{
  "edition": "complete-reference-08",
  "count": 76,
  "records": [
    {
      "id": "C08-BASE-01",
      "title": "Reconcile the next authorized game unit",
      "group": "shared integration",
      "outcome": "Preserve the actual game sequence and prove the next selected outcome before adding catalogue breadth.",
      "dependencies": [
        "Inspect then-current game authority and accepted later work."
      ],
      "scope": [
        "Preserve the actual game sequence and prove the next selected outcome before adding catalogue breadth."
      ],
      "acceptance": [
        "Smelt status is verified against the current game source before planning.",
        "The selected unit has its own build boundary and acceptance."
      ],
      "evidence": [
        "Pinned current game commit and focused implementation receipt."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-BUILD-01"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-02",
      "title": "One material becomes a useful improvement",
      "group": "shared integration",
      "outcome": "Use an actual ordinary material chain to improve a real route or cargo duty.",
      "dependencies": [
        "C08-BASE-01",
        "Actual item/tag and receiving-storage model."
      ],
      "scope": [
        "Use an actual ordinary material chain to improve a real route or cargo duty."
      ],
      "acceptance": [
        "A supported earlier-material path reaches the result.",
        "The same result is installed and changes an observable duty.",
        "Interruption does not duplicate stock or discard an already completed result."
      ],
      "evidence": [
        "Before/after stock and use evidence, native saved interruption, whole-chain cost comparison."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-JOURNEY-03"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-03",
      "title": "A bounded Old Valley opening",
      "group": "shared integration",
      "outcome": "Complete essential guesthouse, crossing, quarry and one Copperwash outing.",
      "dependencies": [
        "C08-BASE-02",
        "Reachable initial terrain and the actual player traversal model."
      ],
      "scope": [
        "Complete essential guesthouse, crossing, quarry and one Copperwash outing."
      ],
      "acceptance": [
        "The narrow opening does not depend on the full market, grain mill, power or space programme.",
        "The player can complete a useful departure and return.",
        "A personally built alternative route remains valid without falsifying authored repair state."
      ],
      "evidence": [
        "A full opening session and seed/path evidence with the implemented equipment."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-JOURNEY-05"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-04",
      "title": "One reliable managed activity boundary",
      "group": "shared integration",
      "outcome": "Preserve a selected process or refuge through absence and return.",
      "dependencies": [
        "Selected system ownership, participation and save APIs."
      ],
      "scope": [
        "Preserve a selected process or refuge through absence and return."
      ],
      "acceptance": [
        "No managed absence debt or catch-up yield accrues.",
        "Actual stock and work identities remain unique.",
        "Unrelated vanilla behavior is not silently redefined."
      ],
      "evidence": [
        "Active, interrupted, unloaded and revisited traces with explicit participant state."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-ATLAS-03"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-05",
      "title": "A generated local route with a meaningful fallback",
      "group": "shared integration",
      "outcome": "Prove arrival, support, work site and return as a coherent generated relationship.",
      "dependencies": [
        "Then-current generator and collision/traversal model."
      ],
      "scope": [
        "Prove arrival, support, work site and return as a coherent generated relationship."
      ],
      "acceptance": [
        "Ordinary and adverse seeds preserve required first access.",
        "Optional hazards cannot remove every supported return.",
        "Clearance is checked with the actual player or vehicle duty."
      ],
      "evidence": [
        "Recorded seed corpus, route traces, placement diagnostics and migration policy."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-BUILD-07"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-06",
      "title": "Explorer simultaneous occupied fit",
      "group": "shared integration",
      "outcome": "Test the compact-first identity with the whole required duty present at once.",
      "dependencies": [
        "Actual player/suit/camera and selected vehicle representation."
      ],
      "scope": [
        "Test the compact-first identity with the whole required duty present at once."
      ],
      "acceptance": [
        "Boarding, cabin use, services, cargo and first-expedition manifest fit together.",
        "The result is measured rather than inferred from a concept image.",
        "If it fails, concrete minimal remedies preserve the confirmed identity for review."
      ],
      "evidence": [
        "Dimensioned model, camera/entry recordings, collision states and a fit decision receipt."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-BUILD-06"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-07",
      "title": "The first complete supplied lunar loop",
      "group": "shared integration",
      "outcome": "Prepare on Earth, reach the Moon, commission support, perform a useful outing and return with the same craft.",
      "dependencies": [
        "C08-BASE-06",
        "Typed service/custody foundation",
        "Supported lunar arrival and refuge."
      ],
      "scope": [
        "Prepare on Earth, reach the Moon, commission support, perform a useful outing and return with the same craft."
      ],
      "acceptance": [
        "Protection and independent return precede local discovery.",
        "REF10 fabrication and REF09/full-berth assembly retain distinct duties.",
        "A returned sample becomes one stated useful application without deleting retained evidence."
      ],
      "evidence": [
        "End-to-end native session, service and inventory traces, interrupted departure/arrival recovery."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-JOURNEY-08"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-08",
      "title": "A coherent Mars geological campaign",
      "group": "shared integration",
      "outcome": "Complete the existing three outings and evidence chain with chosen useful yard growth.",
      "dependencies": [
        "Selected interplanetary transport",
        "Field service and route/evidence foundations."
      ],
      "scope": [
        "Complete the existing three outings and evidence chain with chosen useful yard growth."
      ],
      "acceptance": [
        "Imported first supplies and protected return support the first outing.",
        "A rejected geological branch preserves evidence and route value.",
        "PM03/PM04 remain specific later improvements; CEC01 is unnecessary and unselected."
      ],
      "evidence": [
        "Three full outing records, rover/route fit evidence, finite sample/application accounting."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-JOURNEY-09"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-09",
      "title": "Whole-chain balance and optional-route proof",
      "group": "shared integration",
      "outcome": "Compare supported methods using actual preparation, operation and useful outcomes.",
      "dependencies": [
        "Implemented candidate chains and their real travel/interaction costs."
      ],
      "scope": [
        "Compare supported methods using actual preparation, operation and useful outcomes."
      ],
      "acceptance": [
        "A compact earlier method remains useful for its intended duty.",
        "Principal-route preparation works without mandatory Ceres/Io inputs.",
        "Proposed values are replaced only with traceable tested selections."
      ],
      "evidence": [
        "Comparable play duties, material-equivalence mapping and dependency-path evidence."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-BUILD-05"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BASE-10",
      "title": "A coherent Solar conclusion and selected continuation boundary",
      "group": "shared integration",
      "outcome": "Make Pluto a satisfying stopping point while preserving the proposed finite Afterlight option.",
      "dependencies": [
        "Completed earlier campaign foundation and a future explicit Beyond Sol selection if implemented."
      ],
      "scope": [
        "Make Pluto a satisfying stopping point while preserving the proposed finite Afterlight option."
      ],
      "acceptance": [
        "A route hypothesis does not conjure an Interstellar vessel.",
        "First Cairn/Morrow survival and independent return use earlier reachable supplies.",
        "The continuation remains bounded rather than expanding into an unlimited galaxy."
      ],
      "evidence": [
        "Complete conclusion/playthrough review and the separately selected continuation scope."
      ],
      "unresolved": [
        "Then-current implementation APIs, measured fit and tuned numeric values require their own evidence."
      ],
      "section_ids": [
        "C08-JOURNEY-12"
      ],
      "source_record": "development_handoff_08.txt",
      "status": "Future game build brief; not implemented or authorized by reference production."
    },
    {
      "id": "C08-BLD-IND-01",
      "title": "Typed service and finite custody contract",
      "group": "industry/equipment/spacecraft",
      "outcome": "A selected transfer preserves actual material, supply type, owner and receiver state.",
      "dependencies": [],
      "scope": [
        "Bound one selected transfer to compatible service categories, identified containers, actual material and an authorized owner and receiver.",
        "Carry that transfer through commitment, partial refill, disconnection and held-output or recovery states while accounting for delivered and remaining stock once.",
        "Cover wrong-type and full-receiver blocking and protect real mission or refuge allocations from unauthorized repeat orders."
      ],
      "acceptance": [
        "Reject a wrong fuel/breathing/water receiver before consumption.",
        "Disconnect a partial refill and preserve delivered and remaining amounts once.",
        "Protect real mission/refuge allocation from unauthorized repeat orders."
      ],
      "evidence": [
        "Accepted data/schema decisions",
        "before/after inventories and ownership",
        "save/reload during transfer",
        "actual wrong-type and full-receiver evidence"
      ],
      "unresolved": [
        "Choose exact compatible service categories and container identity.",
        "Define commit/held-output/recovery semantics for the selected method."
      ],
      "section_ids": [
        "C08-IND-03",
        "C08-IND-04",
        "C08-IND-13"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-01",
        "title": "Typed service and finite custody contract",
        "depends_on": [],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-03",
            "title": "A shared language for typed connections"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-04",
            "title": "Custody, reservations and useful stopping points"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-13",
            "title": "Water, propellant and breathing service remain distinct"
          }
        ],
        "player_outcome": "A selected transfer preserves actual material, supply type, owner and receiver state.",
        "required_decisions": [
          "Choose exact compatible service categories and container identity.",
          "Define commit/held-output/recovery semantics for the selected method."
        ],
        "acceptance_outcomes": [
          "Reject a wrong fuel/breathing/water receiver before consumption.",
          "Disconnect a partial refill and preserve delivered and remaining amounts once.",
          "Protect real mission/refuge allocation from unauthorized repeat orders."
        ],
        "technical_evidence_required": [
          "Accepted data/schema decisions",
          "before/after inventories and ownership",
          "save/reload during transfer",
          "actual wrong-type and full-receiver evidence"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-01",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-02",
      "title": "Useful compact electrical order",
      "group": "industry/equipment/spacecraft",
      "outcome": "Charge a real field cell from a complete earlier accessible source and use it in a supported device.",
      "dependencies": [
        "C08-BLD-IND-01"
      ],
      "scope": [
        "Complete one earlier-accessible electrical path that charges an actual field cell and lets a supported device use that cell after removal.",
        "Select the direct or buffered arrangement for that duty and distinguish source supply, stored energy and delivery limits.",
        "Include source interruption and inactive-region persistence, retaining actual bank and cell amounts without passive completion."
      ],
      "acceptance": [
        "Complete one field-use charge.",
        "Distinguish supply, storage and delivery limits.",
        "Interrupt source and retain bank/cell amounts without passive completion."
      ],
      "evidence": [
        "Whole-loop energy accounting",
        "actual configured connection and state trace",
        "device use after removal",
        "inactive-region persistence evidence"
      ],
      "unresolved": [
        "Resolve first source/receiver recipes without refined light-metal dependencies.",
        "Select direct or buffered route and its actual electrical duty."
      ],
      "section_ids": [
        "C08-IND-06",
        "C08-IND-12",
        "C08-EQ-23"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-02",
        "title": "Useful compact electrical order",
        "depends_on": [
          "C08-BLD-IND-01"
        ],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-06",
            "title": "The compact powered and first-flight workshop"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-12",
            "title": "Power choices and the complete energy relationship"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-23",
            "title": "EQ19 Field battery"
          }
        ],
        "player_outcome": "Charge a real field cell from a complete earlier accessible source and use it in a supported device.",
        "required_decisions": [
          "Resolve first source/receiver recipes without refined light-metal dependencies.",
          "Select direct or buffered route and its actual electrical duty."
        ],
        "acceptance_outcomes": [
          "Complete one field-use charge.",
          "Distinguish supply, storage and delivery limits.",
          "Interrupt source and retain bank/cell amounts without passive completion."
        ],
        "technical_evidence_required": [
          "Whole-loop energy accounting",
          "actual configured connection and state trace",
          "device use after removal",
          "inactive-region persistence evidence"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-02",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-03",
      "title": "Mechanical repair and protection host",
      "group": "industry/equipment/spacecraft",
      "outcome": "Repair the same ordinary tool or fit a selected protection component through a complete modest workshop.",
      "dependencies": [
        "C08-BLD-IND-01"
      ],
      "scope": [
        "Complete one ordinary tool repair or selected protection-component fitting through a modest workshop using compatible ordinary stock and a selected replacement.",
        "Preserve the same item, its personalization and contents; if the replacement is missing, return the original unchanged.",
        "Bound the work by its irreversible stage, returned-part receiver and shared work-position occupancy, including interruption, cancellation and a full receiver."
      ],
      "acceptance": [
        "Repair preserves personalization and contents.",
        "Missing replacement returns original unchanged.",
        "Shared occupied work position cannot execute conflicting simultaneous jobs."
      ],
      "evidence": [
        "Exact recipes and item identity",
        "connected worker/service access",
        "interruption and cancellation record",
        "full returned-part receiver behavior"
      ],
      "unresolved": [
        "Choose supported ordinary stock, compatible replacement and shared-host concurrency.",
        "Define irreversible stage and returned-part receiver."
      ],
      "section_ids": [
        "C08-IND-05",
        "C08-IND-09",
        "C08-EQ-03"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-03",
        "title": "Mechanical repair and protection host",
        "depends_on": [
          "C08-BLD-IND-01"
        ],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-05",
            "title": "The mechanical repair court"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-09",
            "title": "Textiles, panels and a living supply house"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-03",
            "title": "Service preserves the item and explains the cost"
          }
        ],
        "player_outcome": "Repair the same ordinary tool or fit a selected protection component through a complete modest workshop.",
        "required_decisions": [
          "Choose supported ordinary stock, compatible replacement and shared-host concurrency.",
          "Define irreversible stage and returned-part receiver."
        ],
        "acceptance_outcomes": [
          "Repair preserves personalization and contents.",
          "Missing replacement returns original unchanged.",
          "Shared occupied work position cannot execute conflicting simultaneous jobs."
        ],
        "technical_evidence_required": [
          "Exact recipes and item identity",
          "connected worker/service access",
          "interruption and cancellation record",
          "full returned-part receiver behavior"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-03",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-04",
      "title": "Selected regional material chain",
      "group": "industry/equipment/spacecraft",
      "outcome": "A chosen raw-to-usable product order justifies its regional route against a compact alternative.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-02",
        "C08-BLD-IND-03"
      ],
      "scope": [
        "Complete one selected compatible feed-to-usable-product order and compare the whole regional route with its compact alternative.",
        "Account for the selected water quality, all output fractions, residue receivers and connected material, energy, service and cargo duties.",
        "Include a retained-stock stop and resume when mandatory residue cannot be received, and prevent repacking or reclamation from repeating extraction benefits."
      ],
      "acceptance": [
        "Finish usable output rather than an unusable intermediate.",
        "Blocked mandatory residue stops the affected path with retained stock.",
        "Repacking and reclaim cannot repeat raw extraction benefits."
      ],
      "evidence": [
        "Complete material and energy balance",
        "connected dry service/cargo geometry",
        "actual stopped/resumed line evidence",
        "compact versus regional full-order comparison"
      ],
      "unresolved": [
        "Select actual compatible feed and all output fractions.",
        "Resolve water quality, residue handling and whole-loop yields.",
        "Retain a supported ordinary fallback where appropriate."
      ],
      "section_ids": [
        "C08-IND-07",
        "C08-IND-08",
        "C08-IND-17"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-04",
        "title": "Selected regional material chain",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-02",
          "C08-BLD-IND-03"
        ],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-07",
            "title": "The regional metalworks and its compact alternatives"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-08",
            "title": "Lightweight stock and selected chemical work"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-17",
            "title": "Reclamation is a branch with limits"
          }
        ],
        "player_outcome": "A chosen raw-to-usable product order justifies its regional route against a compact alternative.",
        "required_decisions": [
          "Select actual compatible feed and all output fractions.",
          "Resolve water quality, residue handling and whole-loop yields.",
          "Retain a supported ordinary fallback where appropriate."
        ],
        "acceptance_outcomes": [
          "Finish usable output rather than an unusable intermediate.",
          "Blocked mandatory residue stops the affected path with retained stock.",
          "Repacking and reclaim cannot repeat raw extraction benefits."
        ],
        "technical_evidence_required": [
          "Complete material and energy balance",
          "connected dry service/cargo geometry",
          "actual stopped/resumed line evidence",
          "compact versus regional full-order comparison"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-04",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-05",
      "title": "Orders, construction and receiving freight",
      "group": "industry/equipment/spacecraft",
      "outcome": "An order supplies one real project or dispatched shipment through physical authorized storage.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-03"
      ],
      "scope": [
        "Supply one selected project stage or dispatched shipment through an identified authorized physical store and receiving point.",
        "Track reservation, committed stage and dispatch, transit and receipt custody under the established active-region rule.",
        "Cover interruption and a full receiver without duplicating stock or output, relocating retained freight, or starting production at an absent source."
      ],
      "acceptance": [
        "No double reservation or duplicate project output.",
        "Full receiver retains shipment at actual position.",
        "Receiving activity never starts absent-source production.",
        "Paused construction resumes same committed stage."
      ],
      "evidence": [
        "Inventory/location ledger",
        "multiplayer authorization behavior",
        "construction stage save/reload",
        "interrupted and full-receiver freight scenarios"
      ],
      "unresolved": [
        "Choose supported project stage and receiver.",
        "Define dispatch/transit/receipt custody using established active-region rule."
      ],
      "section_ids": [
        "C08-IND-14",
        "C08-IND-15",
        "C08-IND-16"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-05",
        "title": "Orders, construction and receiving freight",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-03"
        ],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-14",
            "title": "Components become construction without disappearing into a controller"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-15",
            "title": "Controls explain and coordinate actual work"
          },
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-16",
            "title": "Handling, freight and the return of containers"
          }
        ],
        "player_outcome": "An order supplies one real project or dispatched shipment through physical authorized storage.",
        "required_decisions": [
          "Choose supported project stage and receiver.",
          "Define dispatch/transit/receipt custody using established active-region rule."
        ],
        "acceptance_outcomes": [
          "No double reservation or duplicate project output.",
          "Full receiver retains shipment at actual position.",
          "Receiving activity never starts absent-source production.",
          "Paused construction resumes same committed stage."
        ],
        "technical_evidence_required": [
          "Inventory/location ledger",
          "multiplayer authorization behavior",
          "construction stage save/reload",
          "interrupted and full-receiver freight scenarios"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-05",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-06",
      "title": "Complete equipment interactions",
      "group": "industry/equipment/spacecraft",
      "outcome": "Each selected EQ slice supports its distinct action, carrying fit, service and recoverable stop.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-03"
      ],
      "scope": [
        "Select a bounded subset of the existing EQ01–32 cards and complete each selected item’s distinct held, worn or deployed action and simultaneous fit with its carried load.",
        "Include the selected items’ target exclusions, relevant service limits and recoverable fault or stop rather than a shared gear-score substitute.",
        "Apply the appropriate existing interaction guard for the selected item, including powered-digging exclusions, occupied-crossing protection or separate sample knowledge and material custody."
      ],
      "acceptance": [
        "No universal gear-score behavior replaces distinct roles.",
        "Powered digging stops at selected exclusion or new hazard.",
        "Occupied crossing/secured route cannot be removed unsafely.",
        "Sample record and material remain separate."
      ],
      "evidence": [
        "Actual held/worn/deployed interaction",
        "simultaneous fit with carried load",
        "targeting and protection tests",
        "fault, service and persistence evidence"
      ],
      "unresolved": [
        "Select bounded equipment subset from complete EQ01–32 cards.",
        "Resolve target exclusions, carrying allowance and relevant service limits."
      ],
      "section_ids": [
        "C08-EQ-05",
        "C08-EQ-08",
        "C08-EQ-10",
        "C08-EQ-13",
        "C08-EQ-20",
        "C08-EQ-31"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-06",
        "title": "Complete equipment interactions",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-03"
        ],
        "section_links": [
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-05",
            "title": "EQ01 Expedition pickaxe"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-08",
            "title": "EQ04 Powered hand drill"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-10",
            "title": "EQ06 Rope and anchor kit"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-13",
            "title": "EQ09 Deployable crossing kit"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-20",
            "title": "EQ16 Sample kit"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-31",
            "title": "EQ27 Repair and patch kit"
          }
        ],
        "player_outcome": "Each selected EQ slice supports its distinct action, carrying fit, service and recoverable stop.",
        "required_decisions": [
          "Select bounded equipment subset from complete EQ01–32 cards.",
          "Resolve target exclusions, carrying allowance and relevant service limits."
        ],
        "acceptance_outcomes": [
          "No universal gear-score behavior replaces distinct roles.",
          "Powered digging stops at selected exclusion or new hazard.",
          "Occupied crossing/secured route cannot be removed unsafely.",
          "Sample record and material remain separate."
        ],
        "technical_evidence_required": [
          "Actual held/worn/deployed interaction",
          "simultaneous fit with carried load",
          "targeting and protection tests",
          "fault, service and persistence evidence"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-06",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-07",
      "title": "Explorer compact-first fit and starter manifest",
      "group": "industry/equipment/spacecraft",
      "outcome": "A measured candidate resolves whether the retained compact Explorer holds its entire first lunar experience.",
      "dependencies": [
        "C08-BLD-IND-01"
      ],
      "scope": [
        "Study the retained compact-first Explorer candidate using the coordinated player, suit, cabin boundaries, controls, boarding approach, service access, hatch movement and cargo together.",
        "Include the selected packed first-lunar manifest, Earth-made starter refuge and independent return supplies in that same fit study.",
        "Keep REF10 component fabrication distinct from REF09 and the full assembly berth, and report any measured conflict before selecting a revision of the candidate."
      ],
      "acceptance": [
        "Fit actual two-boundary cabin, suited pilot, controls, approach, service and cargo simultaneously.",
        "Retain Earth-made starter refuge and independent return.",
        "If fit fails, present measured conflict before selecting a deliberate revision."
      ],
      "evidence": [
        "Measured coordinated greybox/clearance evidence only after separate game/model authorization",
        "actual occupied movement and hatch sweeps",
        "complete packed manifest",
        "source-reference comparison and decision record"
      ],
      "unresolved": [
        "Use nine-height, three-by-three body and five-by-five fin candidate first.",
        "Resolve exact selected safe starter cargo and service budget.",
        "Keep REF10 fabrication separate from REF09 and the full berth."
      ],
      "section_ids": [
        "C08-CRAFT-07",
        "C08-CRAFT-04",
        "C08-CRAFT-06"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-07",
        "title": "Explorer compact-first fit and starter manifest",
        "depends_on": [
          "C08-BLD-IND-01"
        ],
        "section_links": [
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-07",
            "title": "T1-V01 Explorer Rocket remains compact-first"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-04",
            "title": "Assembly is a visible sequence with one vehicle identity"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-06",
            "title": "Cargo, deployment and the independent return"
          }
        ],
        "player_outcome": "A measured candidate resolves whether the retained compact Explorer holds its entire first lunar experience.",
        "required_decisions": [
          "Use nine-height, three-by-three body and five-by-five fin candidate first.",
          "Resolve exact selected safe starter cargo and service budget.",
          "Keep REF10 fabrication separate from REF09 and the full berth."
        ],
        "acceptance_outcomes": [
          "Fit actual two-boundary cabin, suited pilot, controls, approach, service and cargo simultaneously.",
          "Retain Earth-made starter refuge and independent return.",
          "If fit fails, present measured conflict before selecting a deliberate revision."
        ],
        "technical_evidence_required": [
          "Measured coordinated greybox/clearance evidence only after separate game/model authorization",
          "actual occupied movement and hatch sweeps",
          "complete packed manifest",
          "source-reference comparison and decision record"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-07",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-08",
      "title": "First supplied lunar service and recovery",
      "group": "industry/equipment/spacecraft",
      "outcome": "A complete first lunar departure, refuge commissioning, excursion and homecoming works with earlier supplied stock.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-02",
        "C08-BLD-IND-06",
        "C08-BLD-IND-07"
      ],
      "scope": [
        "Complete one first lunar departure, supplied arrival, refuge commissioning, excursion and homecoming using previously available stock and the selected early service methods.",
        "Retain the independent cabin during starter-refuge construction and make the refuge usable before a committed descent, without requiring a prebuilt lunar external plant.",
        "Include wrong connections, partial service, a disabled craft, warning-to-retreat and saved construction or service interruptions while preserving stock and unique records without offline depletion or absence debt."
      ],
      "acceptance": [
        "Natural first landing/return needs no prebuilt lunar external plant.",
        "Refuge is usable before first committed descent.",
        "Wrong connection, partial service and disabled craft retain custody and unique records.",
        "No offline depletion or absence debt."
      ],
      "evidence": [
        "Complete actual round trip",
        "cabin/refuge service accounting",
        "warning-to-retreat and recovery evidence",
        "save/reload at construction and service stages"
      ],
      "unresolved": [
        "Resolve Fuel Refinery and Oxygen Generator actual early recipes.",
        "Select active-use supplies, warning intervals and EQ26 recovery fiction.",
        "Provide independent cabin while starter refuge is constructed."
      ],
      "section_ids": [
        "C08-EQ-27",
        "C08-EQ-28",
        "C08-EQ-29",
        "C08-EQ-30",
        "C08-CRAFT-21"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-08",
        "title": "First supplied lunar service and recovery",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-02",
          "C08-BLD-IND-06",
          "C08-BLD-IND-07"
        ],
        "section_links": [
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-27",
            "title": "EQ23 Sealed expedition suit"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-28",
            "title": "EQ24 Breathing supply"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-29",
            "title": "EQ25 Shelter kit"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-30",
            "title": "EQ26 Communications beacon"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-21",
            "title": "State and animation intentions from boarding to parking"
          }
        ],
        "player_outcome": "A complete first lunar departure, refuge commissioning, excursion and homecoming works with earlier supplied stock.",
        "required_decisions": [
          "Resolve Fuel Refinery and Oxygen Generator actual early recipes.",
          "Select active-use supplies, warning intervals and EQ26 recovery fiction.",
          "Provide independent cabin while starter refuge is constructed."
        ],
        "acceptance_outcomes": [
          "Natural first landing/return needs no prebuilt lunar external plant.",
          "Refuge is usable before first committed descent.",
          "Wrong connection, partial service and disabled craft retain custody and unique records.",
          "No offline depletion or absence debt."
        ],
        "technical_evidence_required": [
          "Complete actual round trip",
          "cabin/refuge service accounting",
          "warning-to-retreat and recovery evidence",
          "save/reload at construction and service stages"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-08",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-09",
      "title": "Mars carrier and rover deployment fit",
      "group": "industry/equipment/spacecraft",
      "outcome": "A selected genuinely supported transport carries and commissions the first SUP01 with independent refuge and return.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-06"
      ],
      "scope": [
        "Select one genuinely supported carrier for the first SUP01 deployment, with earlier frame and spares, actual handling equipment, independent refuge and return; do not derive carrier capability from REF06/REF07 appearance.",
        "Resolve either the assembled-rover bay or an explicit finite deployment package, including the full manifest, opening, restraint, support, turning, unloading and supported crew positions.",
        "Complete departure, deployment, first local use and return with recovery from disabled deployment; first service precedes PM03/PM04 and does not assume Explorer Mars reach or rover carriage."
