# Spacecraft completion — coherent hulls and complete expeditions ## C08-CRAFT-01 — Authority, identities and recommendation status This supplement completes the design reference around the supplied later rocket concepts and the six already established spacecraft hull families. It preserves the accepted workshop-mars-07 source at f46b08d724def14e3e189915757324acc2c05ce3. The supplied Tier 1 Explorer Rocket remains the current first orbital and lunar vehicle family. REF06 remains the user's later Tier 2 association with the printed Concept 2 Earth Launch Site. REF07 remains the user's later Tier 3 association with the printed Concept 3 Deep-Space Rocket. Their exact images, palette and silhouette authority are retained. HUL01 Lark, HUL02 Keel, HUL03 Pilgrim, HUL04 Peregrine, HUL05 Hearth and HUL06 Far Lantern retain their original proposed names and six capability-class roles. They are creative representative hulls, not six implemented vehicles or mandatory successive purchases. The supplied rocket tiers and these capability classes are different classifications. This document does not rename REF06 as Peregrine, rename REF07 as Hearth, or infer an interstellar unlock from the latter image's marketing copy. New component arrangements, occupied layouts, assembly intentions and service views below are recommendations. They complete the authored design reference while preserving unverified dimensions, seats, cargo capacity, propulsion rules, protection limits, route capability and runtime behavior. A named scene describes the desired experience, not a verified game event. No production mesh, texture atlas, animation file, game BUILD or playable flight system is supplied here. Source basis: reference_catalogue.json; complete_text_for_typesetting.txt, Spacecraft and orbital places and Spacecraft six hull families; tier1_space_expansion.txt; tier1_model_specifications.txt; tier1_model_register.json; tier1_completion_06.txt; support_vehicles_06.txt; orbital_places_06.txt; workshop_refinement_07.txt. ## C08-CRAFT-02 — Three questions that every craft reference must answer The first question is identity: what shape, material language and relationship to the player make this craft recognizable? The second is capability: what supported route and operating configuration can it actually perform? The third is expedition logistics: what occupants, protection, supplies, cargo, deployment equipment and return allocation fit that configuration? A positive answer to one is not evidence for the other two. A larger painted tank does not establish a farther destination, and a rover beside a landed vessel does not prove it traveled inside that vessel. The reference therefore retains separate fields for source appearance, recommended functional arrangement and unresolved capability validation. The exact supplied Tier 2 and Tier 3 forms can be developed into coherent component/state sheets without assigning final destinations. The six HUL families can preserve their intended roles while their precise module budgets and transport interfaces remain to be measured. A later design decision may map a capability onto a supplied family, but that mapping needs its own explicit evidence and cannot occur through a suggestive caption. For each chosen mission, vehicle readiness and expedition readiness appear together. Vehicle readiness checks a recognized assembled configuration, its route support and actual working systems. Expedition readiness checks the intended occupants, destination conditions, usable refuge, carried equipment, handling access and independent homeward supplies. A craft can be mechanically complete while a selected loadout is unsuitable. The interface should show that practical difference and let the player revise the trip, configuration or cargo. Earlier craft retain value through local work, short routes, refits, personal display and supported logistics. The Explorer already covers the first orbital/lunar direction; Keel and Pilgrim do not become additional compulsory starter vehicles merely because their original class names resemble those capabilities. Likewise, a mature expedition can choose a direct supported route without being forced to visit every optional station or build every larger hull family. ## C08-CRAFT-03 — Components, connections and physical readability A hull reference needs a coherent relationship between frame, propulsion, service storage, occupied enclosure, controls, cargo and accessible exterior fittings. Components are recognizable assemblies, not a demand to inventory every fastener. A structural span carries the authored modules; propulsion attaches through a declared mount; tanks occupy real service space; the occupied shell connects to its entrance; cargo has a loading path; and control positions reach the systems they actually command. Existing typed interfaces continue across all families. component_mount records structural or installed module identity. power carries electrical supply; fuel_supply carries the supported propellant; breathing_supply carries SUPPLY02; thermal_service supplies a named duty; item_stock or a declared cargo handoff moves actual goods; control carries orders and status; human_access carries movement and interaction. Mechanical capture, pressure passage and supply transfer remain separate connections. A single large exterior umbilical can contain distinct paths only when each remains inspectable and independently accounted. Each component sheet should include its installed position, removal direction, service face, nearby human approach and the states that change its shape. An engine cluster's visual motion is different from a hatch sweep or cargo ramp. A stowed antenna, fixed fin and deployable service panel must not share an unexplained generic folding action. Every moving appendage needs a reason, compatible stops and a later measured envelope. Decorative seams do not promise detachable boosters, cabins or arbitrary modules. The common material vocabulary grows from familiar frames, technical ceramics, suitable glazing, protected service housings and warm practical cabin fittings. Later materials improve named parts while retaining a visible relationship to the workshop products that made them. A ship does not invent another universal metal family through its texture. Personal paint, lamps, trim and permitted interior objects remain