| OV-EARTH | Four remaining Earth realms High-level concept board | Documented | Overview included | OV-EARTH Four-panel concept board: Shallows, Underreach, Mantle, and Core. Reuse the existing Overworld, Deepwilds, and Abyss establishing images alongside it. |
| OV-MOON | Moon overview High-level concept board | Documented | Overview included | OV-MOON Arrival and surface context plus Regolith Hollows, Basalt Galleries, and Glassfall Vaults. The separate exact route/layer diagram must also identify Shadow Basin. |
| OV-MARS | Mars overview High-level concept board | Documented | Overview included | OV-MARS Surface frontier plus Ochre Galleries, Brine Scarps, and Rootstone Chambers. Buried Delta receives explicit diagram or inset coverage; optional mats are not assumed. |
| OV-OUTER | Ceres, Europa, Io, and Titan overview High-level concept board | Documented | Overview included | OV-OUTER Four distinct destination panels. Europa and Io can show Jupiter in appropriate sky or orbital context; no solid gas-giant landing surface is implied. |
| OV-FRONTIERS | Pluto, Cairn, and Morrow overview High-level concept board | Documented | Overview included | OV-FRONTIERS Distinct remote-world panels: Pluto's cold precision, Cairn's monumental fractured terrain, and Morrow's living environment. |
| EAR01-H | Overworld Establishing view | Documented | Concept image included | EAR01_H Readable natural scale, realm silhouette, navigable foreground, material palette, and a player-scale reference. Refuge context: Optional Surface Expedition House after the first market; Old Valley guesthouse remains the opening home. |
| EAR01-V01 | Bluewater Quarry Coast Named experience view | Documented | Detailed artwork — backlog | EAR01_H Dedicated Overworld experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR01-V02 | Rooted Uplands Named experience view | Documented | Detailed artwork — backlog | EAR01_H Dedicated Overworld experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR01-V03 | Rivergate Country Named experience view | Documented | Detailed artwork — backlog | EAR01_H Dedicated Overworld experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR01-V04 | Windscar Heights Named experience view | Documented | Detailed artwork — backlog | EAR01_H Dedicated Overworld experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR01-V05 | Rainwood Hollows Named experience view | Documented | Detailed artwork — backlog | EAR01_H Dedicated Overworld experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR01-S | Overworld Refuge exterior | Documented | Detailed artwork — backlog | EAR01_H Individually readable exterior and approach for Optional Surface Expedition House after the first market; Old Valley guesthouse remains the opening home. Natural terrain remains dominant. |
| EAR01-I | Overworld Useful refuge interior | Documented | Detailed artwork — backlog | EAR01_H An occupied, usable interior associated with Optional Surface Expedition House after the first market; Old Valley guesthouse remains the opening home. Match the exterior geometry and the described services. |
| EAR01-A | Overworld Expedition activity | Documented | Detailed artwork — backlog | EAR01_H Show an actual route, field task, relevant preparation, useful equipment, and a practical return or refuge relationship. |
| EAR01-X | Overworld Exact drawn realm reference | Documented | Detailed artwork — backlog | EAR01_H Draw the realm's shape grammar, route relationships, landmark hierarchy, and overlapping transitions. Treat depth placement as conceptual; do not invent final Y boundaries or seven equally thick floors. |
| EAR02-H | Shallows Establishing view | Documented | Detailed artwork — backlog | OV-EARTH Readable natural scale, realm silhouette, navigable foreground, material palette, and a player-scale reference. Refuge context: Shallows Waystation. |
| EAR02-V01 | Rootlace Galleries Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Shallows experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR02-V02 | Chalkstep Terraces Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Shallows experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR02-V03 | Copperwash Channels Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Shallows experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR02-V04 | Glasswell Pools Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Shallows experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR02-V05 | Drybell Vaults Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Shallows experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR02-S | Shallows Refuge exterior | Documented | Detailed artwork — backlog | OV-EARTH Individually readable exterior and approach for Shallows Waystation. Natural terrain remains dominant. |
| EAR02-I | Shallows Useful refuge interior | Documented | Detailed artwork — backlog | OV-EARTH An occupied, usable interior associated with Shallows Waystation. Match the exterior geometry and the described services. |
| EAR02-A | Shallows Expedition activity | Documented | Detailed artwork — backlog | OV-EARTH Show an actual route, field task, relevant preparation, useful equipment, and a practical return or refuge relationship. |
| EAR02-X | Shallows Exact drawn realm reference | Documented | Detailed artwork — backlog | OV-EARTH Draw the realm's shape grammar, route relationships, landmark hierarchy, and overlapping transitions. Treat depth placement as conceptual; do not invent final Y boundaries or seven equally thick floors. |
| EAR03-H | Deepwilds Establishing view | Documented | Concept image included | EAR03_H Readable natural scale, realm silhouette, navigable foreground, material palette, and a player-scale reference. Refuge context: Deepwilds Conservatory. |
| EAR03-V01 | Lanternroot Forests Named experience view | Documented | Detailed artwork — backlog | EAR03_H Dedicated Deepwilds experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR03-V02 | Sporemeadow Basins Named experience view | Documented | Detailed artwork — backlog | EAR03_H Dedicated Deepwilds experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR03-V03 | Hanging Gardens Named experience view | Documented | Detailed artwork — backlog | EAR03_H Dedicated Deepwilds experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR03-V04 | Bluefen Groves Named experience view | Documented | Detailed artwork — backlog | EAR03_H Dedicated Deepwilds experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR03-V05 | Quietwood Hollows Named experience view | Documented | Detailed artwork — backlog | EAR03_H Dedicated Deepwilds experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR03-S | Deepwilds Refuge exterior | Documented | Detailed artwork — backlog | EAR03_H Individually readable exterior and approach for Deepwilds Conservatory. Natural terrain remains dominant. |
| EAR03-I | Deepwilds Useful refuge interior | Documented | Detailed artwork — backlog | EAR03_H An occupied, usable interior associated with Deepwilds Conservatory. Match the exterior geometry and the described services. |
| EAR03-A | Deepwilds Expedition activity | Documented | Detailed artwork — backlog | EAR03_H Show an actual route, field task, relevant preparation, useful equipment, and a practical return or refuge relationship. |
| EAR03-X | Deepwilds Exact drawn realm reference | Documented | Detailed artwork — backlog | EAR03_H Draw the realm's shape grammar, route relationships, landmark hierarchy, and overlapping transitions. Treat depth placement as conceptual; do not invent final Y boundaries or seven equally thick floors. |
| EAR04-H | Underreach Establishing view | Documented | Detailed artwork — backlog | OV-EARTH Readable natural scale, realm silhouette, navigable foreground, material palette, and a player-scale reference. Refuge context: Underreach Junction. |
| EAR04-V01 | Ironfold Ridges Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Underreach experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR04-V02 | Saltmirror Halls Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Underreach experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR04-V03 | Blackriver Galleries Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Underreach experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR04-V04 | Echoquartz Fields Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Underreach experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR04-V05 | Dustroad Expanse Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Underreach experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR04-S | Underreach Refuge exterior | Documented | Detailed artwork — backlog | OV-EARTH Individually readable exterior and approach for Underreach Junction. Natural terrain remains dominant. |
| EAR04-I | Underreach Useful refuge interior | Documented | Detailed artwork — backlog | OV-EARTH An occupied, usable interior associated with Underreach Junction. Match the exterior geometry and the described services. |
| EAR04-A | Underreach Expedition activity | Documented | Detailed artwork — backlog | OV-EARTH Show an actual route, field task, relevant preparation, useful equipment, and a practical return or refuge relationship. |
| EAR04-X | Underreach Exact drawn realm reference | Documented | Detailed artwork — backlog | OV-EARTH Draw the realm's shape grammar, route relationships, landmark hierarchy, and overlapping transitions. Treat depth placement as conceptual; do not invent final Y boundaries or seven equally thick floors. |
| EAR05-H | Abyss Establishing view | Documented | Concept image included | EAR05_H Readable natural scale, realm silhouette, navigable foreground, material palette, and a player-scale reference. Refuge context: Abyss Beacon Refuge. |
| EAR05-V01 | Pillarfall Reaches Named experience view | Documented | Detailed artwork — backlog | EAR05_H Dedicated Abyss experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR05-V02 | Stillsea Basin Named experience view | Documented | Detailed artwork — backlog | EAR05_H Dedicated Abyss experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR05-V03 | Moonmilk Shelves Named experience view | Documented | Detailed artwork — backlog | EAR05_H Dedicated Abyss experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR05-V04 | Whisper Chasms Named experience view | Documented | Detailed artwork — backlog | EAR05_H Dedicated Abyss experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR05-V05 | Drowned Stair Country Named experience view | Documented | Detailed artwork — backlog | EAR05_H Dedicated Abyss experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR05-S | Abyss Refuge exterior | Documented | Detailed artwork — backlog | EAR05_H Individually readable exterior and approach for Abyss Beacon Refuge. Natural terrain remains dominant. |
| EAR05-I | Abyss Useful refuge interior | Documented | Detailed artwork — backlog | EAR05_H An occupied, usable interior associated with Abyss Beacon Refuge. Match the exterior geometry and the described services. |
| EAR05-A | Abyss Expedition activity | Documented | Detailed artwork — backlog | EAR05_H Show an actual route, field task, relevant preparation, useful equipment, and a practical return or refuge relationship. |
| EAR05-X | Abyss Exact drawn realm reference | Documented | Detailed artwork — backlog | EAR05_H Draw the realm's shape grammar, route relationships, landmark hierarchy, and overlapping transitions. Treat depth placement as conceptual; do not invent final Y boundaries or seven equally thick floors. |
| EAR06-H | Mantle Establishing view | Documented | Detailed artwork — backlog | OV-EARTH Readable natural scale, realm silhouette, navigable foreground, material palette, and a player-scale reference. Refuge context: Mantle Works. |
| EAR06-V01 | Basalt Steps Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Mantle experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR06-V02 | Ember Gardens Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Mantle experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR06-V03 | Ashen Hollows Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Mantle experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR06-V04 | Redglass Margins Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Mantle experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR06-V05 | Steamvaults Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Mantle experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR06-S | Mantle Refuge exterior | Documented | Detailed artwork — backlog | OV-EARTH Individually readable exterior and approach for Mantle Works. Natural terrain remains dominant. |
| EAR06-I | Mantle Useful refuge interior | Documented | Detailed artwork — backlog | OV-EARTH An occupied, usable interior associated with Mantle Works. Match the exterior geometry and the described services. |
| EAR06-A | Mantle Expedition activity | Documented | Detailed artwork — backlog | OV-EARTH Show an actual route, field task, relevant preparation, useful equipment, and a practical return or refuge relationship. |
| EAR06-X | Mantle Exact drawn realm reference | Documented | Detailed artwork — backlog | OV-EARTH Draw the realm's shape grammar, route relationships, landmark hierarchy, and overlapping transitions. Treat depth placement as conceptual; do not invent final Y boundaries or seven equally thick floors. |
| EAR07-H | Core Establishing view | Documented | Detailed artwork — backlog | OV-EARTH Readable natural scale, realm silhouette, navigable foreground, material palette, and a player-scale reference. Refuge context: Heart Observatory. |
| EAR07-V01 | Heartglass Groves Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Core experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR07-V02 | Pale Resonance Fields Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Core experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR07-V03 | Stillwater Sanctuaries Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Core experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR07-V04 | Blackroot Islands Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Core experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR07-V05 | The Heart Chamber Named experience view | Documented | Detailed artwork — backlog | OV-EARTH Dedicated Core experience. Match this named region's generation, routes, materials, activity, and atmosphere; do not substitute another cave in the same realm. Include a quiet or domestic activity among the five variants where the profile supports it. |
| EAR07-S | Core Refuge exterior | Documented | Detailed artwork — backlog | OV-EARTH Individually readable exterior and approach for Heart Observatory. Natural terrain remains dominant. |
| EAR07-I | Core Useful refuge interior | Documented | Detailed artwork — backlog | OV-EARTH An occupied, usable interior associated with Heart Observatory. Match the exterior geometry and the described services. |
| EAR07-A | Core Expedition activity | Documented | Detailed artwork — backlog | OV-EARTH Show an actual route, field task, relevant preparation, useful equipment, and a practical return or refuge relationship. |
| EAR07-X | Core Exact drawn realm reference | Documented | Detailed artwork — backlog | OV-EARTH Draw the realm's shape grammar, route relationships, landmark hierarchy, and overlapping transitions. Treat depth placement as conceptual; do not invent final Y boundaries or seven equally thick floors. |
| EAR01-EAR02-TRANS | Quarry opening into the Shallows Transition scene | Documented | Detailed artwork — backlog | OV-EARTH Show recognizable features of both Overworld and Shallows, natural overlap, and a navigable route. Avoid a flat horizontal wall or a hard visual biome seam. |
| EAR02-EAR03-TRANS | First living cavern beyond a repaired waterway Transition scene | Documented | Detailed artwork — backlog | EAR03_H Show recognizable features of both Shallows and Deepwilds, natural overlap, and a navigable route. Avoid a flat horizontal wall or a hard visual biome seam. |
| EAR03-EAR04-TRANS | Forest thinning into Underreach rock Transition scene | Documented | Detailed artwork — backlog | OV-EARTH Show recognizable features of both Deepwilds and Underreach, natural overlap, and a navigable route. Avoid a flat horizontal wall or a hard visual biome seam. |
| EAR04-EAR05-TRANS | Working route reaching the Abyss Transition scene | Documented | Detailed artwork — backlog | EAR05_H Show recognizable features of both Underreach and Abyss, natural overlap, and a navigable route. Avoid a flat horizontal wall or a hard visual biome seam. |
| EAR05-EAR06-TRANS | Water terraces giving way to thermal margins Transition scene | Documented | Detailed artwork — backlog | OV-EARTH Show recognizable features of both Abyss and Mantle, natural overlap, and a navigable route. Avoid a flat horizontal wall or a hard visual biome seam. |
| EAR06-EAR07-TRANS | Mantle approaching the quieter Heart environment Transition scene | Documented | Detailed artwork — backlog | OV-EARTH Show recognizable features of both Mantle and Core, natural overlap, and a navigable route. Avoid a flat horizontal wall or a hard visual biome seam. |
| DST01-MO-S1-W | Earthrise Rim Wide regional identity | Documented | Detailed artwork — backlog | OV-MOON Earth above crater rim. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-S1-A | Earthrise Rim Distinct regional activity | Documented | Detailed artwork — backlog | OV-MOON first lander refuge deployment. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-S2-W | Shadow Basin Wide regional identity | Documented | Detailed artwork — backlog | OV-MOON Dark crater shelves. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-S2-A | Shadow Basin Distinct regional activity | Documented | Detailed artwork — backlog | OV-MOON illuminated marker-and-tether route. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-L1-W | Regolith Hollows Wide regional identity | Documented | Detailed artwork — backlog | OV-MOON Tight dust-and-fracture cavities. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-L1-A | Regolith Hollows Distinct regional activity | Documented | Detailed artwork — backlog | OV-MOON braced extraction beside a small void. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-L2-W | Basalt Galleries Wide regional identity | Documented | Detailed artwork — backlog | OV-MOON Immense sweeping tube. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-L2-A | Basalt Galleries Distinct regional activity | Documented | Detailed artwork — backlog | OV-MOON pressurized gallery habitat construction. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-L3-W | Glassfall Vaults Wide regional identity | Documented | Detailed artwork — backlog | OV-MOON Polished fractures and hanging glass. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST01-MO-L3-A | Glassfall Vaults Distinct regional activity | Documented | Detailed artwork — backlog | OV-MOON careful ledge sampling. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Use the confirmed Tier 1 equipment when depicting the first expedition; the Moon remains lifeless. |
| DST02-MA-S1-W | Windcut Tablelands Wide regional identity | Documented | Detailed artwork — backlog | OV-MARS Terraced escarpments. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-S1-A | Windcut Tablelands Distinct regional activity | Documented | Detailed artwork — backlog | OV-MARS rover convoy approaching a shelter. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-S2-W | Buried Delta Wide regional identity | Documented | Detailed artwork — backlog | OV-MARS Overhead branching dry channels. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-S2-A | Buried Delta Distinct regional activity | Documented | Detailed artwork — backlog | OV-MARS interpreting a channel-to-cave junction. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-L1-W | Ochre Galleries Wide regional identity | Documented | Detailed artwork — backlog | OV-MARS Layered sheltered passages. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-L1-A | Ochre Galleries Distinct regional activity | Documented | Detailed artwork — backlog | OV-MARS compact underground field camp. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-L2-W | Brine Scarps Wide regional identity | Documented | Detailed artwork — backlog | OV-MARS Stepped mineral cliffs and isolated pools. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-L2-A | Brine Scarps Distinct regional activity | Documented | Detailed artwork — backlog | OV-MARS protected sampling. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-L3-W | Rootstone Chambers Wide regional identity | Documented | Detailed artwork — backlog | OV-MARS Branching geological ribs. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST02-MA-L3-A | Rootstone Chambers Distinct regional activity | Documented | Detailed artwork — backlog | OV-MARS instrument survey through linked chambers. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Mars remains predominantly geological; optional brine mats are not a default requirement. |