      ],
      "acceptance": [
        "Demonstrate full opening, support, restraint, turning and unloading fit.",
        "Crew travel in supported occupied positions.",
        "First service works before PM03/PM04.",
        "No Explorer Mars or rover-carry assumption."
      ],
      "evidence": [
        "Measured carrier/vehicle/cargo fit",
        "full manifest and access proof",
        "complete departure-deployment-local-operation-return",
        "disabled deployment recovery and persistence"
      ],
      "unresolved": [
        "Select actual carrier capability separately from REF06/07 tier appearance.",
        "Resolve assembled-rover bay or explicit finite deployment-package method.",
        "Use earlier frame/spares and actual handling equipment."
      ],
      "section_ids": [
        "C08-CRAFT-06",
        "C08-CRAFT-15",
        "C08-CRAFT-16",
        "C08-EQ-38"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-09",
        "title": "Mars carrier and rover deployment fit",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-06"
        ],
        "section_links": [
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-06",
            "title": "Cargo, deployment and the independent return"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-15",
            "title": "HUL04 Peregrine: separate travel from field work"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-16",
            "title": "Peregrine variants and the rover transport test"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-38",
            "title": "Lunar, Mars and later field service"
          }
        ],
        "player_outcome": "A selected genuinely supported transport carries and commissions the first SUP01 with independent refuge and return.",
        "required_decisions": [
          "Select actual carrier capability separately from REF06/07 tier appearance.",
          "Resolve assembled-rover bay or explicit finite deployment-package method.",
          "Use earlier frame/spares and actual handling equipment."
        ],
        "acceptance_outcomes": [
          "Demonstrate full opening, support, restraint, turning and unloading fit.",
          "Crew travel in supported occupied positions.",
          "First service works before PM03/PM04.",
          "No Explorer Mars or rover-carry assumption."
        ],
        "technical_evidence_required": [
          "Measured carrier/vehicle/cargo fit",
          "full manifest and access proof",
          "complete departure-deployment-local-operation-return",
          "disabled deployment recovery and persistence"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-09",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-10",
      "title": "Post-arrival material improvement",
      "group": "industry/equipment/spacecraft",
      "outcome": "Actual PM03 or PM04 improves one existing vehicle/service duty without replacing first access.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-04",
        "C08-BLD-IND-09"
      ],
      "scope": [
        "Choose one PM03 or PM04 application that improves an existing vehicle or service duty after first access, while preserving its supported conventional earlier service.",
        "Connect its accepted sample, selected processing method and ordinary companion inputs to explicit preserved, research and production allocations and the chosen manufactured-member or finite-cartridge benefit.",
        "Track the applicable physical change: manufacture PM03 geometry and replace the actual member once, or separate PM04 spent stock from its reusable housing; include full or spent receivers and interruption."
      ],
      "acceptance": [
        "PM03 geometry is manufactured, not harvested as natural truss.",
        "Same rover loses old member once and gains new actual member.",
        "PM04 spent state and reusable housing remain separate.",
        "Conventional earlier service stays valid where supported."
      ],
      "evidence": [
        "Actual sample-to-product ledger",
        "visible replaced component",
        "recipe/benefit comparison without unearned capacity",
        "full/spent receiver and interruption evidence"
      ],
      "unresolved": [
        "Choose accepted sample source, processing recipe and ordinary companion inputs.",
        "Define preserved/research/production allocations.",
        "Select finite active-cartridge or manufactured-member benefit."
      ],
      "section_ids": [
        "C08-IND-10",
        "C08-EQ-20",
        "C08-CRAFT-16"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-10",
        "title": "Post-arrival material improvement",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-04",
          "C08-BLD-IND-09"
        ],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-10",
            "title": "A sample-led lunar or frontier workshop"
          },
          {
            "file": "equipment_field_service_08.txt",
            "section_id": "C08-EQ-20",
            "title": "EQ16 Sample kit"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-16",
            "title": "Peregrine variants and the rover transport test"
          }
        ],
        "player_outcome": "Actual PM03 or PM04 improves one existing vehicle/service duty without replacing first access.",
        "required_decisions": [
          "Choose accepted sample source, processing recipe and ordinary companion inputs.",
          "Define preserved/research/production allocations.",
          "Select finite active-cartridge or manufactured-member benefit."
        ],
        "acceptance_outcomes": [
          "PM03 geometry is manufactured, not harvested as natural truss.",
          "Same rover loses old member once and gains new actual member.",
          "PM04 spent state and reusable housing remain separate.",
          "Conventional earlier service stays valid where supported."
        ],
        "technical_evidence_required": [
          "Actual sample-to-product ledger",
          "visible replaced component",
          "recipe/benefit comparison without unearned capacity",
          "full/spent receiver and interruption evidence"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-10",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-11",
      "title": "Later supplied rocket reference decisions",
      "group": "industry/equipment/spacecraft",
      "outcome": "REF06/REF07 each gain a selected coherent component, interior and state candidate while preserving their supplied identity.",
      "dependencies": [],
      "scope": [
        "Prepare a coordinated component, interior and state candidate for each supplied REF06/REF07 family while preserving its dominant silhouette and palette.",
        "State the selected functions of service or lateral bodies and align occupied entrances and glazing with the exterior, retaining a component and connection decision record.",
        "Keep capability and destination mapping explicit, leave movement or separation absent unless independently selected, and retain an open measurement and mission-dependency list rather than deriving crew, cargo or range numbers from artwork."
      ],
      "acceptance": [
        "Palette and dominant silhouette match supplied source.",
        "Interior entrances/glazing align to exterior.",
        "No crew/cargo/range numbers promoted from artwork.",
        "Separation remains absent unless independently selected."
      ],
      "evidence": [
        "Source-preserving coordinated concept reference",
        "component/connection decision record",
        "open measurement and mission dependency list",
        "later model validation separately authorized"
      ],
      "unresolved": [
        "Select functional purposes of service/lateral bodies.",
        "Keep destination/capability mapping explicit and separate.",
        "Define conditional moving/separating components before specifying their states."
      ],
      "section_ids": [
        "C08-CRAFT-08",
        "C08-CRAFT-09",
        "C08-CRAFT-10",
        "C08-CRAFT-11"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-11",
        "title": "Later supplied rocket reference decisions",
        "depends_on": [],
        "section_links": [
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-08",
            "title": "REF06 Concept 2: the later Tier 2 appearance"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-09",
            "title": "Concept 2: assembly, cabin and state intentions"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-10",
            "title": "REF07 Concept 3 Deep-Space Rocket: a distinct advanced family"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-11",
            "title": "Concept 3: a complete service and use reference"
          }
        ],
        "player_outcome": "REF06/REF07 each gain a selected coherent component, interior and state candidate while preserving their supplied identity.",
        "required_decisions": [
          "Select functional purposes of service/lateral bodies.",
          "Keep destination/capability mapping explicit and separate.",
          "Define conditional moving/separating components before specifying their states."
        ],
        "acceptance_outcomes": [
          "Palette and dominant silhouette match supplied source.",
          "Interior entrances/glazing align to exterior.",
          "No crew/cargo/range numbers promoted from artwork.",
          "Separation remains absent unless independently selected."
        ],
        "technical_evidence_required": [
          "Source-preserving coordinated concept reference",
          "component/connection decision record",
          "open measurement and mission dependency list",
          "later model validation separately authorized"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-11",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-12",
      "title": "Capability-class hull fit and complete use",
      "group": "industry/equipment/spacecraft",
      "outcome": "A selected HUL family has a coherent actual occupied/cargo configuration and a complete supported mission.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-05"
      ],
      "scope": [
        "Select one existing HUL01–06 role and configuration and coordinate its actual shell, occupied spaces, cargo and interfaces for a complete supported mission.",
        "Include boarding, cabin use, loading, travel, arrival, conventional service and independent return for the actual chosen passengers and cargo.",
        "Treat any selected variant, separation, docking or refit through its applicable complete use and recovery contract, retaining personalization and earlier hull usefulness rather than a compulsory hull-disposal chain or arbitrary moving voxel base."
      ],
      "acceptance": [
        "Board, use cabin, load, travel, arrive, service and return through actual spaces.",
        "Earlier hulls remain useful; no six-disposable-craft gate.",
        "Return reserves stay independent of destination rewards.",
        "No arbitrary moving voxel base inferred."
      ],
      "evidence": [
        "Measured shell/interior/interface model",
        "full mission inventory and state trace",
        "docking and fault recovery",
        "personalization retention across supported refit"
      ],
      "unresolved": [
        "Select one HUL01–06 role/configuration; retain exact identity.",
        "Resolve conventional services, actual route and all passengers/cargo.",
        "Choose optional variant/separation only where useful and complete."
      ],
      "section_ids": [
        "C08-CRAFT-12",
        "C08-CRAFT-13",
        "C08-CRAFT-14",
        "C08-CRAFT-15",
        "C08-CRAFT-17",
        "C08-CRAFT-19"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-12",
        "title": "Capability-class hull fit and complete use",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-05"
        ],
        "section_links": [
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-12",
            "title": "HUL01 Lark: the local work craft"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-13",
            "title": "HUL02 Keel: the authored orbital representative"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-14",
            "title": "HUL03 Pilgrim: a lander the player lives beside"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-15",
            "title": "HUL04 Peregrine: separate travel from field work"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-17",
            "title": "HUL05 Hearth: a traveling place with conventional support"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-19",
            "title": "HUL06 Far Lantern: a bounded interstellar achievement"
          }
        ],
        "player_outcome": "A selected HUL family has a coherent actual occupied/cargo configuration and a complete supported mission.",
        "required_decisions": [
          "Select one HUL01–06 role/configuration; retain exact identity.",
          "Resolve conventional services, actual route and all passengers/cargo.",
          "Choose optional variant/separation only where useful and complete."
        ],
        "acceptance_outcomes": [
          "Board, use cabin, load, travel, arrive, service and return through actual spaces.",
          "Earlier hulls remain useful; no six-disposable-craft gate.",
          "Return reserves stay independent of destination rewards.",
          "No arbitrary moving voxel base inferred."
        ],
        "technical_evidence_required": [
          "Measured shell/interior/interface model",
          "full mission inventory and state trace",
          "docking and fault recovery",
          "personalization retention across supported refit"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-12",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-13",
      "title": "Finite optional advanced plant",
      "group": "industry/equipment/spacecraft",
      "outcome": "A selected C06-AR fictional branch completes preparation, useful operation and spent-stock handling.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-02",
        "C08-BLD-IND-04"
      ],
      "scope": [
        "Choose one existing C06-AR fictional branch and complete its finite preparation, useful operation and spent-stock handling using selected earlier frame inputs and an explicit recipe.",
        "Account for startup, active operation, heat and recovery together with fresh, intermediate and spent custody; a full spent receiver stops new allocation.",
        "Include controlled interruption and parked persistence that retain the current cassette and contents without absent-player accident or cleanup debt, while keeping the optional power branch outside ordinary campaign prerequisites."
      ],
      "acceptance": [
        "No output exceeds originating matter or whole energy account.",
        "Full spent receiver stops new allocation.",
        "Controlled local interruption preserves current cassette and contents.",
        "No absent-player accident or cleanup debt."
      ],
      "evidence": [
        "Full fictional recipe balance",
        "real supplied startup",
        "fresh/intermediate/spent custody evidence",
        "controlled stop and parked persistence"
      ],
      "unresolved": [
        "Select exact finite recipe and earlier frame inputs.",
        "Resolve complete startup/active/thermal/recovery accounting.",
        "Keep optional power branches outside ordinary campaign prerequisites."
      ],
      "section_ids": [
        "C08-IND-18"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-13",
        "title": "Finite optional advanced plant",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-02",
          "C08-BLD-IND-04"
        ],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-18",
            "title": "Later research plants connect to the same economy"
          }
        ],
        "player_outcome": "A selected C06-AR fictional branch completes preparation, useful operation and spent-stock handling.",
        "required_decisions": [
          "Select exact finite recipe and earlier frame inputs.",
          "Resolve complete startup/active/thermal/recovery accounting.",
          "Keep optional power branches outside ordinary campaign prerequisites."
        ],
        "acceptance_outcomes": [
          "No output exceeds originating matter or whole energy account.",
          "Full spent receiver stops new allocation.",
          "Controlled local interruption preserves current cassette and contents.",
          "No absent-player accident or cleanup debt."
        ],
        "technical_evidence_required": [
          "Full fictional recipe balance",
          "real supplied startup",
          "fresh/intermediate/spent custody evidence",
          "controlled stop and parked persistence"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-13",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-BLD-IND-14",
      "title": "Pre-Afterlight transit and independent return",
      "group": "industry/equipment/spacecraft",
      "outcome": "A selected complete Far Lantern voyage uses retained earlier observations and actual pre-Afterlight services.",
      "dependencies": [
        "C08-BLD-IND-01",
        "C08-BLD-IND-12"
      ],
      "scope": [
        "Select one complete Far Lantern voyage using retained earlier observations, a validated hull and route, conventional protection and actual pre-Afterlight services.",
        "Bound C06-AR05/06 preparation and transit to their selected role and supplies available before Cairn or Morrow, including an independent return without destination-derived propellant or material.",
        "Keep knowledge records distinct from physical samples and preserve unused stock and observations through cancellation and fault or refuge recovery; PM15–18 refits remain subsequent optional work."
      ],
      "acceptance": [
        "Transit module provides only its bounded role.",
        "Independent return works without destination-derived propellant or material.",
        "Cancelled journey preserves unused stock and source observations.",
        "Later PM15–18 refits remain subsequent optional work."
      ],
      "evidence": [
        "Prerequisite and whole-supply proof",
        "actual complete outward/return scenario",
        "route and module-state evidence",
        "fault/refuge recovery and retained unique records"
      ],
      "unresolved": [
        "Resolve C06-AR05/06 material/service recipes without Cairn or Morrow input.",
        "Select validated hull, conventional protection and route.",
        "Keep knowledge records distinct from physical samples."
      ],
      "section_ids": [
        "C08-IND-18",
        "C08-CRAFT-19",
        "C08-CRAFT-22"
      ],
      "source_record": "build_briefs_industry_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-BLD-IND-14",
        "title": "Pre-Afterlight transit and independent return",
        "depends_on": [
          "C08-BLD-IND-01",
          "C08-BLD-IND-12"
        ],
        "section_links": [
          {
            "file": "industry_connections_08.txt",
            "section_id": "C08-IND-18",
            "title": "Later research plants connect to the same economy"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-19",
            "title": "HUL06 Far Lantern: a bounded interstellar achievement"
          },
          {
            "file": "spacecraft_completion_08.txt",
            "section_id": "C08-CRAFT-22",
            "title": "Progression alternatives and the dependency boundary"
          }
        ],
        "player_outcome": "A selected complete Far Lantern voyage uses retained earlier observations and actual pre-Afterlight services.",
        "required_decisions": [
          "Resolve C06-AR05/06 material/service recipes without Cairn or Morrow input.",
          "Select validated hull, conventional protection and route.",
          "Keep knowledge records distinct from physical samples."
        ],
        "acceptance_outcomes": [
          "Transit module provides only its bounded role.",
          "Independent return works without destination-derived propellant or material.",
          "Cancelled journey preserves unused stock and source observations.",
          "Later PM15–18 refits remain subsequent optional work."
        ],
        "technical_evidence_required": [
          "Prerequisite and whole-supply proof",
          "actual complete outward/return scenario",
          "route and module-state evidence",
          "fault/refuge recovery and retained unique records"
        ],
        "current_status": "Future work unit only; not run, not implemented, no game BUILD authorized by this record.",
        "numeric_or_runtime_pass": false,
        "production_mesh_deliverable_now": false
      },
      "scope_provenance": {
        "file": "build_brief_bounds_industry_08.json",
        "record_id": "C08-BLD-IND-14",
        "review": "build_brief_bounds_review_08.json"
      }
    },
    {
      "id": "C08-LIV-B01",
      "title": "Observation, finite sample transfer and one useful bed",
      "group": "living/player experience",
      "outcome": "Return with a viable Springfern sample, understand its two conditions and establish a useful home bed.",
      "dependencies": [
        "Current authorized game foundation and actual item/interaction/persistence APIs",
        "Existing accessible sample and cultivation equipment source",
        "C08-LIV-S01",
        "C08-LIV-S02",
        "C08-LIV-S03"
      ],
      "scope": [
        "One inspectable family, one supported safe source, one living container and one prepared bed.",
        "Observation knowledge and physical sample allocation have different records.",
        "One missing-condition recovery, one receiver or inventory-space failure and managed absence."
      ],
      "acceptance": [
        "Source, sample and cultivated form visibly match.",
        "The first sample and protection never depend on their own discovery.",
        "States, holder and next action are understandable in normal and reduced-cue presentation."
      ],
      "evidence": [
        "Observe without collecting; collect into available and full holders.",
        "Interrupt before and after transfer; prove exactly one valid sample holder.",
        "Leave and return with no debt or catch-up yield.",
        "Use a known observation while a specialist is resting."
      ],
      "unresolved": [
        "Persistence and transaction architecture must follow then-current game code.",
        "Exact bed footprint, cycle, yield and capacity remain proposed."
      ],
      "section_ids": [
        "C08-LIFE-02",
        "C08-LIFE-26",
        "C08-LIFE-27",
        "C08-UX-05"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B01",
        "title": "Observation, finite sample transfer and one useful bed",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-02",
            "title": "The shared observation, response and recovery grammar"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-26",
            "title": "Sampling, allocation and finite custody"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-27",
            "title": "Cultivation from the first bed to a bounded service"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-05",
            "title": "Research, ecology and the sample bench"
          }
        ],
        "subject_ids": [
          "EQ16",
          "EQ17",
          "FL02"
        ],
        "player_outcome": "Return with a viable Springfern sample, understand its two conditions and establish a useful home bed.",
        "dependencies": [
          "Current authorized game foundation and actual item/interaction/persistence APIs",
          "Existing accessible sample and cultivation equipment source",
          "C08-LIV-S01",
          "C08-LIV-S02",
          "C08-LIV-S03"
        ],
        "bounded_scope": [
          "One inspectable family, one supported safe source, one living container and one prepared bed.",
          "Observation knowledge and physical sample allocation have different records.",
          "One missing-condition recovery, one receiver or inventory-space failure and managed absence."
        ],
        "design_completion_criteria": [
          "Source, sample and cultivated form visibly match.",
          "The first sample and protection never depend on their own discovery.",
          "States, holder and next action are understandable in normal and reduced-cue presentation."
        ],
        "future_implementation_validation": [
          "Observe without collecting; collect into available and full holders.",
          "Interrupt before and after transfer; prove exactly one valid sample holder.",
          "Leave and return with no debt or catch-up yield.",
          "Use a known observation while a specialist is resting."
        ],
        "open_engineering_or_balance_questions": [
          "Persistence and transaction architecture must follow then-current game code.",
          "Exact bed footprint, cycle, yield and capacity remain proposed."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B02",
      "title": "Quarry Coast shoreline life",
      "group": "living/player experience",
      "outcome": "Read a shallow margin, observe Pebbleback, collect a finite useful Tideleaf portion and make a modest water garden.",
      "dependencies": [
        "C08-LIV-B01",
        "Supported Bluewater Quarry Coast Tideleaf/Pebbleback site; Glasswell is a separate optional Pebbleback occurrence",
        "Existing safe dry approach and ordinary cooking method"
      ],
      "scope": [
        "One shallow feeding/basking loop with a supported retreat.",
        "One partial Tideleaf harvest and bounded cultivated bed.",
        "One existing loose find with persisted collected state."
      ],
      "acceptance": [
        "Pebbleback shape and Tideleaf harvestability read under baseline water presentation.",
        "The animal reveals only the observed margin, not universal water safety.",
        "A garden is useful without captive propagation or special nutrition."
      ],
      "evidence": [
        "Approach calmly and suddenly; observe clear recovery.",
        "Block an optional local retreat and inspect supported wait/alternate behaviour.",
        "Repeat feeding and reload to prove no regenerated ore or duplicate find.",
        "Collect partial growth and retain the bed base."
      ],
      "unresolved": [
        "Animal movement budget, aquatic rendering and interaction reach need later validation.",
        "Food yield and cultivated cycle remain proposals."
      ],
      "section_ids": [
        "C08-LIFE-04",
        "C08-LIFE-16"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B02",
        "title": "Quarry Coast shoreline life",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-04",
            "title": "BIO01 Pebbleback: a readable first shoreline"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-16",
            "title": "FL01 Tideleaf: the shallow garden"
          }
        ],
        "subject_ids": [
          "BIO01",
          "FL01"
        ],
        "player_outcome": "Read a shallow margin, observe Pebbleback, collect a finite useful Tideleaf portion and make a modest water garden.",
        "dependencies": [
          "C08-LIV-B01",
          "Supported Bluewater Quarry Coast Tideleaf/Pebbleback site; Glasswell is a separate optional Pebbleback occurrence",
          "Existing safe dry approach and ordinary cooking method"
        ],
        "bounded_scope": [
          "One shallow feeding/basking loop with a supported retreat.",
          "One partial Tideleaf harvest and bounded cultivated bed.",
          "One existing loose find with persisted collected state."
        ],
        "design_completion_criteria": [
          "Pebbleback shape and Tideleaf harvestability read under baseline water presentation.",
          "The animal reveals only the observed margin, not universal water safety.",
          "A garden is useful without captive propagation or special nutrition."
        ],
        "future_implementation_validation": [
          "Approach calmly and suddenly; observe clear recovery.",
          "Block an optional local retreat and inspect supported wait/alternate behaviour.",
          "Repeat feeding and reload to prove no regenerated ore or duplicate find.",
          "Collect partial growth and retain the bed base."
        ],
        "open_engineering_or_balance_questions": [
          "Animal movement budget, aquatic rendering and interaction reach need later validation.",
          "Food yield and cultivated cycle remain proposals."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B03",
      "title": "Root roosts and finite mining-edge wildlife",
      "group": "living/player experience",
      "outcome": "Learn a local light relationship and recognize a finite mineral exposure while preserving a practical work route.",
      "dependencies": [
        "C08-LIV-B01",
        "Rootlace/Copperwash/Drybell supported placement",
        "Existing light and route-marker capabilities"
      ],
      "scope": [
        "Bounded Wickmoth roost and lamp response.",
        "Tunneltuft authored pocket, warning and finite loose sample.",
        "Optional supported feeding spot clear of cargo."
      ],
      "acceptance": [
        "Both species have recognizable ordinary and disturbed silhouettes.",
        "Lamp attraction cannot create uncontrolled swarms.",
        "Tunneltuft does not excavate foundations or create new ore.",
        "First Playable remains completable without a new wildlife gate."
      ],
      "evidence": [
        "Change and cover lamp near roost, then recover.",
        "Collect loose stock once and repeat the animal loop.",
        "Introduce a work-route obstruction and confirm no property destruction.",
        "Mute sound and read both warnings."
      ],
      "unresolved": [
        "Entity counts and path budgets remain implementation questions.",
        "Feeding category and visual variant selection need content review."
      ],
      "section_ids": [
        "C08-LIFE-05",
        "C08-LIFE-06"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B03",
        "title": "Root roosts and finite mining-edge wildlife",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-05",
            "title": "BIO02 Wickmoth: light has a local audience"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-06",
            "title": "BIO03 Tunneltuft: work beside a finite exposure"
          }
        ],
        "subject_ids": [
          "BIO02",
          "BIO03"
        ],
        "player_outcome": "Learn a local light relationship and recognize a finite mineral exposure while preserving a practical work route.",
        "dependencies": [
          "C08-LIV-B01",
          "Rootlace/Copperwash/Drybell supported placement",
          "Existing light and route-marker capabilities"
        ],
        "bounded_scope": [
          "Bounded Wickmoth roost and lamp response.",
          "Tunneltuft authored pocket, warning and finite loose sample.",
          "Optional supported feeding spot clear of cargo."
        ],
        "design_completion_criteria": [
          "Both species have recognizable ordinary and disturbed silhouettes.",
          "Lamp attraction cannot create uncontrolled swarms.",
          "Tunneltuft does not excavate foundations or create new ore.",
          "First Playable remains completable without a new wildlife gate."
        ],
        "future_implementation_validation": [
          "Change and cover lamp near roost, then recover.",
          "Collect loose stock once and repeat the animal loop.",
          "Introduce a work-route obstruction and confirm no property destruction.",
          "Mute sound and read both warnings."
        ],
        "open_engineering_or_balance_questions": [
          "Entity counts and path budgets remain implementation questions.",
          "Feeding category and visual variant selection need content review."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B04",
      "title": "A practical Deepwilds cultivation service",
      "group": "living/player experience",
      "outcome": "Turn a known habitat observation into dependable resin, fibre, food, loam or living-light supply without repeated rare harvesting.",
      "dependencies": [
        "C08-LIV-B01",
        "Selected actual workshop/cultivation dependencies",
        "Safe first stock or established substitute before filter need"
      ],
      "scope": [
        "Select one first complete source-to-use chain; expand remaining existing families through the same validated contract.",
        "Distinct wild, sample, bed and finished-product forms.",
        "Finite orders, named condition waits and output stop."
      ],
      "acceptance": [
        "All selected forms and one or two conditions are authored before implementation.",
        "Routine products do not spread as living blocks.",
        "Full receiver and region pause are visually distinct."
      ],
      "evidence": [
        "Run a complete batch, exhaust input, fill output and correct a condition.",
        "Cancel and resume with one material holder.",
        "Leave with an unfinished order and return without debt/stockpile.",
        "Check family-specific harvest silhouette in reduced effects."
      ],
      "unresolved": [
        "Actual source-to-use recipes, capacities and growth cycles are unverified proposals.",
        "No full ecological simulation or passive global pollution system is implied."
      ],
      "section_ids": [
        "C08-LIFE-18",
        "C08-LIFE-19",
        "C08-LIFE-20",
        "C08-LIFE-22",
        "C08-LIFE-23",
        "C08-UX-07"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B04",
        "title": "A practical Deepwilds cultivation service",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-18",
            "title": "FL03 Lanternroot: a giant habitat and a modest productive frame"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-19",
            "title": "FL04 Breadcap: a meal with a visible growing place"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-20",
            "title": "FL05 Threadmoss: cloth without a dangerous bootstrap"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-22",
            "title": "FL07 Loamweave: the bed is a real production boundary"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-23",
            "title": "FL08 Glowcup: living light with a dependable identity"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-07",
            "title": "Machines and cultivation services: one visible order"
          }
        ],
        "subject_ids": [
          "FL03",
          "FL04",
          "FL05",
          "FL07",
          "FL08",
          "MAT10",
          "MAT11",
          "MAT17",
          "MAT19"
        ],
        "player_outcome": "Turn a known habitat observation into dependable resin, fibre, food, loam or living-light supply without repeated rare harvesting.",
        "dependencies": [
          "C08-LIV-B01",
          "Selected actual workshop/cultivation dependencies",
          "Safe first stock or established substitute before filter need"
        ],
        "bounded_scope": [
          "Select one first complete source-to-use chain; expand remaining existing families through the same validated contract.",
          "Distinct wild, sample, bed and finished-product forms.",
          "Finite orders, named condition waits and output stop."