valuable, but cannot conceal the entrance, erase a critical state marker or occupy required service and escape space. ## C08-CRAFT-04 — Assembly is a visible sequence with one vehicle identity The established construction sequence remains foundation and gantry, frame and landing gear, propulsion and service systems, habitat and cargo modules, shell and fittings, interior choices, then commissioning. These are authored project stages, not a real aerospace certification programme. Each stage names accepted parts, its visible result, incomplete connections and the next useful action. A controller explains the sequence and reserves real delivered stock. It does not silently convert unprocessed material in every nearby chest. REF10 Part Fabrication Table remains the smaller component fabrication identity, T1-M01/IND-M02. REF09 Rocket Assembly Station remains T1-M02/IND-M46 and controls a separate linked full-size berth. The station's footprint cannot contain a full hull merely because its concept image shows a tiny display rocket. REF15's Rocket Assembly Table stays a recorded alternative wording/form. Larger hulls can use the same responsibility at a suitable authored shipyard configuration, with additional actual handling and berth space where required. This does not introduce a third compulsory starter bench. Installed parts belong to one persistent vehicle project. A partly completed frame can remain parked while the player gathers a missing component. Cancelling a stage returns only unconsumed or supported recoverable parts, and a refit identifies where removed equipment and personal furnishings will go. Completion creates one craft configuration and its custody record. A compact placement icon may represent it, but cannot coexist with a second fully stocked deployed copy. Commissioning checks the whole selected arrangement before the first trip. The exact requirements will follow the accepted capability and recipe specification. A later technical study must demonstrate the suited player, cargo handling, door motions, service access and moving configuration together. Empty-shell volume alone does not establish a usable cabin. The construction art can make those relationships understandable while clearly retaining them as candidates until real fit and runtime evidence exist. ## C08-CRAFT-05 — Occupied spaces must connect to the exterior A craft becomes a place through a useful route from entrance to controls, personal storage, service and the activity it supports. The entrance visible outside must lead to the entrance shown inside. A cockpit window must correspond to the view from the pilot position. Cargo lockers must be reachable without standing in a hatch sweep. A sleeping place, display shelf or observation niche should fit a real usable area instead of appearing in a cutaway that silently expands beyond the hull. Sealed configurations distinguish an external boundary, transfer space where required and the occupied side. A closed hatch and a warm light are insufficient evidence of a working enclosure. The cabin needs actual breathing, power and relevant thermal service, together with a supported state for opening, closing and refuge use. The number and arrangement of occupants remains a validated configuration property. Additional decorative seats, bunks or floor area do not automatically increase it. Interior choices can trade cabin convenience, sample organization, laboratory duty, workshop equipment and general cargo. A research room may occupy space that another variant uses for crates. A small repair bench can service supported carried equipment without reproducing a whole Earth factory. A plant or living display requires its actual permitted enclosure and supplies where those matter. Warm wood trim, personal objects, collected specimens and familiar lighting can create a home-like place while service surfaces remain accessible. Future reviews should trace a returning suited player through the complete activity. They board, isolate the outer environment, stow the actual tools, unload a compatible sample, inspect their reserve, reach a resting or working position and leave again. If the route crosses a moving mechanism or needs an impossible turn while wearing the selected pack, the layout needs revision. The reference should reveal that problem rather than hiding it behind a beautiful section cut. ## C08-CRAFT-06 — Cargo, deployment and the independent return Cargo is more than a total number. General resource holds, protected sample lockers, equipment packages, external attachments, vehicle bays and emergency reserves solve different problems. The manifest identifies which actual receiver or mount contains each allocation. A cargo budget can be a comprehensible game abstraction, but its physical access must agree with the model. A vehicle bay is only useful if the supported vehicle can be loaded, secured, carried, unloaded and serviced through the proposed opening. First deployment brings the usable equipment and services required to start. The first Mars rover and refuge use earlier Earth/Moon stock, imported spares and a viable commissioning arrangement. The first Europa submersible or Titan skiff similarly precedes its destination's specialized improvements. A packed package may be an authored alternative to carrying a finished vehicle, but it needs an explicit assembly, component and cargo account. Folding artwork alone does not establish that alternative or prove Explorer can carry it. Each outward route has an independently supported way home. Propellant, breathing, electrical and relevant environmental allocations remain separate and finite. The homeward stock is protected from ordinary crafting, optional sample processing and automatic cargo orders. A lander/carrier arrangement must support both ends and the transfer between them; it cannot assume a rescue craft or fuel plant will exist after arrival unless the expedition actually supplied and commissioned it. A mission can choose less optional cargo or an earlier ordinary material to preserve return margin. It should not be forced to abandon the first usable refuge, required protection or homeward allocation to fit an arbitrary concept-sheet slot count. Exact capacity and recipe values remain unresolved until the complete safe manifest has been tested. Destination resources reward arrival through refits and