| DST03-CE-S1-W | Broken Crown Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Angular ridges and exposed masses. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST03-CE-S1-A | Broken Crown Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER tethered gap crossing. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST03-CE-L1-W | Rubble Mazes Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Interlocking voids around giant blocks. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST03-CE-L1-A | Rubble Mazes Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER establishing a braced route. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST03-CE-L2-W | Ice Pockets Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Enclosed reflective deposit chamber. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST03-CE-L2-A | Ice Pockets Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER staged containment extraction. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST03-CE-L3-W | Anchorstone Spine Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Continuous structural ribs. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST03-CE-L3-A | Anchorstone Spine Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER bulky cargo following verified anchors. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST04-EU-S1-W | Fracture Plains Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Ice ridges beneath Jupiter. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST04-EU-S1-A | Fracture Plains Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER selecting and securing a bore site. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST04-EU-L1-W | Blue Pressure Halls Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Compressed blue ice galleries. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST04-EU-L1-A | Blue Pressure Halls Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER controlled water-interface opening. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST04-EU-L2-W | Lantern Ocean Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Ocean beneath hanging ice keels. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST04-EU-L2-A | Lantern Ocean Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER tethered submersible exploration. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST04-EU-L3-W | Vent Gardens Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Luminous vent-centered ecology. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST04-EU-L3-A | Vent Gardens Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER non-destructive acoustic observation. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST05-IO-S1-W | Sulfur Terraces Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Colored shelves and active fissures. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST05-IO-S1-A | Sulfur Terraces Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER sheltered approach route. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST05-IO-L1-W | Cooling Galleries Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Hardened flow passages. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST05-IO-L1-A | Cooling Galleries Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER moving between shielded pauses. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST05-IO-L2-W | Pressure Orchards Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Branching mineral chimneys. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST05-IO-L2-A | Pressure Orchards Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER timed crossing beside a plume cycle. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST05-IO-L3-W | Furnace Wells Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Deep heat chamber. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST05-IO-L3-A | Furnace Wells Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER exchanger commissioning from protected gantries. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST06-TI-S1-W | Amber Littoral Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Hazy shoreline and dark lakes. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST06-TI-S1-A | Amber Littoral Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER raised harbor operations. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST06-TI-L1-W | Waxstone Canyons Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Sculpted underground channels. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST06-TI-L1-A | Waxstone Canyons Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER beacon-assisted route mapping. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST06-TI-L2-W | Hollow Weather Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Cavern-scale fog and circulation. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST06-TI-L2-A | Hollow Weather Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER supported flight between observation ledges. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST06-TI-L3-W | Slow Gardens Wide regional identity | Documented | Detailed artwork — backlog | OV-OUTER Folded membrane and mat ecology. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST06-TI-L3-A | Slow Gardens Distinct regional activity | Documented | Detailed artwork — backlog | OV-OUTER patient selective collection. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST07-PL-S1-W | Long Shadow Plain Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Restrained landscape and distant light. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST07-PL-S1-A | Long Shadow Plain Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS refuge navigation by landmarks. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST07-PL-L1-W | Frost Fold Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Overlapping frozen planes. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST07-PL-L1-A | Frost Fold Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS warm expedition camp in a sheltered fold. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST07-PL-L2-W | Nightglass Rifts Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Dark reflective fractures. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST07-PL-L2-A | Nightglass Rifts Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS optical survey along anchored ledges. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST07-PL-L3-W | Quiet Lens Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Aligned natural-looking reflective faces. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST07-PL-L3-A | Quiet Lens Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS player-built instrument calibration. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-S1-W | Shard March Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Vast tilted plates. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-S1-A | Shard March Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS first conventional refuge beneath monumental terrain. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-L1-W | Inverted Terraces Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Echoing ceiling and floor terraces. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-L1-A | Inverted Terraces Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS constructed bridges joining separated ledges. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-L2-W | Palimpsest Halls Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Overlapping markings and built-looking strata. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-L2-A | Palimpsest Halls Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS comparing incomplete records. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-L3-W | Witness Engine Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS One coherent anomalous installation. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST08-CA-L3-A | Witness Engine Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS bounded shutter-and-beam interaction. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. Do not invent an indigenous creature population. |
| DST09-MR-S1-W | Dawn Canopy Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Sheltering growth and open stone shelves. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST09-MR-S1-A | Dawn Canopy Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS cautious first surface survey. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST09-MR-L1-W | Rooted Vaults Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Structural growth threaded through rock. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST09-MR-L1-A | Rooted Vaults Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS careful climbing and sampling. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST09-MR-L2-W | Tide Orchards Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Living basins and periodic flows. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST09-MR-L2-A | Tide Orchards Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS raised crossings at a changing route. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST09-MR-L3-W | Hearthsea Wide regional identity | Documented | Detailed artwork — backlog | OV-FRONTIERS Luminous waters, islands, and expansive colonies. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST09-MR-L3-A | Hearthsea Distinct regional activity | Documented | Detailed artwork — backlog | OV-FRONTIERS conservatory community at work. Preserve the same geology, landmarks, equipment language, and fictional ecology across paired views. |
| DST02-MA-S1-ST1 | Windcut Tablelands weather Approaching dust front | Documented | Detailed artwork — backlog | OV-MARS Matched-viewpoint state pair: Approaching dust front / Sheltered aftermath. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST02-MA-S1-ST2 | Windcut Tablelands weather Sheltered aftermath | Documented | Detailed artwork — backlog | OV-MARS Matched-viewpoint state pair: Approaching dust front / Sheltered aftermath. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST05-IO-L2-ST1 | Pressure Orchards cycle Quiet mineral chimneys | Documented | Detailed artwork — backlog | OV-OUTER Matched-viewpoint state pair: Quiet mineral chimneys / Active plume cycle. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST05-IO-L2-ST2 | Pressure Orchards cycle Active plume cycle | Documented | Detailed artwork — backlog | OV-OUTER Matched-viewpoint state pair: Quiet mineral chimneys / Active plume cycle. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST06-TI-L2-ST1 | Hollow Weather visibility Obscured state | Documented | Detailed artwork — backlog | OV-OUTER Matched-viewpoint state pair: Obscured state / Clear interval. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST06-TI-L2-ST2 | Hollow Weather visibility Clear interval | Documented | Detailed artwork — backlog | OV-OUTER Matched-viewpoint state pair: Obscured state / Clear interval. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST09-MR-L2-ST1 | Tide Orchards route Closed route state | Documented | Detailed artwork — backlog | OV-FRONTIERS Matched-viewpoint state pair: Closed route state / Open route state. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST09-MR-L2-ST2 | Tide Orchards route Open route state | Documented | Detailed artwork — backlog | OV-FRONTIERS Matched-viewpoint state pair: Closed route state / Open route state. Preserve framing and landmarks so the actual environmental change and player response can be compared. |
| DST01-H | Moon Arrival view | Documented | Detailed artwork — backlog | OV-MOON Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST01-S | Moon Outpost exterior | Documented | Detailed artwork — backlog | OV-MOON Show Lunar Shelter Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST01-I | Moon Occupied outpost interior | Documented | Detailed artwork — backlog | OV-MOON Show the described refuge, storage, working services, and inhabitation of Lunar Shelter Controller; interior and exterior must agree. |
| DST01-A | Moon Signature fieldwork | Documented | Detailed artwork — backlog | OV-MOON Depict a specific practical moment from A Light Across the Basin, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST01-BUILD | Moon Outpost construction stages | Documented | Detailed artwork — backlog | OV-MOON Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Lunar Shelter Controller. Pause and custody remain understandable. |
| DST01-X | Moon Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-MOON Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST02-H | Mars Arrival view | Documented | Detailed artwork — backlog | OV-MARS Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST02-S | Mars Outpost exterior | Documented | Detailed artwork — backlog | OV-MARS Show Frontier Yard Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST02-I | Mars Occupied outpost interior | Documented | Detailed artwork — backlog | OV-MARS Show the described refuge, storage, working services, and inhabitation of Frontier Yard Controller; interior and exterior must agree. |
| DST02-A | Mars Signature fieldwork | Documented | Detailed artwork — backlog | OV-MARS Depict a specific practical moment from The River That Isn't There, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST02-BUILD | Mars Outpost construction stages | Documented | Detailed artwork — backlog | OV-MARS Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Frontier Yard Controller. Pause and custody remain understandable. |
| DST02-X | Mars Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-MARS Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST03-H | Ceres Arrival view | Documented | Detailed artwork — backlog | OV-OUTER Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST03-S | Ceres Outpost exterior | Documented | Detailed artwork — backlog | OV-OUTER Show Tetherworks Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST03-I | Ceres Occupied outpost interior | Documented | Detailed artwork — backlog | OV-OUTER Show the described refuge, storage, working services, and inhabitation of Tetherworks Controller; interior and exterior must agree. |
| DST03-A | Ceres Signature fieldwork | Documented | Detailed artwork — backlog | OV-OUTER Depict a specific practical moment from Holdfast, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST03-BUILD | Ceres Outpost construction stages | Documented | Detailed artwork — backlog | OV-OUTER Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Tetherworks Controller. Pause and custody remain understandable. |
| DST03-X | Ceres Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-OUTER Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST04-H | Europa Arrival view | Documented | Detailed artwork — backlog | OV-OUTER Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST04-S | Europa Outpost exterior | Documented | Detailed artwork — backlog | OV-OUTER Show Ice Descent Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST04-I | Europa Occupied outpost interior | Documented | Detailed artwork — backlog | OV-OUTER Show the described refuge, storage, working services, and inhabitation of Ice Descent Controller; interior and exterior must agree. |
| DST04-A | Europa Signature fieldwork | Documented | Detailed artwork — backlog | OV-OUTER Depict a specific practical moment from Where the Ceiling Glows, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST04-BUILD | Europa Outpost construction stages | Documented | Detailed artwork — backlog | OV-OUTER Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Ice Descent Controller. Pause and custody remain understandable. |
| DST04-X | Europa Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-OUTER Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST05-H | Io Arrival view | Documented | Detailed artwork — backlog | OV-OUTER Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST05-S | Io Outpost exterior | Documented | Detailed artwork — backlog | OV-OUTER Show Heatworks Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST05-I | Io Occupied outpost interior | Documented | Detailed artwork — backlog | OV-OUTER Show the described refuge, storage, working services, and inhabitation of Heatworks Controller; interior and exterior must agree. |
| DST05-A | Io Signature fieldwork | Documented | Detailed artwork — backlog | OV-OUTER Depict a specific practical moment from Borrowed Fire, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST05-BUILD | Io Outpost construction stages | Documented | Detailed artwork — backlog | OV-OUTER Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Heatworks Controller. Pause and custody remain understandable. |
| DST05-X | Io Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-OUTER Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST06-H | Titan Arrival view | Documented | Detailed artwork — backlog | OV-OUTER Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST06-S | Titan Outpost exterior | Documented | Detailed artwork — backlog | OV-OUTER Show Harbor Lantern Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST06-I | Titan Occupied outpost interior | Documented | Detailed artwork — backlog | OV-OUTER Show the described refuge, storage, working services, and inhabitation of Harbor Lantern Controller; interior and exterior must agree. |
| DST06-A | Titan Signature fieldwork | Documented | Detailed artwork — backlog | OV-OUTER Depict a specific practical moment from A Route Through the Haze, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST06-BUILD | Titan Outpost construction stages | Documented | Detailed artwork — backlog | OV-OUTER Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Harbor Lantern Controller. Pause and custody remain understandable. |
| DST06-X | Titan Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-OUTER Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST07-H | Pluto Arrival view | Documented | Detailed artwork — backlog | OV-FRONTIERS Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST07-S | Pluto Outpost exterior | Documented | Detailed artwork — backlog | OV-FRONTIERS Show Far Observatory Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST07-I | Pluto Occupied outpost interior | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the described refuge, storage, working services, and inhabitation of Far Observatory Controller; interior and exterior must agree. |
| DST07-A | Pluto Signature fieldwork | Documented | Detailed artwork — backlog | OV-FRONTIERS Depict a specific practical moment from The Last Familiar Sky, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST07-BUILD | Pluto Outpost construction stages | Documented | Detailed artwork — backlog | OV-FRONTIERS Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Far Observatory Controller. Pause and custody remain understandable. |
| DST07-X | Pluto Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-FRONTIERS Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST08-H | Cairn Arrival view | Documented | Detailed artwork — backlog | OV-FRONTIERS Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST08-S | Cairn Outpost exterior | Documented | Detailed artwork — backlog | OV-FRONTIERS Show Witness Camp Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST08-I | Cairn Occupied outpost interior | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the described refuge, storage, working services, and inhabitation of Witness Camp Controller; interior and exterior must agree. |
| DST08-A | Cairn Signature fieldwork | Documented | Detailed artwork — backlog | OV-FRONTIERS Depict a specific practical moment from What Remains in the Gaps, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST08-BUILD | Cairn Outpost construction stages | Documented | Detailed artwork — backlog | OV-FRONTIERS Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Witness Camp Controller. Pause and custody remain understandable. |
| DST08-X | Cairn Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-FRONTIERS Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST09-H | Morrow Arrival view | Documented | Detailed artwork — backlog | OV-FRONTIERS Show first arrival, scale, the recognizable destination, landing or approach, and the self-sufficient refuge and return capability brought from previously reachable worlds. |
| DST09-S | Morrow Outpost exterior | Documented | Detailed artwork — backlog | OV-FRONTIERS Show Hearthsea Conservatory Controller as a useful foothold with approach, service clearance, access, and an appropriate relationship to the natural setting. |
| DST09-I | Morrow Occupied outpost interior | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the described refuge, storage, working services, and inhabitation of Hearthsea Conservatory Controller; interior and exterior must agree. |
| DST09-A | Morrow Signature fieldwork | Documented | Detailed artwork — backlog | OV-FRONTIERS Depict a specific practical moment from A Place for Tomorrow, with the equipment, terrain, and counterplay defined by the destination profile. |
| DST09-BUILD | Morrow Outpost construction stages | Documented | Detailed artwork — backlog | OV-FRONTIERS Show delivered modules or materials, supported foundation, at least one coherent intermediate state, and the working result for Hearthsea Conservatory Controller. Pause and custody remain understandable. |
| DST09-X | Morrow Exact drawn layer and route reference | Documented | Detailed artwork — backlog | OV-FRONTIERS Draw surface-to-underground relationships, named regions, primary refuge, useful alternative routes, and recovery connections. This is a conceptual gameplay layout, not real geology or finalized coordinates. |
| DST01-RIM-S | Rim Observatory Controller Observatory exterior | Documented | Detailed artwork — backlog | OV-MOON Show the supported observation site and its two natural viewpoints without replacing the Lunar Shelter's separate refuge role. |
| DST01-RIM-I | Rim Observatory Controller Observation workspace | Documented | Detailed artwork — backlog | OV-MOON Show the instruments, map or record work, service access, and physical relationship to the visible viewpoint. |
| DST01-RIM-BUILD | Rim Observatory Controller Observatory stages and reflector route | Documented | Detailed artwork — backlog | OV-MOON Show staged observation work and A Light Across the Basin: natural viewpoints, relay placement, alignment activity, and the completed local connection. |
| DST01-WORKSHOP | Lunar workshop Local industry scene | Documented | Detailed artwork — backlog | OV-MOON Show limited useful lunar production with shared machine designs, visible inputs, outputs, power, and storage; arrival equipment remains Earth-produced. |
| DST02-FIELDLAB | Mars compact field laboratory Portable field service | Documented | Detailed artwork — backlog | OV-MARS Show contained samples, modest analysis and repair capability, clear power, and useful cargo handling at an expedition camp. |
| DST02-WORKSHOP | Mars materials workshop Established frontier industry | Documented | Detailed artwork — backlog | OV-MARS Show the mature Frontier Yard's repairable frames, compact processing, service lane, and appropriate containment. |
| DST02-MISSION-X | The River That Isn't There Exact evidence and observation sequence | Documented | Detailed artwork — backlog | OV-MARS Draw the relationship between surface channels, samples, field camp, brine interface, Rootstone instruments, and the interpreted route. Preserve the mission's geological focus. |
| HUL01-EXT | Lark — Atmospheric Three-quarter exterior | Documented | Detailed artwork — backlog | Player scale and a readable boarding path. Compact work craft, broad stabilizing forms, landing feet, visible load rack. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL01-ORT | Lark — Atmospheric Aligned concept views | Documented | Detailed artwork — backlog | Consistent front, side, and top design views. These are concept references, not engineering drawings. Compact work craft, broad stabilizing forms, landing feet, visible load rack. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL01-INT | Lark — Atmospheric Inhabited cutaway | Documented | Detailed artwork — backlog | Cockpit, cabin, cargo, service access, and support spaces appropriate to the actual hull size. Compact work craft, broad stabilizing forms, landing feet, visible load rack. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL01-COC | Lark — Atmospheric Pilot-eye cockpit | Documented | Detailed artwork — backlog | Stable location of essential status information, visibility, controls, and access. Compact work craft, broad stabilizing forms, landing feet, visible load rack. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL01-MOD | Lark — Atmospheric Module options | Documented | Detailed artwork — backlog | Applicable cockpit, cabin, cargo, life-support, workshop, and laboratory options; fit the defined hull rather than inventing unlimited interior space. Compact work craft, broad stabilizing forms, landing feet, visible load rack. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL01-ASM | Lark — Atmospheric Seven-stage construction sheet | Documented | Detailed artwork — backlog | Foundation/gantry; frame/gear; propulsion/services; habitat/cargo; shell/fittings; interior; commissioning. Compact work craft, broad stabilizing forms, landing feet, visible load rack. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL01-OPS | Lark — Atmospheric Characteristic operation | Documented | Detailed artwork — backlog | Local surveying in a supported atmosphere. Compact work craft, broad stabilizing forms, landing feet, visible load rack. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL02-EXT | Keel — Orbital Three-quarter exterior | Documented — retained alternative | Detailed artwork — backlog | REF11 Player scale and a readable boarding path. Upright launch spine, distinct capsule, service body, clearly legible payload zone. Retained Keel proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Keel. |