        ],
        "design_completion_criteria": [
          "All selected forms and one or two conditions are authored before implementation.",
          "Routine products do not spread as living blocks.",
          "Full receiver and region pause are visually distinct."
        ],
        "future_implementation_validation": [
          "Run a complete batch, exhaust input, fill output and correct a condition.",
          "Cancel and resume with one material holder.",
          "Leave with an unfinished order and return without debt/stockpile.",
          "Check family-specific harvest silhouette in reduced effects."
        ],
        "open_engineering_or_balance_questions": [
          "Actual source-to-use recipes, capacities and growth cycles are unverified proposals.",
          "No full ecological simulation or passive global pollution system is implied."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B05",
      "title": "Conservatory crossing and canopy neighbours",
      "group": "living/player experience",
      "outcome": "Make a usable Conservatory loop that respects the Mossback path and offers a meaningful canopy view.",
      "dependencies": [
        "C08-LIV-B01",
        "Canonical project preview/custody/permission foundation",
        "Existing Conservatory and Canopy-to-River Circuit placement"
      ],
      "scope": [
        "One herd clearing and path, one short approved Skimmer perch relationship and one Ironbark source/frame.",
        "ENC01 survey, prepared clearing, staged crossing and demonstrated use.",
        "Commissioned alternate crossing only if separately selected within this encounter’s explicit scope."
      ],
      "acceptance": [
        "Lower route, safe landings and wildlife path remain legible.",
        "A warning can be resolved without arbitrary herding.",
        "Optional alternate validation never becomes a rule for Old Valley chapters."
      ],
      "evidence": [
        "Complete authored build solo and with a contributor.",
        "Block a placement, cause a herd warning, leave mid-stage and resume.",
        "Demonstrate the crossing and catch up a late participant.",
        "If alternate is selected, test valid and invalid bounded designs separately."
      ],
      "unresolved": [
        "Crossing dimensions, pathfinding and supported alternate validation remain engineering work.",
        "Herd size, feed costs and timings remain proposals."
      ],
      "section_ids": [
        "C08-LIFE-07",
        "C08-LIFE-08",
        "C08-LIFE-21",
        "C08-LIFE-31"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B05",
        "title": "Conservatory crossing and canopy neighbours",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-07",
            "title": "BIO04 Mossback: a conservatory has neighbours"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-08",
            "title": "BIO05 Canopy Skimmer: glimpses of another route"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-21",
            "title": "FL06 Ironbark: a renewable material with a woodland form"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-31",
            "title": "ENC01 The Canopy Crossing"
          }
        ],
        "subject_ids": [
          "BIO04",
          "BIO05",
          "FL06",
          "ENC01"
        ],
        "player_outcome": "Make a usable Conservatory loop that respects the Mossback path and offers a meaningful canopy view.",
        "dependencies": [
          "C08-LIV-B01",
          "Canonical project preview/custody/permission foundation",
          "Existing Conservatory and Canopy-to-River Circuit placement"
        ],
        "bounded_scope": [
          "One herd clearing and path, one short approved Skimmer perch relationship and one Ironbark source/frame.",
          "ENC01 survey, prepared clearing, staged crossing and demonstrated use.",
          "Commissioned alternate crossing only if separately selected within this encounter’s explicit scope."
        ],
        "design_completion_criteria": [
          "Lower route, safe landings and wildlife path remain legible.",
          "A warning can be resolved without arbitrary herding.",
          "Optional alternate validation never becomes a rule for Old Valley chapters."
        ],
        "future_implementation_validation": [
          "Complete authored build solo and with a contributor.",
          "Block a placement, cause a herd warning, leave mid-stage and resume.",
          "Demonstrate the crossing and catch up a late participant.",
          "If alternate is selected, test valid and invalid bounded designs separately."
        ],
        "open_engineering_or_balance_questions": [
          "Crossing dimensions, pathfinding and supported alternate validation remain engineering work.",
          "Herd size, feed costs and timings remain proposals."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B06",
      "title": "Bluefen sharing and a bounded fishery",
      "group": "living/player experience",
      "outcome": "Use a dock beside a living cove and choose a finite catch for food, release or display.",
      "dependencies": [
        "C08-LIV-B01",
        "Supported Bluefen and Rivergate/Blackriver water sites",
        "Actual fishing and enclosure capabilities"
      ],
      "scope": [
        "One Fenpaddle platform and clear water passage.",
        "One local Rillfin opportunity and accessible retrieval prompt.",
        "One catch-decision transfer and one approved finite display."
      ],
      "acceptance": [
        "Public dock access and wildlife passage are separate and visible.",
        "No catch can be both released and placed in inventory.",
        "Display occupancy is finite and moving tanks cannot multiply fish."
      ],
      "evidence": [
        "Crowd the platform, read warning, retreat and recover.",
        "Use standard and assisted retrieval.",
        "Choose every supported catch allocation; interrupt and reload each.",
        "Deplete/recover local opportunity under its declared rule without an unload reset."
      ],
      "unresolved": [
        "Fishery stock/opportunity model and display capacity remain proposed.",
        "Any breeding would need separate explicit design."
      ],
      "section_ids": [
        "C08-LIFE-09",
        "C08-LIFE-11",
        "C08-LIFE-29"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B06",
        "title": "Bluefen sharing and a bounded fishery",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-09",
            "title": "BIO06 Fenpaddle: share a cove without surrendering a dock"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-11",
            "title": "BIO08 Rillfin: fishing that belongs to its water"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-29",
            "title": "Fishing, familiar husbandry and the limits of display"
          }
        ],
        "subject_ids": [
          "BIO06",
          "BIO08"
        ],
        "player_outcome": "Use a dock beside a living cove and choose a finite catch for food, release or display.",
        "dependencies": [
          "C08-LIV-B01",
          "Supported Bluefen and Rivergate/Blackriver water sites",
          "Actual fishing and enclosure capabilities"
        ],
        "bounded_scope": [
          "One Fenpaddle platform and clear water passage.",
          "One local Rillfin opportunity and accessible retrieval prompt.",
          "One catch-decision transfer and one approved finite display."
        ],
        "design_completion_criteria": [
          "Public dock access and wildlife passage are separate and visible.",
          "No catch can be both released and placed in inventory.",
          "Display occupancy is finite and moving tanks cannot multiply fish."
        ],
        "future_implementation_validation": [
          "Crowd the platform, read warning, retreat and recover.",
          "Use standard and assisted retrieval.",
          "Choose every supported catch allocation; interrupt and reload each.",
          "Deplete/recover local opportunity under its declared rule without an unload reset."
        ],
        "open_engineering_or_balance_questions": [
          "Fishery stock/opportunity model and display capacity remain proposed.",
          "Any breeding would need separate explicit design."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B07",
      "title": "Slateback landing with equal completion routes",
      "group": "living/player experience",
      "outcome": "Secure a real transport connection through bypass, redirection or combat with the same shared milestone.",
      "dependencies": [
        "Canonical encounter, construction and cargo custody foundations",
        "Ironfold/Junction supported site and two exits",
        "Previously available protection/combat/ordinary component sources"
      ],
      "scope": [
        "One territorial Slateback with readable warning, charge, recovery and withdrawal.",
        "Three supported solution designs before implementation selection.",
        "One finite supply recovery and route demonstration."
      ],
      "acceptance": [
        "Each approved solution delivers the practical route outcome.",
        "Unique progression ingredients are independent of creature killing.",
        "Cover and retreat are real supported geometry."
      ],
      "evidence": [
        "Complete each selected solution; compare reward and route usefulness.",
        "Fail a charge, withdraw and return without full reset.",
        "Interrupt supply recovery and prove one delivery.",
        "Join late and read shared versus personal state."
      ],
      "unresolved": [
        "Damage, timing, distraction method and relative costs need play balance.",
        "No repeated-kill economy or species-wide hostility is assumed."
      ],
      "section_ids": [
        "C08-LIFE-10",
        "C08-LIFE-32"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B07",
        "title": "Slateback landing with equal completion routes",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-10",
            "title": "BIO07 Slateback: a territory with an understandable edge"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-32",
            "title": "ENC02 Slateback at the Landing"
          }
        ],
        "subject_ids": [
          "BIO07",
          "ENC02"
        ],
        "player_outcome": "Secure a real transport connection through bypass, redirection or combat with the same shared milestone.",
        "dependencies": [
          "Canonical encounter, construction and cargo custody foundations",
          "Ironfold/Junction supported site and two exits",
          "Previously available protection/combat/ordinary component sources"
        ],
        "bounded_scope": [
          "One territorial Slateback with readable warning, charge, recovery and withdrawal.",
          "Three supported solution designs before implementation selection.",
          "One finite supply recovery and route demonstration."
        ],
        "design_completion_criteria": [
          "Each approved solution delivers the practical route outcome.",
          "Unique progression ingredients are independent of creature killing.",
          "Cover and retreat are real supported geometry."
        ],
        "future_implementation_validation": [
          "Complete each selected solution; compare reward and route usefulness.",
          "Fail a charge, withdraw and return without full reset.",
          "Interrupt supply recovery and prove one delivery.",
          "Join late and read shared versus personal state."
        ],
        "open_engineering_or_balance_questions": [
          "Damage, timing, distraction method and relative costs need play balance.",
          "No repeated-kill economy or species-wide hostility is assumed."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B08",
      "title": "Far Beacon navigation and local water work",
      "group": "living/player experience",
      "outcome": "Turn a distant Abyss light into a known refuge through a supported aquatic or dry route and recoverable stages.",
      "dependencies": [
        "Previously available aquatic/shelter/return capability",
        "Bounded pump/sluice responsibility and actual project persistence",
        "Existing Abyss Beacon Refuge / Far-Shelf Survey context"
      ],
      "scope": [
        "One Stillsea Veilray observation supplementary to terrain cues.",
        "Selected Shelfstalker territory outside protected service space where appropriate.",
        "Near/intermediate/far stages and one finite equipment recovery.",
        "A clear dry alternative to the flooded section."
      ],
      "acceptance": [
        "Every required action is understandable without wildlife presence or precise hearing.",
        "Water operation stays within its declared site.",
        "Unique equipment cannot gate its own only retrieval tool."
      ],
      "evidence": [
        "Complete both supported route options.",
        "Test failed recovery at each safe stage and resume.",
        "Mute audio/reduce particles while preserving warning and navigation.",
        "Verify far signal’s physical and map identity under shader-off presentation."
      ],
      "unresolved": [
        "Aquatic route length, exposure budget and exact pump capability need game evidence.",
        "Shelfstalker tuning and site selection remain separate from compulsory beacon progress."
      ],
      "section_ids": [
        "C08-LIFE-12",
        "C08-LIFE-13",
        "C08-LIFE-33"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B08",
        "title": "Far Beacon navigation and local water work",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-12",
            "title": "BIO09 Veilray: distance, movement and a submerged shelf"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-13",
            "title": "BIO10 Shelfstalker: the danger belongs to a visible perch"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-33",
            "title": "ENC03 The Far Beacon Recovery"
          }
        ],
        "subject_ids": [
          "BIO09",
          "BIO10",
          "ENC03"
        ],
        "player_outcome": "Turn a distant Abyss light into a known refuge through a supported aquatic or dry route and recoverable stages.",
        "dependencies": [
          "Previously available aquatic/shelter/return capability",
          "Bounded pump/sluice responsibility and actual project persistence",
          "Existing Abyss Beacon Refuge / Far-Shelf Survey context"
        ],
        "bounded_scope": [
          "One Stillsea Veilray observation supplementary to terrain cues.",
          "Selected Shelfstalker territory outside protected service space where appropriate.",
          "Near/intermediate/far stages and one finite equipment recovery.",
          "A clear dry alternative to the flooded section."
        ],
        "design_completion_criteria": [
          "Every required action is understandable without wildlife presence or precise hearing.",
          "Water operation stays within its declared site.",
          "Unique equipment cannot gate its own only retrieval tool."
        ],
        "future_implementation_validation": [
          "Complete both supported route options.",
          "Test failed recovery at each safe stage and resume.",
          "Mute audio/reduce particles while preserving warning and navigation.",
          "Verify far signal’s physical and map identity under shader-off presentation."
        ],
        "open_engineering_or_balance_questions": [
          "Aquatic route length, exposure budget and exact pump capability need game evidence.",
          "Shelfstalker tuning and site selection remain separate from compulsory beacon progress."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B09",
      "title": "Thermal garden and relay phases",
      "group": "living/player experience",
      "outcome": "Read a local vent cycle, establish a thermal garden and restore a refuge link using known protection.",
      "dependencies": [
        "Previously available thermal equipment and ordinary repair sources",
        "Bounded vent and shielding/operating responsibilities",
        "Existing Mantle Works and Heartward route context"
      ],
      "scope": [
        "One cool-pool Emberback loop and one protected Emberreed source/bed.",
        "Relay access, shielding and power phases separated by secure stages.",
        "Solo sequential and ordinary cooperative role paths."
      ],
      "acceptance": [
        "The vent has independent geometry and caption cues.",
        "First stock is reached with imported known capability.",
        "A safe rest state exists between meaningful phases."
      ],
      "evidence": [
        "Observe with and without animal present.",
        "Use muted audio, reduced motion and reduced particle variants.",
        "Exhaust a reserve conservatively and demonstrate supported retreat/replacement.",
        "Interrupt between phases with committed protection and stock preserved."
      ],
      "unresolved": [
        "Vent durations, heat/reserve model and thermal bed parameters remain proposals.",
        "No local food or animal body grants exposure immunity."
      ],
      "section_ids": [
        "C08-LIFE-14",
        "C08-LIFE-24",
        "C08-LIFE-34"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B09",
        "title": "Thermal garden and relay phases",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-14",
            "title": "BIO11 Emberback: a useful observation before a vent"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-24",
            "title": "FL09 Emberreed: a thermal garden at a protected margin"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-34",
            "title": "ENC04 The Thermal Relay"
          }
        ],
        "subject_ids": [
          "BIO11",
          "FL09",
          "ENC04"
        ],
        "player_outcome": "Read a local vent cycle, establish a thermal garden and restore a refuge link using known protection.",
        "dependencies": [
          "Previously available thermal equipment and ordinary repair sources",
          "Bounded vent and shielding/operating responsibilities",
          "Existing Mantle Works and Heartward route context"
        ],
        "bounded_scope": [
          "One cool-pool Emberback loop and one protected Emberreed source/bed.",
          "Relay access, shielding and power phases separated by secure stages.",
          "Solo sequential and ordinary cooperative role paths."
        ],
        "design_completion_criteria": [
          "The vent has independent geometry and caption cues.",
          "First stock is reached with imported known capability.",
          "A safe rest state exists between meaningful phases."
        ],
        "future_implementation_validation": [
          "Observe with and without animal present.",
          "Use muted audio, reduced motion and reduced particle variants.",
          "Exhaust a reserve conservatively and demonstrate supported retreat/replacement.",
          "Interrupt between phases with committed protection and stock preserved."
        ],
        "open_engineering_or_balance_questions": [
          "Vent durations, heat/reserve model and thermal bed parameters remain proposals.",
          "No local food or animal body grants exposure immunity."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B10",
      "title": "Core peaceful observation and a home display",
      "group": "living/player experience",
      "outcome": "Record a Stillhorn encounter and carry a Glassleaf sample into a modest chosen home garden.",
      "dependencies": [
        "C08-LIV-B01",
        "Supported Stillwater Sanctuaries access and return",
        "Existing clear-water and diffuse-light cultivation responsibility"
      ],
      "scope": [
        "One peaceful Stillhorn feeding/refuge circuit.",
        "One optional Glassleaf sampling and finite display allocation.",
        "A journal/history homecoming link."
      ],
      "acceptance": [
        "Anatomical horns never become mineable crystal or cosmic authority.",
        "Optional living content does not gate Heart or first flight.",
        "Glassleaf reads with little self-emission under baseline lighting."
      ],
      "evidence": [
        "Approach patiently, threaten and retreat, then repeat observation.",
        "Allocate sample to storage and later bed without duplication.",
        "Leave and return to display without maintenance debt.",
        "Confirm no concealed late-story revelation is exposed through the record."
      ],
      "unresolved": [
        "Encounter rarity, plant yield and display capacity remain later proposals.",
        "Origin and larger mystery resolution remain open."
      ],
      "section_ids": [
        "C08-LIFE-15",
        "C08-LIFE-25",
        "C08-LIFE-38"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B10",
        "title": "Core peaceful observation and a home display",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-15",
            "title": "BIO12 Stillhorn: a peaceful encounter can be a destination"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-25",
            "title": "FL10 Glassleaf: a homecoming display from the deepest journey"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-38",
            "title": "Three complete evenings of play"
          }
        ],
        "subject_ids": [
          "BIO12",
          "FL10"
        ],
        "player_outcome": "Record a Stillhorn encounter and carry a Glassleaf sample into a modest chosen home garden.",
        "dependencies": [
          "C08-LIV-B01",
          "Supported Stillwater Sanctuaries access and return",
          "Existing clear-water and diffuse-light cultivation responsibility"
        ],
        "bounded_scope": [
          "One peaceful Stillhorn feeding/refuge circuit.",
          "One optional Glassleaf sampling and finite display allocation.",
          "A journal/history homecoming link."
        ],
        "design_completion_criteria": [
          "Anatomical horns never become mineable crystal or cosmic authority.",
          "Optional living content does not gate Heart or first flight.",
          "Glassleaf reads with little self-emission under baseline lighting."
        ],
        "future_implementation_validation": [
          "Approach patiently, threaten and retreat, then repeat observation.",
          "Allocate sample to storage and later bed without duplication.",
          "Leave and return to display without maintenance debt.",
          "Confirm no concealed late-story revelation is exposed through the record."
        ],
        "open_engineering_or_balance_questions": [
          "Encounter rarity, plant yield and display capacity remain later proposals.",
          "Origin and larger mystery resolution remain open."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B11",
      "title": "Grain, cooking and useful provisions",
      "group": "living/player experience",
      "outcome": "Produce a known meal or finite travel order through understandable grain, cooking and preservation work.",
      "dependencies": [
        "Existing ordinary crops/husbandry and game food rules",
        "Source-bound Old Valley grain mill direction, distinct from IND-M03 timber mill",
        "Validated recipe and stock custody foundation"
      ],
      "scope": [
        "One ordinary grain-to-meal operation and one shared cooking family.",
        "Regional ingredient alternatives introduced as optional variety.",
        "Finite receiver and saved provision order."
      ],
      "acceptance": [
        "Familiar food supports travel without mandatory local diets.",
        "Serious hazards remain equipment responsibilities.",
        "Visible sacks, meal and table props represent declared stock or decoration."
      ],
      "evidence": [
        "Prepare with a supported substitute and with a shortage.",
        "Fill receiver and cancel uncommitted order.",
        "Park managed work while absent and resume without spoilage debt.",
        "Show first market readiness without requiring every regional dish."
      ],
      "unresolved": [
        "Recipes, benefits, serving counts and stack sizes remain proposals.",
        "Underlying ordinary food implementation remains its own authority."
      ],
      "section_ids": [
        "C08-LIFE-28",
        "C08-LIFE-29",
        "C08-UX-11"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B11",
        "title": "Grain, cooking and useful provisions",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-28",
            "title": "Food, recipes, preparation and shared meals"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-29",
            "title": "Fishing, familiar husbandry and the limits of display"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-11",
            "title": "Recipes, stock and logistics across known places"
          }
        ],
        "subject_ids": [
          "FL01",
          "FL02",
          "FL04",
          "FL09",
          "BIO08",
          "NPC04"
        ],
        "player_outcome": "Produce a known meal or finite travel order through understandable grain, cooking and preservation work.",
        "dependencies": [
          "Existing ordinary crops/husbandry and game food rules",
          "Source-bound Old Valley grain mill direction, distinct from IND-M03 timber mill",
          "Validated recipe and stock custody foundation"
        ],
        "bounded_scope": [
          "One ordinary grain-to-meal operation and one shared cooking family.",
          "Regional ingredient alternatives introduced as optional variety.",
          "Finite receiver and saved provision order."
        ],
        "design_completion_criteria": [
          "Familiar food supports travel without mandatory local diets.",
          "Serious hazards remain equipment responsibilities.",
          "Visible sacks, meal and table props represent declared stock or decoration."
        ],
        "future_implementation_validation": [
          "Prepare with a supported substitute and with a shortage.",
          "Fill receiver and cancel uncommitted order.",
          "Park managed work while absent and resume without spoilage debt.",
          "Show first market readiness without requiring every regional dish."
        ],
        "open_engineering_or_balance_questions": [
          "Recipes, benefits, serving counts and stack sizes remain proposals.",
          "Underlying ordinary food implementation remains its own authority."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B12",
      "title": "Resident routines and a complete first market",
      "group": "living/player experience",
      "outcome": "Recognize a small established cast through actual work, then share a market that shows the valley’s changed usefulness.",
      "dependencies": [
        "Cast names/history reconciliation before dialogue production",
        "Full five-chapter Old Valley dependencies, keeping First Playable smaller",
        "Project/event permissions and finite stock custody"
      ],
      "scope": [
        "Select compatible role combinations from NPC01–NPC08.",
        "Working, available, resting, attending, milestone and waiting routines with service fallback.",
        "Market preparation, ready, arrival, stable activity, explicit close and later catch-up."
      ],
      "acceptance": [
        "No essential service is locked behind a strict appointment.",
        "Core and optional market preparation are separate.",
        "Milestone reactions refer to actual shared changes and personal discoveries."
      ],
      "evidence": [
        "Use service while resident rests and misses a conversation.",
        "Start with proper authority and reject a restricted start.",
        "Leave during arrival and stable activity; resume once with stock intact.",
        "Join late and obtain the lead without repeating the valley."
      ],
      "unresolved": [
        "Final cast count, dialogue lines, path budgets and visit conditions remain content/engineering decisions.",
        "No offline resident hunger or abandonment."
      ],
      "section_ids": [
        "C08-LIFE-35",
        "C08-LIFE-36",
        "C08-NAR-02",
        "C08-NAR-06"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B12",
        "title": "Resident routines and a complete first market",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-35",
            "title": "NPC01–NPC08: roles with grounded everyday lives"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-36",
            "title": "Everyday scenes from guesthouse to first market"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-02",
            "title": "Old Valley's complete arc and the smaller opening"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-06",
            "title": "Dialogue, cooperative memory and optional occasions"
          }
        ],
        "subject_ids": [
          "NPC01",
          "NPC02",
          "NPC03",
          "NPC04",
          "NPC05",
          "NPC06",
          "NPC07",
          "NPC08"
        ],
        "player_outcome": "Recognize a small established cast through actual work, then share a market that shows the valley’s changed usefulness.",
        "dependencies": [
          "Cast names/history reconciliation before dialogue production",
          "Full five-chapter Old Valley dependencies, keeping First Playable smaller",
          "Project/event permissions and finite stock custody"
        ],
        "bounded_scope": [
          "Select compatible role combinations from NPC01–NPC08.",
          "Working, available, resting, attending, milestone and waiting routines with service fallback.",
          "Market preparation, ready, arrival, stable activity, explicit close and later catch-up."
        ],
        "design_completion_criteria": [
          "No essential service is locked behind a strict appointment.",
          "Core and optional market preparation are separate.",
          "Milestone reactions refer to actual shared changes and personal discoveries."
        ],
        "future_implementation_validation": [
          "Use service while resident rests and misses a conversation.",
          "Start with proper authority and reject a restricted start.",
          "Leave during arrival and stable activity; resume once with stock intact.",
          "Join late and obtain the lead without repeating the valley."
        ],
        "open_engineering_or_balance_questions": [
          "Final cast count, dialogue lines, path budgets and visit conditions remain content/engineering decisions.",
          "No offline resident hunger or abandonment."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B13",
      "title": "Journal, maps and practical research",
      "group": "living/player experience",
      "outcome": "Resume after an absence, understand a height transition and turn an observation into a known method.",
      "dependencies": [
        "Actual discovery/project identifiers and persistence",
        "Known route/survey model verified from current game",
        "Sample custody contract"
      ],
      "scope": [
        "Return-to-play summary, chapter/local/discovery/history entries.",
        "Known-route plan with height transition and honest uncharted branch.",
        "Observation/interpretation/method/open-question research record."
      ],
      "acceptance": [
        "Shared milestone and personal visit are distinct.",
        "A lead does not reveal a surveyed route.",
        "No science-point wait or required tiny clue replaces meaningful observation."
      ],
      "evidence": [
        "Resume with several waiting projects and choose one useful next action.",
        "Follow two overlapping routes with different height.",
        "Complete observational research without consuming the retained sample.",
        "Search/filter empty state and concealed spoiler links."
      ],
      "unresolved": [
        "Map sophistication, search behaviour, data model and exact controls need implementation review.",
        "Current 15-biome/672-level facts remain distinct from 35 creative experiences and historical 512 levels."
      ],
      "section_ids": [
        "C08-UX-03",
        "C08-UX-04",
        "C08-UX-05",
        "C08-NAR-05"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B13",
        "title": "Journal, maps and practical research",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-03",
            "title": "UX06 return-to-play journal and the working notebook"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-04",
            "title": "UX07 and UX11 maps: routes, height and honest uncertainty"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-05",
            "title": "Research, ecology and the sample bench"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-05",
            "title": "Journal editorial structure, discovery and spoiler control"
          }
        ],
        "subject_ids": [
          "UX06",
          "UX07",
          "UX11",
          "EQ14",
          "EQ15",
          "EQ16"
        ],
        "player_outcome": "Resume after an absence, understand a height transition and turn an observation into a known method.",
        "dependencies": [
          "Actual discovery/project identifiers and persistence",
          "Known route/survey model verified from current game",
          "Sample custody contract"
        ],
        "bounded_scope": [
          "Return-to-play summary, chapter/local/discovery/history entries.",
          "Known-route plan with height transition and honest uncharted branch.",
          "Observation/interpretation/method/open-question research record."
        ],
        "design_completion_criteria": [
          "Shared milestone and personal visit are distinct.",
          "A lead does not reveal a surveyed route.",
          "No science-point wait or required tiny clue replaces meaningful observation."
