lunar returnEdition 05 addition
  48. 48Occupied places and working machinery — a focused visual reviewEdition 05 addition
  49. 49The first tube and the view home — a complete first lunar expeditionEdition 05 addition

03 / See the intent

A visual vocabulary.

59 distinct references, concept boards and editable diagrams. WebP previews and original images represent the same visual, not extra completed designs.

Overworld — home and the first descent

EAR01_H · Retained concept

Overworld — home and the first descent

The familiar surface remains the emotional center: blue water, a readable quarry, warm shelter, and a route into the Earth. Existing concept image, reused in this edition.

Deepwilds — a living underground landscape

EAR03_H · Retained concept

Deepwilds — a living underground landscape

A shared atmosphere reference for vegetation, water, player scale, and warm maintained refuges. The complete written atlas retains quiet, sparse, wet, and dry variations beyond this image.

Abyss — a refuge against the deep

EAR05_H · Retained concept

Abyss — a refuge against the deep

Warm shelter and a maintained crossing establish a route through immense columns, dark water, and exposed ground. The other Abyss experiences remain individually named in the text and artwork backlog.

Earth — four more realm identities

OV-EARTH · Retained concept

Earth — four more realm identities

Shallows, Underreach, Mantle, and Core receive an overview panel each. These are concept moods and example activities; the seven-realm diagram defines the relationships, and the complete text defines all 35 regional experiences.

Moon — from the surface to Glassfall Vaults

OV-MOON · Retained concept

Moon — from the surface to Glassfall Vaults

A first foothold on a crater rim, a tethered shallow descent, a sheltered gallery habitat, and a deep glass survey. Surface and cave profiles are fictional game regions, with no implied breathable lunar caves.

Mars — a frontier above and below ground

OV-MARS · Retained concept

Mars — a frontier above and below ground

Windcut terrain and old drainage lead into Ochre Galleries, Brine Scarps, and Rootstone Chambers. Imported equipment supports the first expedition; local materials improve subsequent operations.

Ceres, Europa, Io, and Titan — four different expeditions

OV-OUTER · Retained concept

Ceres, Europa, Io, and Titan — four different expeditions

Anchored cargo work on fractured Ceres, a protected route beneath Europa’s ice, shielded thermal work on Io, and a raised harbor at Titan. These overview scenes establish distinct landscape and activity identities; detailed habitats, pressure interfaces, and machine designs remain separate tasks.

Beyond Sol · reveal this visualContains Afterlight, Cairn or Morrow details.Pluto, Cairn, and Morrow — distant frontiers

OV-FRONTIERS · Retained concept

Pluto, Cairn, and Morrow — distant frontiers

The quiet frozen edge of the Solar System, a fractured world of interpretation, and the living waters of Hearthsea. The observatory, bridge, and conservatory illustrate what the player builds to make each journey meaningful.

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

REF01 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

Off-white and pale gray stepped voxel rocket, narrow tall body, tiered pointed nose and antenna, orange horizontal bands, four splayed fins, dark square cockpit window, low white access hatch with black/yellow hazard stripes and small red controls, dark engine cluster.; Matching white/orange suit with dark blue visor, black/dark gray gloves and boots, square life-support backpack and colored chest/back controls.

TIER 1 / EXPLORER ROCKET / “A Humble Beginning”

REF02 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A Humble Beginning”

Same white/gray/orange stepped rocket and suit; four dark exhaust apertures visible from below.; A small pad and lattice gantry support the Earth launch setting.

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

REF03 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

Lunar outpost overview: matching rocket and suited player, pale terraced crater terrain, large Earth in sky.; White/orange habitat with lit doorway/steps, roof dish and mast, small workstations and crates, warm lamps and a Tier 1 flag.

Untitled rocket access-hatch and launch-pad close-up

REF04 · Confirmed reference

Untitled rocket access-hatch and launch-pad close-up

Close view of a white/orange weathered riveted rocket with open low hatch, warm interior, tall external access ladder, very large fins and dark engine bells.; Heavy pad masonry, yellow railings, exposed pipes, orange crates, warm lamps and adjacent workshop beneath forested mountains.