improved logistics, not through a hidden first-return ingredient found only after the player has already spent the outward supply. # Supplied rocket families — preserve appearance while resolving function ## C08-CRAFT-07 — T1-V01 Explorer Rocket remains compact-first The Explorer's accepted appearance remains the narrow upright stepped white and pale-gray hull, restrained orange bands, dark square cockpit glazing, low accessible hatch, four stabilizing fins and dark engine cluster. The matching suit retains its opaque blue visor and block-built service pack. REF01, REF02, REF08 and REF11–REF15 preserve view-level variations; their differing proportions and example measurements remain recorded rather than being silently normalized by new artwork. The compact-first design candidate remains nine blocks total height, a three-by-three body and a five-by-five fin envelope. These dimensions are proposed for a genuine fit study, not accepted production measurements. That study must fit the actual two-boundary airlocked cabin relationship, pilot working position, usable approach, controls, cargo, service storage, first lunar starter kit and independent return manifest together. A smaller shell that cannot hold the required experience is not proven simply because an exterior block count matches a source caption. The first flight programme remains one practical Explorer capable of the established orbital and lunar direction, including Moon and back. An orbital rehearsal uses its supported manifest; the default first lunar landing includes the cabin and supplied EQ25 refuge. Natural first landing and return do not require a prebuilt Moon pad or refinery. Capacity examples and illustrated seats remain source evidence, not finalized numeric limits. Additional passengers, support-vehicle transport and a Mars route are not established by this supplement. Future component/state work should reuse the supplied T1 assets and existing specifications, resolving conflicts through measured evidence. It should not enlarge the vehicle merely to make an attractive cabin picture, nor declare the compact candidate failed without a real simultaneous fit attempt. If a supported fit genuinely fails, a deliberate revision can compare the larger preserved scale reference while keeping the established silhouette, colors and accessible early-material obligation visible for review. ## C08-CRAFT-08 — REF06 Concept 2: the later Tier 2 appearance REF06 is the supplied Concept 2 Earth Launch Site associated by the user with Tier 2. Its identity is a taller pale rocket with strong black vertical or diagonal structural accents, orange bands, larger swept fins, a dark wraparound cockpit treatment and a substantial gantry with access bridges. The source angle shows a large central exhaust form; that appearance does not settle the full engine count or final underside. Embedded Horizon Spaceworks wording remains source branding and does not rename SUBSTELLAR. The recommended component reference keeps that strong upright body and larger cockpit while making the internal responsibilities legible. A forward control/occupied section meets a recognizable structural spine. A service section houses actual compatible storage and environmental duties. The lower propulsion assembly has an accessible isolated service relationship. Cargo occupies a declared zone reached from an identifiable hatch or handling opening; it cannot be inferred from an unbroken decorative panel. The swept fins remain the dominant stabilizing forms unless a later functional study explicitly selects an alternative within the supplied family. New component views should distinguish fixed structural members, removable service panels and any actually selected deployable parts. An access bridge connects to the exterior hatch that appears in the occupied cutaway. A ground umbilical reaches separate typed endpoints near a real working platform. The main propellant store, breathing allocation and power system remain different components even if their housings share a visual family. The original wraparound glazing should frame useful pilot sightlines in the concept rather than become a dark band with no corresponding interior. This creates a reviewable functional candidate without claiming a destination. Tier 2 may later receive a selected role beyond Explorer through explicit capability and manifest work. The source image alone supplies no final range, cargo capacity, passenger count or Mars clearance. The more visible astronaut face in this sheet is a later suit concept detail, not permission to replace the confirmed opaque Tier 1 visor or assume every environment supports an open face. ## C08-CRAFT-09 — Concept 2: assembly, cabin and state intentions The recommended Concept 2 assembly begins with the full berth and gantry approach, then the main spine, landing/launch supports, propulsion and isolated service section. The occupied shell and selected cargo compartment attach as recognizable assemblies. Outer panels and swept fins complete the source silhouette before interior fitting and commissioning. The temporary construction route remains separate from the finished boarding route. A large access gantry is handling infrastructure, not part of the vehicle inventory or an automatic prerequisite at every destination. The occupied candidate proposes a readable route from an exterior access point through the selected controlled threshold to pilot controls and a compact organizing area. The larger cockpit appearance can support clearer observation and instrument organization, while actual cabin and cargo allowances remain unresolved. The design should test whether the selected mission calls for short occupied preparation, a refuge during local work or more sustained living. Those duties require different real space and supplies; they should not all be silently granted by a wider window. Operating states include unassembled, isolated service, parked ready, occupied preparation, transfer stopped, departure prepared, local flight or authored passage where supported, arrival secured, and inactive parked. Engine light and exhaust occur only in the selected powered state. Access bridges and supply couplers retract or clear through a defined sequence before movement. A service cover cannot remain open in a motion that would intersect it. A refit returns removed modules and any