        ],
        "future_implementation_validation": [
          "Resume with several waiting projects and choose one useful next action.",
          "Follow two overlapping routes with different height.",
          "Complete observational research without consuming the retained sample.",
          "Search/filter empty state and concealed spoiler links."
        ],
        "open_engineering_or_balance_questions": [
          "Map sophistication, search behaviour, data model and exact controls need implementation review.",
          "Current 15-biome/672-level facts remain distinct from 35 creative experiences and historical 512 levels."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B14",
      "title": "Project, machine and logistics information in one workshop",
      "group": "living/player experience",
      "outcome": "Understand one physical workshop order, one blocked build and one authorized freight receipt with trustworthy stock.",
      "dependencies": [
        "Current machine/project implementation authority and selected supported recipes",
        "Canonical custody and participant contracts",
        "Established endpoint transport capability"
      ],
      "scope": [
        "One real project preview and staged contribution.",
        "One machine input/process/output screen.",
        "One finite freight order received while source stays parked.",
        "Role-specific inspect/contribute/start/withdraw feedback."
      ],
      "acceptance": [
        "State and next action lead the ordinary view.",
        "No duplicate or silently borrowed private stock.",
        "A full receiver and a parked region have different explanations."
      ],
      "evidence": [
        "Block next stage with chest and occupant.",
        "Interrupt contribution, process and freight receipt at each custody boundary.",
        "Change permission while a panel is open.",
        "Receive at active destination without activating source production."
      ],
      "unresolved": [
        "Transaction architecture, transport implementation and exact capacities remain unverified.",
        "Optional advanced machines cannot become first-workshop prerequisites by mock-up."
      ],
      "section_ids": [
        "C08-UX-07",
        "C08-UX-08",
        "C08-UX-11",
        "C08-UX-12"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B14",
        "title": "Project, machine and logistics information in one workshop",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-07",
            "title": "Machines and cultivation services: one visible order"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-08",
            "title": "UX01–UX03 project controller, preview and construction custody"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-11",
            "title": "Recipes, stock and logistics across known places"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-12",
            "title": "UX04–UX05 cooperative activity, ownership and permission feedback"
          }
        ],
        "subject_ids": [
          "UX01",
          "UX02",
          "UX03",
          "UX04",
          "UX05"
        ],
        "player_outcome": "Understand one physical workshop order, one blocked build and one authorized freight receipt with trustworthy stock.",
        "dependencies": [
          "Current machine/project implementation authority and selected supported recipes",
          "Canonical custody and participant contracts",
          "Established endpoint transport capability"
        ],
        "bounded_scope": [
          "One real project preview and staged contribution.",
          "One machine input/process/output screen.",
          "One finite freight order received while source stays parked.",
          "Role-specific inspect/contribute/start/withdraw feedback."
        ],
        "design_completion_criteria": [
          "State and next action lead the ordinary view.",
          "No duplicate or silently borrowed private stock.",
          "A full receiver and a parked region have different explanations."
        ],
        "future_implementation_validation": [
          "Block next stage with chest and occupant.",
          "Interrupt contribution, process and freight receipt at each custody boundary.",
          "Change permission while a panel is open.",
          "Receive at active destination without activating source production."
        ],
        "open_engineering_or_balance_questions": [
          "Transaction architecture, transport implementation and exact capacities remain unverified.",
          "Optional advanced machines cannot become first-workshop prerequisites by mock-up."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B15",
      "title": "Equipment, readiness and recoverable departure",
      "group": "living/player experience",
      "outcome": "Prepare a known expedition, understand missing essentials and recover from an interrupted or failed attempt.",
      "dependencies": [
        "Actual equipment duty and supported destination/route facts",
        "Verified chosen hull/module/compartment compatibility before readiness claims",
        "Existing first-arrival shelter/protection/return sources"
      ],
      "scope": [
        "Equipment condition and service view.",
        "Saved loadout with authorized partial replenishment.",
        "Readiness and changed-since-review states.",
        "Recovery record with persistent knowledge and available replacement capability."
      ],
      "acceptance": [
        "Required, recommended and optional are distinct.",
        "Known checks and uncharted/unverified facts remain labelled.",
        "Local discovery is never the only first survival or return ingredient."
      ],
      "evidence": [
        "Prepare an Earth study and a supported first lunar example.",
        "Remove a reserved supply after review and invalidate readiness.",
        "Reject unauthorized stock access.",
        "Lose a unique or ordinary item and demonstrate its explicit finite recovery/reissue path."
      ],
      "unresolved": [
        "Explorer fit, recipes, capacities, Mars transport and rover carriage remain separately unverified.",
        "Readiness algorithms cannot be inferred from static UI approval."
      ],
      "section_ids": [
        "C08-UX-06",
        "C08-UX-09",
        "C08-UX-10"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B15",
        "title": "Equipment, readiness and recoverable departure",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-06",
            "title": "Equipment, maintenance and saved loadouts"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-09",
            "title": "UX08–UX10 expedition preparation, assembly and readiness"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-UX-10",
            "title": "Failure, recovery and resuming an interrupted journey"
          }
        ],
        "subject_ids": [
          "UX08",
          "UX09",
          "UX10"
        ],
        "player_outcome": "Prepare a known expedition, understand missing essentials and recover from an interrupted or failed attempt.",
        "dependencies": [
          "Actual equipment duty and supported destination/route facts",
          "Verified chosen hull/module/compartment compatibility before readiness claims",
          "Existing first-arrival shelter/protection/return sources"
        ],
        "bounded_scope": [
          "Equipment condition and service view.",
          "Saved loadout with authorized partial replenishment.",
          "Readiness and changed-since-review states.",
          "Recovery record with persistent knowledge and available replacement capability."
        ],
        "design_completion_criteria": [
          "Required, recommended and optional are distinct.",
          "Known checks and uncharted/unverified facts remain labelled.",
          "Local discovery is never the only first survival or return ingredient."
        ],
        "future_implementation_validation": [
          "Prepare an Earth study and a supported first lunar example.",
          "Remove a reserved supply after review and invalidate readiness.",
          "Reject unauthorized stock access.",
          "Lose a unique or ordinary item and demonstrate its explicit finite recovery/reissue path."
        ],
        "open_engineering_or_balance_questions": [
          "Explorer fit, recipes, capacities, Mars transport and rover carriage remain separately unverified.",
          "Readiness algorithms cannot be inferred from static UI approval."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B16",
      "title": "Audio identity and equivalent warning information",
      "group": "living/player experience",
      "outcome": "Recognize a place and act on an urgent cue while preserving music, quiet and non-audio understanding.",
      "dependencies": [
        "Playable representative room/route and actual audio capabilities",
        "State events with exact start/end semantics",
        "Caption and visible cue implementation"
      ],
      "scope": [
        "Select representative Earth ambience, one creature warning, one machine result and one reserve warning.",
        "Author region identity, cue priority, phrase entry/exit and silence.",
        "Provide caption, mono and muted equivalents."
      ],
      "acceptance": [
        "Foreground warning budget is explicit and qualified as proposed.",
        "Danger cue ends with danger; shortages do not endlessly repeat.",
        "No sole instruction is carried by subtle audio."
      ],
      "evidence": [
        "Listen with vent plus machine completion and music entry.",
        "Test mono, muted audio and reduced dynamic range.",
        "Confirm source/caption location is accurate and spoiler-safe.",
        "Reach refuge and verify warning resolution and quiet return."
      ],
      "unresolved": [
        "Audio engine routing, mix values, asset counts and recordings require later production scope.",
        "No audio assets or certified accessibility result delivered by this documentation."
      ],
      "section_ids": [
        "C08-AUD-01",
        "C08-AUD-02",
        "C08-AUD-03",
        "C08-AUD-04",
        "C08-AUD-05"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B16",
        "title": "Audio identity and equivalent warning information",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "player_experience_08.txt",
            "section": "C08-AUD-01",
            "title": "Seven Earth sound identities"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-AUD-02",
            "title": "Cue priority, budget and conflict resolution"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-AUD-03",
            "title": "Music, discovery and the emotional shape of silence"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-AUD-04",
            "title": "Sound objects, weather and useful machinery"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-AUD-05",
            "title": "Audio settings and non-audio equivalents"
          }
        ],
        "subject_ids": [],
        "player_outcome": "Recognize a place and act on an urgent cue while preserving music, quiet and non-audio understanding.",
        "dependencies": [
          "Playable representative room/route and actual audio capabilities",
          "State events with exact start/end semantics",
          "Caption and visible cue implementation"
        ],
        "bounded_scope": [
          "Select representative Earth ambience, one creature warning, one machine result and one reserve warning.",
          "Author region identity, cue priority, phrase entry/exit and silence.",
          "Provide caption, mono and muted equivalents."
        ],
        "design_completion_criteria": [
          "Foreground warning budget is explicit and qualified as proposed.",
          "Danger cue ends with danger; shortages do not endlessly repeat.",
          "No sole instruction is carried by subtle audio."
        ],
        "future_implementation_validation": [
          "Listen with vent plus machine completion and music entry.",
          "Test mono, muted audio and reduced dynamic range.",
          "Confirm source/caption location is accurate and spoiler-safe.",
          "Reach refuge and verify warning resolution and quiet return."
        ],
        "open_engineering_or_balance_questions": [
          "Audio engine routing, mix values, asset counts and recordings require later production scope.",
          "No audio assets or certified accessibility result delivered by this documentation."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B17",
      "title": "Accessible interaction and persistent preferences",
      "group": "living/player experience",
      "outcome": "Complete practical tasks using legible text, equivalent cues and a manageable input/presentation preference set.",
      "dependencies": [
        "Implemented representative screens and world interactions",
        "Actual supported input/platform/profile capabilities",
        "Personal versus shared setting authority established"
      ],
      "scope": [
        "Text reflow, quiet backing, focus and remapping contracts.",
        "Hold/toggle and discrete-placement alternatives.",
        "Motion/effect and caption controls.",
        "Clear assistance/spoiler scope with group reset and safe preview."
      ],
      "acceptance": [
        "No essential drag-only, tiny colour-only or exact-stereo-only task.",
        "Setting explanation states effect, scope and availability.",
        "Unavailable context does not silently discard a preference where preservation is supported."
      ],
      "evidence": [
        "Complete sample allocation, recipe reservation, project conflict and recovery using keyboard-only plus each supported input.",
        "Read increased text over bright and dark scenes.",
        "Understand vent and creature states with muted audio/reduced effects.",
        "Test shared-authority denial and concealed direct-link spoiler."
      ],
      "unresolved": [
        "Supported devices, narration/screen-reader feasibility and cross-device persistence remain explicit future questions.",
        "Visual design review and automated checks cannot stand in for user evaluation."
      ],
      "section_ids": [
        "C08-ACC-01",
        "C08-ACC-02",
        "C08-ACC-03",
        "C08-ACC-04",
        "C08-ACC-05",
        "C08-ACC-06"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B17",
        "title": "Accessible interaction and persistent preferences",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "player_experience_08.txt",
            "section": "C08-ACC-01",
            "title": "Input, focus and action alternatives"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-ACC-02",
            "title": "Sight, text, contrast and scene readability"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-ACC-03",
            "title": "Hearing, captions and visual warning equivalents"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-ACC-04",
            "title": "Motion, effects and sensory intensity"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-ACC-05",
            "title": "Cognitive load, pace and forgiving participation"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-ACC-06",
            "title": "UX12 settings, persistence and a concrete review matrix"
          }
        ],
        "subject_ids": [
          "UX12"
        ],
        "player_outcome": "Complete practical tasks using legible text, equivalent cues and a manageable input/presentation preference set.",
        "dependencies": [
          "Implemented representative screens and world interactions",
          "Actual supported input/platform/profile capabilities",
          "Personal versus shared setting authority established"
        ],
        "bounded_scope": [
          "Text reflow, quiet backing, focus and remapping contracts.",
          "Hold/toggle and discrete-placement alternatives.",
          "Motion/effect and caption controls.",
          "Clear assistance/spoiler scope with group reset and safe preview."
        ],
        "design_completion_criteria": [
          "No essential drag-only, tiny colour-only or exact-stereo-only task.",
          "Setting explanation states effect, scope and availability.",
          "Unavailable context does not silently discard a preference where preservation is supported."
        ],
        "future_implementation_validation": [
          "Complete sample allocation, recipe reservation, project conflict and recovery using keyboard-only plus each supported input.",
          "Read increased text over bright and dark scenes.",
          "Understand vent and creature states with muted audio/reduced effects.",
          "Test shared-authority denial and concealed direct-link spoiler."
        ],
        "open_engineering_or_balance_questions": [
          "Supported devices, narration/screen-reader feasibility and cross-device persistence remain explicit future questions.",
          "Visual design review and automated checks cannot stand in for user evaluation."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B18",
      "title": "Bounded local habitat restoration",
      "group": "living/player experience",
      "outcome": "Repair a visible local habitat or access problem and enjoy the completed place without an ongoing ecological debt.",
      "dependencies": [
        "Canonical project boundaries and custody",
        "Chosen site’s explicit habitat/access responsibility",
        "Existing viable starter and ordinary materials"
      ],
      "scope": [
        "Select one clearing, water passage, bed or enclosure restoration.",
        "Preview local change and protected property.",
        "Provide finite completion and continued ordinary use."
      ],
      "acceptance": [
        "Consequence is visible before the managed action.",
        "Free-building margins have no hidden universal ecological score.",
        "Completion restores its named function without regenerating mined ore or unique rewards."
      ],
      "evidence": [
        "Cause or inspect the authored local issue, preview and complete restoration.",
        "Block a stage and resume after clearing the exact issue.",
        "Repeat repair/cancel/reload and verify no reward or material exploit.",
        "Leave and return without new obligations accumulating."
      ],
      "unresolved": [
        "Exact restoration costs, terrain adaptation and supported variants remain proposals.",
        "No arbitrary ecosystem reconstruction is assumed."
      ],
      "section_ids": [
        "C08-LIFE-30",
        "C08-LIFE-37"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B18",
        "title": "Bounded local habitat restoration",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-30",
            "title": "Stewardship and restoration without an invisible penalty system"
          },
          {
            "file": "living_earth_08.txt",
            "section": "C08-LIFE-37",
            "title": "Regional homes have different kinds of ordinary life"
          }
        ],
        "subject_ids": [
          "BIO04",
          "BIO06",
          "FL03",
          "FL07"
        ],
        "player_outcome": "Repair a visible local habitat or access problem and enjoy the completed place without an ongoing ecological debt.",
        "dependencies": [
          "Canonical project boundaries and custody",
          "Chosen site’s explicit habitat/access responsibility",
          "Existing viable starter and ordinary materials"
        ],
        "bounded_scope": [
          "Select one clearing, water passage, bed or enclosure restoration.",
          "Preview local change and protected property.",
          "Provide finite completion and continued ordinary use."
        ],
        "design_completion_criteria": [
          "Consequence is visible before the managed action.",
          "Free-building margins have no hidden universal ecological score.",
          "Completion restores its named function without regenerating mined ore or unique rewards."
        ],
        "future_implementation_validation": [
          "Cause or inspect the authored local issue, preview and complete restoration.",
          "Block a stage and resume after clearing the exact issue.",
          "Repeat repair/cancel/reload and verify no reward or material exploit.",
          "Leave and return without new obligations accumulating."
        ],
        "open_engineering_or_balance_questions": [
          "Exact restoration costs, terrain adaptation and supported variants remain proposals.",
          "No arbitrary ecosystem reconstruction is assumed."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "C08-LIV-B19",
      "title": "Narrative continuity, environmental records and homecoming",
      "group": "living/player experience",
      "outcome": "Understand why a place changed and bring an expedition’s meaning back to a chosen home.",
      "dependencies": [
        "Source-cast and chapter continuity review",
        "Validated shared/personal discovery distinction",
        "Selected actual project/expedition outcomes"
      ],
      "scope": [
        "One practical environmental record, one personal trace and one regional link at a chosen site.",
        "A short relevant resident response and recoverable journal entry.",
        "A homecoming display or service change from a real returned finding.",
        "Late-story disclosure boundary respected on every content surface."
      ],
      "acceptance": [
        "Objects belong to credible work/access positions.",
        "Optional reading enriches meaning while immediate action stays understandable.",
        "No new faction, cosmic origin or indigenous population fills a gap by implication."
      ],
      "evidence": [
        "Skip and later review dialogue without losing the lead.",
        "Join after a milestone and understand the shared result.",
        "Inspect concealed search/title/thumbnail/direct-link content.",
        "Verify Earth/Moon/Mars and later route prerequisites do not become a universal sequential gear score."
      ],
      "unresolved": [
        "Final dialogue, voice, story revelation and scene assets require later authored selection.",
        "CEC01 remains conditional/unselected and the long route remains creative scope, not shipped content."
      ],
      "section_ids": [
        "C08-NAR-01",
        "C08-NAR-03",
        "C08-NAR-04",
        "C08-NAR-06",
        "C08-NAR-07"
      ],
      "source_record": "build_briefs_living_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "id": "C08-LIV-B19",
        "title": "Narrative continuity, environmental records and homecoming",
        "status": "Future bounded implementation unit; design brief complete, BUILD not authorized or run",
        "source_commit": "f46b08d724def14e3e189915757324acc2c05ce3",
        "references": [
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-01",
            "title": "The central story and its voice"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-03",
            "title": "Earth chapters through changed relationships"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-04",
            "title": "Environmental storytelling as a physical record"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-06",
            "title": "Dialogue, cooperative memory and optional occasions"
          },
          {
            "file": "player_experience_08.txt",
            "section": "C08-NAR-07",
            "title": "Space, homecoming and the limits of revelation"
          }
        ],
        "subject_ids": [],
        "player_outcome": "Understand why a place changed and bring an expedition’s meaning back to a chosen home.",
        "dependencies": [
          "Source-cast and chapter continuity review",
          "Validated shared/personal discovery distinction",
          "Selected actual project/expedition outcomes"
        ],
        "bounded_scope": [
          "One practical environmental record, one personal trace and one regional link at a chosen site.",
          "A short relevant resident response and recoverable journal entry.",
          "A homecoming display or service change from a real returned finding.",
          "Late-story disclosure boundary respected on every content surface."
        ],
        "design_completion_criteria": [
          "Objects belong to credible work/access positions.",
          "Optional reading enriches meaning while immediate action stays understandable.",
          "No new faction, cosmic origin or indigenous population fills a gap by implication."
        ],
        "future_implementation_validation": [
          "Skip and later review dialogue without losing the lead.",
          "Join after a milestone and understand the shared result.",
          "Inspect concealed search/title/thumbnail/direct-link content.",
          "Verify Earth/Moon/Mars and later route prerequisites do not become a universal sequential gear score."
        ],
        "open_engineering_or_balance_questions": [
          "Final dialogue, voice, story revelation and scene assets require later authored selection.",
          "CEC01 remains conditional/unselected and the long route remains creative scope, not shipped content."
        ],
        "approval_boundary": "Documentation and visual review do not constitute implementation acceptance. Select scope and verify then-current game authority before any separate BUILD."
      }
    },
    {
      "id": "FAR-BUILD-CAI-BASE",
      "title": "Build and inhabit Witness Camp Controller",
      "group": "worlds",
      "outcome": "The staged Witness Camp Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
      "dependencies": [
        "World route and site from FAR-BUILD-CAI-WORLD",
        "Existing controller/ownership and finite inventory rules",
        "Compatible conventional pressure/environmental services",
        "Actual carrier and delivery fit review"
      ],
      "scope": [
        "Conventional refuge",
        "Comparison laboratory",
        "Secure sample store",
        "Observation deck",
        "Bounded interface gantry",
        "Occupied entry, useful work, service access and safe personal furnishing areas",
        "Separate protected return/emergency allocations from ordinary processing stock"
      ],
      "acceptance": [
        "First occupied stage works entirely from supplied earlier components.",
        "An interrupted delivery or full receiver leaves each item in one actual place.",
        "A service fault has an independent refuge or return response.",
        "Compatible expansion preserves personal contents and access.",
        "No eligible participant means stable parking without production or absence debt."
      ],
      "evidence": [
        "Stage-by-stage completed/partial construction evidence",
        "Occupied walkthrough with boarding/entry, storage, service and exit",
        "Finite manifest before and after interrupted delivery or service",
        "Save/reload and inactive revisit of the same installation identity"
      ],
      "unresolved": [
        "First voyage and return without Cairn products",
        "Consistent-gravity traversal",
        "Solvable evidence grammar",
        "One-mode bounded interference",
        "Reversible mechanism and local route record",
        "Secondary-source custody outside protected cores"
      ],
      "section_ids": [
        "C08-CAI-02",
        "C08-CAI-05",
        "C08-CAI-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST08",
        "name": "Build and inhabit Witness Camp Controller",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CAI-BASE",
        "outcome": "The staged Witness Camp Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
        "dependencies": [
          "World route and site from FAR-BUILD-CAI-WORLD",
          "Existing controller/ownership and finite inventory rules",
          "Compatible conventional pressure/environmental services",
          "Actual carrier and delivery fit review"
        ],
        "scope": [
          "Conventional refuge",
          "Comparison laboratory",
          "Secure sample store",
          "Observation deck",
          "Bounded interface gantry",
          "Occupied entry, useful work, service access and safe personal furnishing areas",
          "Separate protected return/emergency allocations from ordinary processing stock"
        ],
        "acceptance": [
          "First occupied stage works entirely from supplied earlier components.",
          "An interrupted delivery or full receiver leaves each item in one actual place.",
          "A service fault has an independent refuge or return response.",
          "Compatible expansion preserves personal contents and access.",
          "No eligible participant means stable parking without production or absence debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Stage-by-stage completed/partial construction evidence",
            "Occupied walkthrough with boarding/entry, storage, service and exit",
            "Finite manifest before and after interrupted delivery or service",
            "Save/reload and inactive revisit of the same installation identity"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CAI-02",
          "C08-CAI-05",
          "C08-CAI-09"
        ],
        "unresolved_validation": [
          "First voyage and return without Cairn products",
          "Consistent-gravity traversal",
          "Solvable evidence grammar",
          "One-mode bounded interference",
          "Reversible mechanism and local route record",
          "Secondary-source custody outside protected cores"
        ]
      }
    },
    {
      "id": "FAR-BUILD-CAI-CAMPAIGN",
      "title": "Complete the three outings and What Remains in the Gaps",
      "group": "worlds",
      "outcome": "A player can prepare, perform and return from all three Cairn outings, completing What Remains in the Gaps with a useful home result.",
      "dependencies": [
        "FAR-BUILD-CAI-WORLD",
        "FAR-BUILD-CAI-BASE",
        "Journal, observation provenance and unique-result persistence",
        "Supported recovery and independent destination return"
      ],
      "scope": [
        "Find the ordinary path through the impossible view",
        "Compare the incomplete records",
        "What Remains in the Gaps",
        "Implement ordered action/result relationships and each authored interruption",
        "Integrate homecoming and later mastery without compulsory remote maintenance"
      ],
      "acceptance": [
        "All three journeys complete with the documented useful results and actual return.",
        "Each worked interruption preserves completed records and real material custody.",
        "The signature mission rewards its real useful action rather than arbitrary object counts.",
        "Optional route and late-story qualifications remain intact.",
        "A completed campaign can be left and meaningfully revisited."
      ],
      "evidence": [
        "A full campaign play trace from preparation through home receiving site",
        "Separate traces for the three specified interruption/recovery scenarios",
        "Journal and custody state before/after reload and repeated discovery",
        "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
      ],
      "unresolved": [
        "First voyage and return without Cairn products",
        "Consistent-gravity traversal",
        "Solvable evidence grammar",
        "One-mode bounded interference",
        "Reversible mechanism and local route record",
        "Secondary-source custody outside protected cores"
      ],
      "section_ids": [
        "C08-CAI-06",
        "C08-CAI-07",
        "C08-CAI-08",
        "C08-CAI-10",
        "C08-CAI-12"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST08",
        "name": "Complete the three outings and What Remains in the Gaps",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CAI-CAMPAIGN",
        "outcome": "A player can prepare, perform and return from all three Cairn outings, completing What Remains in the Gaps with a useful home result.",
        "dependencies": [
          "FAR-BUILD-CAI-WORLD",
          "FAR-BUILD-CAI-BASE",
          "Journal, observation provenance and unique-result persistence",
          "Supported recovery and independent destination return"
        ],
        "scope": [
          "Find the ordinary path through the impossible view",
          "Compare the incomplete records",
          "What Remains in the Gaps",
          "Implement ordered action/result relationships and each authored interruption",
          "Integrate homecoming and later mastery without compulsory remote maintenance"
        ],
        "acceptance": [
          "All three journeys complete with the documented useful results and actual return.",
          "Each worked interruption preserves completed records and real material custody.",
          "The signature mission rewards its real useful action rather than arbitrary object counts.",
          "Optional route and late-story qualifications remain intact.",
          "A completed campaign can be left and meaningfully revisited."
        ],
        "evidence": {
          "required_future_evidence": [
            "A full campaign play trace from preparation through home receiving site",
            "Separate traces for the three specified interruption/recovery scenarios",
            "Journal and custody state before/after reload and repeated discovery",
            "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CAI-06",
          "C08-CAI-07",
          "C08-CAI-08",
          "C08-CAI-10",
          "C08-CAI-12"
        ],
        "unresolved_validation": [
          "First voyage and return without Cairn products",
          "Consistent-gravity traversal",
          "Solvable evidence grammar",
          "One-mode bounded interference",
          "Reversible mechanism and local route record",
          "Secondary-source custody outside protected cores"
        ]
      }
    },
    {
      "id": "FAR-BUILD-CAI-MATERIAL",
      "title": "Connect the preserved material pair to a useful finite home application",
      "group": "worlds",
      "outcome": "PM15 Palimpsest Plate and PM16 Phase Tine have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
      "dependencies": [
        "Earlier capable sample equipment and compatible containment",
        "Shared industry/sample/cultivation families with approved finite recipes",
        "Actual input/output storage and service rules",
        "Material register C06 entries retained as authority"
      ],
      "scope": [
        "PM15 Palimpsest Plate",
        "PM16 Phase Tine",
        "Separate retained specimen, research portion, process feed and finished part",
        "Provide repeatable or managed later supply without consuming unique campaign structure",
        "Fit one declared part into a useful existing home or vehicle module"
      ],
      "acceptance": [
        "First collection and return require neither of this destination's undiscovered products.",
        "Every output consumes its actual defined input and uses a compatible receiver.",
        "Completed knowledge survives a later lost sample without producing free stock.",
        "Home application has a stated duty and retained tradeoff.",
        "Inactive state neither produces stock nor accrues neglect debt."