Untitled rocket and launch-yard overview

REF05 · Confirmed reference

Untitled rocket and launch-yard overview

Full weathered white/orange rocket at a mountain-lake industrial launch yard with sunset light.; Ringed-planet emblem on broad orange band; external ladder reaches an open low hatch.

HORIZON SPACEWORKS / CONCEPT 2 / EARTH LAUNCH SITE

REF06 · Confirmed reference

HORIZON SPACEWORKS / CONCEPT 2 / EARTH LAUNCH SITE

Tall smooth-panelled white rocket with black vertical/diagonal structure, orange bands and larger swept fins, beside a full gantry with access bridges.; Larger cockpit has dark wraparound glazing; single large central exhaust form visible from this angle.

BEYOND THE BLOCKS / CONCEPT 3 / DEEP-SPACE ROCKET

REF07 · Confirmed reference

BEYOND THE BLOCKS / CONCEPT 3 / DEEP-SPACE ROCKET

Large heavy-lift multi-body rocket, dark charcoal structural bands, pale panels, cyan vertical/status lighting and multiple engine bells.; Central pointed craft with flanking boosters/modules; no orange-dominant T1 striping on hull.

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

REF08 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

Orthographic rocket and suit sheet with palette, details and scale comparison, matching the dominant white/orange T1 family.; Source has substantial nonopaque pixels and fully transparent background holes; retain transparency and provide a dark viewer background when displaying.

TIER 1 / ROCKET ASSEMBLY STATION / “BUILD BIGGER THINGS”

REF09 · Confirmed reference

TIER 1 / ROCKET ASSEMBLY STATION / “BUILD BIGGER THINGS”

Heavy square gray/white raised work platform with four strong feet/columns, orange vertical safety accents, corner clamps and orange center cross.; Small tilted blue control screen; active state illuminates orange rails/columns and surface.

TIER 1 / EXPLORER ROCKET / PART FABRICATION TABLE

REF10 · Confirmed reference

TIER 1 / EXPLORER ROCKET / PART FABRICATION TABLE

Pale rectangular industrial work surface with orange inset markings, dark mechanism beneath, heavy footings, tall orange/gray side posts and small blue terminal.; Active state warms to orange with small sparks; idle screen is blue.

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

REF11 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

Strongest rocket component/exploded-view source: separates stepped antenna/nose, command/cockpit region, upper tank, core body, four fins and four-engine cluster.; Hatch opens outward to warm lit interior with visible panels and depth.

TIER 1 / PLAYER SPACE SUIT / “A HUMBLE BEGINNING”

REF12 · Confirmed reference

TIER 1 / PLAYER SPACE SUIT / “A HUMBLE BEGINNING”

White/light-gray squared helmet/body/limbs, orange stripe over helmet and on upper arms/lower legs, dark cuffed gloves and heavy boots.; Opaque dark navy blue visor with bright blue square reflection; no visible face on this T1 sheet.

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

REF13 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

Broad showcase combines white/orange rocket/suit hero render, ortho and detail tiles, launch experience strip and early-game material icons.; Fuel/load panel shows the player working beside lower hatch and a compact machine; no panel gives detailed fuel chemistry.

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

REF14 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

White/orange rocket and opaque-blue-visor suit, ortho top/bottom and close-ups, 9-block estimated height panel, launch sequence and Earth pad.; A small hazard-striped launch pad and dark gantry are visible in environmental panels.

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

REF15 · Confirmed reference

TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING”

Best overview of the full Tier 1 equipment/machine family alongside rocket, suit and complete round-trip journey.; Rocket Part is a pale rectangular structural component with dark perforations and orange detail; Rocket Engine is a dark cubic mechanism with orange top connector.