relocated personal fittings to actual storage. Validation should compare a compact cargo/service fit with a more occupied-space-oriented candidate while preserving the source exterior. Neither is declared the accepted Tier 2 configuration here. The future evidence must show the complete manifest, hatch and aisle fit, pilot visibility, services, destination capability and return. An attractive cockpit illustration, a single exterior render or a larger concept label does not resolve those dependencies. ## C08-CRAFT-10 — REF07 Concept 3 Deep-Space Rocket: a distinct advanced family REF07's Concept 3 Deep-Space Rocket has a large central pointed body with flanking boosters or modules, multiple engine bells, pale panels, dark charcoal structure and focused cyan lighting. Its identity is heavier and more modular than the orange-dominant Tier 1 family. Those proportions, contrasts and light placements should remain recognizable in later reference work. The printed heavy-lift and interstellar language communicates ambition; it does not establish a numeric payload or a Tier 3 interstellar unlock. The recommended functional decomposition starts with a central load-bearing spine and occupied/control body, distinct flanking service or propulsion bodies, main propulsion mounts, actual cargo and conventional support modules. Each flanking body needs a declared purpose in the selected candidate. A service module carries real supplies or equipment; a propulsion module performs its supported duty; an empty cosmetic shell cannot claim both. The simplified front, side and top source outlines guide consistency without being treated as measured production orthographics. A component sheet should expose how the side bodies attach and where their service faces can be reached. Cyan illumination is a restrained status and identity accent, not an all-purpose signal that every system is ready. Power, breathing, propellant and thermal connections remain typed. The advanced suit shown with cyan backpack details remains a source appearance family whose exact equipment configuration and environmental capability must be selected separately. No frame, suit or hull automatically gains every late capability because its lights are cyan. Mechanical separation remains conditional. The visible flanking forms can be fixed or removable at a serviced berth until a selected design explicitly requires detachment during a mission. If separation is chosen, both halves need matching interfaces, closed service boundaries, persistent component identity, a supported motion sequence and a complete reunion or recovery story. Decorative seams and engine differences cannot introduce universal disposable boosters or independently habitable detachable cabins by implication. ## C08-CRAFT-11 — Concept 3: a complete service and use reference The proposed assembly sequence makes the central structure readable before the lateral bodies arrive. Main supports and spine establish the load path in the visual fiction; propulsion and conventional services follow; selected cargo and occupied modules attach; side bodies and shell complete the supplied profile; interior organization and commissioning close the project. The berth needs actual handling access to each side. A controller's convenient overview does not justify installing a large module through a narrow finished hatch. The occupied concept should arrange controls, a service boundary and the selected crew/cargo organization inside the same exterior. A heavier expedition role may warrant separate living and work areas, but the reference must show how they fit instead of assuming a vast hidden interior. Essential reserves remain protected and inspectable. A declared laboratory or workshop supports bounded onboard work; full-scale refining remains a home or outpost advantage unless a specific large module and its complete services are actually selected. Service states are local to actual components. An isolated lateral module can be inspected only if the remaining occupied arrangement retains sufficient independent service or occupants have moved to a valid refuge. A depleted cartridge is distinct from a damaged housing. A blocked output or cargo opening holds its actual contents. A missing connection stops the affected capability without automatically erasing the entire ship's stored supplies. Inactive parking preserves state without remote fuel burn or accumulated maintenance. Two useful concept comparisons are a cargo/service-heavy arrangement and an instrument/occupied-work arrangement within the supplied modular family. Their costs are real module space, loading access, service demand and returned cargo organization. They do not need unsupported numerical capacities to explain why a player might prefer one. The future capability decision must then name the route, propulsion model, conventional support and independent return. Only that complete selected configuration can establish what Tier 3 actually unlocks. # Existing capability-class hulls — complete representative designs ## C08-CRAFT-12 — HUL01 Lark: the local work craft Lark retains the Atmospheric class and its compact body, broad stabilizing forms, exposed landing feet, visible load rack, close cockpit and practical service access. It is a work vehicle for supported local surveying and surface transport. Its silhouette should remain modest and approachable beside a spacecraft launch vehicle. An instrument nose, obvious ground-contact structure and rear load area explain its purpose better than copying Explorer fins onto a small hull. The recommended arrangement places the pilot's view toward terrain and the intended landing area, a reachable service locker beside or behind the control position, and a secured load zone with an unobstructed boarding path. A survey fit carries appropriate sensors and protected sample storage. A passenger-oriented alternative needs actual supported occupied positions and supplies, with its final count unverified. A cargo fit uses that allowance for declared equipment and cannot carry people as freight. The broad outer forms and feet must keep their source identity across these choices. Assembly establishes the landing frame, local propulsion or lift-support apparatus selected for the world's rules, controls and protection, then load fittings and exterior treatment. Operating states include parked