| HUL02-ORT | Keel — Orbital Aligned concept views | Documented — retained alternative | Detailed artwork — backlog | REF11 Consistent front, side, and top design views. These are concept references, not engineering drawings. Upright launch spine, distinct capsule, service body, clearly legible payload zone. Retained Keel proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Keel. |
| HUL02-INT | Keel — Orbital Inhabited cutaway | Documented — retained alternative | Detailed artwork — backlog | REF11 Cockpit, cabin, cargo, service access, and support spaces appropriate to the actual hull size. Upright launch spine, distinct capsule, service body, clearly legible payload zone. Retained Keel proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Keel. |
| HUL02-COC | Keel — Orbital Pilot-eye cockpit | Documented — retained alternative | Detailed artwork — backlog | REF11 Stable location of essential status information, visibility, controls, and access. Upright launch spine, distinct capsule, service body, clearly legible payload zone. Retained Keel proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Keel. |
| HUL02-MOD | Keel — Orbital Module options | Documented — retained alternative | Detailed artwork — backlog | REF11 Applicable cockpit, cabin, cargo, life-support, workshop, and laboratory options; fit the defined hull rather than inventing unlimited interior space. Upright launch spine, distinct capsule, service body, clearly legible payload zone. Retained Keel proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Keel. |
| HUL02-ASM | Keel — Orbital Seven-stage construction sheet | Documented — retained alternative | Detailed artwork — backlog | REF11 Foundation/gantry; frame/gear; propulsion/services; habitat/cargo; shell/fittings; interior; commissioning. Upright launch spine, distinct capsule, service body, clearly legible payload zone. Retained Keel proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Keel. |
| HUL02-OPS | Keel — Orbital Characteristic operation | Documented — retained alternative | Detailed artwork — backlog | REF11 Launch and orbital service in the retained proposal. Upright launch spine, distinct capsule, service body, clearly legible payload zone. Retained Keel proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Keel. |
| HUL03-EXT | Pilgrim — Lunar Three-quarter exterior | Documented — retained alternative | Detailed artwork — backlog | REF11 Player scale and a readable boarding path. Squat broad-footed lander, side airlock, lamps, accessible equipment shelves. Retained Pilgrim proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Pilgrim. |
| HUL03-ORT | Pilgrim — Lunar Aligned concept views | Documented — retained alternative | Detailed artwork — backlog | REF11 Consistent front, side, and top design views. These are concept references, not engineering drawings. Squat broad-footed lander, side airlock, lamps, accessible equipment shelves. Retained Pilgrim proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Pilgrim. |
| HUL03-INT | Pilgrim — Lunar Inhabited cutaway | Documented — retained alternative | Detailed artwork — backlog | REF11 Cockpit, cabin, cargo, service access, and support spaces appropriate to the actual hull size. Squat broad-footed lander, side airlock, lamps, accessible equipment shelves. Retained Pilgrim proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Pilgrim. |
| HUL03-COC | Pilgrim — Lunar Pilot-eye cockpit | Documented — retained alternative | Detailed artwork — backlog | REF11 Stable location of essential status information, visibility, controls, and access. Squat broad-footed lander, side airlock, lamps, accessible equipment shelves. Retained Pilgrim proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Pilgrim. |
| HUL03-MOD | Pilgrim — Lunar Module options | Documented — retained alternative | Detailed artwork — backlog | REF11 Applicable cockpit, cabin, cargo, life-support, workshop, and laboratory options; fit the defined hull rather than inventing unlimited interior space. Squat broad-footed lander, side airlock, lamps, accessible equipment shelves. Retained Pilgrim proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Pilgrim. |
| HUL03-ASM | Pilgrim — Lunar Seven-stage construction sheet | Documented — retained alternative | Detailed artwork — backlog | REF11 Foundation/gantry; frame/gear; propulsion/services; habitat/cargo; shell/fittings; interior; commissioning. Squat broad-footed lander, side airlock, lamps, accessible equipment shelves. Retained Pilgrim proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Pilgrim. |
| HUL03-OPS | Pilgrim — Lunar Characteristic operation | Documented — retained alternative | Detailed artwork — backlog | REF11 Lunar landing and refuge use in the retained proposal. Squat broad-footed lander, side airlock, lamps, accessible equipment shelves. Retained Pilgrim proposal from the approved document. Confirmed Explorer artwork supersedes this proposed silhouette for initial orbital/lunar implementation. REF11 supplies replacement context, not a completed image of Pilgrim. |
| HUL04-EXT | Peregrine — Interplanetary Three-quarter exterior | Documented | Detailed artwork — backlog | Player scale and a readable boarding path. Long expedition body, rover bay, repairable frame, separated cabin and workshop. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL04-ORT | Peregrine — Interplanetary Aligned concept views | Documented | Detailed artwork — backlog | Consistent front, side, and top design views. These are concept references, not engineering drawings. Long expedition body, rover bay, repairable frame, separated cabin and workshop. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL04-INT | Peregrine — Interplanetary Inhabited cutaway | Documented | Detailed artwork — backlog | Cockpit, cabin, cargo, service access, and support spaces appropriate to the actual hull size. Long expedition body, rover bay, repairable frame, separated cabin and workshop. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL04-COC | Peregrine — Interplanetary Pilot-eye cockpit | Documented | Detailed artwork — backlog | Stable location of essential status information, visibility, controls, and access. Long expedition body, rover bay, repairable frame, separated cabin and workshop. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL04-MOD | Peregrine — Interplanetary Module options | Documented | Detailed artwork — backlog | Applicable cockpit, cabin, cargo, life-support, workshop, and laboratory options; fit the defined hull rather than inventing unlimited interior space. Long expedition body, rover bay, repairable frame, separated cabin and workshop. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL04-ASM | Peregrine — Interplanetary Seven-stage construction sheet | Documented | Detailed artwork — backlog | Foundation/gantry; frame/gear; propulsion/services; habitat/cargo; shell/fittings; interior; commissioning. Long expedition body, rover bay, repairable frame, separated cabin and workshop. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL04-OPS | Peregrine — Interplanetary Characteristic operation | Documented | Detailed artwork — backlog | Unloading a rover and establishing an extended field operation. Long expedition body, rover bay, repairable frame, separated cabin and workshop. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL05-EXT | Hearth — Deep-Space Three-quarter exterior | Documented | Detailed artwork — backlog | Player scale and a readable boarding path. Protected habitat, specialized service modules, laboratory, rescue and cargo options. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL05-ORT | Hearth — Deep-Space Aligned concept views | Documented | Detailed artwork — backlog | Consistent front, side, and top design views. These are concept references, not engineering drawings. Protected habitat, specialized service modules, laboratory, rescue and cargo options. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL05-INT | Hearth — Deep-Space Inhabited cutaway | Documented | Detailed artwork — backlog | Cockpit, cabin, cargo, service access, and support spaces appropriate to the actual hull size. Protected habitat, specialized service modules, laboratory, rescue and cargo options. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL05-COC | Hearth — Deep-Space Pilot-eye cockpit | Documented | Detailed artwork — backlog | Stable location of essential status information, visibility, controls, and access. Protected habitat, specialized service modules, laboratory, rescue and cargo options. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL05-MOD | Hearth — Deep-Space Module options | Documented | Detailed artwork — backlog | Applicable cockpit, cabin, cargo, life-support, workshop, and laboratory options; fit the defined hull rather than inventing unlimited interior space. Protected habitat, specialized service modules, laboratory, rescue and cargo options. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL05-ASM | Hearth — Deep-Space Seven-stage construction sheet | Documented | Detailed artwork — backlog | Foundation/gantry; frame/gear; propulsion/services; habitat/cargo; shell/fittings; interior; commissioning. Protected habitat, specialized service modules, laboratory, rescue and cargo options. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL05-OPS | Hearth — Deep-Space Characteristic operation | Documented | Detailed artwork — backlog | Supporting an outer-world expedition with independent services. Protected habitat, specialized service modules, laboratory, rescue and cargo options. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL06-EXT | Far Lantern — Interstellar Three-quarter exterior | Documented | Detailed artwork — backlog | Player scale and a readable boarding path. Coherent expedition vessel, substantial habitat, observatory, bounded navigation assembly. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL06-ORT | Far Lantern — Interstellar Aligned concept views | Documented | Detailed artwork — backlog | Consistent front, side, and top design views. These are concept references, not engineering drawings. Coherent expedition vessel, substantial habitat, observatory, bounded navigation assembly. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL06-INT | Far Lantern — Interstellar Inhabited cutaway | Documented | Detailed artwork — backlog | Cockpit, cabin, cargo, service access, and support spaces appropriate to the actual hull size. Coherent expedition vessel, substantial habitat, observatory, bounded navigation assembly. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL06-COC | Far Lantern — Interstellar Pilot-eye cockpit | Documented | Detailed artwork — backlog | Stable location of essential status information, visibility, controls, and access. Coherent expedition vessel, substantial habitat, observatory, bounded navigation assembly. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL06-MOD | Far Lantern — Interstellar Module options | Documented | Detailed artwork — backlog | Applicable cockpit, cabin, cargo, life-support, workshop, and laboratory options; fit the defined hull rather than inventing unlimited interior space. Coherent expedition vessel, substantial habitat, observatory, bounded navigation assembly. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL06-ASM | Far Lantern — Interstellar Seven-stage construction sheet | Documented | Detailed artwork — backlog | Foundation/gantry; frame/gear; propulsion/services; habitat/cargo; shell/fittings; interior; commissioning. Coherent expedition vessel, substantial habitat, observatory, bounded navigation assembly. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL06-OPS | Far Lantern — Interstellar Characteristic operation | Documented | Detailed artwork — backlog | Departing for Afterlight with mature conventional support around the transit assembly. Coherent expedition vessel, substantial habitat, observatory, bounded navigation assembly. Preserve the proposed capability class without automatically equating it with the user's later Tier 2 or Tier 3 rocket reference. |
| HUL04-V1 | Peregrine Cargo-heavy variant | Documented | Detailed artwork — backlog | Show a consistent hull family with the actual module tradeoff. Keep boarding, life support, protected reserves, personal fittings, and cargo access identifiable. |
| HUL04-V2 | Peregrine Research-heavy variant | Documented | Detailed artwork — backlog | Show a consistent hull family with the actual module tradeoff. Keep boarding, life support, protected reserves, personal fittings, and cargo access identifiable. |
| HUL05-V1 | Hearth Cargo-heavy variant | Documented | Detailed artwork — backlog | Show a consistent hull family with the actual module tradeoff. Keep boarding, life support, protected reserves, personal fittings, and cargo access identifiable. |
| HUL05-V2 | Hearth Research-heavy variant | Documented | Detailed artwork — backlog | Show a consistent hull family with the actual module tradeoff. Keep boarding, life support, protected reserves, personal fittings, and cargo access identifiable. |
| HUL02-SEP | Launch/capsule/service relationship Conditional separation-state sheet | Documented | Detailed artwork — backlog | REF11 Only commission if the confirmed configuration includes mechanical separation. Show before, detached, and docked states with matching joints; decorative seams do not imply detachable systems. For HUL02, the retained proposal cannot override the confirmed Explorer's chosen construction. |
| HUL05-SEP | Hearth carrier-to-lander relationship Conditional separation-state sheet | Documented | Detailed artwork — backlog | Only commission if the confirmed configuration includes mechanical separation. Show before, detached, and docked states with matching joints; decorative seams do not imply detachable systems. For HUL02, the retained proposal cannot override the confirmed Explorer's chosen construction. |
| HUL06-SEP | Far Lantern carrier-to-lander relationship Conditional separation-state sheet | Documented | Detailed artwork — backlog | Only commission if the confirmed configuration includes mechanical separation. Show before, detached, and docked states with matching joints; decorative seams do not imply detachable systems. For HUL02, the retained proposal cannot override the confirmed Explorer's chosen construction. |
| SUP01-EXT | Survey Rover Exterior and boarding | Documented | Detailed artwork — backlog | OV-MARS Exterior, cockpit, sample/tool loadout, Mars route operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP01-INT | Survey Rover Cockpit or exposed service layout | Documented | Detailed artwork — backlog | OV-MARS Exterior, cockpit, sample/tool loadout, Mars route operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP01-LOAD | Survey Rover Payload and equipment interface | Documented | Detailed artwork — backlog | OV-MARS Exterior, cockpit, sample/tool loadout, Mars route operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP01-OPS | Survey Rover Characteristic operation | Documented | Detailed artwork — backlog | OV-MARS Exterior, cockpit, sample/tool loadout, Mars route operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP02-EXT | Cargo Crawler Exterior and boarding | Documented | Detailed artwork — backlog | OV-OUTER Exterior, payload interface, prepared-route traversal, parked loading. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP02-INT | Cargo Crawler Cockpit or exposed service layout | Documented | Detailed artwork — backlog | OV-OUTER Exterior, payload interface, prepared-route traversal, parked loading. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP02-LOAD | Cargo Crawler Payload and equipment interface | Documented | Detailed artwork — backlog | OV-OUTER Exterior, payload interface, prepared-route traversal, parked loading. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP02-OPS | Cargo Crawler Characteristic operation | Documented | Detailed artwork — backlog | OV-OUTER Exterior, payload interface, prepared-route traversal, parked loading. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP03-EXT | Ice Submersible Exterior and boarding | Documented | Detailed artwork — backlog | OV-OUTER Exterior, cockpit, pressure-boundary cutaway, Lantern Ocean operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP03-INT | Ice Submersible Cockpit or exposed service layout | Documented | Detailed artwork — backlog | OV-OUTER Exterior, cockpit, pressure-boundary cutaway, Lantern Ocean operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP03-LOAD | Ice Submersible Payload and equipment interface | Documented | Detailed artwork — backlog | OV-OUTER Exterior, cockpit, pressure-boundary cutaway, Lantern Ocean operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP03-OPS | Ice Submersible Characteristic operation | Documented | Detailed artwork — backlog | OV-OUTER Exterior, cockpit, pressure-boundary cutaway, Lantern Ocean operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP04-EXT | Atmospheric Survey Skiff Exterior and boarding | Documented | Detailed artwork — backlog | OV-OUTER Exterior, pilot position, flight-support structure, Hollow Weather operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP04-INT | Atmospheric Survey Skiff Cockpit or exposed service layout | Documented | Detailed artwork — backlog | OV-OUTER Exterior, pilot position, flight-support structure, Hollow Weather operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP04-LOAD | Atmospheric Survey Skiff Payload and equipment interface | Documented | Detailed artwork — backlog | OV-OUTER Exterior, pilot position, flight-support structure, Hollow Weather operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| SUP04-OPS | Atmospheric Survey Skiff Characteristic operation | Documented | Detailed artwork — backlog | OV-OUTER Exterior, pilot position, flight-support structure, Hollow Weather operation. Show occupant access, secured cargo, service needs, and return to the supporting refuge. A pressure-boundary or flight-support layout uses exact drawn relationships where required. |
| CEC01-FORM | Optional brine mat Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-MARS Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. Conditional optional Mars ecology: only produce if this local fiction is deliberately enabled; it is neither a required brine source nor a campaign prerequisite. |
| CEC01-HAB | Optional brine mat In habitat | Documented | Detailed artwork — backlog | OV-MARS Place the family in its described Mars environment without overwhelming the terrain. Conditional optional Mars ecology: only produce if this local fiction is deliberately enabled; it is neither a required brine source nor a campaign prerequisite. |
| CEC01-ACT | Optional brine mat Characteristic response | Documented | Detailed artwork — backlog | OV-MARS Localized light or vibration response. Conditional optional Mars ecology: only produce if this local fiction is deliberately enabled; it is neither a required brine source nor a campaign prerequisite. |
| CEC02-FORM | Luminous drifter Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-OUTER Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC02-HAB | Luminous drifter In habitat | Documented | Detailed artwork — backlog | OV-OUTER Place the family in its described Europa environment without overwhelming the terrain. |
| CEC02-ACT | Luminous drifter Characteristic response | Documented | Detailed artwork — backlog | OV-OUTER Suspended movement and light communication cues. |
| CEC03-FORM | Ribbon grazer Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-OUTER Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC03-HAB | Ribbon grazer In habitat | Documented | Detailed artwork — backlog | OV-OUTER Place the family in its described Europa environment without overwhelming the terrain. |
| CEC03-ACT | Ribbon grazer Characteristic response | Documented | Detailed artwork — backlog | OV-OUTER Feeding movement across sheltered terrain. |
| CEC04-FORM | Filter colony Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-OUTER Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC04-HAB | Filter colony In habitat | Documented | Detailed artwork — backlog | OV-OUTER Place the family in its described Europa environment without overwhelming the terrain. |
| CEC04-ACT | Filter colony Characteristic response | Documented | Detailed artwork — backlog | OV-OUTER Flow-linked opening and filtering. |
| CEC05-FORM | Mat colony Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-OUTER Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC05-HAB | Mat colony In habitat | Documented | Detailed artwork — backlog | OV-OUTER Place the family in its described Titan environment without overwhelming the terrain. |
| CEC05-ACT | Mat colony Characteristic response | Documented | Detailed artwork — backlog | OV-OUTER Slow folding or surface response. |
| CEC06-FORM | Membrane fan Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-OUTER Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC06-HAB | Membrane fan In habitat | Documented | Detailed artwork — backlog | OV-OUTER Place the family in its described Titan environment without overwhelming the terrain. |
| CEC06-ACT | Membrane fan Characteristic response | Documented | Detailed artwork — backlog | OV-OUTER Folding and controlled vapor release. |
| CEC07-FORM | Drifting seed form Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-OUTER Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC07-HAB | Drifting seed form In habitat | Documented | Detailed artwork — backlog | OV-OUTER Place the family in its described Titan environment without overwhelming the terrain. |
| CEC07-ACT | Drifting seed form Characteristic response | Documented | Detailed artwork — backlog | OV-OUTER Slow transport through sheltered air. |
| CEC08-FORM | Fan growth Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-FRONTIERS Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC08-HAB | Fan growth In habitat | Documented | Detailed artwork — backlog | OV-FRONTIERS Place the family in its described Morrow environment without overwhelming the terrain. |
| CEC08-ACT | Fan growth Characteristic response | Documented | Detailed artwork — backlog | OV-FRONTIERS Shelter and light-responsive posture. |
| CEC09-FORM | Hanging membrane growth Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-FRONTIERS Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC09-HAB | Hanging membrane growth In habitat | Documented | Detailed artwork — backlog | OV-FRONTIERS Place the family in its described Morrow environment without overwhelming the terrain. |
| CEC09-ACT | Hanging membrane growth Characteristic response | Documented | Detailed artwork — backlog | OV-FRONTIERS Suspended surfaces and disturbance response. |
| CEC10-FORM | Bundled pillar growth Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-FRONTIERS Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC10-HAB | Bundled pillar growth In habitat | Documented | Detailed artwork — backlog | OV-FRONTIERS Place the family in its described Morrow environment without overwhelming the terrain. |
| CEC10-ACT | Bundled pillar growth Characteristic response | Documented | Detailed artwork — backlog | OV-FRONTIERS Structural growth and safe traversal relationship. |
| CEC11-FORM | Basin colony Anatomy and silhouette | Documented | Detailed artwork — backlog | OV-FRONTIERS Clear scale, anatomy or growth form, ordinary posture, and distinctive structure. |
| CEC11-HAB | Basin colony In habitat | Documented | Detailed artwork — backlog | OV-FRONTIERS Place the family in its described Morrow environment without overwhelming the terrain. |