Beyond Sol · reveal this visualContains Afterlight, Cairn or Morrow details.Solar System & destination atlas

SVG-solar-system · Retained diagram

Solar System & destination atlas

The principal route is Earth, Moon, Mars, Europa, Titan, and Pluto. Ceres is an optional Interplanetary branch and Io an optional Deep-Space branch. The proposed Beyond Sol route continues to Cairn and Morrow in Afterlight. All eight Solar System planets are listed separately; Mercury, Venus, Uranus, and Neptune have further destination planning in the backlog. Jupiter and Saturn provide orbital scenery and access to their documented moons. The atlas is not to scale.

Beyond Sol · reveal this visualContains Afterlight, Cairn or Morrow details.Progression: exploration & industry

SVG-progression · Retained diagram

Progression: exploration & industry

IP00 Campcraft, IP01 Mechanical workshop and IP02 Powered workshop lead to an early IP03 Tier 1 flight preparation branch in Pale Horizon. That branch reaches IP06 Lunar industry without requiring the parallel IP04 Regional industry and IP05 Deep thermal and chemical work branch. IP07 Frontier industry supports Mars and optional Ceres; IP08 Outer-world systems supports Europa, Titan, Pluto and optional Io; IP09 Interstellar science supports Cairn and Morrow. The five journey families remain First Descent, Pale Horizon, Red Frontier, Outer Worlds and Beyond Sol. Industrial bands are not rocket tiers. Core, Heartglass, titanium, advanced chemical refining and nuclear power are not first-flight requirements.

Earth: seven connected realms

SVG-earth-layers · Retained diagram

Earth: seven connected realms

Seven Earth realms are shown in order: Overworld, Shallows, Deepwilds, Underreach, Abyss, Mantle, and Core. Each lists all five named experiences and its anchor project. Irregular boundaries indicate conceptual transitions rather than literal geological strata or final block-height allocations. The established engineering envelope is 512 total block levels, from Y minus 192 through 319. Core is the fictional deep-crust Heart environment, not the literal center of Earth.

Moon: surface, depths & a first foothold

SVG-moon-layers · Retained diagram

Moon: surface, depths & a first foothold

The Moon has two surface experiences, Earthrise Rim and Shadow Basin, above connected Regolith Hollows, Basalt Galleries, and Glassfall Vaults. The diagram shows conceptual access, not literal geological layers. Roof openings can also connect the surface and galleries. Regolith Ceramic and Lunar Glass Filament improve habitation and instruments. The default first complete mission brings a working airlocked cabin and an Earth-carried EQ25 starter shelter, commissioned before the first committed descent. Equipment and protected return reserves come from Earth; caves are not automatically breathable.

Mars: a regional journey into the depths

SVG-mars-layers · Retained diagram

Mars: a regional journey into the depths

Mars has Windcut Tablelands and Buried Delta at the surface, with connected Ochre Galleries, Brine Scarps, and Rootstone Chambers below. These are fictional game-generation families rather than exact scientific strata. Weather and route planning lead to field camps and a Frontier Yard. Ferric Lattice and Brine Catalyst improve sustained operations. Optional mat-like life is not required for survival, resources, or missions.

Settlements: from discovery to a working place

SVG-settlement-cycle · Retained diagram

Settlements: from discovery to a working place

Old Valley retains five chapters: A place to stay with the guesthouse; The old crossing; The quarry; A working settlement including grain mill, workshop, and market preparation; and The first market. The project lifecycle is discover and inspect, contribute authorized materials, construct a stage, commission useful service, and choose further expansion. Managed projects, production, visitors and events operate only with eligible participants inside horizontal, vertical and dimension bounds, otherwise parking safely. Cargo reserves existing goods and progresses on arrival in the active receiving region, without restarting remote factories.