service, boarding, departure prepared, supported local movement, observation stop or landing approach, secured arrival and inactive parked. Any folding surface needs a selected purpose and later tested envelope. At a service stop, propulsion isolates before a working cover opens or cargo is unloaded. Lark's atmospheric classification does not establish one universal flight method on Earth, Mars and Titan. Each proposed local version needs a compatible world-specific method, supported volume, weather conditions and return landing. A Titan-specific form may use an appropriate local flight system; it does not gain orbit capability. Its service costs, carrying budget, seats and movement limits remain unverified. The reward is reaching local observation or carrying jobs more conveniently while ground routes, suitable landing areas and expedition logistics remain meaningful. ## C08-CRAFT-13 — HUL02 Keel: the authored orbital representative Keel retains the Orbital class: an upright launch spine, distinct capsule, service body and clearly legible payload zone. It expresses the first-launch feeling through an authored structure the player can walk around. The capsule provides a recognizable occupied control identity, while the service section visibly contains the conventional systems that make the selected orbital trip possible. It remains a proposed family alongside the Explorer, which already serves the established first orbital/lunar programme. The recommended component reference separates capsule/control enclosure, service storage, main propulsion, structural connection and a selected payload housing. A small instrument package or starter station component can occupy the payload role when its actual cargo and handling fit are proved. Boarding access leads to the capsule through the supported threshold. Ground power, propellant and breathing connections reach distinct service points. A payload fairing-looking shell does not establish capacity or a deployment animation by appearance alone. Assembly follows the common staged project with the clean spine visible early. Service stock and controls attach before the outer payload treatment closes. A cockpit view must retain the essential status hierarchy and useful view without assuming a particular final seat count. The interior supports the selected short orbital duty; expanded living is a separate module choice with real space and supply implications. Personal trim can give the compact cabin character while preserving access and observation. HUL02-SEP remains reserved for the launch/capsule/service relationship only if the chosen configuration uses mechanical separation. If selected, the before, detached and reunited states must use matching joints and account for every part, supply and occupant. The reference does not automatically promise a disposable booster or a free second craft. Orbital departure, docking and return need the complete mission capability, actual receiving dock and homeward allocation. Keel is therefore a coherent alternative design reference, not an additional mandatory rocket between Earth and the Explorer's already documented Moon journey. ## C08-CRAFT-14 — HUL03 Pilgrim: a lander the player lives beside Pilgrim retains the Lunar class and its squat body, broad landing feet, low visual center of mass, side airlock, lamps and accessible equipment shelves. Its presence should feel like a practical small home at the edge of unfamiliar terrain. The landing stance and low exterior access distinguish it from the upright launch silhouettes. It remains a proposed representative, while the established first lunar campaign continues to use the supplied Explorer configuration. The recommended interior connects the side airlock to a compact control position, suit service, sample storage, a small work surface and a selected resting arrangement. These spaces need an actual shared floor and circulation path inside the squat shell. The outside rack and inside sample position must agree about how cargo moves. A lamp, ladder and handle arrangement should support a suited returning player carrying the selected sample kit. A wide stance does not automatically establish walking clearance beneath every service component. Assembly begins with landing supports and frame, then propulsion and conventional services, occupied and cargo modules, shell, exterior shelves and interior fitting. The service face stays outside a leg's movement or landing contact where that matters. Landing and parked states distinguish propulsion activity, secured ground contact, hatch availability and refuge readiness. A service failure gives a known return or refuge response using actual reserves; a landing animation does not prove a breathable cabin. A cabin-oriented variant may reserve more usable space for the permitted occupants and service, while a cargo-oriented variant makes a heavier shelter or instrument package easier to carry. Final counts and capacity remain unresolved. PM01 Regolith Ceramic and PM02 Lunar Glass Filament can improve later panels, thermal fittings or light-guide instruments after earlier Earth-made capability supports first arrival. The first airlock, protection and return cannot depend on those products. Pilgrim should retain a complete modest configuration and a reason to remain useful after larger expedition vessels appear. ## C08-CRAFT-15 — HUL04 Peregrine: separate travel from field work Peregrine retains the Interplanetary class and its longer expedition body with distinct cabin, workshop, cargo body, propulsion section and deployable service surfaces where selected. Its intended role includes Mars and Ceres campaigns, longer field operations and a defined rover-carriage concept. That role is a design target, not verified range or transport evidence. The reference must preserve the long repairable frame and clear separation of occupied living from dirty cargo and mechanical work. The recommended arrangement uses a continuous structural body with the forward control/cabin region, a protected transition to the working area, an accessible repair bench, organized samples, a declared cargo or vehicle bay and aft propulsion/service. An entrance near the inhabited/service boundary supports returning field crews without requiring them to cross a moving loading mechanism. Windows frame the destination from actual occupied positions. Warm