| CEC11-ACT | Basin colony Characteristic response | Documented | Detailed artwork — backlog | OV-FRONTIERS Tide-linked opening and route changes. |
| SPX01-OBJ | Dust-service station Isolated object reference | Documented | Detailed artwork — backlog | OV-MOON Moon suit and machinery seal maintenance. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX01-USE | Dust-service station Destination-appropriate use | Documented | Detailed artwork — backlog | OV-MOON Moon suit and machinery seal maintenance. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX02-OBJ | Brine-sampling sleeve Isolated object reference | Documented | Detailed artwork — backlog | OV-MARS Protected Mars sample collection. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX02-USE | Brine-sampling sleeve Destination-appropriate use | Documented | Detailed artwork — backlog | OV-MARS Protected Mars sample collection. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX03-OBJ | Pressure lock Isolated object reference | Documented | Detailed artwork — backlog | OV-OUTER Europa controlled transition to the submerged dock. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX03-USE | Pressure lock Destination-appropriate use | Documented | Detailed artwork — backlog | OV-OUTER Europa controlled transition to the submerged dock. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX04-OBJ | Protected heat-exchanger arm Isolated object reference | Documented | Detailed artwork — backlog | OV-OUTER Io commissioning within a shielded work zone. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX04-USE | Protected heat-exchanger arm Destination-appropriate use | Documented | Detailed artwork — backlog | OV-OUTER Io commissioning within a shielded work zone. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX05-OBJ | Weather beacon Isolated object reference | Documented | Detailed artwork — backlog | OV-OUTER Titan route marking through restricted visibility. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX05-USE | Weather beacon Destination-appropriate use | Documented | Detailed artwork — backlog | OV-OUTER Titan route marking through restricted visibility. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX06-OBJ | Optical alignment instrument Isolated object reference | Documented | Detailed artwork — backlog | OV-FRONTIERS Pluto observation and Quiet Lens calibration. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX06-USE | Optical alignment instrument Destination-appropriate use | Documented | Detailed artwork — backlog | OV-FRONTIERS Pluto observation and Quiet Lens calibration. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX07-OBJ | Sensitive sampling tool Isolated object reference | Documented | Detailed artwork — backlog | OV-FRONTIERS Non-destructive collection beside a living colony. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX07-USE | Sensitive sampling tool Destination-appropriate use | Documented | Detailed artwork — backlog | OV-FRONTIERS Non-destructive collection beside a living colony. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX08-OBJ | Contained cultivation enclosure Isolated object reference | Documented | Detailed artwork — backlog | OV-FRONTIERS Isolated research and renewable sample production. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| SPX08-USE | Contained cultivation enclosure Destination-appropriate use | Documented | Detailed artwork — backlog | OV-FRONTIERS Isolated research and renewable sample production. Preserve the shared equipment family and recognizable service connections; source-defined properties remain authoritative. |
| STA01-EXT | Home Orbit Anchorage Exterior above Earth | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA01-APP | Home Orbit Anchorage Docking approach | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA01-OBS | Home Orbit Anchorage Observation room | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA01-INT | Home Orbit Anchorage Working storage and service interior | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA01-X | Home Orbit Anchorage Exact docking, refuge, and service layout | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA02-EXT | Transfer Yard Exterior at an established route node | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA02-CARGO | Transfer Yard Cargo arrival | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA02-INT | Transfer Yard Refuge interior | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA02-BUILD | Transfer Yard Staged expansion | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA02-X | Transfer Yard Exact cargo, docking, and refuge layout | Documented | Detailed artwork — backlog | Show occupancy, scale, supported arrival, useful service spaces, and relationships defined in the station profile. Exact connection diagrams are drawn; no arbitrary moving buildings or unbounded station growth is implied. |
| STA03-DOCK | Docking collar Individually labeled station module | Documented | Detailed artwork — backlog | Show scale, entry or attachment, service role, and a consistent station construction language. This is one module in the shared STA03 family, not a new independent content identity. |
| STA03-CORRIDOR | Pressure corridor Individually labeled station module | Documented | Detailed artwork — backlog | Show scale, entry or attachment, service role, and a consistent station construction language. This is one module in the shared STA03 family, not a new independent content identity. |
| STA03-WINDOW | Window room Individually labeled station module | Documented | Detailed artwork — backlog | Show scale, entry or attachment, service role, and a consistent station construction language. This is one module in the shared STA03 family, not a new independent content identity. |
| STA03-STORAGE | Storage spine Individually labeled station module | Documented | Detailed artwork — backlog | Show scale, entry or attachment, service role, and a consistent station construction language. This is one module in the shared STA03 family, not a new independent content identity. |
| STA03-POWER | Power module Individually labeled station module | Documented | Detailed artwork — backlog | Show scale, entry or attachment, service role, and a consistent station construction language. This is one module in the shared STA03 family, not a new independent content identity. |
| STA03-SERVICE | Service panel Individually labeled station module | Documented | Detailed artwork — backlog | Show scale, entry or attachment, service role, and a consistent station construction language. This is one module in the shared STA03 family, not a new independent content identity. |
| STA03-REFUGE | Emergency refuge Individually labeled station module | Documented | Detailed artwork — backlog | Show scale, entry or attachment, service role, and a consistent station construction language. This is one module in the shared STA03 family, not a new independent content identity. |
| STA03-X | Shared station modules Exact connection reference | Documented | Detailed artwork — backlog | Draw how the seven named modules connect within supported layouts, preserving pressure boundaries, protected refuge access, and actual service relationships. |
| SET01-ARR | A place to stay Guesthouse arrival | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET01-REPAIR | A place to stay Visible repair stage | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET01-ROOM | A place to stay Working guest room | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET01-COMMON | A place to stay Working common area | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET02-BEFORE | The old crossing Damaged span | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET02-SUPPORT | The old crossing Approved support stage | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET02-DECK | The old crossing Approved deck stage | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET02-USE | The old crossing Completed crossing in use | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET03-LAND | The quarry Working landscape | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET03-HANDLING | The quarry Handling equipment | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET03-RESTORE | The quarry Restored work area | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET03-DESCENT | The quarry First underground invitation | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET04-MILL | A working settlement Grain mill at work | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. The mill processes grain into meal or staple food; it is not the ore crusher. |
| SET04-WORKSHOP | A working settlement Useful workshop | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET04-MARKET | A working settlement Market preparations | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET04-X | A working settlement Exact physical relationship view | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET05-ARR | The first market Visitor arrival | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET05-STALLS | The first market Occupied stalls | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET05-RESIDENTS | The first market Familiar residents | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET05-GUESTHOUSE | The first market Guesthouse activity | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET05-CLOSE | The first market Calm closing moment | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET06-SHELTER | Surface route infrastructure Wayside shelter | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET06-CROSSING | Surface route infrastructure Modest crossing | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET06-LOOKOUT | Surface route infrastructure Lookout | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET06-FREIGHT | Surface route infrastructure Freight area | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET07-ENTRANCE | Underground route infrastructure Entrance station | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET07-LIFT | Underground route infrastructure Lift landing | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET07-SURVEY | Underground route infrastructure Survey post | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET07-CACHE | Underground route infrastructure Supply cache | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET07-DOCK | Underground route infrastructure Dock | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET07-OBSERVE | Underground route infrastructure Anchored observation point | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET08-DELIVER | Planetary habitat project Delivered modules | Documented | Detailed artwork — backlog | OV-MOON Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. Use a defined habitat boundary and Earth-provided first-arrival services; do not imply a whole breathable cave. |
| SET08-BUILD | Planetary habitat project Construction stages | Documented | Detailed artwork — backlog | OV-MOON Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. Use a defined habitat boundary and Earth-provided first-arrival services; do not imply a whole breathable cave. |
| SET08-AIRLOCK | Planetary habitat project Functioning airlock | Documented | Detailed artwork — backlog | OV-MOON Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. Use a defined habitat boundary and Earth-provided first-arrival services; do not imply a whole breathable cave. |
| SET08-LAB | Planetary habitat project Laboratory | Documented | Detailed artwork — backlog | OV-MOON Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. Use a defined habitat boundary and Earth-provided first-arrival services; do not imply a whole breathable cave. |
| SET08-UTILITIES | Planetary habitat project Utility services | Documented | Detailed artwork — backlog | OV-MOON Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. Use a defined habitat boundary and Earth-provided first-arrival services; do not imply a whole breathable cave. |
| SET08-LIVING | Planetary habitat project Protected living space | Documented | Detailed artwork — backlog | OV-MOON Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. Use a defined habitat boundary and Earth-provided first-arrival services; do not imply a whole breathable cave. |
| SET09-SURFACE | Player-built home Independent surface home | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET09-DEEP | Player-built home Underground home | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| SET09-OUTPOST | Player-built home Personal outpost interior | Documented | Detailed artwork — backlog | Preserve the named subject, local construction vocabulary, ownership, accessible circulation, and established story purpose. These views add social or construction coverage to the environment exteriors. |
| NPC01-REF | Innkeeper Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| NPC02-REF | Traveler Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| NPC03-REF | Mason Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| NPC04-REF | Mill worker Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| NPC05-REF | Workshop specialist Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| NPC06-REF | Market organizer Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| NPC07-REF | Field specialist Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| NPC08-REF | Surveyor Role reference sheet | Documented | Detailed artwork — backlog | Ordinary clothing; associated tools or possessions; conversational stance; work pose; and scale beside a familiar block. These are role references until established names and cast continuity are reconciled; compatible roles may belong to one character. |
| MAT01-SRC | Tin Natural source | Documented | Detailed artwork — backlog | Tin in shallow worked stone and sedimentary seams. Small pale metallic flecks in a dull brown matrix; recognizable without bright emission. |
| MAT01-SMP | Tin Recoverable sample | Documented | Detailed artwork — backlog | Small pale metallic flecks in a dull brown matrix; recognizable without bright emission. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT01-USE | Tin Recognizable use | Documented | Detailed artwork — backlog | Bronze fittings and approachable early machinery. Distinguish the raw resource from the relevant prepared product. |
| MAT02-SRC | Nickel Natural source | Documented | Detailed artwork — backlog | Nickel in deeper dense rock and certain planetary deposits. Muted warm silver inclusions with a coarse irregular seam. |
| MAT02-SMP | Nickel Recoverable sample | Documented | Detailed artwork — backlog | Muted warm silver inclusions with a coarse irregular seam. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT02-USE | Nickel Recognizable use | Documented | Detailed artwork — backlog | Durable alloys, heat-resistant fittings, long-lived components. Distinguish the raw resource from the relevant prepared product. |
| MAT03-SRC | Alumina clay Natural source | Documented | Detailed artwork — backlog | Alumina clay in weathered stone pockets and layered deposits. Chalky cream and rust bands; soft-looking material clearly distinct from metal ore. |
| MAT03-SMP | Alumina clay Recoverable sample | Documented | Detailed artwork — backlog | Chalky cream and rust bands; soft-looking material clearly distinct from metal ore. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT03-USE | Alumina clay Recognizable use | Documented | Detailed artwork — backlog | Lightweight metal processing and ceramic precursor. Distinguish the raw resource from the relevant prepared product. |
| MAT04-SRC | Titaniferous ore Natural source | Documented | Detailed artwork — backlog | Titaniferous ore in deep intrusive rock. Dark granular stone with subdued metallic streaks; exposed in broad veins rather than tiny glowing dots. |
| MAT04-SMP | Titaniferous ore Recoverable sample | Documented | Detailed artwork — backlog | Dark granular stone with subdued metallic streaks; exposed in broad veins rather than tiny glowing dots. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT04-USE | Titaniferous ore Recognizable use | Documented | Detailed artwork — backlog | Advanced load-bearing frames and specialist tools. Distinguish the raw resource from the relevant prepared product. |
| MAT05-SRC | Graphite Natural source | Documented | Detailed artwork — backlog | Graphite in dry dark seams. Charcoal plates with a restrained sheen and visible layered fracture. |
| MAT05-SMP | Graphite Recoverable sample | Documented | Detailed artwork — backlog | Charcoal plates with a restrained sheen and visible layered fracture. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT05-USE | Graphite Recognizable use | Documented | Detailed artwork — backlog | Conductive components, lubricated machinery, advanced processing. Distinguish the raw resource from the relevant prepared product. |
| MAT06-SRC | Clear quartz Natural source | Documented | Detailed artwork — backlog | Clear quartz in ordinary and deeper crystal pockets. Transparent or milky block crystals; shape and clarity communicate quality. |
| MAT06-SMP | Clear quartz Recoverable sample | Documented | Detailed artwork — backlog | Transparent or milky block crystals; shape and clarity communicate quality. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT06-USE | Clear quartz Recognizable use | Documented | Detailed artwork — backlog | Optical instruments, early electronics, surveying. Distinguish the raw resource from the relevant prepared product. |
| MAT07-SRC | Sulfur Natural source | Documented | Detailed artwork — backlog | Sulfur around selected dry vents and mineral basins. Powdery yellow crusts clustered near a clearly signaled environmental feature. |
| MAT07-SMP | Sulfur Recoverable sample | Documented | Detailed artwork — backlog | Powdery yellow crusts clustered near a clearly signaled environmental feature. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT07-USE | Sulfur Recognizable use | Documented | Detailed artwork — backlog | Processing reagents and specialist consumables. Distinguish the raw resource from the relevant prepared product. |
| MAT08-SRC | Rock salt Natural source | Documented | Detailed artwork — backlog | Rock salt in dry basins and evaporated passages. Pale granular layers and cubic deposits, with variants kept visually related. |
| MAT08-SMP | Rock salt Recoverable sample | Documented | Detailed artwork — backlog | Pale granular layers and cubic deposits, with variants kept visually related. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT08-USE | Rock salt Recognizable use | Documented | Detailed artwork — backlog | Preserved supplies, chemical processing, decorative blocks. Distinguish the raw resource from the relevant prepared product. |
| MAT09-SRC | Ceramic clay Natural source | Documented | Detailed artwork — backlog | Ceramic clay in quiet water deposits and protected shelves. Smooth warm gray or reddish banks with fine horizontal layering. |
| MAT09-SMP | Ceramic clay Recoverable sample | Documented | Detailed artwork — backlog | Smooth warm gray or reddish banks with fine horizontal layering. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT09-USE | Ceramic clay Recognizable use | Documented | Detailed artwork — backlog | Kilns, insulating components, heat equipment, household blocks. Distinguish the raw resource from the relevant prepared product. |
| MAT10-SRC | Root resin Natural source | Documented | Detailed artwork — backlog | Root resin in mature Deepwilds growth. Translucent amber beads on living roots; harvesting marks a limited regrowth point. |
| MAT10-SMP | Root resin Recoverable sample | Documented | Detailed artwork — backlog | Translucent amber beads on living roots; harvesting marks a limited regrowth point. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT10-USE | Root resin Recognizable use | Documented | Detailed artwork — backlog | Seals, repairs, early waterproofing, flexible fittings. Distinguish the raw resource from the relevant prepared product. |
| MAT11-SRC | Spore fiber Natural source | Documented | Detailed artwork — backlog | Spore fiber in cultivated fungal mats. Pale strands within a broad fungal substrate; never read as a metallic ore. |
| MAT11-SMP | Spore fiber Recoverable sample | Documented | Detailed artwork — backlog | Pale strands within a broad fungal substrate; never read as a metallic ore. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT11-USE | Spore fiber Recognizable use | Documented | Detailed artwork — backlog | Filters, cloth, soft insulation, decorative textiles. Distinguish the raw resource from the relevant prepared product. |
| MAT12-SRC | Shellstone Natural source | Documented | Detailed artwork — backlog | Shellstone in old aquatic deposits. Pale shells and curved fragments inside dense stone. |
| MAT12-SMP | Shellstone Recoverable sample | Documented | Detailed artwork — backlog | Pale shells and curved fragments inside dense stone. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT12-USE | Shellstone Recognizable use | Documented | Detailed artwork — backlog | Tough decorative masonry and certain composite products. Distinguish the raw resource from the relevant prepared product. |
| MAT13-SRC | Lens crystal Natural source | Documented | Detailed artwork — backlog | Lens crystal in clear-water or dry crystalline pockets. A compact clear center with a distinctive faceted surrounding growth. |
| MAT13-SMP | Lens crystal Recoverable sample | Documented | Detailed artwork — backlog | A compact clear center with a distinctive faceted surrounding growth. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT13-USE | Lens crystal Recognizable use | Documented | Detailed artwork — backlog | Improved instruments and precision surveying. Distinguish the raw resource from the relevant prepared product. |
| MAT14-SRC | Resonant quartz Natural source | Documented | Detailed artwork — backlog | Resonant quartz in restricted deep formations. Pale outer growth around a smoky core with quiet internal lines; interaction gives a readable pulse. |
| MAT14-SMP | Resonant quartz Recoverable sample | Documented | Detailed artwork — backlog | Pale outer growth around a smoky core with quiet internal lines; interaction gives a readable pulse. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT14-USE | Resonant quartz Recognizable use | Documented | Detailed artwork — backlog | Reading ancient devices and locating specific buried features. Distinguish the raw resource from the relevant prepared product. |
| MAT15-SRC | Heartglass Natural source | Documented | Detailed artwork — backlog | Heartglass in rare Core formations. Dark glass in thick formations, translucent at thin edges, with warm internal planes; carried as solid fragments. |
| MAT15-SMP | Heartglass Recoverable sample | Documented | Detailed artwork — backlog | Dark glass in thick formations, translucent at thin edges, with warm internal planes; carried as solid fragments. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT15-USE | Heartglass Recognizable use | Documented | Detailed artwork — backlog | Specialized optical and thermal components for advanced exploration. Distinguish the raw resource from the relevant prepared product. |
| MAT16-SRC | Thermal salt Natural source | Documented | Detailed artwork — backlog | Thermal salt in selected Mantle margins. Rust-white clustered crystals beside mineral crusts; low flicker only when charged in a device. |