Resources → equipment → useful expeditions

SVG-resources-equipment · Retained diagram

Resources → equipment → useful expeditions

Three parallel examples connect Earth materials, lunar materials, and Mars materials through processing, equipment, expeditions, and settlement benefits. Earth uses established metals, ceramics and cultivated fibres for serviceable tools and first planetary support. Regolith Ceramic and Lunar Glass Filament improve habitat parts, compact lights and instruments. Ferric Lattice and Brine Catalyst improve field frames, repairs and selected processing or habitat functions. Processing refers to the shared TEC machine families. These are relationship examples, not crafting recipes; first-arrival equipment uses earlier sources and essential supplies never require killing rare creatures.

Old Valley — the opening route

ILL03-01 · New concept board

Old Valley — the opening route

Four illustrative views connect the warm guesthouse, authored crossing, practical quarry, and pale, rooted Copperwash return route.

First workshop — materials into a useful service

ILL03-02 · New concept board

First workshop — materials into a useful service

A practical quarry workshop joins bench work, small-batch alloying, and a hand-operated cargo hoist; physical poses show idle, working, and waiting states.

Early and regional machinery

ILL03-03 · New concept board

Early and regional machinery

Four representative functions show the physical language of forming, controlled steel batches, modest site power, and local loading.

Advanced machinery — optional specialisation

ILL03-04 · New concept board

Advanced machinery — optional specialisation

Reaction, optical growth, composite production, and optional fusion research illustrate distinct advanced specialisations and visible service needs.

Materials and ores — sources and handled samples

ILL03-05 · New concept board

Materials and ores — sources and handled samples

Six contrasting material families distinguish natural exposure from handled samples using grain, fracture, living origin, and restrained optical character.

Tools and equipment — prepared exploration

ILL03-06 · New concept board

Tools and equipment — prepared exploration

Representative field equipment makes sampling, secured routes, dependable light, preserved finds, controlled excavation, and thermal preparation tangible.

Creatures and encounters — observation and passage

ILL03-07 · New concept board

Creatures and encounters — observation and passage

Four creatures connect observation to safer shorelines, a shared crossing, a territorial landing, and a prepared water route.

Plants, cultivation, and living habitats

ILL03-08 · New concept board

Plants, cultivation, and living habitats

Six living sources show recognizable habitats, preserved growing bases, and manageable cultivation for food, fibre, resin, and route lighting.

Old Valley: a journey that returns to useful work

ILL-D01 · New diagram

Old Valley: a journey that returns to useful work

The route preserves the five-chapter Old Valley structure while showing the limited endpoint of the first playable. The orange return link connects the workshop improvement back to the existing quarry service.

Project states: progress, interruption and custody

ILL-D02 · New diagram

Project states: progress, interruption and custody

A conceptual state and custody map. Dashed interruption branches retain the same operation; resumption always depends on the relevant activity and clearance checks. Normal Minecraft simulation is outside this managed-project diagram.

The first workshop: one batch, one useful improvement

ILL-D03 · New diagram

The first workshop: one batch, one useful improvement

Proposed playtest quantities are reproduced from the structured register. The iron route replaces the cradle cost. The diagram does not assign a new material recipe to the six-wall demonstration or imply the preparation allowance is shared by every player.

Industry: material, power and freight stay legible

ILL-D04 · New diagram

Industry: material, power and freight stay legible

These selected paths explain how the catalogue functions fit together. They are not a mandatory sequence through all 66 machines, an exact recipe list, a power-capacity chart or an implementation claim.

Earth: depth, lateral regions and return routes

ILL-D05 · New diagram

Earth: depth, lateral regions and return routes

The section emphasizes lateral overlap, supported refuges, route choices and transition space. Its graphic proportions are conceptual. The original seven-realm atlas remains the complete named-regional overview.

Moon and Mars: prepared arrival, useful return

ILL-D06 · New diagram

Moon and Mars: prepared arrival, useful return

Each lane is an experience sequence, not a requirement to visit every listed region in one outing. Lunar first arrival and return need no Moon-built pad, local refinery or external console. Mars preserves useful nearby exploration for a player who delays rover assembly.

Tier 1 assembly: parts become one persistent craft

ILL-D07 · New diagram

Tier 1 assembly: parts become one persistent craft

Assembly is a documented product workflow. All stated workstation dimensions and the 12-block association distance are proposed defaults. Hardware roles are kept distinct from decorative meshes and from recipe quantities.