trim, personal shelves and collected objects make the cabin a recognizable place rather than an anonymous white laboratory. The cargo bay needs a real opening, securing mounts and loading path. A rover fits only after its configured body, wheels, attachments, ramp or crane, turning space, transport restraints and departure/arrival service are validated together. A deployable service surface may become a parked work platform, but its extension cannot block the cabin entrance or support uncontrolled work during flight. Its hinge, stop, stowed profile and occupied-use state belong in the reference. Assembly exposes the spine and motion systems before closing the cargo and inhabited volumes. Service isolation can separate the work bay from the inhabited side under a supported configuration. The first frame and spares use previously reachable material; PM03 later replaces selected repairable external members, and PM04 can improve a specified finite service cartridge. Neither grants automatic cargo slots or extends every operating limit. A normal trip returns samples and the same vehicle to actual service, while a disabled field module leads to earlier spares, a known refuge or the established recovery path. ## C08-CRAFT-16 — Peregrine variants and the rover transport test HUL04-V1 and HUL04-V2 remain the cargo-heavy and research-heavy variant subjects. The cargo-heavy candidate reserves its main allowance for secured equipment, reachable crates and a practical unload path. The research-heavy candidate uses some of that space for contained sample work, instruments and a more organized field repair position. Both retain the cabin, conventional essential services and independent return allocation. The choice changes what work is convenient away from home; it does not erase every reason to build a frontier yard. Rover carriage is one specific configuration problem, not a general property of the word interplanetary. The transport review must show the selected SUP01, its carried equipment, the bay opening, loading support, restraints, crew access and release sequence. If a disassembled deployment package is selected instead, its actual components, assembly tooling, first service and cargo budget replace that finished-vehicle path explicitly. An image of a rover unloading can illustrate the proposed experience only while its unverified fit remains visible in the record. The same review checks the first field operation. After landing, the crew can enter a usable refuge, retrieve the actual equipment, deploy or unload the rover, commission it from earlier supplies and retain an independent homeward route. A first Mars scene must not rely on already installed PM03 members or PM04 cartridges to become viable. Those products improve later repairability or service after discovery. Explorer is not assigned this transport role by association with Peregrine's intended campaign. If a candidate cannot fit the complete safe manifest, the next design choice is concrete: revise the bay or authored module allowance, choose a supported package method, select a different genuinely capable carrier, or separate deliveries through an already valid logistical plan. The solution cannot be to drop the return reserve, treat occupants as cargo, teleport the rover through a wall or claim a numerical capacity from concept art. Final mission acceptance waits for that complete demonstrated sequence. ## C08-CRAFT-17 — HUL05 Hearth: a traveling place with conventional support Hearth retains the Deep-Space class: a protected central habitat, specialized service modules and strong structural framing. Its intended uses are outer-world expeditions, multiple shelter allocations, laboratory work and rescue capability. The traveling-base quality comes from service and habitation within a bounded mobile representation. It does not imply an arbitrary moving player-built voxel settlement. The recommended central habitat contains an identifiable shared room, an observation niche, a practical galley-like personal area and access to the selected crew spaces. A working branch holds the configurable laboratory and equipment service. Cargo, rescue stock and environmental services occupy distinct accessible modules around the frame. The arrangement should make it obvious how a crew member reaches a refuge if a working branch needs isolation. A common room is not the main heavy-freight corridor, and every personal module needs a real connection to the occupied circulation. Construction begins with the structural frame and conventional propulsion/support, then the protected inhabited core, cargo and specialist modules, shell and exterior service equipment, interior choices and commissioning. A first useful commissioned stage can exist before every optional module is fitted, provided its actual selected route and occupied state are supported. Later construction cannot remove the only refuge or essential service while occupants remain dependent on it. The preview identifies relocation and reserve requirements. First outer-world operation uses Solar System components reachable before the chosen destination. Destination-specific seals, shielding or optics become later improvements. Redundancy means actual independently sufficient components and supplies for the selected fault response; a second decorative tank or screen is not enough. Rescue requires real spare occupied allowance, protection, services and a supported pickup route. Exact seats, rescue capacity, laboratory budget and expedition duration remain unresolved, and the image's apparent size cannot approve them. ## C08-CRAFT-18 — Hearth variants, rescue and conditional lander relationships HUL05-V1 and HUL05-V2 retain cargo-heavy industrial and research-heavy alternatives. The industrial fit provides accessible stock, equipment handling and bounded repair capability. The research fit spends some of that allowance on protected samples, observation and a configurable laboratory. Both preserve the central inhabited identity, conventional reserves and useful personal areas. Their distinction should be visible in the module arrangement and activity, rather than differing only in a name printed on identical hulls. A rescue-oriented configuration needs a specific scenario. It arrives at a known supported recovery point, accepts the intended additional occupant or disabled equipment