| MAT16-SMP | Thermal salt Recoverable sample | Documented | Detailed artwork — backlog | Rust-white clustered crystals beside mineral crusts; low flicker only when charged in a device. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT16-USE | Thermal salt Recognizable use | Documented | Detailed artwork — backlog | Compact heat-storage products and advanced thermal preparation. Distinguish the raw resource from the relevant prepared product. |
| MAT17-SRC | Mycelial loam Natural source | Documented | Detailed artwork — backlog | Mycelial loam in healthy underground ecosystems. Dark organic soil with a restrained pale root network. |
| MAT17-SMP | Mycelial loam Recoverable sample | Documented | Detailed artwork — backlog | Dark organic soil with a restrained pale root network. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT17-USE | Mycelial loam Recognizable use | Documented | Detailed artwork — backlog | Cultivation, soil improvement, restoring damaged plots. Distinguish the raw resource from the relevant prepared product. |
| MAT18-SRC | Ironbark fiber Natural source | Documented | Detailed artwork — backlog | Ironbark fiber in established underground woody growth. Deep brown strips with a long fibrous grain and a clear living source. |
| MAT18-SMP | Ironbark fiber Recoverable sample | Documented | Detailed artwork — backlog | Deep brown strips with a long fibrous grain and a clear living source. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT18-USE | Ironbark fiber Recognizable use | Documented | Detailed artwork — backlog | Tough ropes, composite panels, strong textiles. Distinguish the raw resource from the relevant prepared product. |
| MAT19-SRC | Biolume culture Natural source | Documented | Detailed artwork — backlog | Biolume culture from identified underground organisms. A small protected colony in a jar or growth block, with controlled cool light. |
| MAT19-SMP | Biolume culture Recoverable sample | Documented | Detailed artwork — backlog | A small protected colony in a jar or growth block, with controlled cool light. Show the carried sample clearly and preserve its relationship to the natural source. |
| MAT19-USE | Biolume culture Recognizable use | Documented | Detailed artwork — backlog | Cultivated lamps, route markers, low-intensity living displays. Distinguish the raw resource from the relevant prepared product. |
| PROD01-OUT | Bronze fittings Individually labeled processed output | Documented | Detailed artwork — backlog | Copper and tin at an approachable early furnace. Repairable pumps, valves, simple tools, and workshop fixtures. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD02-OUT | Structural steel Individually labeled processed output | Documented | Detailed artwork — backlog | Iron, carbon supplies, and a controlled furnace process. Reliable frames, lifts, larger projects, and better expedition equipment. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD03-OUT | Sealed cloth Individually labeled processed output | Documented | Detailed artwork — backlog | Fiber, resin, and a textile workstation. Water-resistant bags, simple filters, and practical protective clothing. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD04-OUT | Technical ceramics Individually labeled processed output | Documented | Detailed artwork — backlog | Selected clay and a kiln. Insulating tiles, durable vessels, furnace parts, and thermal equipment. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD05-OUT | Lightweight plates Individually labeled processed output | Documented | Detailed artwork — backlog | Refined alumina material with an electrical processing station. Less burdensome tanks, expedition frames, and early spacecraft panels. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD06-OUT | Reinforced alloy Individually labeled processed output | Documented | Detailed artwork — backlog | Nickel-bearing and other selected metals in an improved furnace. Higher-duty mechanical parts and more resilient equipment. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD07-OUT | Titanium frame stock Individually labeled processed output | Documented | Detailed artwork — backlog | Titaniferous material processed with established high-temperature equipment. Advanced load support and specialist craft structures. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD08-OUT | Optical assemblies Individually labeled processed output | Documented | Detailed artwork — backlog | Quartz or lens crystal, metal fittings, and careful workshop assembly. Improved navigation, surveying, instruments, and observation. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD09-OUT | Resonant components Individually labeled processed output | Documented | Detailed artwork — backlog | Carefully prepared resonant quartz and instrument housings. Reading a defined family of unusual machines and traces. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| PROD10-OUT | Heartglass assemblies Individually labeled processed output | Documented | Detailed artwork — backlog | Heartglass combined with established optical or thermal hardware. Advanced protection and instruments for the wider expedition arc. Show a complete recognizable output and its relationship to stock or component scale; do not invent a new resource identity for each pictured shape. |
| FAM01-X | Familiar Minecraft resources Comparative integration plate | Documented | Detailed artwork — backlog | When a new treatment is proposed, compare it with the recognizable existing identity of iron, copper, coal or charcoal, redstone, gold, quartz, glass, diamond, and other relevant familiar resources. This conditional plate does not mandate redesigning every vanilla item. |
| PM01-SRC | Regolith Ceramic Source or collection context | Documented | Detailed artwork — backlog | OV-MOON Common surface regolith is processed into Regolith Ceramic; show the feedstock rather than a mineable finished panel. |
| PM01-SMP | Regolith Ceramic Sample or feedstock | Documented | Detailed artwork — backlog | OV-MOON Show the recoverable or manufactured feedstock appropriate to this family. Feedstock, finished panel, habitat application. |
| PM01-OUT | Regolith Ceramic Prepared or preserved form | Documented | Detailed artwork — backlog | OV-MOON Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Feedstock, finished panel, habitat application. |
| PM01-USE | Regolith Ceramic Recognizable application | Documented | Detailed artwork — backlog | OV-MOON Vacuum habitat panels and thermal management. Feedstock, finished panel, habitat application. |
| PM02-SRC | Lunar Glass Filament Source or collection context | Documented | Detailed artwork — backlog | OV-MOON Mapped impact-glass seams provide the source refined into Lunar Glass Filament. |
| PM02-SMP | Lunar Glass Filament Sample or feedstock | Documented | Detailed artwork — backlog | OV-MOON Show the recoverable or manufactured feedstock appropriate to this family. Raw glass seam, fiber spool, illuminated instrument. |
| PM02-OUT | Lunar Glass Filament Prepared or preserved form | Documented | Detailed artwork — backlog | OV-MOON Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Raw glass seam, fiber spool, illuminated instrument. |
| PM02-USE | Lunar Glass Filament Recognizable application | Documented | Detailed artwork — backlog | OV-MOON Sensors and compact light guides. Raw glass seam, fiber spool, illuminated instrument. |
| PM03-SRC | Ferric Lattice Source or collection context | Documented | Detailed artwork — backlog | OV-MARS Familiar iron-bearing deposits and common structural ingredients are manufactured into Ferric Lattice; the finished composite is not a natural ore seam. |
| PM03-SMP | Ferric Lattice Sample or feedstock | Documented | Detailed artwork — backlog | OV-MARS Show the recoverable or manufactured feedstock appropriate to this family. Composite sample, frame member, rover application. |
| PM03-OUT | Ferric Lattice Prepared or preserved form | Documented | Detailed artwork — backlog | OV-MARS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Composite sample, frame member, rover application. |
| PM03-USE | Ferric Lattice Recognizable application | Documented | Detailed artwork — backlog | OV-MARS Rugged repairable frames. Composite sample, frame member, rover application. |
| PM04-SRC | Brine Catalyst Source or collection context | Documented | Detailed artwork — backlog | OV-MARS Contained brine samples provide the feedstock concentrated into Brine Catalyst; an optional brine mat is not a required source. |
| PM04-SMP | Brine Catalyst Sample or feedstock | Documented | Detailed artwork — backlog | OV-MARS Show the recoverable or manufactured feedstock appropriate to this family. Deposit context, sealed sample, processing cartridge. |
| PM04-OUT | Brine Catalyst Prepared or preserved form | Documented | Detailed artwork — backlog | OV-MARS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Deposit context, sealed sample, processing cartridge. |
| PM04-USE | Brine Catalyst Recognizable application | Documented | Detailed artwork — backlog | OV-MARS Compact processing and closed-loop equipment. Deposit context, sealed sample, processing cartridge. |
| PM05-SRC | Dark-Ice Concentrate Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER Surveyed volatile-bearing ice pockets provide material for Dark-Ice Concentrate, with contained extraction and storage. |
| PM05-SMP | Dark-Ice Concentrate Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Ice pocket, extraction container, storage module. |
| PM05-OUT | Dark-Ice Concentrate Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Ice pocket, extraction container, storage module. |
| PM05-USE | Dark-Ice Concentrate Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Alternative industrial feedstock and storage efficiency. Ice pocket, extraction container, storage module. |
| PM06-SRC | Porous Nickel Matrix Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER Familiar metal-bearing fragments are manufactured into Porous Nickel Matrix; show the fragment-to-structure relationship. |
| PM06-SMP | Porous Nickel Matrix Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Cross-section, lightweight frame, cargo rack. |
| PM06-OUT | Porous Nickel Matrix Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Cross-section, lightweight frame, cargo rack. |
| PM06-USE | Porous Nickel Matrix Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Cargo structures and isolated instrument mounts. Cross-section, lightweight frame, cargo rack. |
| PM07-SRC | Cryoseal Gel Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER Limited renewable colony secretions or contained cultivated feedstock support Cryoseal Gel; essential repeated supply does not require killing rare organisms. |
| PM07-SMP | Cryoseal Gel Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Safe sample, gel cartridge, flexible seal. |
| PM07-OUT | Cryoseal Gel Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Safe sample, gel cartridge, flexible seal. |
| PM07-USE | Cryoseal Gel Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Cold-resistant sealing and repairs. Safe sample, gel cartridge, flexible seal. |
| PM08-SRC | Resonant Silica Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER Mapped mineral-and-colony interfaces provide Resonant Silica for collection and refinement; preserve its distinction from Earth's resonant quartz. |
| PM08-SMP | Resonant Silica Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Porous ribbed laminae at a garden interface, refined element, sensor assembly. |
| PM08-OUT | Resonant Silica Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Porous ribbed laminae at a garden interface, refined element, sensor assembly. |
| PM08-USE | Resonant Silica Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Acoustic sensing, distinct from Earth resonant quartz. Porous ribbed laminae at a garden interface, refined element, sensor assembly. |
| PM09-SRC | Thermal Spine Crystal Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER Identified crystalline formations provide Thermal Spine Crystal, collected as protected samples and prepared exchanger inserts. |
| PM09-SMP | Thermal Spine Crystal Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Native formation, protected sample, exchanger insert. |
| PM09-OUT | Thermal Spine Crystal Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Native formation, protected sample, exchanger insert. |
| PM09-USE | Thermal Spine Crystal Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Bounded heat-transfer equipment. Native formation, protected sample, exchanger insert. |
| PM10-SRC | Sulfur Ceramic Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER Gathered sulfur-bearing feedstock and familiar binders are processed into Sulfur Ceramic; the enclosure is a manufactured product. |
| PM10-SMP | Sulfur Ceramic Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Processed sample, shielding panel, industrial application. |
| PM10-OUT | Sulfur Ceramic Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Processed sample, shielding panel, industrial application. |
| PM10-USE | Sulfur Ceramic Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Chemical and thermal equipment enclosures. Processed sample, shielding panel, industrial application. |
| PM11-SRC | Amber Polymer Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER The documented Titan chemical deposits and selected renewable samples support Amber Polymer processing; distinguish the source from the finished sheet or housing. |
| PM11-SMP | Amber Polymer Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Feedstock, flexible sheet, sealed housing. |
| PM11-OUT | Amber Polymer Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Feedstock, flexible sheet, sealed housing. |
| PM11-USE | Amber Polymer Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Cold-environment housings and lightweight structures. Feedstock, flexible sheet, sealed housing. |
| PM12-SRC | Liftweave Membrane Source or collection context | Documented | Detailed artwork — backlog | OV-OUTER The documented Titan feedstocks and raw membrane form support fabricated Liftweave Membrane; show its source, prepared envelope, and supported craft relationship. |
| PM12-SMP | Liftweave Membrane Sample or feedstock | Documented | Detailed artwork — backlog | OV-OUTER Show the recoverable or manufactured feedstock appropriate to this family. Raw membrane, fabricated envelope, craft application. |
| PM12-OUT | Liftweave Membrane Prepared or preserved form | Documented | Detailed artwork — backlog | OV-OUTER Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Raw membrane, fabricated envelope, craft application. |
| PM12-USE | Liftweave Membrane Recognizable application | Documented | Detailed artwork — backlog | OV-OUTER Specialized supported atmospheric movement. Raw membrane, fabricated envelope, craft application. |
| PM13-SRC | Nightglass Source or collection context | Documented | Detailed artwork — backlog | OV-FRONTIERS Identified dark reflective seams provide Nightglass for collection and refinement into optical components. |
| PM13-SMP | Nightglass Sample or feedstock | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the recoverable or manufactured feedstock appropriate to this family. Rifts formation, optical element, navigation array. |
| PM13-OUT | Nightglass Prepared or preserved form | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Rifts formation, optical element, navigation array. |
| PM13-USE | Nightglass Recognizable application | Documented | Detailed artwork — backlog | OV-FRONTIERS Low-light optics and route calibration. Rifts formation, optical element, navigation array. |
| PM14-SRC | Memory Frost Source or collection context | Documented | Detailed artwork — backlog | OV-FRONTIERS Preserved layered frost is retained as a Memory Frost research sample; do not convert its identity into an ordinary smelted ingot. |
| PM14-SMP | Memory Frost Sample or feedstock | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the recoverable or manufactured feedstock appropriate to this family. Layered sample, containment case, analysis image. |
| PM14-OUT | Memory Frost Prepared or preserved form | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Layered sample, containment case, analysis image. |
| PM14-USE | Memory Frost Recognizable application | Documented | Detailed artwork — backlog | OV-FRONTIERS Preserved-pattern research medium. Layered sample, containment case, analysis image. |
| PM15-SRC | Palimpsest Plate Source or collection context | Documented | Detailed artwork — backlog | OV-FRONTIERS Designated recoverable fragments outside protected puzzle cores provide Palimpsest Plate. |
| PM15-SMP | Palimpsest Plate Sample or feedstock | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the recoverable or manufactured feedstock appropriate to this family. Recoverable fragment, layered surface, archive interface. |
| PM15-OUT | Palimpsest Plate Prepared or preserved form | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Recoverable fragment, layered surface, archive interface. |
| PM15-USE | Palimpsest Plate Recognizable application | Documented | Detailed artwork — backlog | OV-FRONTIERS Precision and archival equipment. Recoverable fragment, layered surface, archive interface. |
| PM16-SRC | Phase Tine Source or collection context | Documented | Detailed artwork — backlog | OV-FRONTIERS Resonant components from repeatable secondary sites support Phase Tine preparation without consuming the unique mission structure. |
| PM16-SMP | Phase Tine Sample or feedstock | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the recoverable or manufactured feedstock appropriate to this family. Resonant component, protective housing, local device. |
| PM16-OUT | Phase Tine Prepared or preserved form | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Resonant component, protective housing, local device. |
| PM16-USE | Phase Tine Recognizable application | Documented | Detailed artwork — backlog | OV-FRONTIERS Bounded anomaly sensing and alignment. Resonant component, protective housing, local device. |
| PM17-SRC | Living Ceramic Source or collection context | Documented | Detailed artwork — backlog | OV-FRONTIERS Controlled cultivation of studied local growths provides Living Ceramic that matures and is processed into inert finished panels. |
| PM17-SMP | Living Ceramic Sample or feedstock | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the recoverable or manufactured feedstock appropriate to this family. Cultivated growth, inert finished panel, habitat application. |
| PM17-OUT | Living Ceramic Prepared or preserved form | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Cultivated growth, inert finished panel, habitat application. |
| PM17-USE | Living Ceramic Recognizable application | Documented | Detailed artwork — backlog | OV-FRONTIERS Controlled ecological construction. Cultivated growth, inert finished panel, habitat application. |
| PM18-SRC | Tidelace Fiber Source or collection context | Documented | Detailed artwork — backlog | OV-FRONTIERS Renewable fibers at managed growth edges provide Tidelace Fiber for refinement into useful filaments and instruments. |
| PM18-SMP | Tidelace Fiber Sample or feedstock | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the recoverable or manufactured feedstock appropriate to this family. Growth source, filament spool, responsive screen. |
| PM18-OUT | Tidelace Fiber Prepared or preserved form | Documented | Detailed artwork — backlog | OV-FRONTIERS Show the processed form where applicable, or the correctly preserved useful specimen. A finished composite, gel, ceramic, or research sample is not automatically a mineable ore. Growth source, filament spool, responsive screen. |
| PM18-USE | Tidelace Fiber Recognizable application | Documented | Detailed artwork — backlog | OV-FRONTIERS Lightweight tools and ecological instruments. Growth source, filament spool, responsive screen. |
| EQ01-REF | Expedition pickaxe Equipment reference plate | Documented | Detailed artwork — backlog | Held scale, head detail, material variants. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ01-A | Expedition pickaxe Functional action | Documented | Detailed artwork — backlog | Familiar, maintainable mining tool. Held scale, head detail, material variants. Show an appropriate environment and an understandable player action. |
| EQ02-REF | Geological hammer Equipment reference plate | Documented | Detailed artwork — backlog | Side view and a specimen-recovery action. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ02-A | Geological hammer Functional action | Documented | Detailed artwork — backlog | Preserve and collect specimens. Side view and a specimen-recovery action. Show an appropriate environment and an understandable player action. |
| EQ03-REF | Field chisel Equipment reference plate | Documented | Detailed artwork — backlog | Handle, cutting edge, and block-scale use. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ03-A | Field chisel Functional action | Documented | Detailed artwork — backlog | Recover or shape selected stone details. Handle, cutting edge, and block-scale use. Show an appropriate environment and an understandable player action. |
| EQ04-REF | Powered hand drill Equipment reference plate | Documented | Detailed artwork — backlog | Working head, battery position, and readable held silhouette. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ04-A | Powered hand drill Functional action | Documented | Detailed artwork — backlog | Controlled small-volume excavation. Working head, battery position, and readable held silhouette. Show an appropriate environment and an understandable player action. |
| EQ05-REF | Stationary drill frame Equipment reference plate | Documented | Detailed artwork — backlog | Full installation, worker access, output bin, safety boundary. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ05-A | Stationary drill frame Deployed footprint action | Documented | Detailed artwork — backlog | Work a bounded excavation project. Full installation, worker access, output bin, safety boundary. The installation footprint, access, boundaries, and deployed state must be clear. |
| EQ06-REF | Rope and anchor kit Equipment reference plate | Documented | Detailed artwork — backlog | Components and an anchor mounted in real block geometry. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ06-A | Rope and anchor kit Functional action | Documented | Detailed artwork — backlog | Establish a climb and return route. Components and an anchor mounted in real block geometry. Show an appropriate environment and an understandable player action. |
| EQ07-REF | Expedition harness Equipment reference plate | Documented | Detailed artwork — backlog | Front and back worn views with attachment points. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ07-A | Expedition harness Functional action | Documented | Detailed artwork — backlog | Use secured vertical routes. Front and back worn views with attachment points. Show an appropriate environment and an understandable player action. |
| EQ07-WORN | Expedition harness Worn or installed scale sheet | Documented | Detailed artwork — backlog | Front and rear or equivalent installed views at player scale, with attachment points, relevant modules, and comfortable operation. The confirmed suit sheet establishes appearance; final production geometry and fit remain unresolved. |