Tier 1 services: separate envelopes, separate supplies

ILL-D08 · New diagram

Tier 1 services: separate envelopes, separate supplies

The proportional top view separates nominal body, fin, deck and site extents. The cabin stack is functional, not a measured floor plan. The pad's proposed 3-block maximum service height belongs to raised couplers; its deck remains 0.5 high. Fuel Pipe terminal adapters resolve the recorded grid/socket offsets within the existing pipe family.

Construction interfaces

ILL-U01 · New interface sheet

Construction interfaces

Illustrative layouts for UX01–UX03. The example guesthouse bills and stage stock follow FP-C01; a marked player chest blocks the crossing rather than being overwritten. Available, committed, built, and recoverable stock remain distinct. Values are planning examples.

Community and return interfaces

ILL-U02 · New interface sheet

Community and return interfaces

Illustrative layouts for UX04–UX06. Managed activity needs eligible participants within the correct dimension and horizontal and vertical bounds. Contributions and shared construction are distinct from personal discoveries. The journal keeps Chapter 4 open after the limited first workshop service.

Navigation and expedition interfaces

ILL-U03 · New interface sheet

Navigation and expedition interfaces

Illustrative layouts for UX07–UX08 and UX11. Navigation separates known routes from unexplored branches. The local walking trip uses early tools and ordinary light. The lunar itinerary requires a supported natural arrival and Earth-carried essentials; no lunar pad or refinery is assumed.

Spacecraft and accessibility interfaces

ILL-U04 · New interface sheet

Spacecraft and accessibility interfaces

Illustrative layouts for UX09–UX10 and UX12. The six committed Explorer stages follow T1-SPEC-06; the station controls an explicitly linked vehicle berth. Mission readiness names the immediate blocker and keeps return fuel and breathing reserves protected. Readable static states survive reduced motion and effects. Numeric fuel, oxygen, and cargo capacities are intentionally not invented.

Old Valley — a room becomes a home

CD05-A01 · Edition 05 concept board

Old Valley — a room becomes a home

Old Valley’s existing room becomes a dependable home: the retained bed, repaired entrance, assigned chest and modest common furnishings remain consistent across before, repair and occupied views.

Starter lunar refuge — clean interior and dust porch

CD05-A02 · Edition 05 concept board

Starter lunar refuge — clean interior and dust porch

An occupied starter lunar sleeping/service cell is paired with a later optional dust porch and stores. The commissioned cell and two-closure airlock establish the first usable refuge; the porch makes subsequent equipment service more convenient.

Forming press — visible material flow and service access

CD05-A03 · Edition 05 concept board

Forming press — visible material flow and service access

A forming-press variant of IND-M04 makes the physical work visible: supported stock enters from the feed side, formed plates and brackets collect separately, and the drive can be reached in a stopped service state. Reusable patterns organize shapes.

How the current direction relates to its sources

CD05-D01 · Edition 05 editable diagram

How the current direction relates to its sources

The current account groups the applicable sources for each topic while preserving artwork roles, older variants and unresolved decisions.

From the powered workshop to the first lunar return

CD05-D02 · Edition 05 editable diagram

From the powered workshop to the first lunar return

Four independently prepared capabilities meet at commissioning. Returned lunar material expands useful options after the first complete expedition.

Mission stock, protected reserves and cargo

CD05-D03 · Edition 05 editable diagram

Mission stock, protected reserves and cargo

Independent symbolic accounts protect the return journey while keeping physical transfers and both cargo manifests coherent.

Two useful return points, two different boundaries

CD05-D04 · Edition 05 editable diagram

Two useful return points, two different boundaries

The guesthouse repairs an existing room; the lunar refuge commissions a defined supported cell and airlock. Both provide a clear return route, storage and an occupied place to rest.