      ],
      "evidence": [
        "Source-to-container-to-lab-to-part manifest trace",
        "Actual resolved recipe and allocation evidence, with no assumed yield",
        "First-access proof using earlier material configuration",
        "Installed home application and repeatable-source or managed-culture recovery evidence"
      ],
      "unresolved": [
        "First voyage and return without Cairn products",
        "Consistent-gravity traversal",
        "Solvable evidence grammar",
        "One-mode bounded interference",
        "Reversible mechanism and local route record",
        "Secondary-source custody outside protected cores"
      ],
      "section_ids": [
        "C08-CAI-04",
        "C08-CAI-06",
        "C08-CAI-07",
        "C08-CAI-10"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST08",
        "name": "Connect the preserved material pair to a useful finite home application",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CAI-MATERIAL",
        "outcome": "PM15 Palimpsest Plate and PM16 Phase Tine have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
        "dependencies": [
          "Earlier capable sample equipment and compatible containment",
          "Shared industry/sample/cultivation families with approved finite recipes",
          "Actual input/output storage and service rules",
          "Material register C06 entries retained as authority"
        ],
        "scope": [
          "PM15 Palimpsest Plate",
          "PM16 Phase Tine",
          "Separate retained specimen, research portion, process feed and finished part",
          "Provide repeatable or managed later supply without consuming unique campaign structure",
          "Fit one declared part into a useful existing home or vehicle module"
        ],
        "acceptance": [
          "First collection and return require neither of this destination's undiscovered products.",
          "Every output consumes its actual defined input and uses a compatible receiver.",
          "Completed knowledge survives a later lost sample without producing free stock.",
          "Home application has a stated duty and retained tradeoff.",
          "Inactive state neither produces stock nor accrues neglect debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Source-to-container-to-lab-to-part manifest trace",
            "Actual resolved recipe and allocation evidence, with no assumed yield",
            "First-access proof using earlier material configuration",
            "Installed home application and repeatable-source or managed-culture recovery evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CAI-04",
          "C08-CAI-06",
          "C08-CAI-07",
          "C08-CAI-10"
        ],
        "unresolved_validation": [
          "First voyage and return without Cairn products",
          "Consistent-gravity traversal",
          "Solvable evidence grammar",
          "One-mode bounded interference",
          "Reversible mechanism and local route record",
          "Secondary-source custody outside protected cores"
        ]
      }
    },
    {
      "id": "FAR-BUILD-CAI-WORLD",
      "title": "Generate a complete traversable campaign region",
      "group": "worlds",
      "outcome": "A Cairn campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
      "dependencies": [
        "Accepted world-generation framework and save identity",
        "Earlier movement/protection and recovery capabilities",
        "Reviewed campaign geometry and supported approach",
        "No unapproved numeric depth or physical-fit assumption"
      ],
      "scope": [
        "Generate CA-S1 Shard March; CA-L1 Inverted Terraces; CA-L2 Palimpsest Halls; CA-L3 Witness Engine",
        "Implement the four authored topology/variation rules and critical fallback graph",
        "Distinguish ordinary editable terrain from limited protected authored logic",
        "Support optional branches and stable inactive state"
      ],
      "acceptance": [
        "First contact and refuge construction use ordinary ground.",
        "Gravity remains consistent and earlier movement tools suffice.",
        "Required observations remain recoverable and unique logic is clearly protected.",
        "No arbitrary terrain rewriting, free material creation or blocked sole escape.",
        "A complete first-access and return trace succeeds with only earlier available equipment.",
        "At least one authored interrupted route remains recoverable without losing unique progress."
      ],
      "evidence": [
        "Seed and save identifiers with a route trace through every named region",
        "Observed ordinary success and documented obstruction/phase-response return",
        "Collision and clearance evidence for the actual player/equipment configuration",
        "Saved inactive revisit showing no unobserved depletion or terrain debt"
      ],
      "unresolved": [
        "First voyage and return without Cairn products",
        "Consistent-gravity traversal",
        "Solvable evidence grammar",
        "One-mode bounded interference",
        "Reversible mechanism and local route record",
        "Secondary-source custody outside protected cores"
      ],
      "section_ids": [
        "C08-CAI-02",
        "C08-CAI-03",
        "C08-CAI-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST08",
        "name": "Generate a complete traversable campaign region",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CAI-WORLD",
        "outcome": "A Cairn campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
        "dependencies": [
          "Accepted world-generation framework and save identity",
          "Earlier movement/protection and recovery capabilities",
          "Reviewed campaign geometry and supported approach",
          "No unapproved numeric depth or physical-fit assumption"
        ],
        "scope": [
          "Generate CA-S1 Shard March; CA-L1 Inverted Terraces; CA-L2 Palimpsest Halls; CA-L3 Witness Engine",
          "Implement the four authored topology/variation rules and critical fallback graph",
          "Distinguish ordinary editable terrain from limited protected authored logic",
          "Support optional branches and stable inactive state"
        ],
        "acceptance": [
          "First contact and refuge construction use ordinary ground.",
          "Gravity remains consistent and earlier movement tools suffice.",
          "Required observations remain recoverable and unique logic is clearly protected.",
          "No arbitrary terrain rewriting, free material creation or blocked sole escape.",
          "A complete first-access and return trace succeeds with only earlier available equipment.",
          "At least one authored interrupted route remains recoverable without losing unique progress."
        ],
        "evidence": {
          "required_future_evidence": [
            "Seed and save identifiers with a route trace through every named region",
            "Observed ordinary success and documented obstruction/phase-response return",
            "Collision and clearance evidence for the actual player/equipment configuration",
            "Saved inactive revisit showing no unobserved depletion or terrain debt"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CAI-02",
          "C08-CAI-03",
          "C08-CAI-09"
        ],
        "unresolved_validation": [
          "First voyage and return without Cairn products",
          "Consistent-gravity traversal",
          "Solvable evidence grammar",
          "One-mode bounded interference",
          "Reversible mechanism and local route record",
          "Secondary-source custody outside protected cores"
        ]
      }
    },
    {
      "id": "FAR-BUILD-CER-BASE",
      "title": "Build and inhabit Tetherworks Controller",
      "group": "worlds",
      "outcome": "The staged Tetherworks Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
      "dependencies": [
        "World route and site from FAR-BUILD-CER-WORLD",
        "Existing controller/ownership and finite inventory rules",
        "Compatible conventional pressure/environmental services",
        "Actual carrier and delivery fit review"
      ],
      "scope": [
        "Footing and conventional refuge",
        "Supported work deck",
        "Capture rails and route terminal",
        "Small bounded processor",
        "Optional personal or separately reviewed orbital interface extension",
        "Occupied entry, useful work, service access and safe personal furnishing areas",
        "Separate protected return/emergency allocations from ordinary processing stock"
      ],
      "acceptance": [
        "First occupied stage works entirely from supplied earlier components.",
        "An interrupted delivery or full receiver leaves each item in one actual place.",
        "A service fault has an independent refuge or return response.",
        "Compatible expansion preserves personal contents and access.",
        "No eligible participant means stable parking without production or absence debt."
      ],
      "evidence": [
        "Stage-by-stage completed/partial construction evidence",
        "Occupied walkthrough with boarding/entry, storage, service and exit",
        "Finite manifest before and after interrupted delivery or service",
        "Save/reload and inactive revisit of the same installation identity"
      ],
      "unresolved": [
        "Actual suited and freight clearance",
        "Line and capture behavior",
        "Support thresholds and stable stops",
        "Containment custody and finite yields",
        "Carrier payload and handling fit",
        "Optional-branch skip proof"
      ],
      "section_ids": [
        "C08-CER-02",
        "C08-CER-05",
        "C08-CER-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST03",
        "name": "Build and inhabit Tetherworks Controller",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CER-BASE",
        "outcome": "The staged Tetherworks Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
        "dependencies": [
          "World route and site from FAR-BUILD-CER-WORLD",
          "Existing controller/ownership and finite inventory rules",
          "Compatible conventional pressure/environmental services",
          "Actual carrier and delivery fit review"
        ],
        "scope": [
          "Footing and conventional refuge",
          "Supported work deck",
          "Capture rails and route terminal",
          "Small bounded processor",
          "Optional personal or separately reviewed orbital interface extension",
          "Occupied entry, useful work, service access and safe personal furnishing areas",
          "Separate protected return/emergency allocations from ordinary processing stock"
        ],
        "acceptance": [
          "First occupied stage works entirely from supplied earlier components.",
          "An interrupted delivery or full receiver leaves each item in one actual place.",
          "A service fault has an independent refuge or return response.",
          "Compatible expansion preserves personal contents and access.",
          "No eligible participant means stable parking without production or absence debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Stage-by-stage completed/partial construction evidence",
            "Occupied walkthrough with boarding/entry, storage, service and exit",
            "Finite manifest before and after interrupted delivery or service",
            "Save/reload and inactive revisit of the same installation identity"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CER-02",
          "C08-CER-05",
          "C08-CER-09"
        ],
        "unresolved_validation": [
          "Actual suited and freight clearance",
          "Line and capture behavior",
          "Support thresholds and stable stops",
          "Containment custody and finite yields",
          "Carrier payload and handling fit",
          "Optional-branch skip proof"
        ]
      }
    },
    {
      "id": "FAR-BUILD-CER-CAMPAIGN",
      "title": "Complete the three outings and Holdfast",
      "group": "worlds",
      "outcome": "A player can prepare, perform and return from all three Ceres outings, completing Holdfast with a useful home result.",
      "dependencies": [
        "FAR-BUILD-CER-WORLD",
        "FAR-BUILD-CER-BASE",
        "Journal, observation provenance and unique-result persistence",
        "Supported recovery and independent destination return"
      ],
      "scope": [
        "Read the pocket and bring the question home",
        "Make a path that can carry something",
        "Holdfast",
        "Implement ordered action/result relationships and each authored interruption",
        "Integrate homecoming and later mastery without compulsory remote maintenance"
      ],
      "acceptance": [
        "All three journeys complete with the documented useful results and actual return.",
        "Each worked interruption preserves completed records and real material custody.",
        "The signature mission rewards its real useful action rather than arbitrary object counts.",
        "Optional route and late-story qualifications remain intact.",
        "A completed campaign can be left and meaningfully revisited."
      ],
      "evidence": [
        "A full campaign play trace from preparation through home receiving site",
        "Separate traces for the three specified interruption/recovery scenarios",
        "Journal and custody state before/after reload and repeated discovery",
        "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
      ],
      "unresolved": [
        "Actual suited and freight clearance",
        "Line and capture behavior",
        "Support thresholds and stable stops",
        "Containment custody and finite yields",
        "Carrier payload and handling fit",
        "Optional-branch skip proof"
      ],
      "section_ids": [
        "C08-CER-06",
        "C08-CER-07",
        "C08-CER-08",
        "C08-CER-10",
        "C08-CER-12"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST03",
        "name": "Complete the three outings and Holdfast",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CER-CAMPAIGN",
        "outcome": "A player can prepare, perform and return from all three Ceres outings, completing Holdfast with a useful home result.",
        "dependencies": [
          "FAR-BUILD-CER-WORLD",
          "FAR-BUILD-CER-BASE",
          "Journal, observation provenance and unique-result persistence",
          "Supported recovery and independent destination return"
        ],
        "scope": [
          "Read the pocket and bring the question home",
          "Make a path that can carry something",
          "Holdfast",
          "Implement ordered action/result relationships and each authored interruption",
          "Integrate homecoming and later mastery without compulsory remote maintenance"
        ],
        "acceptance": [
          "All three journeys complete with the documented useful results and actual return.",
          "Each worked interruption preserves completed records and real material custody.",
          "The signature mission rewards its real useful action rather than arbitrary object counts.",
          "Optional route and late-story qualifications remain intact.",
          "A completed campaign can be left and meaningfully revisited."
        ],
        "evidence": {
          "required_future_evidence": [
            "A full campaign play trace from preparation through home receiving site",
            "Separate traces for the three specified interruption/recovery scenarios",
            "Journal and custody state before/after reload and repeated discovery",
            "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CER-06",
          "C08-CER-07",
          "C08-CER-08",
          "C08-CER-10",
          "C08-CER-12"
        ],
        "unresolved_validation": [
          "Actual suited and freight clearance",
          "Line and capture behavior",
          "Support thresholds and stable stops",
          "Containment custody and finite yields",
          "Carrier payload and handling fit",
          "Optional-branch skip proof"
        ]
      }
    },
    {
      "id": "FAR-BUILD-CER-MATERIAL",
      "title": "Connect the preserved material pair to a useful finite home application",
      "group": "worlds",
      "outcome": "PM05 Dark-Ice Concentrate and PM06 Porous Nickel Matrix have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
      "dependencies": [
        "Earlier capable sample equipment and compatible containment",
        "Shared industry/sample/cultivation families with approved finite recipes",
        "Actual input/output storage and service rules",
        "Material register C06 entries retained as authority"
      ],
      "scope": [
        "PM05 Dark-Ice Concentrate",
        "PM06 Porous Nickel Matrix",
        "Separate retained specimen, research portion, process feed and finished part",
        "Provide repeatable or managed later supply without consuming unique campaign structure",
        "Fit one declared part into a useful existing home or vehicle module"
      ],
      "acceptance": [
        "First collection and return require neither of this destination's undiscovered products.",
        "Every output consumes its actual defined input and uses a compatible receiver.",
        "Completed knowledge survives a later lost sample without producing free stock.",
        "Home application has a stated duty and retained tradeoff.",
        "Inactive state neither produces stock nor accrues neglect debt."
      ],
      "evidence": [
        "Source-to-container-to-lab-to-part manifest trace",
        "Actual resolved recipe and allocation evidence, with no assumed yield",
        "First-access proof using earlier material configuration",
        "Installed home application and repeatable-source or managed-culture recovery evidence"
      ],
      "unresolved": [
        "Actual suited and freight clearance",
        "Line and capture behavior",
        "Support thresholds and stable stops",
        "Containment custody and finite yields",
        "Carrier payload and handling fit",
        "Optional-branch skip proof"
      ],
      "section_ids": [
        "C08-CER-04",
        "C08-CER-06",
        "C08-CER-07",
        "C08-CER-10"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST03",
        "name": "Connect the preserved material pair to a useful finite home application",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CER-MATERIAL",
        "outcome": "PM05 Dark-Ice Concentrate and PM06 Porous Nickel Matrix have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
        "dependencies": [
          "Earlier capable sample equipment and compatible containment",
          "Shared industry/sample/cultivation families with approved finite recipes",
          "Actual input/output storage and service rules",
          "Material register C06 entries retained as authority"
        ],
        "scope": [
          "PM05 Dark-Ice Concentrate",
          "PM06 Porous Nickel Matrix",
          "Separate retained specimen, research portion, process feed and finished part",
          "Provide repeatable or managed later supply without consuming unique campaign structure",
          "Fit one declared part into a useful existing home or vehicle module"
        ],
        "acceptance": [
          "First collection and return require neither of this destination's undiscovered products.",
          "Every output consumes its actual defined input and uses a compatible receiver.",
          "Completed knowledge survives a later lost sample without producing free stock.",
          "Home application has a stated duty and retained tradeoff.",
          "Inactive state neither produces stock nor accrues neglect debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Source-to-container-to-lab-to-part manifest trace",
            "Actual resolved recipe and allocation evidence, with no assumed yield",
            "First-access proof using earlier material configuration",
            "Installed home application and repeatable-source or managed-culture recovery evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CER-04",
          "C08-CER-06",
          "C08-CER-07",
          "C08-CER-10"
        ],
        "unresolved_validation": [
          "Actual suited and freight clearance",
          "Line and capture behavior",
          "Support thresholds and stable stops",
          "Containment custody and finite yields",
          "Carrier payload and handling fit",
          "Optional-branch skip proof"
        ]
      }
    },
    {
      "id": "FAR-BUILD-CER-WORLD",
      "title": "Generate a complete traversable campaign region",
      "group": "worlds",
      "outcome": "A Ceres campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
      "dependencies": [
        "Accepted world-generation framework and save identity",
        "Earlier movement/protection and recovery capabilities",
        "Reviewed campaign geometry and supported approach",
        "No unapproved numeric depth or physical-fit assumption"
      ],
      "scope": [
        "Generate CE-S1 Broken Crown; CE-L1 Rubble Mazes; CE-L2 Ice Pockets; CE-L3 Anchorstone Spine",
        "Implement the four authored topology/variation rules and critical fallback graph",
        "Distinguish ordinary editable terrain from limited protected authored logic",
        "Support optional branches and stable inactive state"
      ],
      "acceptance": [
        "No required first jump or unstable landing foundation.",
        "Suited access and the declared cargo envelope must each have a valid route.",
        "Accessible first sample uses imported protection and real containment.",
        "The campaign terminal and cargo receiver remain reachable without unbounded collapse.",
        "A complete first-access and return trace succeeds with only earlier available equipment.",
        "At least one authored interrupted route remains recoverable without losing unique progress."
      ],
      "evidence": [
        "Seed and save identifiers with a route trace through every named region",
        "Observed ordinary success and documented obstruction/phase-response return",
        "Collision and clearance evidence for the actual player/equipment configuration",
        "Saved inactive revisit showing no unobserved depletion or terrain debt"
      ],
      "unresolved": [
        "Actual suited and freight clearance",
        "Line and capture behavior",
        "Support thresholds and stable stops",
        "Containment custody and finite yields",
        "Carrier payload and handling fit",
        "Optional-branch skip proof"
      ],
      "section_ids": [
        "C08-CER-02",
        "C08-CER-03",
        "C08-CER-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST03",
        "name": "Generate a complete traversable campaign region",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-CER-WORLD",
        "outcome": "A Ceres campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
        "dependencies": [
          "Accepted world-generation framework and save identity",
          "Earlier movement/protection and recovery capabilities",
          "Reviewed campaign geometry and supported approach",
          "No unapproved numeric depth or physical-fit assumption"
        ],
        "scope": [
          "Generate CE-S1 Broken Crown; CE-L1 Rubble Mazes; CE-L2 Ice Pockets; CE-L3 Anchorstone Spine",
          "Implement the four authored topology/variation rules and critical fallback graph",
          "Distinguish ordinary editable terrain from limited protected authored logic",
          "Support optional branches and stable inactive state"
        ],
        "acceptance": [
          "No required first jump or unstable landing foundation.",
          "Suited access and the declared cargo envelope must each have a valid route.",
          "Accessible first sample uses imported protection and real containment.",
          "The campaign terminal and cargo receiver remain reachable without unbounded collapse.",
          "A complete first-access and return trace succeeds with only earlier available equipment.",
          "At least one authored interrupted route remains recoverable without losing unique progress."
        ],
        "evidence": {
          "required_future_evidence": [
            "Seed and save identifiers with a route trace through every named region",
            "Observed ordinary success and documented obstruction/phase-response return",
            "Collision and clearance evidence for the actual player/equipment configuration",
            "Saved inactive revisit showing no unobserved depletion or terrain debt"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-CER-02",
          "C08-CER-03",
          "C08-CER-09"
        ],
        "unresolved_validation": [
          "Actual suited and freight clearance",
          "Line and capture behavior",
          "Support thresholds and stable stops",
          "Containment custody and finite yields",
          "Carrier payload and handling fit",
          "Optional-branch skip proof"
        ]
      }
    },
    {
      "id": "FAR-BUILD-EUR-BASE",
      "title": "Build and inhabit Ice Descent Controller",
      "group": "worlds",
      "outcome": "The staged Ice Descent Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
      "dependencies": [
        "World route and site from FAR-BUILD-EUR-WORLD",
        "Existing controller/ownership and finite inventory rules",
        "Compatible conventional pressure/environmental services",
        "Actual carrier and delivery fit review"
      ],
      "scope": [
        "Shielded surface hut",
        "Instrumented bore",
        "Protected shaft",
        "Pressure lock and submerged dock",
        "Optional deeper refuge and observatory support",
        "Occupied entry, useful work, service access and safe personal furnishing areas",
        "Separate protected return/emergency allocations from ordinary processing stock"
      ],
      "acceptance": [
        "First occupied stage works entirely from supplied earlier components.",
        "An interrupted delivery or full receiver leaves each item in one actual place.",
        "A service fault has an independent refuge or return response.",
        "Compatible expansion preserves personal contents and access.",
        "No eligible participant means stable parking without production or absence debt."
      ],
      "evidence": [
        "Stage-by-stage completed/partial construction evidence",
        "Occupied walkthrough with boarding/entry, storage, service and exit",
        "Finite manifest before and after interrupted delivery or service",
        "Save/reload and inactive revisit of the same installation identity"
      ],
      "unresolved": [
        "Dry/wet boundary and failed-lock states",
        "Imported first-access capability",
        "Current-route alternatives",
        "SUP03 fit, boarding, capture and recovery",
        "CEC02–04 warning and sample custody",
        "Distinct gel/silica processing and finite cultures"
      ],
      "section_ids": [
        "C08-EUR-02",
        "C08-EUR-05",
        "C08-EUR-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST04",
        "name": "Build and inhabit Ice Descent Controller",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-EUR-BASE",
        "outcome": "The staged Ice Descent Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
        "dependencies": [
          "World route and site from FAR-BUILD-EUR-WORLD",
          "Existing controller/ownership and finite inventory rules",
          "Compatible conventional pressure/environmental services",
          "Actual carrier and delivery fit review"
        ],
        "scope": [
          "Shielded surface hut",
          "Instrumented bore",
          "Protected shaft",
          "Pressure lock and submerged dock",
          "Optional deeper refuge and observatory support",
          "Occupied entry, useful work, service access and safe personal furnishing areas",
          "Separate protected return/emergency allocations from ordinary processing stock"
        ],
        "acceptance": [
          "First occupied stage works entirely from supplied earlier components.",
          "An interrupted delivery or full receiver leaves each item in one actual place.",
          "A service fault has an independent refuge or return response.",
          "Compatible expansion preserves personal contents and access.",
          "No eligible participant means stable parking without production or absence debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Stage-by-stage completed/partial construction evidence",
            "Occupied walkthrough with boarding/entry, storage, service and exit",
            "Finite manifest before and after interrupted delivery or service",
            "Save/reload and inactive revisit of the same installation identity"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-EUR-02",
          "C08-EUR-05",
          "C08-EUR-09"
        ],
        "unresolved_validation": [
          "Dry/wet boundary and failed-lock states",
          "Imported first-access capability",
          "Current-route alternatives",
          "SUP03 fit, boarding, capture and recovery",
          "CEC02–04 warning and sample custody",
          "Distinct gel/silica processing and finite cultures"
        ]
      }
    },
    {
      "id": "FAR-BUILD-EUR-CAMPAIGN",
      "title": "Complete the three outings and Where the Ceiling Glows",
      "group": "worlds",
      "outcome": "A player can prepare, perform and return from all three Europa outings, completing Where the Ceiling Glows with a useful home result.",
      "dependencies": [
        "FAR-BUILD-EUR-WORLD",
        "FAR-BUILD-EUR-BASE",
        "Journal, observation provenance and unique-result persistence",
        "Supported recovery and independent destination return"
      ],
      "scope": [
        "Build the downward route and see Lantern Ocean",
        "A quiet loop beside the keel",
        "Where the Ceiling Glows",
        "Implement ordered action/result relationships and each authored interruption",
        "Integrate homecoming and later mastery without compulsory remote maintenance"
      ],
      "acceptance": [
        "All three journeys complete with the documented useful results and actual return.",
        "Each worked interruption preserves completed records and real material custody.",
        "The signature mission rewards its real useful action rather than arbitrary object counts.",
        "Optional route and late-story qualifications remain intact.",
        "A completed campaign can be left and meaningfully revisited."
      ],
      "evidence": [
        "A full campaign play trace from preparation through home receiving site",
        "Separate traces for the three specified interruption/recovery scenarios",
        "Journal and custody state before/after reload and repeated discovery",
        "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
      ],
      "unresolved": [
        "Dry/wet boundary and failed-lock states",
        "Imported first-access capability",
        "Current-route alternatives",
        "SUP03 fit, boarding, capture and recovery",
        "CEC02–04 warning and sample custody",
        "Distinct gel/silica processing and finite cultures"
      ],
      "section_ids": [
        "C08-EUR-06",
        "C08-EUR-07",
        "C08-EUR-08",
        "C08-EUR-10",
        "C08-EUR-12"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST04",
        "name": "Complete the three outings and Where the Ceiling Glows",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-EUR-CAMPAIGN",
        "outcome": "A player can prepare, perform and return from all three Europa outings, completing Where the Ceiling Glows with a useful home result.",
        "dependencies": [
          "FAR-BUILD-EUR-WORLD",
          "FAR-BUILD-EUR-BASE",
          "Journal, observation provenance and unique-result persistence",
          "Supported recovery and independent destination return"
        ],
        "scope": [
          "Build the downward route and see Lantern Ocean",
          "A quiet loop beside the keel",
          "Where the Ceiling Glows",
          "Implement ordered action/result relationships and each authored interruption",
          "Integrate homecoming and later mastery without compulsory remote maintenance"
        ],
        "acceptance": [
          "All three journeys complete with the documented useful results and actual return.",
          "Each worked interruption preserves completed records and real material custody.",
          "The signature mission rewards its real useful action rather than arbitrary object counts.",
          "Optional route and late-story qualifications remain intact.",
          "A completed campaign can be left and meaningfully revisited."
        ],
        "evidence": {
          "required_future_evidence": [
            "A full campaign play trace from preparation through home receiving site",
            "Separate traces for the three specified interruption/recovery scenarios",
            "Journal and custody state before/after reload and repeated discovery",
            "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-EUR-06",
          "C08-EUR-07",
          "C08-EUR-08",
          "C08-EUR-10",
          "C08-EUR-12"
        ],
        "unresolved_validation": [
          "Dry/wet boundary and failed-lock states",
          "Imported first-access capability",
          "Current-route alternatives",
          "SUP03 fit, boarding, capture and recovery",
          "CEC02–04 warning and sample custody",
          "Distinct gel/silica processing and finite cultures"
        ]
      }
    },
    {
      "id": "FAR-BUILD-EUR-ECOLOGY",
      "title": "Integrate the preserved Europa ecology with its full campaign",
      "group": "worlds",
      "outcome": "Each selected existing family is recognizable and supports normal behavior, a visible warning, a careful interaction, local recovery, containment and a stable inactive revisit.",
      "dependencies": [
        "C06-P10 and exact CEC family records",
        "FAR-BUILD-EUR-WORLD",
        "Earlier sensitive tools and compatible contained receivers",
        "Shared journal and finite managed-source rules"
      ],
      "scope": [
        "CEC02 Luminous drifter",
        "CEC03 Ribbon grazer",
        "CEC04 Filter colony",
        "Place discrete habitat groups beside stable ordinary fallback routes",
        "Tie supported observations and optional finite sampling to the authored outings",
        "Keep local effects and managed cultivation bounded"
      ],
      "acceptance": [
        "All listed families have distinct silhouettes before color.",
        "A warning precedes the defined local consequence and a known alternative remains usable.",
        "Observation without harvesting can complete the supported study.",
        "A retained sample and production portion have separate custody.",
        "Neither dropped items nor finished products spread uncontrolled life.",
        "Inactive absence causes no production, ecological damage or debt."