| EQ08-REF | Cargo winch Equipment reference plate | Documented | Detailed artwork — backlog | Frame, drum, power input, and suspended load. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ08-A | Cargo winch Deployed footprint action | Documented | Detailed artwork — backlog | Move supplies through vertical terrain. Frame, drum, power input, and suspended load. The installation footprint, access, boundaries, and deployed state must be clear. |
| EQ09-REF | Deployable crossing kit Equipment reference plate | Documented | Detailed artwork — backlog | Packed state, placement preview, deployed span. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ09-A | Deployable crossing kit Deployed footprint action | Documented | Detailed artwork — backlog | Bridge a limited temporary gap. Packed state, placement preview, deployed span. The installation footprint, access, boundaries, and deployed state must be clear. |
| EQ10-REF | Carrying frame Equipment reference plate | Documented | Detailed artwork — backlog | Worn silhouette, cargo attachments, loaded variation. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ10-A | Carrying frame Functional action | Documented | Detailed artwork — backlog | Carry a sample or expedition cargo. Worn silhouette, cargo attachments, loaded variation. Show an appropriate environment and an understandable player action. |
| EQ10-WORN | Carrying frame Worn or installed scale sheet | Documented | Detailed artwork — backlog | Front and rear or equivalent installed views at player scale, with attachment points, relevant modules, and comfortable operation. The confirmed suit sheet establishes appearance; final production geometry and fit remain unresolved. |
| EQ11-REF | Expedition lamp Equipment reference plate | Documented | Detailed artwork — backlog | Off, on, and equipped views. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ11-A | Expedition lamp Functional action | Documented | Detailed artwork — backlog | Provide dependable mobile light. Off, on, and equipped views. Show an appropriate environment and an understandable player action. |
| EQ12-REF | Work light Equipment reference plate | Documented | Detailed artwork — backlog | Deployed stand and coverage context. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ12-A | Work light Functional action | Documented | Detailed artwork — backlog | Illuminate a construction or sampling area. Deployed stand and coverage context. Show an appropriate environment and an understandable player action. |
| EQ13-REF | Route markers Equipment reference plate | Documented | Detailed artwork — backlog | Shape set, arrows, symbols, and color-independent reading. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ13-A | Route markers Functional action | Documented | Detailed artwork — backlog | Mark a route and communicate direction. Shape set, arrows, symbols, and color-independent reading. Show an appropriate environment and an understandable player action. |
| EQ14-REF | Survey instrument Equipment reference plate | Documented | Detailed artwork — backlog | Held tool, field use, and screen information hierarchy. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ14-A | Survey instrument Functional action | Documented | Detailed artwork — backlog | Record terrain and locate known targets. Held tool, field use, and screen information hierarchy. Show an appropriate environment and an understandable player action. |
| EQ15-REF | Field journal Equipment reference plate | Documented | Detailed artwork — backlog | Open pages or screen, map relationship, annotation example. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ15-A | Field journal Functional action | Documented | Detailed artwork — backlog | Connect discoveries and next actions. Open pages or screen, map relationship, annotation example. Show an appropriate environment and an understandable player action. |
| EQ16-REF | Sample kit Equipment reference plate | Documented | Detailed artwork — backlog | Containers for dry, wet, fragile, and living samples. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ16-A | Sample kit Functional action | Documented | Detailed artwork — backlog | Preserve mineral and biological finds. Containers for dry, wet, fragile, and living samples. Show an appropriate environment and an understandable player action. |
| EQ17-REF | Cultivation tools Equipment reference plate | Documented | Detailed artwork — backlog | Hand tools, prepared bed, and a healthy sample. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ17-A | Cultivation tools Functional action | Documented | Detailed artwork — backlog | Establish controlled underground growth. Hand tools, prepared bed, and a healthy sample. Show an appropriate environment and an understandable player action. |
| EQ18-REF | Portable pump Equipment reference plate | Documented | Detailed artwork — backlog | Intake, outlet, hose route, and powered installation. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ18-A | Portable pump Deployed footprint action | Documented | Detailed artwork — backlog | Clear or control a bounded water problem. Intake, outlet, hose route, and powered installation. The installation footprint, access, boundaries, and deployed state must be clear. |
| EQ19-REF | Field battery Equipment reference plate | Documented | Detailed artwork — backlog | Connector language, charge indicator, transport state. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ19-A | Field battery Functional action | Documented | Detailed artwork — backlog | Support portable equipment. Connector language, charge indicator, transport state. Show an appropriate environment and an understandable player action. |
| EQ20-REF | Filtered work mask Equipment reference plate | Documented | Detailed artwork — backlog | Worn fit, replaceable filter, and readable condition indicator. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ20-A | Filtered work mask Functional action | Documented | Detailed artwork — backlog | Enter a specifically signaled airborne hazard. Worn fit, replaceable filter, and readable condition indicator. Show an appropriate environment and an understandable player action. |
| EQ20-WORN | Filtered work mask Worn or installed scale sheet | Documented | Detailed artwork — backlog | Front and rear or equivalent installed views at player scale, with attachment points, relevant modules, and comfortable operation. The confirmed suit sheet establishes appearance; final production geometry and fit remain unresolved. |
| EQ21-REF | Thermal expedition suit Equipment reference plate | Documented | Detailed artwork — backlog | Worn silhouette, insulated joints, cooling or heating module. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ21-A | Thermal expedition suit Functional action | Documented | Detailed artwork — backlog | Extend time in hot or cold regions. Worn silhouette, insulated joints, cooling or heating module. Show an appropriate environment and an understandable player action. |
| EQ21-WORN | Thermal expedition suit Worn or installed scale sheet | Documented | Detailed artwork — backlog | Front and rear or equivalent installed views at player scale, with attachment points, relevant modules, and comfortable operation. The confirmed suit sheet establishes appearance; final production geometry and fit remain unresolved. |
| EQ22-REF | Ceramic heat shield Equipment reference plate | Documented | Detailed artwork — backlog | Surface pattern, carry position, interaction with a route. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ22-A | Ceramic heat shield Functional action | Documented | Detailed artwork — backlog | Support a short controlled hot-zone crossing. Surface pattern, carry position, interaction with a route. Show an appropriate environment and an understandable player action. |
| EQ23-REF | Sealed expedition suit Equipment reference plate | Documented | Concept reference included | REF12 Front, rear, helmet, gloves, boots, and tank connection. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ23-A | Sealed expedition suit Functional action | Documented | Detailed artwork — backlog | REF12 Support extravehicular planetary exploration. Front, rear, helmet, gloves, boots, and tank connection. Show an appropriate environment and an understandable player action. |
| EQ23-WORN | Sealed expedition suit Worn or installed scale sheet | Documented | Concept reference included | REF12 Front and rear or equivalent installed views at player scale, with attachment points, relevant modules, and comfortable operation. The confirmed suit sheet establishes appearance; final production geometry and fit remain unresolved. |
| EQ24-REF | Breathing supply Equipment reference plate | Documented | Detailed artwork — backlog | REF15 Tank, portable refill connection, and mounted version. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ24-A | Breathing supply Functional action | Documented | Detailed artwork — backlog | REF15 Provide a clear reserve and refill system. Tank, portable refill connection, and mounted version. Show an appropriate environment and an understandable player action. |
| EQ25-REF | Shelter kit Equipment reference plate | Documented | Detailed artwork — backlog | Packed cargo, assembly stages, interior, and entrance. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ25-A | Shelter kit Deployed footprint action | Documented | Detailed artwork — backlog | Establish a reliable small expedition refuge. Packed cargo, assembly stages, interior, and entrance. The installation footprint, access, boundaries, and deployed state must be clear. |
| EQ26-REF | Communications beacon Equipment reference plate | Documented | Detailed artwork — backlog | Deployed beacon, recovery mode, indicators, map association. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ26-A | Communications beacon Functional action | Documented | Detailed artwork — backlog | Record a site, coordinate return, and support planetary recovery mode. Deployed beacon, recovery mode, indicators, map association. Show an appropriate environment and an understandable player action. |
| EQ27-REF | Repair and patch kit Equipment reference plate | Documented | Detailed artwork — backlog | Contents, distinct material uses, and practical repair scene. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ27-A | Repair and patch kit Functional action | Documented | Detailed artwork — backlog | Recover from a limited equipment fault. Contents, distinct material uses, and practical repair scene. Show an appropriate environment and an understandable player action. |
| EQ28-REF | Aquatic survey kit Equipment reference plate | Documented | Detailed artwork — backlog | Mask or helmet module, tether, light, and sample storage. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ28-A | Aquatic survey kit Functional action | Documented | Detailed artwork — backlog | Explore an approved underwater route. Mask or helmet module, tether, light, and sample storage. Show an appropriate environment and an understandable player action. |
| EQ29-REF | Radiation shielding module Equipment reference plate | Documented | Detailed artwork — backlog | Worn or installed module and protected refuge relationship. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ29-A | Radiation shielding module Functional action | Documented | Detailed artwork — backlog | Prepare for specified planetary exposure. Worn or installed module and protected refuge relationship. Show an appropriate environment and an understandable player action. |
| EQ29-WORN | Radiation shielding module Worn or installed scale sheet | Documented | Detailed artwork — backlog | Front and rear or equivalent installed views at player scale, with attachment points, relevant modules, and comfortable operation. The confirmed suit sheet establishes appearance; final production geometry and fit remain unresolved. |
| EQ30-REF | Resonance reader Equipment reference plate | Documented | Detailed artwork — backlog | Probe, display, and interaction with an unusual formation. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ30-A | Resonance reader Functional action | Documented | Detailed artwork — backlog | Interpret a defined family of deep traces. Probe, display, and interaction with an unusual formation. Show an appropriate environment and an understandable player action. |
| EQ31-REF | Cargo sled or field cart Equipment reference plate | Documented | Detailed artwork — backlog | Empty and loaded forms, hitch, route context. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ31-A | Cargo sled or field cart Functional action | Documented | Detailed artwork — backlog | Move supplies along a suitable route. Empty and loaded forms, hitch, route context. Show an appropriate environment and an understandable player action. |
| EQ32-REF | Expedition cutting tool Equipment reference plate | Documented | Detailed artwork — backlog | Held silhouette and practical utility use. Show complete silhouette, working surface, grip or attachment, and relevant alternate form. Concept references do not finalize dimensions, UVs, collision, or production topology. |
| EQ32-A | Expedition cutting tool Functional action | Documented | Detailed artwork — backlog | Clear vegetation and utility obstacles. Held silhouette and practical utility use. Show an appropriate environment and an understandable player action. |
| EQ11-STATE | Expedition lamp Off, on, and equipped states | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ12-STATE | Work light Working-light state and useful coverage | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ13-X | Route markers Exact arrows, symbols, and color-independent marker set | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ14-X | Survey instrument Exact survey screen information hierarchy and known-target state | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ15-X | Field journal Exact journal, route, observation, and annotation layout | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ18-STATE | Portable pump Intake, outlet, powered operation, and a clearly stopped transfer | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ19-STATE | Field battery Transport, charging, charged reserve, and low-charge indication | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ20-STATE | Filtered work mask Replaceable filter and readable service-condition indication | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ21-STATE | Thermal expedition suit Thermal module and early warning of the supported exposure limit | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ23-STATE | Sealed expedition suit Sealed suit service, connection, and active reserve indication | Documented | Detailed artwork — backlog | REF12 Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ24-STATE | Breathing supply Refill, portable use, mounted use, and reserve indication | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ26-STATE | Communications beacon Recorded site, ordinary beacon, and recovery-beacon mode | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ29-STATE | Radiation shielding module Worn or installed shielding module and relevant refuge relationship | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| EQ30-STATE | Resonance reader Probe, display, and response to a defined deep trace | Documented | Detailed artwork — backlog | Draw exact indicator information after the shape is selected; show the specific supported states and appropriate physical connections. A supplied overview does not complete this detailed state reference. |
| SUPPLY01-SRC | Standard spacecraft propellant Feedstock or service | Documented | Detailed artwork — backlog | REF15 Earth preparation installation using accessible feedstocks and established power. Feedstock handling, sealed transport container, refill connection, protected return allocation. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY01-CONT | Standard spacecraft propellant Supply container | Documented | Detailed artwork — backlog | REF15 Earth preparation installation using accessible feedstocks and established power. Feedstock handling, sealed transport container, refill connection, protected return allocation. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY01-CONN | Standard spacecraft propellant Compatible connection | Documented | Detailed artwork — backlog | REF15 Earth preparation installation using accessible feedstocks and established power. Feedstock handling, sealed transport container, refill connection, protected return allocation. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY01-USE | Standard spacecraft propellant In-use supply and reserve | Documented | Detailed artwork — backlog | REF15 Earth preparation installation using accessible feedstocks and established power. Feedstock handling, sealed transport container, refill connection, protected return allocation. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY02-SRC | Breathing-supply refill Feedstock or service | Documented | Detailed artwork — backlog | REF15 Earth habitat workshop with a defined water or atmosphere-processing input. Processing station, filled tank, suit connection, reserve indicator. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY02-CONT | Breathing-supply refill Supply container | Documented | Detailed artwork — backlog | REF15 Earth habitat workshop with a defined water or atmosphere-processing input. Processing station, filled tank, suit connection, reserve indicator. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY02-CONN | Breathing-supply refill Compatible connection | Documented | Detailed artwork — backlog | REF15 Earth habitat workshop with a defined water or atmosphere-processing input. Processing station, filled tank, suit connection, reserve indicator. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY02-USE | Breathing-supply refill In-use supply and reserve | Documented | Detailed artwork — backlog | REF15 Earth habitat workshop with a defined water or atmosphere-processing input. Processing station, filled tank, suit connection, reserve indicator. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY03-SRC | Charged field cell Feedstock or service | Documented | Detailed artwork — backlog | Earth power workshop before planetary travel. Uncharged and charged cell, charging rack, installed device. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY03-CONT | Charged field cell Supply container | Documented | Detailed artwork — backlog | Earth power workshop before planetary travel. Uncharged and charged cell, charging rack, installed device. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY03-CONN | Charged field cell Compatible connection | Documented | Detailed artwork — backlog | Earth power workshop before planetary travel. Uncharged and charged cell, charging rack, installed device. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| SUPPLY03-USE | Charged field cell In-use supply and reserve | Documented | Detailed artwork — backlog | Earth power workshop before planetary travel. Uncharged and charged cell, charging rack, installed device. Maintain one consistent identity across production, storage, preparation, and field use; protect the allocated return reserve. |
| BIO01-REF | Pebbleback Creature reference sheet | Documented | Detailed artwork — backlog | EAR01_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO01-HAB | Pebbleback Readable habitat appearance | Documented | Detailed artwork — backlog | EAR01_H A squat, broad-footed amphibian with a rounded, stone-colored back lives around Bluewater Quarry Coast and Glasswell Pools. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO01-ACT | Pebbleback Characteristic behavior | Documented | Detailed artwork — backlog | EAR01_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO02-REF | Wickmoth Creature reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO02-HAB | Wickmoth Readable habitat appearance | Documented | Detailed artwork — backlog | EAR03_H Pale, broad-winged moths gather in Rootlace Galleries and near damp Deepwilds entrances. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO02-ACT | Wickmoth Characteristic behavior | Documented | Detailed artwork — backlog | EAR03_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO03-REF | Tunneltuft Creature reference sheet | Documented | Detailed artwork — backlog | OV-EARTH Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO03-HAB | Tunneltuft Readable habitat appearance | Documented | Detailed artwork — backlog | OV-EARTH A compact burrowing mammal with strong forefeet and a conspicuous tufted tail inhabits Copperwash Channels and Drybell Vaults. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO03-ACT | Tunneltuft Characteristic behavior | Documented | Detailed artwork — backlog | OV-EARTH Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO03-WARN | Tunneltuft Readable warning posture | Documented | Detailed artwork — backlog | OV-EARTH Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO04-REF | Mossback Creature reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO04-HAB | Mossback Readable habitat appearance | Documented | Detailed artwork — backlog | EAR03_H Heavy, gently rounded grazers move through Lanternroot Forests and Sporemeadow Basins. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO04-ACT | Mossback Characteristic behavior | Documented | Detailed artwork — backlog | EAR03_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO04-WARN | Mossback Readable warning posture | Documented | Detailed artwork — backlog | EAR03_H Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO05-REF | Canopy Skimmer Creature reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO05-HAB | Canopy Skimmer Readable habitat appearance | Documented | Detailed artwork — backlog | EAR03_H A slender climbing animal with broad side membranes lives in Hanging Gardens. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO05-ACT | Canopy Skimmer Characteristic behavior | Documented | Detailed artwork — backlog | EAR03_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO05-WARN | Canopy Skimmer Readable warning posture | Documented | Detailed artwork — backlog | EAR03_H Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO06-REF | Fenpaddle Creature reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO06-HAB | Fenpaddle Readable habitat appearance | Documented | Detailed artwork — backlog | EAR03_H A long-bodied swimmer with a flat tail and reedlike whiskers occupies Bluefen Groves. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO06-ACT | Fenpaddle Characteristic behavior | Documented | Detailed artwork — backlog | EAR03_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO06-WARN | Fenpaddle Readable warning posture | Documented | Detailed artwork — backlog | EAR03_H Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO07-REF | Slateback Creature reference sheet | Documented | Detailed artwork — backlog | OV-EARTH Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO07-HAB | Slateback Readable habitat appearance | Documented | Detailed artwork — backlog | OV-EARTH A large, low reptile with overlapping dark plates inhabits Ironfold Ridges and selected Underreach route junctions. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO07-ACT | Slateback Characteristic behavior | Documented | Detailed artwork — backlog | OV-EARTH Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO07-WARN | Slateback Readable warning posture | Documented | Detailed artwork — backlog | OV-EARTH Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO08-REF | Rillfin Creature reference sheet | Documented | Detailed artwork — backlog | EAR01_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO08-HAB | Rillfin Readable habitat appearance | Documented | Detailed artwork — backlog | EAR01_H A sturdy river fish with a tall dorsal fin inhabits Rivergate Country, Blackriver Galleries, and suitable connected pools. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO08-ACT | Rillfin Characteristic behavior | Documented | Detailed artwork — backlog | EAR01_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO09-REF | Veilray Creature reference sheet | Documented | Detailed artwork — backlog | EAR05_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO09-HAB | Veilray Readable habitat appearance | Documented | Detailed artwork — backlog | EAR05_H A broad-finned aquatic creature moves slowly through Stillsea Basin. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO09-ACT | Veilray Characteristic behavior | Documented | Detailed artwork — backlog | EAR05_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO09-WARN | Veilray Readable warning posture | Documented | Detailed artwork — backlog | EAR05_H Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO10-REF | Shelfstalker Creature reference sheet | Documented | Detailed artwork — backlog | EAR05_H Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO10-HAB | Shelfstalker Readable habitat appearance | Documented | Detailed artwork — backlog | EAR05_H A lean climbing predator with broad gripping feet occupies selected Pillarfall Reaches and Whisper Chasms. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO10-ACT | Shelfstalker Characteristic behavior | Documented | Detailed artwork — backlog | EAR05_H Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO10-WARN | Shelfstalker Readable warning posture | Documented | Detailed artwork — backlog | EAR05_H Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO11-REF | Emberback Creature reference sheet | Documented | Detailed artwork — backlog | OV-EARTH Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO11-HAB | Emberback Readable habitat appearance | Documented | Detailed artwork — backlog | OV-EARTH A stocky, dark salamander-like animal shelters around Ember Gardens and cooler Steamvault pools. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO11-ACT | Emberback Characteristic behavior | Documented | Detailed artwork — backlog | OV-EARTH Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| BIO11-WARN | Emberback Readable warning posture | Documented | Detailed artwork — backlog | OV-EARTH Show the specific warning, territorial, or defensive cue described in this creature's profile, with a readable opportunity for distance, cover, timing, or an alternate route. |