Tier 1: the two production-form decisions

CD05-D05 · Edition 05 editable diagram

Tier 1: the two production-form decisions

Review the Explorer candidate against preserved scale evidence, then compare the two stations by their distinct jobs and proposed working envelopes.

The first tube and the view home

CD05-D06 · Edition 05 editable diagram

The first tube and the view home

The first lunar objective is complete at the accessible Basalt Gallery. Returning then is a full success; a short optional survey remains bounded by the checked equipment, route and reserves.

04 / Keep the originals

Follow every thread.

The source files are preserved byte for byte. Downloads include the original reader, complete text, structured registers, artwork, and the supplied review records.

Original downloads contain the full creative direction, including Beyond Sol spoilers. The reader HTML uses its companion images; open the online reader for the complete illustrated experience. The catalogue lists every available source and review file.

approved36 chapters · 42,441 words

The creative foundation · The complete player journey · The vertical world specification · World generation and the Earth atlas · Overworld · Shallows · Deepwilds · Underreach · Abyss · Mantle · Core · Settlements and authored adventures · Old Valley · Residents and settlement systems · Connected adventures and player experience · Life ecology and encounters · Materials and the crafting economy · Tools equipment and preparation · Production transport and settlement technology · Power fuel and the cost of travel · Space exploration · Moon · Mars · Ceres · Europa · Io · Titan · Pluto · Afterlight · Cairn · Morrow · Spacecraft and orbital places · Planetary materials and reference catalogue · Visual direction and the illustrated edition · Turning the creative direction into a future roadmap · Source records and terminology

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SHA-256aa99d53d74ae46899ff24c62cdab3e9c1d4d79d169c49291fac10b9137bfd192

industry3 chapters · 11,116 words

Industry and progression · Machinery and industrial systems · Production chains, balance, and machine progression

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SHA-256d0e035e3ad5b48938d01907592493a173a4a5f462ac3cb01bf629cd773f1f016

moon mars2 chapters · 9,935 words

Moon — complete destination planning expansion · Mars — complete destination planning expansion

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SHA-256203a7eedc962d39a87dd34c835adff6aaeb390052e604e9148037cdf42a3687c

tier11 chapter · 8,069 words

Tier 1 space systems — complete first expedition

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SHA-2569ca9944ef64ff4d07573e4f0f807cb64c74cc16978d799a717ca9a3db9e9c365

first playable1 chapter · 8,502 words

First Playable — Old Valley, the Quarry, and the First Workshop

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SHA-256f0efbf7319ab1ce62a549f576acd0921f9bd1f1c4ce2eee632499781aebc0a72

tier1 models1 chapter · 8,130 words

Tier 1 — Model and Implementation Specifications

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SHA-2560940eb6cdcea9e3f1baf46037a54122f7a2d8786c525659c95d8f4283655844e

illustrated1 chapter · 2,542 words

Illustrated overview — ten reading guides

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SHA-256565077ac04d664460fb692ce3f8136c6c8850fbe669f58604c1064350935b169

current direction1 chapter · 8,790 words

Current direction — a connected account of SUBSTELLAR

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SHA-25675f129348c435fcc8d105af78460c746d18306a56f01ba04cb7dd19f3691f525

worked progression1 chapter · 4,191 words

Worked progression — a powered workshop and the first lunar return

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SHA-256e7217dbada91901b5f5a43af1390be41a6dc54f9e895942c3d846b167aa3c280

occupied spaces1 chapter · 2,933 words

Occupied places and working machinery — a focused visual review

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SHA-256b4d4fdfd34dcf9af79b7b8694f2eed36810abb9b06eba9830d14172f2aa15e50

lunar expedition1 chapter · 4,762 words

The first tube and the view home — a complete first lunar expedition

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SHA-256baba1b557a6135129f8865ba1690530ac6aa2ecb984ca53625889c7586da0379

All registers, review records, artwork and supporting files
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Edition 05 · 111,411 source words · supplied 7 October 2026. These are documentation counts. Website presentation and reconciliation are maintained separately.