within genuine space, transfers compatible supplies and returns to an actual refuge or home service. An ordinary cargo bay does not become a passenger compartment because a rescue is urgent. The vessel cannot lend the same protected breathing allocation to rescued occupants and still count it unchanged as its own return reserve. HUL05-SEP remains conditional on a selected carrier-to-lander arrangement. If used, the carrier, lander, transfer passage, cargo handoff, conventional services and return rendezvous all need explicit support. The lander must be independently habitable for its declared duty, while the carrier's remaining occupied state retains adequate services. Detached modules preserve their identities and actual contents. A reunion cannot create a second load of fuel or merge two different cargo accounts into both locations. A fixed expedition-module version is a valid earlier reference while separation remains unresolved. It can still have accessible exterior service and a coherent inhabited cutaway. The future decision should choose the useful capability before adding mechanical complexity. No decorative seam promises universal detachable rooms, unrestricted orbital assembly or independently piloted subcraft. The acceptance scene needs a complete departure, local operation, service interruption and return for the chosen configuration, with all geometry and supply values verified later. ## C08-CRAFT-19 — HUL06 Far Lantern: a bounded interstellar achievement Far Lantern retains the Interstellar class, a substantial forward habitat, central structural span and a bounded anomalous navigation assembly. It should read as a coherent expedition vessel supporting a protected community and significant modular payload, rather than a larger missile. Familiar frames, conventional services, cargo and occupied rooms surround one carefully scoped new capability. Its achievement connects the earlier workshop, material and observation journey without replacing them with an unexplained universal mechanism. The recommended interior gives the navigational observatory a real relation to the forward view or instrument field, places an archive beside useful working space, and connects workshops, crew areas and reserve systems through a readable protected route. Personal objects and records from earlier expeditions can inhabit designated zones. The archive preserves knowledge; physical specimens and components remain separately stored. A large central span needs actual service access or a clearly exterior maintenance relationship, not an invisible corridor through solid structure. Construction follows the common stages at a genuinely suitable berth or supported assembly site. Conventional structure, propulsion, occupied protection, cargo and service are established before the anomalous system is commissioned. IND-M64's proposed C06-AP06 Calibrated Transit Module provides only its selected transit role. It does not provide breathing, food, ordinary movement power, shelter or unlimited cargo. The voyage still needs an accepted hull capability, route evidence, finite operating supplies and an independent homeward allocation. The first pre-Afterlight arrangement uses earlier reachable stock and Earth/Pluto observations. The original Heartglass and Nightglass material direction is retained as proposed specialist structure/optics context where a recipe accepts it; exact requirements remain unresolved. Cairn's PM15/16 and Morrow's PM17/18 improve later investigation and cannot be first-access requirements. HUL06-SEP is conditional on a selected carrier-to-lander design, with the same complete two-ended service and reunion obligations as Hearth. Far Lantern's size does not waive the need to prove crew spaces, hatch access, cargo handling, stored reserves or actual journey rules. # Whole-vessel use — the reference that later implementation must prove ## C08-CRAFT-20 — Docks, service yards and a useful return home STA01 Home Orbit Anchorage and STA02 Transfer Yard remain the established orbital-place families. STA03 retains the seven shared module subjects: docking collar, pressure corridor, window room, storage spine, power module, service panel and emergency refuge. Their interfaces support the spacecraft reference without becoming mandatory stops on every route. Dock compatibility depends on the chosen craft and station geometry, approach, capture and passage, not simply on both models showing a circular-looking collar. A complete arrival begins with a known available receiving position and independent craft supplies. The craft approaches within its supported local movement, secures mechanically, stops motion, verifies the required boundary state and only then permits controlled transfer. Power, breathing, cargo and records each cross their own declared interface. A failed seal leaves the vessel closed and habitable within its actual capability. A full station rack leaves cargo on the craft or at its actual intermediate position. At a ground or orbital service site, IND-M47/48/49 and a suitable IND-M58 position perform named component, craft and equipment work. A workshop bay can repair bounded equipment without a complete industrial plant hidden behind a locker. Return stock, worn modules, preserved samples and personal furnishings occupy distinct real positions. A refit shows what will be removed, what remains installed and where any displaced object will be stored. The same craft identity persists through service and later travel. The useful homecoming completes the expedition's purpose. Samples reach a compatible study or display position, observations become retained knowledge, a supported new material becomes a practical part, and the craft can be prepared again. Earlier hulls and small stations remain worthwhile for modest jobs. A later Transfer Yard adds convenience where an established route benefits; it does not force an unnecessary detour or make an unbuilt destination refuge appear ready in the navigation view. ## C08-CRAFT-21 — State and animation intentions from boarding to parking State should explain what the vessel can do now. Unassembled and construction states show incomplete structure. Isolated service stops the relevant mechanisms and closes affected transfers. Parked ready shows a secured craft with actual stored supplies. Occupied preparation identifies the manifest and boundary