| BIO12-REF | Stillhorn Creature reference sheet | Documented | Detailed artwork — backlog | OV-EARTH Show scale, complete silhouette, anatomy, ordinary posture, and the behavior that matters to play. |
| BIO12-HAB | Stillhorn Readable habitat appearance | Documented | Detailed artwork — backlog | OV-EARTH A tall, quiet grazer with low branching horns appears in selected Stillwater Sanctuaries and sheltered Core shelves. Make the organism individually identifiable and captioned if this view shares an environment plate. |
| BIO12-ACT | Stillhorn Characteristic behavior | Documented | Detailed artwork — backlog | OV-EARTH Illustrate the creature's documented behavior and the player response; essential material gathering must not require killing it. |
| FL01-REF | Tideleaf Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR01_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL01-HAB | Tideleaf Source habitat | Documented | Detailed artwork — backlog | EAR01_H Broad submerged leaves and fine waving stems define the blue water of Quarry Coast shallows. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL01-HARV | Tideleaf Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR01_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL01-CULT | Tideleaf Cultivated form | Documented | Detailed artwork — backlog | EAR01_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL02-REF | Springfern Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR01_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL02-HAB | Springfern Source habitat | Documented | Detailed artwork — backlog | EAR01_H Layered fern fronds occupy Rainwood Hollows and damp Shallows entrances. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL02-HARV | Springfern Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR01_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL02-CULT | Springfern Cultivated form | Documented | Detailed artwork — backlog | EAR01_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL03-REF | Lanternroot Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL03-HAB | Lanternroot Source habitat | Documented | Detailed artwork — backlog | EAR03_H Large natural root structures support a smaller harvestable growth family in Lanternroot Forests. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL03-HARV | Lanternroot Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR03_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL03-CULT | Lanternroot Cultivated form | Documented | Detailed artwork — backlog | EAR03_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL04-REF | Breadcap Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL04-HAB | Breadcap Source habitat | Documented | Detailed artwork — backlog | EAR03_H Thick, pale-capped fungi gather in Sporemeadow Basins. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL04-HARV | Breadcap Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR03_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL04-CULT | Breadcap Cultivated form | Documented | Detailed artwork — backlog | EAR03_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL05-REF | Threadmoss Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL05-HAB | Threadmoss Source habitat | Documented | Detailed artwork — backlog | EAR03_H This fictional fungal mat forms pale looping strands across sheltered Deepwilds beds. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL05-HARV | Threadmoss Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR03_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL05-CULT | Threadmoss Cultivated form | Documented | Detailed artwork — backlog | EAR03_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL06-REF | Ironbark Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL06-HAB | Ironbark Source habitat | Documented | Detailed artwork — backlog | EAR03_H Dark woody growth in Quietwood Hollows and selected Hanging Gardens has long, fibrous grain and modest foliage. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL06-HARV | Ironbark Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR03_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL06-CULT | Ironbark Cultivated form | Documented | Detailed artwork — backlog | EAR03_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL07-REF | Loamweave Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL07-HAB | Loamweave Source habitat | Documented | Detailed artwork — backlog | EAR03_H A restrained pale fungal network binds healthy dark soil beneath Deepwilds growth. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL07-HARV | Loamweave Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR03_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL07-CULT | Loamweave Cultivated form | Documented | Detailed artwork — backlog | EAR03_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL08-REF | Glowcup Plant or fungal reference sheet | Documented | Detailed artwork — backlog | EAR03_H Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL08-HAB | Glowcup Source habitat | Documented | Detailed artwork — backlog | EAR03_H Small cup-shaped colonies cling to damp stone near Deepwilds water and selected Abyss shores. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL08-HARV | Glowcup Harvestable element and gathering | Documented | Detailed artwork — backlog | EAR03_H Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL08-CULT | Glowcup Cultivated form | Documented | Detailed artwork — backlog | EAR03_H Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL09-REF | Emberreed Plant or fungal reference sheet | Documented | Detailed artwork — backlog | OV-EARTH Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL09-HAB | Emberreed Source habitat | Documented | Detailed artwork — backlog | OV-EARTH Stiff dark reeds with warm seed heads occupy protected Ember Gardens and Steamvault margins. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL09-HARV | Emberreed Harvestable element and gathering | Documented | Detailed artwork — backlog | OV-EARTH Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL09-CULT | Emberreed Cultivated form | Documented | Detailed artwork — backlog | OV-EARTH Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| FL10-REF | Glassleaf Plant or fungal reference sheet | Documented | Detailed artwork — backlog | OV-EARTH Show growth form, mature silhouette, scale, and the harvestable element as described. |
| FL10-HAB | Glassleaf Source habitat | Documented | Detailed artwork — backlog | OV-EARTH Broad, faintly translucent leaves grow around selected Stillwater Sanctuaries. Preserve the habitat's natural scale and make the subject visibly identifiable. |
| FL10-HARV | Glassleaf Harvestable element and gathering | Documented | Detailed artwork — backlog | OV-EARTH Show the correct harvest point, appropriate tool or container, and the source that remains where regrowth is supported. |
| FL10-CULT | Glassleaf Cultivated form | Documented | Detailed artwork — backlog | OV-EARTH Show the managed bed or frame, the one or two stated growth conditions, and a recognizable healthy sample. Cultivation does not imply unlimited spread or compulsory reconstruction of a giant natural formation. |
| ENC01-H | The Canopy Crossing Readable encounter overview | Documented | Detailed artwork — backlog | EAR03_H Show the local objective, usable geography, important actors or machinery, safe stages, and alternate or recovery routes. |
| ENC01-A | The Canopy Crossing Intended player response | Documented | Detailed artwork — backlog | EAR03_H Show one actual phase and its counterplay from the written encounter, with the required warning, preparation, construction, navigation, or timing action. |
| ENC02-H | Slateback at the Landing Readable encounter overview | Documented | Detailed artwork — backlog | OV-EARTH Show the local objective, usable geography, important actors or machinery, safe stages, and alternate or recovery routes. |
| ENC02-A | Slateback at the Landing Intended player response | Documented | Detailed artwork — backlog | OV-EARTH Show one actual phase and its counterplay from the written encounter, with the required warning, preparation, construction, navigation, or timing action. |
| ENC03-H | The Far Beacon Recovery Readable encounter overview | Documented | Detailed artwork — backlog | EAR05_H Show the local objective, usable geography, important actors or machinery, safe stages, and alternate or recovery routes. |
| ENC03-A | The Far Beacon Recovery Intended player response | Documented | Detailed artwork — backlog | EAR05_H Show one actual phase and its counterplay from the written encounter, with the required warning, preparation, construction, navigation, or timing action. |
| ENC04-H | The Thermal Relay Readable encounter overview | Documented | Detailed artwork — backlog | OV-EARTH Show the local objective, usable geography, important actors or machinery, safe stages, and alternate or recovery routes. |
| ENC04-A | The Thermal Relay Intended player response | Documented | Detailed artwork — backlog | OV-EARTH Show one actual phase and its counterplay from the written encounter, with the required warning, preparation, construction, navigation, or timing action. |
| TEC01-REF | Carpenter and repair bench Individually identifiable installation | Documented | Detailed artwork — backlog | Work surfaces, racks, stored materials, and finished orders. Show the whole installation, scale, services, access, and its useful place. |
| TEC01-OPS | Carpenter and repair bench Operating installation | Documented | Detailed artwork — backlog | Maintain ordinary tools and produce structural parts. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC01-STATE | Carpenter and repair bench Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC02-REF | Kiln and ceramics station Individually identifiable installation | Documented | Detailed artwork — backlog | Fuel area, chamber, cooling shelves, and glazed products. Show the whole installation, scale, services, access, and its useful place. |
| TEC02-OPS | Kiln and ceramics station Operating installation | Documented | Detailed artwork — backlog | Produce durable vessels and insulating parts. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC02-STATE | Kiln and ceramics station Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC03-REF | Smithy and alloy furnace Individually identifiable installation | Documented | Detailed artwork — backlog | Charge area, furnace, work surface, and standardized stock. Show the whole installation, scale, services, access, and its useful place. |
| TEC03-OPS | Smithy and alloy furnace Operating installation | Documented | Detailed artwork — backlog | Make metal parts and improved equipment. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC03-STATE | Smithy and alloy furnace Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC04-REF | Textile and seal workshop Individually identifiable installation | Documented | Detailed artwork — backlog | Fiber storage, drying racks, work tables, and finished bundles. Show the whole installation, scale, services, access, and its useful place. |
| TEC04-OPS | Textile and seal workshop Operating installation | Documented | Detailed artwork — backlog | Produce filters, cloth, bags, and flexible seals. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC04-STATE | Textile and seal workshop Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC05-REF | Cultivation house Individually identifiable installation | Documented | Detailed artwork — backlog | Prepared beds, moisture control, mature crops, and sample records. Show the whole installation, scale, services, access, and its useful place. |
| TEC05-OPS | Cultivation house Operating installation | Documented | Detailed artwork — backlog | Grow food and useful biological materials. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC05-STATE | Cultivation house Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC06-REF | Pump and water station Individually identifiable installation | Documented | Detailed artwork — backlog | Intake, pipes, service path, outlet, and maintenance access. Show the whole installation, scale, services, access, and its useful place. |
| TEC06-OPS | Pump and water station Operating installation | Documented | Detailed artwork — backlog | Support bounded drainage and reliable local water. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC06-STATE | Pump and water station Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC07-REF | Power workshop Individually identifiable installation | Documented | Detailed artwork — backlog | Generator or source connection, storage, visible distribution, and shutoff. Show the whole installation, scale, services, access, and its useful place. |
| TEC07-OPS | Power workshop Operating installation | Documented | Detailed artwork — backlog | Support electrical processes and field charging. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC07-STATE | Power workshop Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC08-REF | Refinery and materials lab Individually identifiable installation | Documented | Detailed artwork — backlog | Input bins, process stations, sample windows, and product storage. Show the whole installation, scale, services, access, and its useful place. |
| TEC08-OPS | Refinery and materials lab Operating installation | Documented | Detailed artwork — backlog | Process advanced materials and examine finds. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC08-STATE | Refinery and materials lab Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC09-REF | Survey office and observatory Individually identifiable installation | Documented | Detailed artwork — backlog | Map tables, instruments, specimens, and observation equipment. Show the whole installation, scale, services, access, and its useful place. |
| TEC09-OPS | Survey office and observatory Operating installation | Documented | Detailed artwork — backlog | Connect field records to future expeditions. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC09-STATE | Survey office and observatory Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC10-REF | Lift and transfer station Individually identifiable installation | Documented | Detailed artwork — backlog | Landings, hoist, loading areas, and route signage. Show the whole installation, scale, services, access, and its useful place. |
| TEC10-OPS | Lift and transfer station Operating installation | Documented | Detailed artwork — backlog | Move players and cargo through a known vertical route. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC10-STATE | Lift and transfer station Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC11-REF | Rail or cart depot Individually identifiable installation | Documented | Detailed artwork — backlog | Track or prepared path, loading points, storage, and arrival indicators. Show the whole installation, scale, services, access, and its useful place. |
| TEC11-OPS | Rail or cart depot Operating installation | Documented | Detailed artwork — backlog | Organize repeated local transport. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC11-STATE | Rail or cart depot Critical installation states | Documented | Detailed artwork — backlog | Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC12-REF | Habitat and life-support workshop Individually identifiable installation | Documented | Detailed artwork — backlog | REF15 Tested cabin modules, tanks, refill points, and service connections. Show the whole installation, scale, services, access, and its useful place. |
| TEC12-OPS | Habitat and life-support workshop Operating installation | Documented | Detailed artwork — backlog | REF15 Prepare sealed expedition systems. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC12-STATE | Habitat and life-support workshop Critical installation states | Documented | Detailed artwork — backlog | REF15 Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC13-REF | Vehicle assembly hall Individually identifiable installation | Documented | Detailed artwork — backlog | REF15 Jigs, staged hull sections, tools, cargo lanes, and completed craft. Show the whole installation, scale, services, access, and its useful place. |
| TEC13-OPS | Vehicle assembly hall Operating installation | Documented | Detailed artwork — backlog | REF15 Build and maintain recognized craft designs. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC13-STATE | Vehicle assembly hall Critical installation states | Documented | Detailed artwork — backlog | REF15 Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| TEC14-REF | Launch and recovery complex Individually identifiable installation | Documented | Detailed artwork — backlog | REF15 Pad, service gantry, supply connections, briefing area, and recovery storage. Show the whole installation, scale, services, access, and its useful place. |
| TEC14-OPS | Launch and recovery complex Operating installation | Documented | Detailed artwork — backlog | REF15 Prepare spacecraft and receive returning expeditions. Show actual inputs, process, outputs, occupied workspace, and relevant services. |
| TEC14-STATE | Launch and recovery complex Critical installation states | Documented | Detailed artwork — backlog | REF15 Show the critical operating and stopped, blocked, service, or paused condition that cannot be explained by the settlement scene. Use only states relevant to this installation. |
| UX01-X | Project controller Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U01 · UX01 is supplied as an individually labelled, editable documentation layout on ILL-U01. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefPurpose, current stage, next action, material requirements, and current status. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX02-X | Project footprint preview Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U01 · UX02 is supplied as an individually labelled, editable documentation layout on ILL-U01. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefPlacement, terrain changes, access, occupied space, and protected conflicts. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX03-X | Construction stages Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U01 · UX03 is supplied as an individually labelled, editable documentation layout on ILL-U01. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefSupplied materials, committed materials, safe interruption, and finished result. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX04-X | Regional activity boundary Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U02 · UX04 is supplied as an individually labelled, editable documentation layout on ILL-U02. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefHorizontal area, vertical scope, participating players, pause and resume. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX05-X | Ownership and contribution Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U02 · UX05 is supplied as an individually labelled, editable documentation layout on ILL-U02. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefWho can act, who supplied resources, and the shared project state. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX06-X | Return-to-play journal Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U02 · UX06 is supplied as an individually labelled, editable documentation layout on ILL-U02. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefLast meaningful event, current objective, optional opportunities, and useful destination links. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX07-X | Underground navigation Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U03 · UX07 is supplied as an individually labelled, editable documentation layout on ILL-U03. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefLayer or local elevation, route, known refuge, personal markers, and unexplored branches. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX08-X | Expedition preparation Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U03 · UX08 is supplied as an individually labelled, editable documentation layout on ILL-U03. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefDestination, known hazards, carried equipment, reserves, and chosen cargo. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX09-X | Spacecraft assembly Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U04 · UX09 is supplied as an individually labelled, editable documentation layout on ILL-U04. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefRecognized hull, modules, build stages, cargo space, and missing capabilities. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX10-X | Mission readiness Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U04 · UX10 is supplied as an individually labelled, editable documentation layout on ILL-U04. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefDestination suitability, crew, fuel and breathing reserves, cargo, and return plan. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX11-X | Destination and route map Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U03 · UX11 is supplied as an individually labelled, editable documentation layout on ILL-U03. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefSurveyed travel links, landing sites, outposts, unavailable services, and selected itinerary. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| UX12-X | Accessibility settings Exact editable layout | Documented | Illustrative layout includedEarlier statusDetailed artwork — backlog | Open ILL-U04 · UX12 is supplied as an individually labelled, editable documentation layout on ILL-U04. This satisfies the requested illustrative reference view. It does not claim an implemented interface, final interaction assets, every possible state, or layouts for every screen size. Original view briefReadable text, contrast, motion controls, hazard cues, captions, and assistance preferences. Build with precise drawing or interface tools. Labels, relationships, and states must agree with the writing; generated decorative lettering does not count as a functional interface reference. |