      ],
      "evidence": [
        "Normal/warning/response/recovery state evidence for every exact family",
        "One complete careful study and one recoverable disturbance per family",
        "Contained sample transfer and inactive revisit trace",
        "Accessible non-audio and color-independent cue evidence"
      ],
      "unresolved": [
        "Exact supported triggers and thresholds",
        "Response duration and occupied performance",
        "Cultivation conditions and finite yield",
        "Save/reload and multiplayer disturbance ownership"
      ],
      "section_ids": [
        "C08-EUR-03",
        "C08-EUR-04",
        "C08-EUR-06",
        "C08-EUR-07",
        "C08-EUR-08",
        "C08-EUR-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST04",
        "name": "Integrate the preserved Europa ecology with its full campaign",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-EUR-ECOLOGY",
        "outcome": "Each selected existing family is recognizable and supports normal behavior, a visible warning, a careful interaction, local recovery, containment and a stable inactive revisit.",
        "dependencies": [
          "C06-P10 and exact CEC family records",
          "FAR-BUILD-EUR-WORLD",
          "Earlier sensitive tools and compatible contained receivers",
          "Shared journal and finite managed-source rules"
        ],
        "scope": [
          "CEC02 Luminous drifter",
          "CEC03 Ribbon grazer",
          "CEC04 Filter colony",
          "Place discrete habitat groups beside stable ordinary fallback routes",
          "Tie supported observations and optional finite sampling to the authored outings",
          "Keep local effects and managed cultivation bounded"
        ],
        "acceptance": [
          "All listed families have distinct silhouettes before color.",
          "A warning precedes the defined local consequence and a known alternative remains usable.",
          "Observation without harvesting can complete the supported study.",
          "A retained sample and production portion have separate custody.",
          "Neither dropped items nor finished products spread uncontrolled life.",
          "Inactive absence causes no production, ecological damage or debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Normal/warning/response/recovery state evidence for every exact family",
            "One complete careful study and one recoverable disturbance per family",
            "Contained sample transfer and inactive revisit trace",
            "Accessible non-audio and color-independent cue evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-EUR-03",
          "C08-EUR-04",
          "C08-EUR-06",
          "C08-EUR-07",
          "C08-EUR-08",
          "C08-EUR-09"
        ],
        "unresolved_validation": [
          "Exact supported triggers and thresholds",
          "Response duration and occupied performance",
          "Cultivation conditions and finite yield",
          "Save/reload and multiplayer disturbance ownership"
        ]
      }
    },
    {
      "id": "FAR-BUILD-EUR-MATERIAL",
      "title": "Connect the preserved material pair to a useful finite home application",
      "group": "worlds",
      "outcome": "PM07 Cryoseal Gel and PM08 Resonant Silica have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
      "dependencies": [
        "Earlier capable sample equipment and compatible containment",
        "Shared industry/sample/cultivation families with approved finite recipes",
        "Actual input/output storage and service rules",
        "Material register C06 entries retained as authority"
      ],
      "scope": [
        "PM07 Cryoseal Gel",
        "PM08 Resonant Silica",
        "Separate retained specimen, research portion, process feed and finished part",
        "Provide repeatable or managed later supply without consuming unique campaign structure",
        "Fit one declared part into a useful existing home or vehicle module"
      ],
      "acceptance": [
        "First collection and return require neither of this destination's undiscovered products.",
        "Every output consumes its actual defined input and uses a compatible receiver.",
        "Completed knowledge survives a later lost sample without producing free stock.",
        "Home application has a stated duty and retained tradeoff.",
        "Inactive state neither produces stock nor accrues neglect debt."
      ],
      "evidence": [
        "Source-to-container-to-lab-to-part manifest trace",
        "Actual resolved recipe and allocation evidence, with no assumed yield",
        "First-access proof using earlier material configuration",
        "Installed home application and repeatable-source or managed-culture recovery evidence"
      ],
      "unresolved": [
        "Dry/wet boundary and failed-lock states",
        "Imported first-access capability",
        "Current-route alternatives",
        "SUP03 fit, boarding, capture and recovery",
        "CEC02–04 warning and sample custody",
        "Distinct gel/silica processing and finite cultures"
      ],
      "section_ids": [
        "C08-EUR-04",
        "C08-EUR-06",
        "C08-EUR-07",
        "C08-EUR-10"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST04",
        "name": "Connect the preserved material pair to a useful finite home application",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-EUR-MATERIAL",
        "outcome": "PM07 Cryoseal Gel and PM08 Resonant Silica have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
        "dependencies": [
          "Earlier capable sample equipment and compatible containment",
          "Shared industry/sample/cultivation families with approved finite recipes",
          "Actual input/output storage and service rules",
          "Material register C06 entries retained as authority"
        ],
        "scope": [
          "PM07 Cryoseal Gel",
          "PM08 Resonant Silica",
          "Separate retained specimen, research portion, process feed and finished part",
          "Provide repeatable or managed later supply without consuming unique campaign structure",
          "Fit one declared part into a useful existing home or vehicle module"
        ],
        "acceptance": [
          "First collection and return require neither of this destination's undiscovered products.",
          "Every output consumes its actual defined input and uses a compatible receiver.",
          "Completed knowledge survives a later lost sample without producing free stock.",
          "Home application has a stated duty and retained tradeoff.",
          "Inactive state neither produces stock nor accrues neglect debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Source-to-container-to-lab-to-part manifest trace",
            "Actual resolved recipe and allocation evidence, with no assumed yield",
            "First-access proof using earlier material configuration",
            "Installed home application and repeatable-source or managed-culture recovery evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-EUR-04",
          "C08-EUR-06",
          "C08-EUR-07",
          "C08-EUR-10"
        ],
        "unresolved_validation": [
          "Dry/wet boundary and failed-lock states",
          "Imported first-access capability",
          "Current-route alternatives",
          "SUP03 fit, boarding, capture and recovery",
          "CEC02–04 warning and sample custody",
          "Distinct gel/silica processing and finite cultures"
        ]
      }
    },
    {
      "id": "FAR-BUILD-EUR-SUPPORT",
      "title": "Complete SUP03 Ice Submersible deployment, local outing and service",
      "group": "worlds",
      "outcome": "SUP03 Ice Submersible is a single persistent supplied support craft with actual boarding, operating envelope, cargo custody, services and a complete known-refuge return.",
      "dependencies": [
        "C06-P12A support-family design",
        "Reviewed carrier, payload, handling and deployed occupied fit",
        "FAR-BUILD-EUR-BASE",
        "Earlier material first fit and independent survival/recovery supplies"
      ],
      "scope": [
        "Deploy an actual craft or bounded supplied assembly package",
        "Commission relevant capture/landing, occupied protection and separate services",
        "Complete the authored local observation route and return",
        "Demonstrate a material refit after first accessible discovery without creating a second craft"
      ],
      "acceptance": [
        "First operation works before local improved materials.",
        "Boarding, cargo, service and moving envelopes do not conflict.",
        "The documented current/weather interruption has a known reachable refuge.",
        "Data transfer never moves material and service never spends protected return reserves.",
        "The same craft identity survives partial service, refit, storage and reload."
      ],
      "evidence": [
        "Measured carrier/deployment/occupied fit review",
        "Complete departure, work, return, capture or landing and service trace",
        "Specified interruption and recovery evidence",
        "Craft and cargo identity before/after refit and save/reload"
      ],
      "unresolved": [
        "Physical dimensions and crew/cargo capacity",
        "Actual local motion and control model",
        "Pressure/cold/current or weather/flight envelope",
        "Rates, reserves and recovery limits"
      ],
      "section_ids": [
        "C08-EUR-02",
        "C08-EUR-05",
        "C08-EUR-07",
        "C08-EUR-08",
        "C08-EUR-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST04",
        "name": "Complete SUP03 Ice Submersible deployment, local outing and service",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-EUR-SUPPORT",
        "outcome": "SUP03 Ice Submersible is a single persistent supplied support craft with actual boarding, operating envelope, cargo custody, services and a complete known-refuge return.",
        "dependencies": [
          "C06-P12A support-family design",
          "Reviewed carrier, payload, handling and deployed occupied fit",
          "FAR-BUILD-EUR-BASE",
          "Earlier material first fit and independent survival/recovery supplies"
        ],
        "scope": [
          "Deploy an actual craft or bounded supplied assembly package",
          "Commission relevant capture/landing, occupied protection and separate services",
          "Complete the authored local observation route and return",
          "Demonstrate a material refit after first accessible discovery without creating a second craft"
        ],
        "acceptance": [
          "First operation works before local improved materials.",
          "Boarding, cargo, service and moving envelopes do not conflict.",
          "The documented current/weather interruption has a known reachable refuge.",
          "Data transfer never moves material and service never spends protected return reserves.",
          "The same craft identity survives partial service, refit, storage and reload."
        ],
        "evidence": {
          "required_future_evidence": [
            "Measured carrier/deployment/occupied fit review",
            "Complete departure, work, return, capture or landing and service trace",
            "Specified interruption and recovery evidence",
            "Craft and cargo identity before/after refit and save/reload"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-EUR-02",
          "C08-EUR-05",
          "C08-EUR-07",
          "C08-EUR-08",
          "C08-EUR-09"
        ],
        "unresolved_validation": [
          "Physical dimensions and crew/cargo capacity",
          "Actual local motion and control model",
          "Pressure/cold/current or weather/flight envelope",
          "Rates, reserves and recovery limits"
        ]
      }
    },
    {
      "id": "FAR-BUILD-EUR-WORLD",
      "title": "Generate a complete traversable campaign region",
      "group": "worlds",
      "outcome": "A Europa campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
      "dependencies": [
        "Accepted world-generation framework and save identity",
        "Earlier movement/protection and recovery capabilities",
        "Reviewed campaign geometry and supported approach",
        "No unapproved numeric depth or physical-fit assumption"
      ],
      "scope": [
        "Generate EU-S1 Fracture Plains; EU-L1 Blue Pressure Halls; EU-L2 Lantern Ocean; EU-L3 Vent Gardens",
        "Implement the four authored topology/variation rules and critical fallback graph",
        "Distinguish ordinary editable terrain from limited protected authored logic",
        "Support optional branches and stable inactive state"
      ],
      "acceptance": [
        "Critical first access avoids mandatory active fractures.",
        "A decorative window never acts as an unverified pressure boundary.",
        "A known reachable dock/refuge and a sheltered alternate return exist.",
        "A reactive patch cannot close the only return or combine opaque universal variables.",
        "A complete first-access and return trace succeeds with only earlier available equipment.",
        "At least one authored interrupted route remains recoverable without losing unique progress."
      ],
      "evidence": [
        "Seed and save identifiers with a route trace through every named region",
        "Observed ordinary success and documented obstruction/phase-response return",
        "Collision and clearance evidence for the actual player/equipment configuration",
        "Saved inactive revisit showing no unobserved depletion or terrain debt"
      ],
      "unresolved": [
        "Dry/wet boundary and failed-lock states",
        "Imported first-access capability",
        "Current-route alternatives",
        "SUP03 fit, boarding, capture and recovery",
        "CEC02–04 warning and sample custody",
        "Distinct gel/silica processing and finite cultures"
      ],
      "section_ids": [
        "C08-EUR-02",
        "C08-EUR-03",
        "C08-EUR-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST04",
        "name": "Generate a complete traversable campaign region",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-EUR-WORLD",
        "outcome": "A Europa campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
        "dependencies": [
          "Accepted world-generation framework and save identity",
          "Earlier movement/protection and recovery capabilities",
          "Reviewed campaign geometry and supported approach",
          "No unapproved numeric depth or physical-fit assumption"
        ],
        "scope": [
          "Generate EU-S1 Fracture Plains; EU-L1 Blue Pressure Halls; EU-L2 Lantern Ocean; EU-L3 Vent Gardens",
          "Implement the four authored topology/variation rules and critical fallback graph",
          "Distinguish ordinary editable terrain from limited protected authored logic",
          "Support optional branches and stable inactive state"
        ],
        "acceptance": [
          "Critical first access avoids mandatory active fractures.",
          "A decorative window never acts as an unverified pressure boundary.",
          "A known reachable dock/refuge and a sheltered alternate return exist.",
          "A reactive patch cannot close the only return or combine opaque universal variables.",
          "A complete first-access and return trace succeeds with only earlier available equipment.",
          "At least one authored interrupted route remains recoverable without losing unique progress."
        ],
        "evidence": {
          "required_future_evidence": [
            "Seed and save identifiers with a route trace through every named region",
            "Observed ordinary success and documented obstruction/phase-response return",
            "Collision and clearance evidence for the actual player/equipment configuration",
            "Saved inactive revisit showing no unobserved depletion or terrain debt"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-EUR-02",
          "C08-EUR-03",
          "C08-EUR-09"
        ],
        "unresolved_validation": [
          "Dry/wet boundary and failed-lock states",
          "Imported first-access capability",
          "Current-route alternatives",
          "SUP03 fit, boarding, capture and recovery",
          "CEC02–04 warning and sample custody",
          "Distinct gel/silica processing and finite cultures"
        ]
      }
    },
    {
      "id": "FAR-BUILD-IO-BASE",
      "title": "Build and inhabit Heatworks Controller",
      "group": "worlds",
      "outcome": "The staged Heatworks Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
      "dependencies": [
        "World route and site from FAR-BUILD-IO-WORLD",
        "Existing controller/ownership and finite inventory rules",
        "Compatible conventional pressure/environmental services",
        "Actual carrier and delivery fit review"
      ],
      "scope": [
        "Survey mast and conventional refuge",
        "Shielded workshop",
        "Exchanger foundation",
        "Protected extraction arm",
        "Receiving and storage modules",
        "Occupied entry, useful work, service access and safe personal furnishing areas",
        "Separate protected return/emergency allocations from ordinary processing stock"
      ],
      "acceptance": [
        "First occupied stage works entirely from supplied earlier components.",
        "An interrupted delivery or full receiver leaves each item in one actual place.",
        "A service fault has an independent refuge or return response.",
        "Compatible expansion preserves personal contents and access.",
        "No eligible participant means stable parking without production or absence debt."
      ],
      "evidence": [
        "Stage-by-stage completed/partial construction evidence",
        "Occupied walkthrough with boarding/entry, storage, service and exit",
        "Finite manifest before and after interrupted delivery or service",
        "Save/reload and inactive revisit of the same installation identity"
      ],
      "unresolved": [
        "Readable event warning and solvable intervals",
        "Stable critical-route bypasses",
        "Finite source/receiver energy accounting",
        "Arm movement and safe closure",
        "Recipe and batch custody",
        "Skip-Io principal progression"
      ],
      "section_ids": [
        "C08-IO-02",
        "C08-IO-05",
        "C08-IO-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST05",
        "name": "Build and inhabit Heatworks Controller",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-IO-BASE",
        "outcome": "The staged Heatworks Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
        "dependencies": [
          "World route and site from FAR-BUILD-IO-WORLD",
          "Existing controller/ownership and finite inventory rules",
          "Compatible conventional pressure/environmental services",
          "Actual carrier and delivery fit review"
        ],
        "scope": [
          "Survey mast and conventional refuge",
          "Shielded workshop",
          "Exchanger foundation",
          "Protected extraction arm",
          "Receiving and storage modules",
          "Occupied entry, useful work, service access and safe personal furnishing areas",
          "Separate protected return/emergency allocations from ordinary processing stock"
        ],
        "acceptance": [
          "First occupied stage works entirely from supplied earlier components.",
          "An interrupted delivery or full receiver leaves each item in one actual place.",
          "A service fault has an independent refuge or return response.",
          "Compatible expansion preserves personal contents and access.",
          "No eligible participant means stable parking without production or absence debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Stage-by-stage completed/partial construction evidence",
            "Occupied walkthrough with boarding/entry, storage, service and exit",
            "Finite manifest before and after interrupted delivery or service",
            "Save/reload and inactive revisit of the same installation identity"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-IO-02",
          "C08-IO-05",
          "C08-IO-09"
        ],
        "unresolved_validation": [
          "Readable event warning and solvable intervals",
          "Stable critical-route bypasses",
          "Finite source/receiver energy accounting",
          "Arm movement and safe closure",
          "Recipe and batch custody",
          "Skip-Io principal progression"
        ]
      }
    },
    {
      "id": "FAR-BUILD-IO-CAMPAIGN",
      "title": "Complete the three outings and Borrowed Fire",
      "group": "worlds",
      "outcome": "A player can prepare, perform and return from all three Io outings, completing Borrowed Fire with a useful home result.",
      "dependencies": [
        "FAR-BUILD-IO-WORLD",
        "FAR-BUILD-IO-BASE",
        "Journal, observation provenance and unique-result persistence",
        "Supported recovery and independent destination return"
      ],
      "scope": [
        "Observe a route without taking a resource",
        "Sample the cool edge and establish the receiver",
        "Borrowed Fire",
        "Implement ordered action/result relationships and each authored interruption",
        "Integrate homecoming and later mastery without compulsory remote maintenance"
      ],
      "acceptance": [
        "All three journeys complete with the documented useful results and actual return.",
        "Each worked interruption preserves completed records and real material custody.",
        "The signature mission rewards its real useful action rather than arbitrary object counts.",
        "Optional route and late-story qualifications remain intact.",
        "A completed campaign can be left and meaningfully revisited."
      ],
      "evidence": [
        "A full campaign play trace from preparation through home receiving site",
        "Separate traces for the three specified interruption/recovery scenarios",
        "Journal and custody state before/after reload and repeated discovery",
        "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
      ],
      "unresolved": [
        "Readable event warning and solvable intervals",
        "Stable critical-route bypasses",
        "Finite source/receiver energy accounting",
        "Arm movement and safe closure",
        "Recipe and batch custody",
        "Skip-Io principal progression"
      ],
      "section_ids": [
        "C08-IO-06",
        "C08-IO-07",
        "C08-IO-08",
        "C08-IO-10",
        "C08-IO-12"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST05",
        "name": "Complete the three outings and Borrowed Fire",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-IO-CAMPAIGN",
        "outcome": "A player can prepare, perform and return from all three Io outings, completing Borrowed Fire with a useful home result.",
        "dependencies": [
          "FAR-BUILD-IO-WORLD",
          "FAR-BUILD-IO-BASE",
          "Journal, observation provenance and unique-result persistence",
          "Supported recovery and independent destination return"
        ],
        "scope": [
          "Observe a route without taking a resource",
          "Sample the cool edge and establish the receiver",
          "Borrowed Fire",
          "Implement ordered action/result relationships and each authored interruption",
          "Integrate homecoming and later mastery without compulsory remote maintenance"
        ],
        "acceptance": [
          "All three journeys complete with the documented useful results and actual return.",
          "Each worked interruption preserves completed records and real material custody.",
          "The signature mission rewards its real useful action rather than arbitrary object counts.",
          "Optional route and late-story qualifications remain intact.",
          "A completed campaign can be left and meaningfully revisited."
        ],
        "evidence": {
          "required_future_evidence": [
            "A full campaign play trace from preparation through home receiving site",
            "Separate traces for the three specified interruption/recovery scenarios",
            "Journal and custody state before/after reload and repeated discovery",
            "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-IO-06",
          "C08-IO-07",
          "C08-IO-08",
          "C08-IO-10",
          "C08-IO-12"
        ],
        "unresolved_validation": [
          "Readable event warning and solvable intervals",
          "Stable critical-route bypasses",
          "Finite source/receiver energy accounting",
          "Arm movement and safe closure",
          "Recipe and batch custody",
          "Skip-Io principal progression"
        ]
      }
    },
    {
      "id": "FAR-BUILD-IO-MATERIAL",
      "title": "Connect the preserved material pair to a useful finite home application",
      "group": "worlds",
      "outcome": "PM09 Thermal Spine Crystal and PM10 Sulfur Ceramic have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
      "dependencies": [
        "Earlier capable sample equipment and compatible containment",
        "Shared industry/sample/cultivation families with approved finite recipes",
        "Actual input/output storage and service rules",
        "Material register C06 entries retained as authority"
      ],
      "scope": [
        "PM09 Thermal Spine Crystal",
        "PM10 Sulfur Ceramic",
        "Separate retained specimen, research portion, process feed and finished part",
        "Provide repeatable or managed later supply without consuming unique campaign structure",
        "Fit one declared part into a useful existing home or vehicle module"
      ],
      "acceptance": [
        "First collection and return require neither of this destination's undiscovered products.",
        "Every output consumes its actual defined input and uses a compatible receiver.",
        "Completed knowledge survives a later lost sample without producing free stock.",
        "Home application has a stated duty and retained tradeoff.",
        "Inactive state neither produces stock nor accrues neglect debt."
      ],
      "evidence": [
        "Source-to-container-to-lab-to-part manifest trace",
        "Actual resolved recipe and allocation evidence, with no assumed yield",
        "First-access proof using earlier material configuration",
        "Installed home application and repeatable-source or managed-culture recovery evidence"
      ],
      "unresolved": [
        "Readable event warning and solvable intervals",
        "Stable critical-route bypasses",
        "Finite source/receiver energy accounting",
        "Arm movement and safe closure",
        "Recipe and batch custody",
        "Skip-Io principal progression"
      ],
      "section_ids": [
        "C08-IO-04",
        "C08-IO-06",
        "C08-IO-07",
        "C08-IO-10"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST05",
        "name": "Connect the preserved material pair to a useful finite home application",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-IO-MATERIAL",
        "outcome": "PM09 Thermal Spine Crystal and PM10 Sulfur Ceramic have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
        "dependencies": [
          "Earlier capable sample equipment and compatible containment",
          "Shared industry/sample/cultivation families with approved finite recipes",
          "Actual input/output storage and service rules",
          "Material register C06 entries retained as authority"
        ],
        "scope": [
          "PM09 Thermal Spine Crystal",
          "PM10 Sulfur Ceramic",
          "Separate retained specimen, research portion, process feed and finished part",
          "Provide repeatable or managed later supply without consuming unique campaign structure",
          "Fit one declared part into a useful existing home or vehicle module"
        ],
        "acceptance": [
          "First collection and return require neither of this destination's undiscovered products.",
          "Every output consumes its actual defined input and uses a compatible receiver.",
          "Completed knowledge survives a later lost sample without producing free stock.",
          "Home application has a stated duty and retained tradeoff.",
          "Inactive state neither produces stock nor accrues neglect debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Source-to-container-to-lab-to-part manifest trace",
            "Actual resolved recipe and allocation evidence, with no assumed yield",
            "First-access proof using earlier material configuration",
            "Installed home application and repeatable-source or managed-culture recovery evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-IO-04",
          "C08-IO-06",
          "C08-IO-07",
          "C08-IO-10"
        ],
        "unresolved_validation": [
          "Readable event warning and solvable intervals",
          "Stable critical-route bypasses",
          "Finite source/receiver energy accounting",
          "Arm movement and safe closure",
          "Recipe and batch custody",
          "Skip-Io principal progression"
        ]
      }
    },
    {
      "id": "FAR-BUILD-IO-WORLD",
      "title": "Generate a complete traversable campaign region",
      "group": "worlds",
      "outcome": "A Io campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
      "dependencies": [
        "Accepted world-generation framework and save identity",
        "Earlier movement/protection and recovery capabilities",
        "Reviewed campaign geometry and supported approach",
        "No unapproved numeric depth or physical-fit assumption"
      ],
      "scope": [
        "Generate IO-S1 Sulfur Terraces; IO-L1 Cooling Galleries; IO-L2 Pressure Orchards; IO-L3 Furnace Wells",
        "Implement the four authored topology/variation rules and critical fallback graph",
        "Distinguish ordinary editable terrain from limited protected authored logic",
        "Support optional branches and stable inactive state"
      ],
      "acceptance": [
        "The refuge and sole return are not destroyed by distant activity.",
        "A stable bypass exists around critical access.",
        "No plants, creatures or impossible overlap of required active zones.",
        "The selected source, exchanger and receiver fit a complete safe operating sequence.",
        "A complete first-access and return trace succeeds with only earlier available equipment.",
        "At least one authored interrupted route remains recoverable without losing unique progress."
      ],
      "evidence": [
        "Seed and save identifiers with a route trace through every named region",
        "Observed ordinary success and documented obstruction/phase-response return",
        "Collision and clearance evidence for the actual player/equipment configuration",
        "Saved inactive revisit showing no unobserved depletion or terrain debt"
      ],
      "unresolved": [
        "Readable event warning and solvable intervals",
        "Stable critical-route bypasses",
        "Finite source/receiver energy accounting",
        "Arm movement and safe closure",
        "Recipe and batch custody",
        "Skip-Io principal progression"
      ],
      "section_ids": [
        "C08-IO-02",
        "C08-IO-03",
        "C08-IO-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST05",
        "name": "Generate a complete traversable campaign region",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-IO-WORLD",
        "outcome": "A Io campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
        "dependencies": [
          "Accepted world-generation framework and save identity",
          "Earlier movement/protection and recovery capabilities",
          "Reviewed campaign geometry and supported approach",
          "No unapproved numeric depth or physical-fit assumption"
        ],
        "scope": [
          "Generate IO-S1 Sulfur Terraces; IO-L1 Cooling Galleries; IO-L2 Pressure Orchards; IO-L3 Furnace Wells",
          "Implement the four authored topology/variation rules and critical fallback graph",
          "Distinguish ordinary editable terrain from limited protected authored logic",
          "Support optional branches and stable inactive state"
        ],
        "acceptance": [
          "The refuge and sole return are not destroyed by distant activity.",
          "A stable bypass exists around critical access.",
          "No plants, creatures or impossible overlap of required active zones.",
          "The selected source, exchanger and receiver fit a complete safe operating sequence.",
          "A complete first-access and return trace succeeds with only earlier available equipment.",
          "At least one authored interrupted route remains recoverable without losing unique progress."