state. Departure prepared means transfers have stopped, openings are closed as required and the release path is clear. Local travel or authored passage uses the selected bounded movement representation; arrival secured restores the parked access and service relationships. Animation follows those states. Hinges and ramps move through their actual allowed sweeps. Capture fittings close only on a supported aligned interface. Couplers release before the craft moves. Engine effects correspond to the selected propulsion state, while a disconnected service panel does not pretend to operate through decorative light. A low reserve, unsuitable route and mechanical obstruction have distinct visible and textual feedback. Quiet and reduced-motion modes retain every essential status and action. Interrupted transitions preserve one location and contents account. A partly transferred tank records actual delivered supply. An obstructed hatch stays in its supported state without crushing an occupant or deleting cargo. A cancelled departure returns to an appropriate secured preparation state, not to a duplicate craft item. A failed arrival connection preserves the independently supported cabin while the player selects a known alternative. A disabled craft follows a defined repair, refuge or EQ26 recovery path with unique records retained and ordinary cargo consequences disclosed. Inactive managed craft and habitats park stably when no eligible participating player remains. They do not burn propellant, drain breathing reserves, complete fabrication, harm residents or accrue service debt during absence. Active travel transitions need an explicit pause or continuation rule in their future implementation. Saving and returning must preserve the actual occupant, cargo, boundary and mission state without replaying consumption or awarding a completed journey twice. ## C08-CRAFT-22 — Progression alternatives and the dependency boundary Spacecraft progression grows through capabilities and useful places. Familiar frames, ordinary fittings, technical ceramics, accepted glazing, reusable containers and simple controls support early work. Better structural, optical and environmental products improve selected duties. The first Explorer does not require titanium, advanced light-metal refining, Core completion, Heartglass or a reactor. A player can pursue deeper Earth industry and early lunar work in a different order when each selected mission's actual requirements are satisfied. The later hull references retain their named material direction without turning every material into a universal replacement. PM01 can improve a lunar panel, PM02 a light guide, PM03 a repairable external member, PM04 a finite service cartridge, PM07 a selected cold seal, PM11 an appropriate polymer part and PM13 a specialist optic. These improvements follow first supplied access. PM03 does not prove extra rover capacity, PM04 does not remove all habitat consumption and a larger shield does not make every world interchangeable. Advanced power and field work remain selected branches. IND-M60–63 can support substantial optional industry through the finite fictional routes already described. IND-M64 serves a bounded transit purpose, while IND-M65 coordinates established routes. None automatically installs every missing conventional system or creates a new safe destination. Whole-loop accounting includes preparation, startup, service, spent material and retained containers before any net-output promise is made. The dependency audit distinguishes mandatory prerequisites for a selected method, conditional process choices, convenience/capacity options and later refits. Only the selected mandatory path must be acyclic from earlier reachable sources to its first useful result. Refit and service-return relationships can legitimately revisit an existing workshop, but their records must not be mistaken for bootstrap prerequisites or material-creation loops. Exact recipes, quantities, module budgets and destination assignments remain explicit unresolved fields, ready for evidence rather than silently approved by documentation completeness. ## C08-CRAFT-23 — Artwork and technical evidence that finish the reference Every HUL01–HUL06 retains its established exterior, aligned concept views, inhabited cutaway, cockpit, modules, assembly and operating subjects: -EXT, -ORT, -INT, -COC, -MOD, -ASM and -OPS. HUL04 and HUL05 retain V1/V2 comparisons, and HUL02/05/06 retain conditional separation subjects. These view identities do not mean every required image has been produced. New jobs should target uncovered component, access, state and complete-use relationships while preserving already approved appearance. REF06 and REF07 need source-preserving component and occupied/state studies before a capability mapping can become concrete. The requested tone follows REF03's cinematic Minecraft Moon reference, CD05-A03's readable forming scene and the approved homepage, Worlds and Systems treatment. Large light relationships, warm inhabitation, terrain scale and practical equipment carry the atmosphere. Coarse pixel materials and chunky geometry remain legible. Photoreal microsurfaces, tiny aerospace fasteners, exaggerated neon and childish pristine cubes would obscure the established identity. A complete concept brief names the exact source, chosen view, decision it resolves, visible connections, actual working or occupied action and unresolved claims it must not imply. Precise dimensions and clearances belong to measured drawings or future fit evidence, not generated image text. A later model specification needs consistent coordinate references, mating surfaces, collision, movement envelopes, service access and packed/deployed custody. This programme supplies authored reference and future work units; it produces no production mesh. Acceptance must then demonstrate the selected complete configuration: usable boarding and cabin, actual occupants and cargo, supported services, route capability, departure and arrival, field deployment if included, interrupted transfer, recoverable fault and independent homecoming. Range, seats, rover transport, shelter packaging and storage budgets remain unverified until that evidence exists. The reference is complete when each intended craft can be understood and reviewed honestly, including exactly what still needs to be proved.