        ],
        "evidence": {
          "required_future_evidence": [
            "Seed and save identifiers with a route trace through every named region",
            "Observed ordinary success and documented obstruction/phase-response return",
            "Collision and clearance evidence for the actual player/equipment configuration",
            "Saved inactive revisit showing no unobserved depletion or terrain debt"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-IO-02",
          "C08-IO-03",
          "C08-IO-09"
        ],
        "unresolved_validation": [
          "Readable event warning and solvable intervals",
          "Stable critical-route bypasses",
          "Finite source/receiver energy accounting",
          "Arm movement and safe closure",
          "Recipe and batch custody",
          "Skip-Io principal progression"
        ]
      }
    },
    {
      "id": "FAR-BUILD-MOR-BASE",
      "title": "Build and inhabit Hearthsea Conservatory Controller",
      "group": "worlds",
      "outcome": "The staged Hearthsea Conservatory Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
      "dependencies": [
        "World route and site from FAR-BUILD-MOR-WORLD",
        "Existing controller/ownership and finite inventory rules",
        "Compatible conventional pressure/environmental services",
        "Actual carrier and delivery fit review"
      ],
      "scope": [
        "Conventional shelter",
        "Isolated sample laboratory",
        "Raised walkways and observation niches",
        "Managed cultivation beds",
        "Optional community rooms and selected charter construction",
        "Occupied entry, useful work, service access and safe personal furnishing areas",
        "Separate protected return/emergency allocations from ordinary processing stock"
      ],
      "acceptance": [
        "First occupied stage works entirely from supplied earlier components.",
        "An interrupted delivery or full receiver leaves each item in one actual place.",
        "A service fault has an independent refuge or return response.",
        "Compatible expansion preserves personal contents and access.",
        "No eligible participant means stable parking without production or absence debt."
      ],
      "evidence": [
        "Stage-by-stage completed/partial construction evidence",
        "Occupied walkthrough with boarding/entry, storage, service and exit",
        "Finite manifest before and after interrupted delivery or service",
        "Save/reload and inactive revisit of the same installation identity"
      ],
      "unresolved": [
        "Earlier-supply first contact and return",
        "All four selected ecological state relationships",
        "Stable raised route across local phases",
        "Finite contained source to inert product",
        "Each charter has a distinct useful completion",
        "No remote restoration effect, uncontrolled export or absence debt"
      ],
      "section_ids": [
        "C08-MOR-02",
        "C08-MOR-05",
        "C08-MOR-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST09",
        "name": "Build and inhabit Hearthsea Conservatory Controller",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-MOR-BASE",
        "outcome": "The staged Hearthsea Conservatory Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
        "dependencies": [
          "World route and site from FAR-BUILD-MOR-WORLD",
          "Existing controller/ownership and finite inventory rules",
          "Compatible conventional pressure/environmental services",
          "Actual carrier and delivery fit review"
        ],
        "scope": [
          "Conventional shelter",
          "Isolated sample laboratory",
          "Raised walkways and observation niches",
          "Managed cultivation beds",
          "Optional community rooms and selected charter construction",
          "Occupied entry, useful work, service access and safe personal furnishing areas",
          "Separate protected return/emergency allocations from ordinary processing stock"
        ],
        "acceptance": [
          "First occupied stage works entirely from supplied earlier components.",
          "An interrupted delivery or full receiver leaves each item in one actual place.",
          "A service fault has an independent refuge or return response.",
          "Compatible expansion preserves personal contents and access.",
          "No eligible participant means stable parking without production or absence debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Stage-by-stage completed/partial construction evidence",
            "Occupied walkthrough with boarding/entry, storage, service and exit",
            "Finite manifest before and after interrupted delivery or service",
            "Save/reload and inactive revisit of the same installation identity"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-MOR-02",
          "C08-MOR-05",
          "C08-MOR-09"
        ],
        "unresolved_validation": [
          "Earlier-supply first contact and return",
          "All four selected ecological state relationships",
          "Stable raised route across local phases",
          "Finite contained source to inert product",
          "Each charter has a distinct useful completion",
          "No remote restoration effect, uncontrolled export or absence debt"
        ]
      }
    },
    {
      "id": "FAR-BUILD-MOR-CAMPAIGN",
      "title": "Complete the three outings and A Place for Tomorrow",
      "group": "worlds",
      "outcome": "A player can prepare, perform and return from all three Morrow outings, completing A Place for Tomorrow with a useful home result.",
      "dependencies": [
        "FAR-BUILD-MOR-WORLD",
        "FAR-BUILD-MOR-BASE",
        "Journal, observation provenance and unique-result persistence",
        "Supported recovery and independent destination return"
      ],
      "scope": [
        "Learn where to place a hand",
        "Read a Tide Orchard through its whole local cycle",
        "A Place for Tomorrow",
        "Implement ordered action/result relationships and each authored interruption",
        "Integrate homecoming and later mastery without compulsory remote maintenance"
      ],
      "acceptance": [
        "All three journeys complete with the documented useful results and actual return.",
        "Each worked interruption preserves completed records and real material custody.",
        "The signature mission rewards its real useful action rather than arbitrary object counts.",
        "Optional route and late-story qualifications remain intact.",
        "A completed campaign can be left and meaningfully revisited."
      ],
      "evidence": [
        "A full campaign play trace from preparation through home receiving site",
        "Separate traces for the three specified interruption/recovery scenarios",
        "Journal and custody state before/after reload and repeated discovery",
        "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
      ],
      "unresolved": [
        "Earlier-supply first contact and return",
        "All four selected ecological state relationships",
        "Stable raised route across local phases",
        "Finite contained source to inert product",
        "Each charter has a distinct useful completion",
        "No remote restoration effect, uncontrolled export or absence debt"
      ],
      "section_ids": [
        "C08-MOR-06",
        "C08-MOR-07",
        "C08-MOR-08",
        "C08-MOR-10",
        "C08-MOR-12"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST09",
        "name": "Complete the three outings and A Place for Tomorrow",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-MOR-CAMPAIGN",
        "outcome": "A player can prepare, perform and return from all three Morrow outings, completing A Place for Tomorrow with a useful home result.",
        "dependencies": [
          "FAR-BUILD-MOR-WORLD",
          "FAR-BUILD-MOR-BASE",
          "Journal, observation provenance and unique-result persistence",
          "Supported recovery and independent destination return"
        ],
        "scope": [
          "Learn where to place a hand",
          "Read a Tide Orchard through its whole local cycle",
          "A Place for Tomorrow",
          "Implement ordered action/result relationships and each authored interruption",
          "Integrate homecoming and later mastery without compulsory remote maintenance"
        ],
        "acceptance": [
          "All three journeys complete with the documented useful results and actual return.",
          "Each worked interruption preserves completed records and real material custody.",
          "The signature mission rewards its real useful action rather than arbitrary object counts.",
          "Optional route and late-story qualifications remain intact.",
          "A completed campaign can be left and meaningfully revisited."
        ],
        "evidence": {
          "required_future_evidence": [
            "A full campaign play trace from preparation through home receiving site",
            "Separate traces for the three specified interruption/recovery scenarios",
            "Journal and custody state before/after reload and repeated discovery",
            "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-MOR-06",
          "C08-MOR-07",
          "C08-MOR-08",
          "C08-MOR-10",
          "C08-MOR-12"
        ],
        "unresolved_validation": [
          "Earlier-supply first contact and return",
          "All four selected ecological state relationships",
          "Stable raised route across local phases",
          "Finite contained source to inert product",
          "Each charter has a distinct useful completion",
          "No remote restoration effect, uncontrolled export or absence debt"
        ]
      }
    },
    {
      "id": "FAR-BUILD-MOR-ECOLOGY",
      "title": "Integrate the preserved Morrow ecology with its full campaign",
      "group": "worlds",
      "outcome": "Each selected existing family is recognizable and supports normal behavior, a visible warning, a careful interaction, local recovery, containment and a stable inactive revisit.",
      "dependencies": [
        "C06-P10 and exact CEC family records",
        "FAR-BUILD-MOR-WORLD",
        "Earlier sensitive tools and compatible contained receivers",
        "Shared journal and finite managed-source rules"
      ],
      "scope": [
        "CEC08 Fan growth",
        "CEC09 Hanging membrane growth",
        "CEC10 Bundled pillar growth",
        "CEC11 Basin colony",
        "Place discrete habitat groups beside stable ordinary fallback routes",
        "Tie supported observations and optional finite sampling to the authored outings",
        "Keep local effects and managed cultivation bounded"
      ],
      "acceptance": [
        "All listed families have distinct silhouettes before color.",
        "A warning precedes the defined local consequence and a known alternative remains usable.",
        "Observation without harvesting can complete the supported study.",
        "A retained sample and production portion have separate custody.",
        "Neither dropped items nor finished products spread uncontrolled life.",
        "Inactive absence causes no production, ecological damage or debt."
      ],
      "evidence": [
        "Normal/warning/response/recovery state evidence for every exact family",
        "One complete careful study and one recoverable disturbance per family",
        "Contained sample transfer and inactive revisit trace",
        "Accessible non-audio and color-independent cue evidence"
      ],
      "unresolved": [
        "Exact supported triggers and thresholds",
        "Response duration and occupied performance",
        "Cultivation conditions and finite yield",
        "Save/reload and multiplayer disturbance ownership"
      ],
      "section_ids": [
        "C08-MOR-03",
        "C08-MOR-04",
        "C08-MOR-06",
        "C08-MOR-07",
        "C08-MOR-08",
        "C08-MOR-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST09",
        "name": "Integrate the preserved Morrow ecology with its full campaign",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-MOR-ECOLOGY",
        "outcome": "Each selected existing family is recognizable and supports normal behavior, a visible warning, a careful interaction, local recovery, containment and a stable inactive revisit.",
        "dependencies": [
          "C06-P10 and exact CEC family records",
          "FAR-BUILD-MOR-WORLD",
          "Earlier sensitive tools and compatible contained receivers",
          "Shared journal and finite managed-source rules"
        ],
        "scope": [
          "CEC08 Fan growth",
          "CEC09 Hanging membrane growth",
          "CEC10 Bundled pillar growth",
          "CEC11 Basin colony",
          "Place discrete habitat groups beside stable ordinary fallback routes",
          "Tie supported observations and optional finite sampling to the authored outings",
          "Keep local effects and managed cultivation bounded"
        ],
        "acceptance": [
          "All listed families have distinct silhouettes before color.",
          "A warning precedes the defined local consequence and a known alternative remains usable.",
          "Observation without harvesting can complete the supported study.",
          "A retained sample and production portion have separate custody.",
          "Neither dropped items nor finished products spread uncontrolled life.",
          "Inactive absence causes no production, ecological damage or debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Normal/warning/response/recovery state evidence for every exact family",
            "One complete careful study and one recoverable disturbance per family",
            "Contained sample transfer and inactive revisit trace",
            "Accessible non-audio and color-independent cue evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-MOR-03",
          "C08-MOR-04",
          "C08-MOR-06",
          "C08-MOR-07",
          "C08-MOR-08",
          "C08-MOR-09"
        ],
        "unresolved_validation": [
          "Exact supported triggers and thresholds",
          "Response duration and occupied performance",
          "Cultivation conditions and finite yield",
          "Save/reload and multiplayer disturbance ownership"
        ]
      }
    },
    {
      "id": "FAR-BUILD-MOR-MATERIAL",
      "title": "Connect the preserved material pair to a useful finite home application",
      "group": "worlds",
      "outcome": "PM17 Living Ceramic and PM18 Tidelace Fiber have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
      "dependencies": [
        "Earlier capable sample equipment and compatible containment",
        "Shared industry/sample/cultivation families with approved finite recipes",
        "Actual input/output storage and service rules",
        "Material register C06 entries retained as authority"
      ],
      "scope": [
        "PM17 Living Ceramic",
        "PM18 Tidelace Fiber",
        "Separate retained specimen, research portion, process feed and finished part",
        "Provide repeatable or managed later supply without consuming unique campaign structure",
        "Fit one declared part into a useful existing home or vehicle module"
      ],
      "acceptance": [
        "First collection and return require neither of this destination's undiscovered products.",
        "Every output consumes its actual defined input and uses a compatible receiver.",
        "Completed knowledge survives a later lost sample without producing free stock.",
        "Home application has a stated duty and retained tradeoff.",
        "Inactive state neither produces stock nor accrues neglect debt."
      ],
      "evidence": [
        "Source-to-container-to-lab-to-part manifest trace",
        "Actual resolved recipe and allocation evidence, with no assumed yield",
        "First-access proof using earlier material configuration",
        "Installed home application and repeatable-source or managed-culture recovery evidence"
      ],
      "unresolved": [
        "Earlier-supply first contact and return",
        "All four selected ecological state relationships",
        "Stable raised route across local phases",
        "Finite contained source to inert product",
        "Each charter has a distinct useful completion",
        "No remote restoration effect, uncontrolled export or absence debt"
      ],
      "section_ids": [
        "C08-MOR-04",
        "C08-MOR-06",
        "C08-MOR-07",
        "C08-MOR-10"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST09",
        "name": "Connect the preserved material pair to a useful finite home application",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-MOR-MATERIAL",
        "outcome": "PM17 Living Ceramic and PM18 Tidelace Fiber have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
        "dependencies": [
          "Earlier capable sample equipment and compatible containment",
          "Shared industry/sample/cultivation families with approved finite recipes",
          "Actual input/output storage and service rules",
          "Material register C06 entries retained as authority"
        ],
        "scope": [
          "PM17 Living Ceramic",
          "PM18 Tidelace Fiber",
          "Separate retained specimen, research portion, process feed and finished part",
          "Provide repeatable or managed later supply without consuming unique campaign structure",
          "Fit one declared part into a useful existing home or vehicle module"
        ],
        "acceptance": [
          "First collection and return require neither of this destination's undiscovered products.",
          "Every output consumes its actual defined input and uses a compatible receiver.",
          "Completed knowledge survives a later lost sample without producing free stock.",
          "Home application has a stated duty and retained tradeoff.",
          "Inactive state neither produces stock nor accrues neglect debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Source-to-container-to-lab-to-part manifest trace",
            "Actual resolved recipe and allocation evidence, with no assumed yield",
            "First-access proof using earlier material configuration",
            "Installed home application and repeatable-source or managed-culture recovery evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-MOR-04",
          "C08-MOR-06",
          "C08-MOR-07",
          "C08-MOR-10"
        ],
        "unresolved_validation": [
          "Earlier-supply first contact and return",
          "All four selected ecological state relationships",
          "Stable raised route across local phases",
          "Finite contained source to inert product",
          "Each charter has a distinct useful completion",
          "No remote restoration effect, uncontrolled export or absence debt"
        ]
      }
    },
    {
      "id": "FAR-BUILD-MOR-WORLD",
      "title": "Generate a complete traversable campaign region",
      "group": "worlds",
      "outcome": "A Morrow campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
      "dependencies": [
        "Accepted world-generation framework and save identity",
        "Earlier movement/protection and recovery capabilities",
        "Reviewed campaign geometry and supported approach",
        "No unapproved numeric depth or physical-fit assumption"
      ],
      "scope": [
        "Generate MR-S1 Dawn Canopy; MR-L1 Rooted Vaults; MR-L2 Tide Orchards; MR-L3 Hearthsea",
        "Implement the four authored topology/variation rules and critical fallback graph",
        "Distinguish ordinary editable terrain from limited protected authored logic",
        "Support optional branches and stable inactive state"
      ],
      "acceptance": [
        "First landing never destroys a unique organism or requires unapproved hover capability.",
        "A folding membrane cannot trap the player or remove the only return.",
        "A stable campaign route exists across every required local phase.",
        "No universal best location, hidden ecology score or planet-wide flow rewrite.",
        "A complete first-access and return trace succeeds with only earlier available equipment.",
        "At least one authored interrupted route remains recoverable without losing unique progress."
      ],
      "evidence": [
        "Seed and save identifiers with a route trace through every named region",
        "Observed ordinary success and documented obstruction/phase-response return",
        "Collision and clearance evidence for the actual player/equipment configuration",
        "Saved inactive revisit showing no unobserved depletion or terrain debt"
      ],
      "unresolved": [
        "Earlier-supply first contact and return",
        "All four selected ecological state relationships",
        "Stable raised route across local phases",
        "Finite contained source to inert product",
        "Each charter has a distinct useful completion",
        "No remote restoration effect, uncontrolled export or absence debt"
      ],
      "section_ids": [
        "C08-MOR-02",
        "C08-MOR-03",
        "C08-MOR-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST09",
        "name": "Generate a complete traversable campaign region",
        "spoiler": true,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-MOR-WORLD",
        "outcome": "A Morrow campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
        "dependencies": [
          "Accepted world-generation framework and save identity",
          "Earlier movement/protection and recovery capabilities",
          "Reviewed campaign geometry and supported approach",
          "No unapproved numeric depth or physical-fit assumption"
        ],
        "scope": [
          "Generate MR-S1 Dawn Canopy; MR-L1 Rooted Vaults; MR-L2 Tide Orchards; MR-L3 Hearthsea",
          "Implement the four authored topology/variation rules and critical fallback graph",
          "Distinguish ordinary editable terrain from limited protected authored logic",
          "Support optional branches and stable inactive state"
        ],
        "acceptance": [
          "First landing never destroys a unique organism or requires unapproved hover capability.",
          "A folding membrane cannot trap the player or remove the only return.",
          "A stable campaign route exists across every required local phase.",
          "No universal best location, hidden ecology score or planet-wide flow rewrite.",
          "A complete first-access and return trace succeeds with only earlier available equipment.",
          "At least one authored interrupted route remains recoverable without losing unique progress."
        ],
        "evidence": {
          "required_future_evidence": [
            "Seed and save identifiers with a route trace through every named region",
            "Observed ordinary success and documented obstruction/phase-response return",
            "Collision and clearance evidence for the actual player/equipment configuration",
            "Saved inactive revisit showing no unobserved depletion or terrain debt"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-MOR-02",
          "C08-MOR-03",
          "C08-MOR-09"
        ],
        "unresolved_validation": [
          "Earlier-supply first contact and return",
          "All four selected ecological state relationships",
          "Stable raised route across local phases",
          "Finite contained source to inert product",
          "Each charter has a distinct useful completion",
          "No remote restoration effect, uncontrolled export or absence debt"
        ]
      }
    },
    {
      "id": "FAR-BUILD-PLU-BASE",
      "title": "Build and inhabit Far Observatory Controller",
      "group": "worlds",
      "outcome": "The staged Far Observatory Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
      "dependencies": [
        "World route and site from FAR-BUILD-PLU-WORLD",
        "Existing controller/ownership and finite inventory rules",
        "Compatible conventional pressure/environmental services",
        "Actual carrier and delivery fit review"
      ],
      "scope": [
        "Refuge and supplied power",
        "Surface alignment plinths",
        "Optical instruments and comparison bench",
        "Protected deep observation annex",
        "Optional personal and distant survey additions",
        "Occupied entry, useful work, service access and safe personal furnishing areas",
        "Separate protected return/emergency allocations from ordinary processing stock"
      ],
      "acceptance": [
        "First occupied stage works entirely from supplied earlier components.",
        "An interrupted delivery or full receiver leaves each item in one actual place.",
        "A service fault has an independent refuge or return response.",
        "Compatible expansion preserves personal contents and access.",
        "No eligible participant means stable parking without production or absence debt."
      ],
      "evidence": [
        "Stage-by-stage completed/partial construction evidence",
        "Occupied walkthrough with boarding/entry, storage, service and exit",
        "Finite manifest before and after interrupted delivery or service",
        "Save/reload and inactive revisit of the same installation identity"
      ],
      "unresolved": [
        "Ordinary navigation during optical distortion",
        "Retained knowledge after sample loss",
        "Complete surface/deep comparison",
        "Finite optical component preparation",
        "Long-duration service and carrier fit",
        "Completion without Afterlight departure"
      ],
      "section_ids": [
        "C08-PLU-02",
        "C08-PLU-05",
        "C08-PLU-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST07",
        "name": "Build and inhabit Far Observatory Controller",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-PLU-BASE",
        "outcome": "The staged Far Observatory Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
        "dependencies": [
          "World route and site from FAR-BUILD-PLU-WORLD",
          "Existing controller/ownership and finite inventory rules",
          "Compatible conventional pressure/environmental services",
          "Actual carrier and delivery fit review"
        ],
        "scope": [
          "Refuge and supplied power",
          "Surface alignment plinths",
          "Optical instruments and comparison bench",
          "Protected deep observation annex",
          "Optional personal and distant survey additions",
          "Occupied entry, useful work, service access and safe personal furnishing areas",
          "Separate protected return/emergency allocations from ordinary processing stock"
        ],
        "acceptance": [
          "First occupied stage works entirely from supplied earlier components.",
          "An interrupted delivery or full receiver leaves each item in one actual place.",
          "A service fault has an independent refuge or return response.",
          "Compatible expansion preserves personal contents and access.",
          "No eligible participant means stable parking without production or absence debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Stage-by-stage completed/partial construction evidence",
            "Occupied walkthrough with boarding/entry, storage, service and exit",
            "Finite manifest before and after interrupted delivery or service",
            "Save/reload and inactive revisit of the same installation identity"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-PLU-02",
          "C08-PLU-05",
          "C08-PLU-09"
        ],
        "unresolved_validation": [
          "Ordinary navigation during optical distortion",
          "Retained knowledge after sample loss",
          "Complete surface/deep comparison",
          "Finite optical component preparation",
          "Long-duration service and carrier fit",
          "Completion without Afterlight departure"
        ]
      }
    },
    {
      "id": "FAR-BUILD-PLU-CAMPAIGN",
      "title": "Complete the three outings and The Last Familiar Sky",
      "group": "worlds",
      "outcome": "A player can prepare, perform and return from all three Pluto outings, completing The Last Familiar Sky with a useful home result.",
      "dependencies": [
        "FAR-BUILD-PLU-WORLD",
        "FAR-BUILD-PLU-BASE",
        "Journal, observation provenance and unique-result persistence",
        "Supported recovery and independent destination return"
      ],
      "scope": [
        "Find a shelter in the fold",
        "Distinguish the beam from the path",
        "The Last Familiar Sky",
        "Implement ordered action/result relationships and each authored interruption",
        "Integrate homecoming and later mastery without compulsory remote maintenance"
      ],
      "acceptance": [
        "All three journeys complete with the documented useful results and actual return.",
        "Each worked interruption preserves completed records and real material custody.",
        "The signature mission rewards its real useful action rather than arbitrary object counts.",
        "Optional route and late-story qualifications remain intact.",
        "A completed campaign can be left and meaningfully revisited."
      ],
      "evidence": [
        "A full campaign play trace from preparation through home receiving site",
        "Separate traces for the three specified interruption/recovery scenarios",
        "Journal and custody state before/after reload and repeated discovery",
        "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
      ],
      "unresolved": [
        "Ordinary navigation during optical distortion",
        "Retained knowledge after sample loss",
        "Complete surface/deep comparison",
        "Finite optical component preparation",
        "Long-duration service and carrier fit",
        "Completion without Afterlight departure"
      ],
      "section_ids": [
        "C08-PLU-06",
        "C08-PLU-07",
        "C08-PLU-08",
        "C08-PLU-10",
        "C08-PLU-12"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST07",
        "name": "Complete the three outings and The Last Familiar Sky",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-PLU-CAMPAIGN",
        "outcome": "A player can prepare, perform and return from all three Pluto outings, completing The Last Familiar Sky with a useful home result.",
        "dependencies": [
          "FAR-BUILD-PLU-WORLD",
          "FAR-BUILD-PLU-BASE",
          "Journal, observation provenance and unique-result persistence",
          "Supported recovery and independent destination return"
        ],
        "scope": [
          "Find a shelter in the fold",
          "Distinguish the beam from the path",
          "The Last Familiar Sky",
          "Implement ordered action/result relationships and each authored interruption",
          "Integrate homecoming and later mastery without compulsory remote maintenance"
        ],
        "acceptance": [
          "All three journeys complete with the documented useful results and actual return.",
          "Each worked interruption preserves completed records and real material custody.",
          "The signature mission rewards its real useful action rather than arbitrary object counts.",
          "Optional route and late-story qualifications remain intact.",
          "A completed campaign can be left and meaningfully revisited."
        ],
        "evidence": {
          "required_future_evidence": [
            "A full campaign play trace from preparation through home receiving site",
            "Separate traces for the three specified interruption/recovery scenarios",
            "Journal and custody state before/after reload and repeated discovery",
            "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-PLU-06",
          "C08-PLU-07",
          "C08-PLU-08",
          "C08-PLU-10",
          "C08-PLU-12"
        ],
        "unresolved_validation": [
          "Ordinary navigation during optical distortion",
          "Retained knowledge after sample loss",
          "Complete surface/deep comparison",
          "Finite optical component preparation",
          "Long-duration service and carrier fit",
          "Completion without Afterlight departure"
        ]
      }
    },
    {
      "id": "FAR-BUILD-PLU-MATERIAL",
      "title": "Connect the preserved material pair to a useful finite home application",
      "group": "worlds",
      "outcome": "PM13 Nightglass and PM14 Memory Frost have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
      "dependencies": [
        "Earlier capable sample equipment and compatible containment",
        "Shared industry/sample/cultivation families with approved finite recipes",
        "Actual input/output storage and service rules",
        "Material register C06 entries retained as authority"
      ],
      "scope": [
        "PM13 Nightglass",
        "PM14 Memory Frost",
        "Separate retained specimen, research portion, process feed and finished part",
        "Provide repeatable or managed later supply without consuming unique campaign structure",
        "Fit one declared part into a useful existing home or vehicle module"
      ],
      "acceptance": [
        "First collection and return require neither of this destination's undiscovered products.",
        "Every output consumes its actual defined input and uses a compatible receiver.",
        "Completed knowledge survives a later lost sample without producing free stock.",
        "Home application has a stated duty and retained tradeoff.",
        "Inactive state neither produces stock nor accrues neglect debt."
      ],
      "evidence": [
        "Source-to-container-to-lab-to-part manifest trace",
        "Actual resolved recipe and allocation evidence, with no assumed yield",
        "First-access proof using earlier material configuration",
        "Installed home application and repeatable-source or managed-culture recovery evidence"
      ],
      "unresolved": [
        "Ordinary navigation during optical distortion",
        "Retained knowledge after sample loss",
        "Complete surface/deep comparison",
        "Finite optical component preparation",
        "Long-duration service and carrier fit",
        "Completion without Afterlight departure"
      ],
      "section_ids": [
        "C08-PLU-04",
        "C08-PLU-06",
        "C08-PLU-07",
        "C08-PLU-10"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST07",
        "name": "Connect the preserved material pair to a useful finite home application",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-PLU-MATERIAL",
        "outcome": "PM13 Nightglass and PM14 Memory Frost have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
        "dependencies": [
          "Earlier capable sample equipment and compatible containment",
          "Shared industry/sample/cultivation families with approved finite recipes",
          "Actual input/output storage and service rules",
          "Material register C06 entries retained as authority"
        ],
        "scope": [
          "PM13 Nightglass",
          "PM14 Memory Frost",
          "Separate retained specimen, research portion, process feed and finished part",
          "Provide repeatable or managed later supply without consuming unique campaign structure",
          "Fit one declared part into a useful existing home or vehicle module"
        ],
        "acceptance": [
          "First collection and return require neither of this destination's undiscovered products.",
          "Every output consumes its actual defined input and uses a compatible receiver.",
          "Completed knowledge survives a later lost sample without producing free stock.",
          "Home application has a stated duty and retained tradeoff.",
          "Inactive state neither produces stock nor accrues neglect debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Source-to-container-to-lab-to-part manifest trace",
            "Actual resolved recipe and allocation evidence, with no assumed yield",
            "First-access proof using earlier material configuration",
            "Installed home application and repeatable-source or managed-culture recovery evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-PLU-04",
          "C08-PLU-06",
          "C08-PLU-07",
          "C08-PLU-10"
        ],
        "unresolved_validation": [
          "Ordinary navigation during optical distortion",
          "Retained knowledge after sample loss",
          "Complete surface/deep comparison",
          "Finite optical component preparation",
          "Long-duration service and carrier fit",
          "Completion without Afterlight departure"
        ]
      }
    },
    {
      "id": "FAR-BUILD-PLU-WORLD",
      "title": "Generate a complete traversable campaign region",
      "group": "worlds",
      "outcome": "A Pluto campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
      "dependencies": [
        "Accepted world-generation framework and save identity",
        "Earlier movement/protection and recovery capabilities",
        "Reviewed campaign geometry and supported approach",
        "No unapproved numeric depth or physical-fit assumption"
      ],
      "scope": [
        "Generate PL-S1 Long Shadow Plain; PL-L1 Frost Fold; PL-L2 Nightglass Rifts; PL-L3 Quiet Lens",
        "Implement the four authored topology/variation rules and critical fallback graph",
        "Distinguish ordinary editable terrain from limited protected authored logic",
        "Support optional branches and stable inactive state"
      ],
      "acceptance": [
        "No clutter of towers or mandatory specialist optic for the first route.",
        "A reversible camp-to-surface route exists.",
        "Localized beam effects never erase basic movement and physical markers.",
        "A solvable campaign chamber is reachable without a unique random-search bottleneck.",
        "A complete first-access and return trace succeeds with only earlier available equipment.",
        "At least one authored interrupted route remains recoverable without losing unique progress."
      ],
      "evidence": [
        "Seed and save identifiers with a route trace through every named region",
        "Observed ordinary success and documented obstruction/phase-response return",
        "Collision and clearance evidence for the actual player/equipment configuration",
        "Saved inactive revisit showing no unobserved depletion or terrain debt"
      ],
      "unresolved": [
        "Ordinary navigation during optical distortion",
        "Retained knowledge after sample loss",
        "Complete surface/deep comparison",
        "Finite optical component preparation",
        "Long-duration service and carrier fit",
        "Completion without Afterlight departure"
      ],
      "section_ids": [
        "C08-PLU-02",
        "C08-PLU-03",
        "C08-PLU-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST07",
        "name": "Generate a complete traversable campaign region",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-PLU-WORLD",
        "outcome": "A Pluto campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
        "dependencies": [
          "Accepted world-generation framework and save identity",
          "Earlier movement/protection and recovery capabilities",
          "Reviewed campaign geometry and supported approach",
          "No unapproved numeric depth or physical-fit assumption"
        ],
        "scope": [
          "Generate PL-S1 Long Shadow Plain; PL-L1 Frost Fold; PL-L2 Nightglass Rifts; PL-L3 Quiet Lens",
          "Implement the four authored topology/variation rules and critical fallback graph",
          "Distinguish ordinary editable terrain from limited protected authored logic",
          "Support optional branches and stable inactive state"
        ],
        "acceptance": [
          "No clutter of towers or mandatory specialist optic for the first route.",
          "A reversible camp-to-surface route exists.",
          "Localized beam effects never erase basic movement and physical markers.",
          "A solvable campaign chamber is reachable without a unique random-search bottleneck.",
          "A complete first-access and return trace succeeds with only earlier available equipment.",
          "At least one authored interrupted route remains recoverable without losing unique progress."
        ],
        "evidence": {
          "required_future_evidence": [
            "Seed and save identifiers with a route trace through every named region",
            "Observed ordinary success and documented obstruction/phase-response return",
            "Collision and clearance evidence for the actual player/equipment configuration",
            "Saved inactive revisit showing no unobserved depletion or terrain debt"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-PLU-02",
          "C08-PLU-03",
          "C08-PLU-09"
        ],
        "unresolved_validation": [
          "Ordinary navigation during optical distortion",
          "Retained knowledge after sample loss",
          "Complete surface/deep comparison",
          "Finite optical component preparation",
          "Long-duration service and carrier fit",
          "Completion without Afterlight departure"
        ]
      }
    },
    {
      "id": "FAR-BUILD-TIT-BASE",
      "title": "Build and inhabit Harbor Lantern Controller",
      "group": "worlds",
      "outcome": "The staged Harbor Lantern Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
      "dependencies": [
        "World route and site from FAR-BUILD-TIT-WORLD",
        "Existing controller/ownership and finite inventory rules",
        "Compatible conventional pressure/environmental services",
        "Actual carrier and delivery fit review"
      ],
      "scope": [
        "Raised conventional refuge",
        "Shore beacon and weather mast",
        "Sealed dock and receiving space",
        "Sample laboratory and route station",
        "Optional commissioned atmospheric craft hangar",
        "Occupied entry, useful work, service access and safe personal furnishing areas",
        "Separate protected return/emergency allocations from ordinary processing stock"
      ],
      "acceptance": [
        "First occupied stage works entirely from supplied earlier components.",
        "An interrupted delivery or full receiver leaves each item in one actual place.",
        "A service fault has an independent refuge or return response.",
        "Compatible expansion preserves personal contents and access.",
        "No eligible participant means stable parking without production or absence debt."
      ],
      "evidence": [
        "Stage-by-stage completed/partial construction evidence",
        "Occupied walkthrough with boarding/entry, storage, service and exit",
        "Finite manifest before and after interrupted delivery or service",
        "Save/reload and inactive revisit of the same installation identity"
      ],
      "unresolved": [
        "First ground route without local aircraft",
        "Clear/obscured geometry consistency",
        "SUP04 carrier/hangar fit and controlled landing",
        "CEC05–07 bounded response and containment",
        "Chemical versus managed source alternatives",
        "Distinct hazardous-liquid and carried-water duties"
      ],
      "section_ids": [
        "C08-TIT-02",
        "C08-TIT-05",
        "C08-TIT-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST06",
        "name": "Build and inhabit Harbor Lantern Controller",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-TIT-BASE",
        "outcome": "The staged Harbor Lantern Controller becomes a useful conventional refuge and working site, with real services, stock and preserved partial construction.",
        "dependencies": [
          "World route and site from FAR-BUILD-TIT-WORLD",
          "Existing controller/ownership and finite inventory rules",
          "Compatible conventional pressure/environmental services",
          "Actual carrier and delivery fit review"
        ],
        "scope": [
          "Raised conventional refuge",
          "Shore beacon and weather mast",
          "Sealed dock and receiving space",
          "Sample laboratory and route station",
          "Optional commissioned atmospheric craft hangar",
          "Occupied entry, useful work, service access and safe personal furnishing areas",
          "Separate protected return/emergency allocations from ordinary processing stock"
        ],
        "acceptance": [
          "First occupied stage works entirely from supplied earlier components.",
          "An interrupted delivery or full receiver leaves each item in one actual place.",
          "A service fault has an independent refuge or return response.",
          "Compatible expansion preserves personal contents and access.",
          "No eligible participant means stable parking without production or absence debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Stage-by-stage completed/partial construction evidence",
            "Occupied walkthrough with boarding/entry, storage, service and exit",
            "Finite manifest before and after interrupted delivery or service",
            "Save/reload and inactive revisit of the same installation identity"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-TIT-02",
          "C08-TIT-05",
          "C08-TIT-09"
        ],
        "unresolved_validation": [
          "First ground route without local aircraft",
          "Clear/obscured geometry consistency",
          "SUP04 carrier/hangar fit and controlled landing",
          "CEC05–07 bounded response and containment",
          "Chemical versus managed source alternatives",
          "Distinct hazardous-liquid and carried-water duties"
        ]
      }
    },
    {
      "id": "FAR-BUILD-TIT-CAMPAIGN",
      "title": "Complete the three outings and A Route Through the Haze",
      "group": "worlds",
      "outcome": "A player can prepare, perform and return from all three Titan outings, completing A Route Through the Haze with a useful home result.",
      "dependencies": [
        "FAR-BUILD-TIT-WORLD",
        "FAR-BUILD-TIT-BASE",
        "Journal, observation provenance and unique-result persistence",
        "Supported recovery and independent destination return"
      ],
      "scope": [
        "Follow the shore beneath the haze",
        "Place a station where the view can return",
        "A Route Through the Haze",
        "Implement ordered action/result relationships and each authored interruption",
        "Integrate homecoming and later mastery without compulsory remote maintenance"
      ],
      "acceptance": [
        "All three journeys complete with the documented useful results and actual return.",
        "Each worked interruption preserves completed records and real material custody.",
        "The signature mission rewards its real useful action rather than arbitrary object counts.",
        "Optional route and late-story qualifications remain intact.",
        "A completed campaign can be left and meaningfully revisited."
      ],
      "evidence": [
        "A full campaign play trace from preparation through home receiving site",
        "Separate traces for the three specified interruption/recovery scenarios",
        "Journal and custody state before/after reload and repeated discovery",
        "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
      ],
      "unresolved": [
        "First ground route without local aircraft",
        "Clear/obscured geometry consistency",
        "SUP04 carrier/hangar fit and controlled landing",
        "CEC05–07 bounded response and containment",
        "Chemical versus managed source alternatives",
        "Distinct hazardous-liquid and carried-water duties"
      ],
      "section_ids": [
        "C08-TIT-06",
        "C08-TIT-07",
        "C08-TIT-08",
        "C08-TIT-10",
        "C08-TIT-12"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST06",
        "name": "Complete the three outings and A Route Through the Haze",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-TIT-CAMPAIGN",
        "outcome": "A player can prepare, perform and return from all three Titan outings, completing A Route Through the Haze with a useful home result.",
        "dependencies": [
          "FAR-BUILD-TIT-WORLD",
          "FAR-BUILD-TIT-BASE",
          "Journal, observation provenance and unique-result persistence",
          "Supported recovery and independent destination return"
        ],
        "scope": [
          "Follow the shore beneath the haze",
          "Place a station where the view can return",
          "A Route Through the Haze",
          "Implement ordered action/result relationships and each authored interruption",
          "Integrate homecoming and later mastery without compulsory remote maintenance"
        ],
        "acceptance": [
          "All three journeys complete with the documented useful results and actual return.",
          "Each worked interruption preserves completed records and real material custody.",
          "The signature mission rewards its real useful action rather than arbitrary object counts.",
          "Optional route and late-story qualifications remain intact.",
          "A completed campaign can be left and meaningfully revisited."
        ],
        "evidence": {
          "required_future_evidence": [
            "A full campaign play trace from preparation through home receiving site",
            "Separate traces for the three specified interruption/recovery scenarios",
            "Journal and custody state before/after reload and repeated discovery",
            "Evidence of the skip-optional-branches route or noncompulsory continuation where relevant"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-TIT-06",
          "C08-TIT-07",
          "C08-TIT-08",
          "C08-TIT-10",
          "C08-TIT-12"
        ],
        "unresolved_validation": [
          "First ground route without local aircraft",
          "Clear/obscured geometry consistency",
          "SUP04 carrier/hangar fit and controlled landing",
          "CEC05–07 bounded response and containment",
          "Chemical versus managed source alternatives",
          "Distinct hazardous-liquid and carried-water duties"
        ]
      }
    },
    {
      "id": "FAR-BUILD-TIT-ECOLOGY",
      "title": "Integrate the preserved Titan ecology with its full campaign",
      "group": "worlds",
      "outcome": "Each selected existing family is recognizable and supports normal behavior, a visible warning, a careful interaction, local recovery, containment and a stable inactive revisit.",
      "dependencies": [
        "C06-P10 and exact CEC family records",
        "FAR-BUILD-TIT-WORLD",
        "Earlier sensitive tools and compatible contained receivers",
        "Shared journal and finite managed-source rules"
      ],
      "scope": [
        "CEC05 Mat colony",
        "CEC06 Membrane fan",
        "CEC07 Drifting seed form",
        "Place discrete habitat groups beside stable ordinary fallback routes",
        "Tie supported observations and optional finite sampling to the authored outings",
        "Keep local effects and managed cultivation bounded"
      ],
      "acceptance": [
        "All listed families have distinct silhouettes before color.",
        "A warning precedes the defined local consequence and a known alternative remains usable.",
        "Observation without harvesting can complete the supported study.",
        "A retained sample and production portion have separate custody.",
        "Neither dropped items nor finished products spread uncontrolled life.",
        "Inactive absence causes no production, ecological damage or debt."
      ],
      "evidence": [
        "Normal/warning/response/recovery state evidence for every exact family",
        "One complete careful study and one recoverable disturbance per family",
        "Contained sample transfer and inactive revisit trace",
        "Accessible non-audio and color-independent cue evidence"
      ],
      "unresolved": [
        "Exact supported triggers and thresholds",
        "Response duration and occupied performance",
        "Cultivation conditions and finite yield",
        "Save/reload and multiplayer disturbance ownership"
      ],
      "section_ids": [
        "C08-TIT-03",
        "C08-TIT-04",
        "C08-TIT-06",
        "C08-TIT-07",
        "C08-TIT-08",
        "C08-TIT-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST06",
        "name": "Integrate the preserved Titan ecology with its full campaign",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-TIT-ECOLOGY",
        "outcome": "Each selected existing family is recognizable and supports normal behavior, a visible warning, a careful interaction, local recovery, containment and a stable inactive revisit.",
        "dependencies": [
          "C06-P10 and exact CEC family records",
          "FAR-BUILD-TIT-WORLD",
          "Earlier sensitive tools and compatible contained receivers",
          "Shared journal and finite managed-source rules"
        ],
        "scope": [
          "CEC05 Mat colony",
          "CEC06 Membrane fan",
          "CEC07 Drifting seed form",
          "Place discrete habitat groups beside stable ordinary fallback routes",
          "Tie supported observations and optional finite sampling to the authored outings",
          "Keep local effects and managed cultivation bounded"
        ],
        "acceptance": [
          "All listed families have distinct silhouettes before color.",
          "A warning precedes the defined local consequence and a known alternative remains usable.",
          "Observation without harvesting can complete the supported study.",
          "A retained sample and production portion have separate custody.",
          "Neither dropped items nor finished products spread uncontrolled life.",
          "Inactive absence causes no production, ecological damage or debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Normal/warning/response/recovery state evidence for every exact family",
            "One complete careful study and one recoverable disturbance per family",
            "Contained sample transfer and inactive revisit trace",
            "Accessible non-audio and color-independent cue evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-TIT-03",
          "C08-TIT-04",
          "C08-TIT-06",
          "C08-TIT-07",
          "C08-TIT-08",
          "C08-TIT-09"
        ],
        "unresolved_validation": [
          "Exact supported triggers and thresholds",
          "Response duration and occupied performance",
          "Cultivation conditions and finite yield",
          "Save/reload and multiplayer disturbance ownership"
        ]
      }
    },
    {
      "id": "FAR-BUILD-TIT-MATERIAL",
      "title": "Connect the preserved material pair to a useful finite home application",
      "group": "worlds",
      "outcome": "PM11 Amber Polymer and PM12 Liftweave Membrane have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
      "dependencies": [
        "Earlier capable sample equipment and compatible containment",
        "Shared industry/sample/cultivation families with approved finite recipes",
        "Actual input/output storage and service rules",
        "Material register C06 entries retained as authority"
      ],
      "scope": [
        "PM11 Amber Polymer",
        "PM12 Liftweave Membrane",
        "Separate retained specimen, research portion, process feed and finished part",
        "Provide repeatable or managed later supply without consuming unique campaign structure",
        "Fit one declared part into a useful existing home or vehicle module"
      ],
      "acceptance": [
        "First collection and return require neither of this destination's undiscovered products.",
        "Every output consumes its actual defined input and uses a compatible receiver.",
        "Completed knowledge survives a later lost sample without producing free stock.",
        "Home application has a stated duty and retained tradeoff.",
        "Inactive state neither produces stock nor accrues neglect debt."
      ],
      "evidence": [
        "Source-to-container-to-lab-to-part manifest trace",
        "Actual resolved recipe and allocation evidence, with no assumed yield",
        "First-access proof using earlier material configuration",
        "Installed home application and repeatable-source or managed-culture recovery evidence"
      ],
      "unresolved": [
        "First ground route without local aircraft",
        "Clear/obscured geometry consistency",
        "SUP04 carrier/hangar fit and controlled landing",
        "CEC05–07 bounded response and containment",
        "Chemical versus managed source alternatives",
        "Distinct hazardous-liquid and carried-water duties"
      ],
      "section_ids": [
        "C08-TIT-04",
        "C08-TIT-06",
        "C08-TIT-07",
        "C08-TIT-10"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST06",
        "name": "Connect the preserved material pair to a useful finite home application",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-TIT-MATERIAL",
        "outcome": "PM11 Amber Polymer and PM12 Liftweave Membrane have accessible sources, preserved specimens, declared preparation and a real useful returned application.",
        "dependencies": [
          "Earlier capable sample equipment and compatible containment",
          "Shared industry/sample/cultivation families with approved finite recipes",
          "Actual input/output storage and service rules",
          "Material register C06 entries retained as authority"
        ],
        "scope": [
          "PM11 Amber Polymer",
          "PM12 Liftweave Membrane",
          "Separate retained specimen, research portion, process feed and finished part",
          "Provide repeatable or managed later supply without consuming unique campaign structure",
          "Fit one declared part into a useful existing home or vehicle module"
        ],
        "acceptance": [
          "First collection and return require neither of this destination's undiscovered products.",
          "Every output consumes its actual defined input and uses a compatible receiver.",
          "Completed knowledge survives a later lost sample without producing free stock.",
          "Home application has a stated duty and retained tradeoff.",
          "Inactive state neither produces stock nor accrues neglect debt."
        ],
        "evidence": {
          "required_future_evidence": [
            "Source-to-container-to-lab-to-part manifest trace",
            "Actual resolved recipe and allocation evidence, with no assumed yield",
            "First-access proof using earlier material configuration",
            "Installed home application and repeatable-source or managed-culture recovery evidence"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-TIT-04",
          "C08-TIT-06",
          "C08-TIT-07",
          "C08-TIT-10"
        ],
        "unresolved_validation": [
          "First ground route without local aircraft",
          "Clear/obscured geometry consistency",
          "SUP04 carrier/hangar fit and controlled landing",
          "CEC05–07 bounded response and containment",
          "Chemical versus managed source alternatives",
          "Distinct hazardous-liquid and carried-water duties"
        ]
      }
    },
    {
      "id": "FAR-BUILD-TIT-SUPPORT",
      "title": "Complete SUP04 Atmospheric Survey Skiff deployment, local outing and service",
      "group": "worlds",
      "outcome": "SUP04 Atmospheric Survey Skiff is a single persistent supplied support craft with actual boarding, operating envelope, cargo custody, services and a complete known-refuge return.",
      "dependencies": [
        "C06-P12A support-family design",
        "Reviewed carrier, payload, handling and deployed occupied fit",
        "FAR-BUILD-TIT-BASE",
        "Earlier material first fit and independent survival/recovery supplies"
      ],
      "scope": [
        "Deploy an actual craft or bounded supplied assembly package",
        "Commission relevant capture/landing, occupied protection and separate services",
        "Complete the authored local observation route and return",
        "Demonstrate a material refit after first accessible discovery without creating a second craft"
      ],
      "acceptance": [
        "First operation works before local improved materials.",
        "Boarding, cargo, service and moving envelopes do not conflict.",
        "The documented current/weather interruption has a known reachable refuge.",
        "Data transfer never moves material and service never spends protected return reserves.",
        "The same craft identity survives partial service, refit, storage and reload."
      ],
      "evidence": [
        "Measured carrier/deployment/occupied fit review",
        "Complete departure, work, return, capture or landing and service trace",
        "Specified interruption and recovery evidence",
        "Craft and cargo identity before/after refit and save/reload"
      ],
      "unresolved": [
        "Physical dimensions and crew/cargo capacity",
        "Actual local motion and control model",
        "Pressure/cold/current or weather/flight envelope",
        "Rates, reserves and recovery limits"
      ],
      "section_ids": [
        "C08-TIT-02",
        "C08-TIT-05",
        "C08-TIT-07",
        "C08-TIT-08",
        "C08-TIT-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST06",
        "name": "Complete SUP04 Atmospheric Survey Skiff deployment, local outing and service",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-TIT-SUPPORT",
        "outcome": "SUP04 Atmospheric Survey Skiff is a single persistent supplied support craft with actual boarding, operating envelope, cargo custody, services and a complete known-refuge return.",
        "dependencies": [
          "C06-P12A support-family design",
          "Reviewed carrier, payload, handling and deployed occupied fit",
          "FAR-BUILD-TIT-BASE",
          "Earlier material first fit and independent survival/recovery supplies"
        ],
        "scope": [
          "Deploy an actual craft or bounded supplied assembly package",
          "Commission relevant capture/landing, occupied protection and separate services",
          "Complete the authored local observation route and return",
          "Demonstrate a material refit after first accessible discovery without creating a second craft"
        ],
        "acceptance": [
          "First operation works before local improved materials.",
          "Boarding, cargo, service and moving envelopes do not conflict.",
          "The documented current/weather interruption has a known reachable refuge.",
          "Data transfer never moves material and service never spends protected return reserves.",
          "The same craft identity survives partial service, refit, storage and reload."
        ],
        "evidence": {
          "required_future_evidence": [
            "Measured carrier/deployment/occupied fit review",
            "Complete departure, work, return, capture or landing and service trace",
            "Specified interruption and recovery evidence",
            "Craft and cargo identity before/after refit and save/reload"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-TIT-02",
          "C08-TIT-05",
          "C08-TIT-07",
          "C08-TIT-08",
          "C08-TIT-09"
        ],
        "unresolved_validation": [
          "Physical dimensions and crew/cargo capacity",
          "Actual local motion and control model",
          "Pressure/cold/current or weather/flight envelope",
          "Rates, reserves and recovery limits"
        ]
      }
    },
    {
      "id": "FAR-BUILD-TIT-WORLD",
      "title": "Generate a complete traversable campaign region",
      "group": "worlds",
      "outcome": "A Titan campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
      "dependencies": [
        "Accepted world-generation framework and save identity",
        "Earlier movement/protection and recovery capabilities",
        "Reviewed campaign geometry and supported approach",
        "No unapproved numeric depth or physical-fit assumption"
      ],
      "scope": [
        "Generate TI-S1 Amber Littoral; TI-L1 Waxstone Canyons; TI-L2 Hollow Weather; TI-L3 Slow Gardens",
        "Implement the four authored topology/variation rules and critical fallback graph",
        "Distinguish ordinary editable terrain from limited protected authored logic",
        "Support optional branches and stable inactive state"
      ],
      "acceptance": [
        "First access never demands an unknown hazardous liquid crossing.",
        "A stable return junction and ground route remain readable.",
        "Physical markers, near terrain and a conservative return remain in both states.",
        "A useful first garden edge is ground-accessible and disturbance has a stable outside path.",
        "A complete first-access and return trace succeeds with only earlier available equipment.",
        "At least one authored interrupted route remains recoverable without losing unique progress."
      ],
      "evidence": [
        "Seed and save identifiers with a route trace through every named region",
        "Observed ordinary success and documented obstruction/phase-response return",
        "Collision and clearance evidence for the actual player/equipment configuration",
        "Saved inactive revisit showing no unobserved depletion or terrain debt"
      ],
      "unresolved": [
        "First ground route without local aircraft",
        "Clear/obscured geometry consistency",
        "SUP04 carrier/hangar fit and controlled landing",
        "CEC05–07 bounded response and containment",
        "Chemical versus managed source alternatives",
        "Distinct hazardous-liquid and carried-water duties"
      ],
      "section_ids": [
        "C08-TIT-02",
        "C08-TIT-03",
        "C08-TIT-09"
      ],
      "source_record": "build_briefs_farther_08.json",
      "status": "Future development brief; game BUILD and runtime acceptance are separate.",
      "original_record": {
        "world_id": "DST06",
        "name": "Generate a complete traversable campaign region",
        "spoiler": false,
        "implementation_status": "proposed_not_implemented",
        "authorization": "future_mod_build_separately_authorized_no_build_performed",
        "runtime_evidence_status": "not_run",
        "id": "FAR-BUILD-TIT-WORLD",
        "outcome": "A Titan campaign seed connects all four preserved regions, a first supplied refuge, useful samples, the signature site and an ordinary independent return.",
        "dependencies": [
          "Accepted world-generation framework and save identity",
          "Earlier movement/protection and recovery capabilities",
          "Reviewed campaign geometry and supported approach",
          "No unapproved numeric depth or physical-fit assumption"
        ],
        "scope": [
          "Generate TI-S1 Amber Littoral; TI-L1 Waxstone Canyons; TI-L2 Hollow Weather; TI-L3 Slow Gardens",
          "Implement the four authored topology/variation rules and critical fallback graph",
          "Distinguish ordinary editable terrain from limited protected authored logic",
          "Support optional branches and stable inactive state"
        ],
        "acceptance": [
          "First access never demands an unknown hazardous liquid crossing.",
          "A stable return junction and ground route remain readable.",
          "Physical markers, near terrain and a conservative return remain in both states.",
          "A useful first garden edge is ground-accessible and disturbance has a stable outside path.",
          "A complete first-access and return trace succeeds with only earlier available equipment.",
          "At least one authored interrupted route remains recoverable without losing unique progress."
        ],
        "evidence": {
          "required_future_evidence": [
            "Seed and save identifiers with a route trace through every named region",
            "Observed ordinary success and documented obstruction/phase-response return",
            "Collision and clearance evidence for the actual player/equipment configuration",
            "Saved inactive revisit showing no unobserved depletion or terrain debt"
          ],
          "provided_runtime_evidence": [],
          "pass_claim": false
        },
        "section_ids": [
          "C08-TIT-02",
          "C08-TIT-03",
          "C08-TIT-09"
        ],
        "unresolved_validation": [
          "First ground route without local aircraft",
          "Clear/obscured geometry consistency",
          "SUP04 carrier/hangar fit and controlled landing",
          "CEC05–07 bounded response and containment",
          "Chemical versus managed source alternatives",
          "Distinct hazardous-liquid and carried-water duties"
        ]
      }
    }
  ],
  "game_build_authorized": false,
  "relationship_note": "Dependency text includes external foundations and source contracts; it is not an assertion that every phrase is an implemented unit or an ID."
}