| IND-M01-REF | Carpenter and repair bench Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Familiar stock, handles, fasteners, and damaged ordinary equipment become structural parts or repaired tools. Work happens on an open bench with racks and a returned-item position. |
| IND-M01-OPS | Carpenter and repair bench Working process and material path | Documented | Detailed artwork — backlog | Familiar stock, handles, fasteners, and damaged ordinary equipment become structural parts or repaired tools. Work happens on an open bench with racks and a returned-item position. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M01-PORT | Carpenter and repair bench Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early. Low setup cost and broad ordinary utility; manual batches remain practical. Repair consumes relevant replacement material rather than another whole tool. |
| IND-M01-STATE | Carpenter and repair bench Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M02-REF | Part Fabrication Table Machine concept reference | Documented | Concept reference included | REF10 · REF01 Show the complete machine or function, player scale, silhouette, working surface, and service access. The confirmed Tier 1 station produces its labeled components from accessible ingredients and ordinary prepared parts. Component positions and the finished-part display follow the supplied concepts. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M02-OPS | Part Fabrication Table Working process and material path | Documented | Detailed artwork — backlog | REF10 · REF01 The confirmed Tier 1 station produces its labeled components from accessible ingredients and ordinary prepared parts. Component positions and the finished-part display follow the supplied concepts. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M02-PORT | Part Fabrication Table Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF10 · REF01 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1. The first recipe set stays short and legible. Powered attachments can accelerate repeated orders without changing the station's identity or making advanced alloys a hidden prerequisite. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M02-STATE | Part Fabrication Table Readable machine states | Documented | Detailed artwork — backlog | REF10 · REF01 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M03-REF | Timber mill Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Logs or accepted timber become prepared boards and structural stock, with a separate recoverable offcut output. A visible feed table leads past the cutting action to a collection rack. |
| IND-M03-OPS | Timber mill Working process and material path | Documented | Detailed artwork — backlog | Logs or accepted timber become prepared boards and structural stock, with a separate recoverable offcut output. A visible feed table leads past the cutting action to a collection rack. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M03-PORT | Timber mill Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Mechanical or powered workshop. Better bulk handling costs space and motion. Hand preparation remains available for small orders; offcuts have bounded fuel or building uses. |
| IND-M03-STATE | Timber mill Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M04-REF | Forming press and rolling stand Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Ordinary or refined metal stock becomes plates, brackets, beams, and selected shaped parts using reusable patterns. Feed and output lanes show which stock is being worked. |
| IND-M04-OPS | Forming press and rolling stand Working process and material path | Documented | Detailed artwork — backlog | Ordinary or refined metal stock becomes plates, brackets, beams, and selected shaped parts using reusable patterns. Feed and output lanes show which stock is being worked. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M04-PORT | Forming press and rolling stand Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional capacity upgrade, with simple shaping available earlier. Wider or faster production requires more power and workspace. Patterns organize useful shapes instead of creating a unique mold for every trivial item. |
| IND-M04-STATE | Forming press and rolling stand Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M05-REF | Drawing and precision bench Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Prepared stock becomes wire, rods, couplings, and service components. The player selects a known form, mounts a reusable tool, and collects a bounded batch. |
| IND-M05-OPS | Drawing and precision bench Working process and material path | Documented | Detailed artwork — backlog | Prepared stock becomes wire, rods, couplings, and service components. The player selects a known form, mounts a reusable tool, and collects a bounded batch. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M05-PORT | Drawing and precision bench Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Basic versions support early copper fittings. Precision tooling later unlocks specialist tolerances as game categories. It improves relevant components rather than multiplying every item's power. |
| IND-M05-STATE | Drawing and precision bench Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M06-REF | Carbon retort Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Suitable renewable carbon feedstock becomes consistent furnace carbon and a limited useful residue. A charge door, heat source, cooled output, and recoverable byproduct store explain its cycle. |
| IND-M06-OPS | Carbon retort Working process and material path | Documented | Detailed artwork — backlog | Suitable renewable carbon feedstock becomes consistent furnace carbon and a limited useful residue. A charge door, heat source, cooled output, and recoverable byproduct store explain its cycle. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M06-PORT | Carbon retort Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Optional early-to-regional efficiency. Ordinary charcoal and supported substitutes keep the first steel route accessible. Residue handling cannot become a compulsory nuisance for a small workshop. |
| IND-M06-STATE | Carbon retort Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M07-REF | Alloy hearth Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Copper, tin, and approved metal combinations become recognizable basic alloys. The hearth shows charge, heat, and a finished stock position. |
| IND-M07-OPS | Alloy hearth Working process and material path | Documented | Detailed artwork — backlog | Copper, tin, and approved metal combinations become recognizable basic alloys. The hearth shows charge, heat, and a finished stock position. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M07-PORT | Alloy hearth Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early. Fuel and a small batch limit provide a simple first route. Bronze is useful for fittings without replacing all iron equipment. Alternative common-material Tier 1 parts remain possible where the confirmed design requires them. |
| IND-M07-STATE | Alloy hearth Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M08-REF | Controlled steel furnace Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Iron and a supported carbon supply pass through a visible controlled batch to structural steel, with a bounded slag output. Loading and hot-work access remain distinct. |
| IND-M08-OPS | Controlled steel furnace Working process and material path | Documented | Detailed artwork — backlog | Iron and a supported carbon supply pass through a visible controlled batch to structural steel, with a bounded slag output. Loading and hot-work access remain distinct. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M08-PORT | Controlled steel furnace Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional industry; useful earlier where a project justifies it. The first furnace uses accessible refractory construction and fuel. Electrical blowers and improved heat recovery are upgrades, not prerequisites for the first steel. |
| IND-M08-STATE | Controlled steel furnace Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M09-REF | Kiln and ceramic forming station Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Ceramic clay and selected additives become vessels, insulation, furnace parts, or supported panels. Green pieces, a firing chamber, and cooling shelves expose the stages. |
| IND-M09-OPS | Kiln and ceramic forming station Working process and material path | Documented | Detailed artwork — backlog | Ceramic clay and selected additives become vessels, insulation, furnace parts, or supported panels. Green pieces, a firing chamber, and cooling shelves expose the stages. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M09-PORT | Kiln and ceramic forming station Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early. Simple recipes use common clay and fuel. Technical, lunar, and specialized recipes extend the same family. A larger kiln improves batch capacity while asking for a larger site and heat supply. |
| IND-M09-STATE | Kiln and ceramic forming station Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M10-REF | Panel and laminate table Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Prepared panels, cloth, resin or an approved early seal material, and fittings become composites and enclosed service parts. Layers and joins remain visible during assembly. |
| IND-M10-OPS | Panel and laminate table Working process and material path | Documented | Detailed artwork — backlog | Prepared panels, cloth, resin or an approved early seal material, and fittings become composites and enclosed service parts. Layers and joins remain visible during assembly. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M10-PORT | Panel and laminate table Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early simple enclosures; regional specialist composites. Property choices trade lightness, repairability, insulation, or protection. A panel should not acquire every beneficial property merely because its recipe is longer. |
| IND-M10-STATE | Panel and laminate table Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M11-REF | Loom and textile station Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Gathered or cultivated fiber becomes cloth, straps, rope treatments, and insulation. The station shows raw bundles, active weaving, and finished rolls. |
| IND-M11-OPS | Loom and textile station Working process and material path | Documented | Detailed artwork — backlog | Gathered or cultivated fiber becomes cloth, straps, rope treatments, and insulation. The station shows raw bundles, active weaving, and finished rolls. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M11-PORT | Loom and textile station Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early. Safe fringe sources and ordinary substitutes support the first use. Powered production increases repeat capacity. The essential supply chain never requires killing rare wildlife. |
| IND-M11-STATE | Loom and textile station Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M12-REF | Seal and filter bench Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Appropriate cloth, sealing material, fittings, and service stock become replaceable filters, gaskets, patches, and simple sealed equipment parts. Used components are inspected at a clear work surface. |
| IND-M12-OPS | Seal and filter bench Working process and material path | Documented | Detailed artwork — backlog | Appropriate cloth, sealing material, fittings, and service stock become replaceable filters, gaskets, patches, and simple sealed equipment parts. Used components are inspected at a clear work surface. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M12-PORT | Seal and filter bench Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1 support. Honeycomb's appears in supplied example material lists can fit the game's basic seal vocabulary. Later resin or polymer variants improve particular duties; this is fictional crafting, not a claim of real aerospace suitability. |
| IND-M12-STATE | Seal and filter bench Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M13-REF | Managed cultivation beds Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A known sample, suitable substrate, and one or two readable conditions produce renewable food, fiber, resin, or biolume material. Bed markers and visible growth show the current condition. |
| IND-M13-OPS | Managed cultivation beds Working process and material path | Documented | Detailed artwork — backlog | A known sample, suitable substrate, and one or two readable conditions produce renewable food, fiber, resin, or biolume material. Bed markers and visible growth show the current condition. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M13-PORT | Managed cultivation beds Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early fringe cultivation through later planetary specializations. Initial samples unlock propagation. Managed plots have finite output and local boundaries, protecting the value of natural environments and preventing unlimited accidental spread. |
| IND-M13-STATE | Managed cultivation beds Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M14-REF | Biological extractor and fermenter Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Approved renewable biomass becomes a bounded useful extract, industrial feedstock, or supported fuel precursor. A vessel, feed basket, culture record, and collection point make the process visible. |
| IND-M14-OPS | Biological extractor and fermenter Working process and material path | Documented | Detailed artwork — backlog | Approved renewable biomass becomes a bounded useful extract, industrial feedstock, or supported fuel precursor. A vessel, feed basket, culture record, and collection point make the process visible. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M14-PORT | Biological extractor and fermenter Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional optional branch. It offers a use for sustained cultivation and excess produce. The complete fuel chain must pay its land, power, and feedstock costs; self-feeding production cannot generate unlimited resources. |
| IND-M14-STATE | Biological extractor and fermenter Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M15-REF | Pump installation Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A visible intake moves an identified liquid to an authorized destination through a readable pipe route. The portable version remains EQ18; a permanent installation adds capacity and mounting. |
| IND-M15-OPS | Pump installation Working process and material path | Documented | Detailed artwork — backlog | A visible intake moves an identified liquid to an authorized destination through a readable pipe route. The portable version remains EQ18; a permanent installation adds capacity and mounting. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M15-PORT | Pump installation Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early through regional. It solves a bounded water or transfer problem. Previewed limits, head category, and receiving capacity prevent silently draining a whole lake or filling a protected settlement. |
| IND-M15-STATE | Pump installation Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M16-REF | Water treatment station Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Collected or supplied water passes through replaceable treatment media to the process-water or habitat-water category the recipe requires. The dirty-input and clean-output points differ in shape and label. |
| IND-M16-OPS | Water treatment station Working process and material path | Documented | Detailed artwork — backlog | Collected or supplied water passes through replaceable treatment media to the process-water or habitat-water category the recipe requires. The dirty-input and clean-output points differ in shape and label. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M16-PORT | Water treatment station Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early compact service, regional recovery upgrades. A first lunar loadout can carry prepared supplies. Treatment adds specific utility without introducing a universal drinking-water chore into ordinary Minecraft survival. |
| IND-M16-STATE | Water treatment station Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M17-REF | Reservoir and manifold Machine concept reference | Documented | Detailed artwork — backlog | REF15 Show the complete machine or function, player scale, silhouette, working surface, and service access. Accepted fluid batches enter labeled tanks and leave through configured valves. A sight gauge, material icon, fill connector, and drain destination remain visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M17-OPS | Reservoir and manifold Working process and material path | Documented | Detailed artwork — backlog | REF15 Accepted fluid batches enter labeled tanks and leave through configured valves. A sight gauge, material icon, fill connector, and drain destination remain visible. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M17-PORT | Reservoir and manifold Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF15 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early containers; regional shared systems. Storage buys time and convenience but occupies space. Incompatible batches are rejected with an explanation instead of silently deleting or transforming their contents. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M17-STATE | Reservoir and manifold Readable machine states | Documented | Detailed artwork — backlog | REF15 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M18-REF | Crusher Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Ore-bearing material becomes a prepared feedstock or aggregate. Material descends through a guarded visible crushing action toward a collection bin. |
| IND-M18-OPS | Crusher Working process and material path | Documented | Detailed artwork — backlog | Ore-bearing material becomes a prepared feedstock or aggregate. Material descends through a guarded visible crushing action toward a collection bin. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M18-PORT | Crusher Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional bulk process, with direct ordinary smelting retained. Crushing enables selected recovery routes and construction products. It consumes power, wears a serviceable working component during use, and needs real output capacity. |
| IND-M18-STATE | Crusher Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M19-REF | Washing and classification table Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Crushed material and process water become separated usable fractions plus a recoverable residue. Moving screens, channels, and labeled discharge points explain the separation. |
| IND-M19-OPS | Washing and classification table Working process and material path | Documented | Detailed artwork — backlog | Crushed material and process water become separated usable fractions plus a recoverable residue. Moving screens, channels, and labeled discharge points explain the separation. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M19-PORT | Washing and classification table Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional specialization. It can improve recovery from suitable deposits or reduce later process load. Water use and residue capacity create a site decision; unsuitable ores do not receive an automatic benefit. |
| IND-M19-STATE | Washing and classification table Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M20-REF | Concentration separator Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A material-specific prepared feedstock becomes a richer concentrate and a bounded secondary fraction. A magnetic-looking, density, or other authored process module expresses the recipe's physical identity. |
| IND-M20-OPS | Concentration separator Working process and material path | Documented | Detailed artwork — backlog | A material-specific prepared feedstock becomes a richer concentrate and a bounded secondary fraction. A magnetic-looking, density, or other authored process module expresses the recipe's physical identity. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M20-PORT | Concentration separator Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional. Module choice depends on material family. The machine improves selected feedstocks and does not detect every valuable block in the world or multiply finished ingots. |
| IND-M20-STATE | Concentration separator Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M21-REF | Electrical materials cell Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Prepared alumina feedstock and supported consumables become lightweight metal stock using established electricity. Separate charge, process, and finished-material zones show the transformation. |
| IND-M21-OPS | Electrical materials cell Working process and material path | Documented | Detailed artwork — backlog | Prepared alumina feedstock and supported consumables become lightweight metal stock using established electricity. Separate charge, process, and finished-material zones show the transformation. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M21-PORT | Electrical materials cell Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional specialization. Its first frame, electrodes, and insulation use previously reachable materials. It cannot require its own finished aluminum product. Lightweight stock improves selected cargo and equipment choices without gating the confirmed common-material Tier 1 hull. |
| IND-M21-STATE | Electrical materials cell Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M22-REF | High-duty alloy and treatment furnace Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Prepared metals and selected additives become reinforced alloy or titanium frame stock through controlled thermal work. A treatment recipe can change an existing component's appropriate duty category. |
| IND-M22-OPS | High-duty alloy and treatment furnace Working process and material path | Documented | Detailed artwork — backlog | Prepared metals and selected additives become reinforced alloy or titanium frame stock through controlled thermal work. A treatment recipe can change an existing component's appropriate duty category. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M22-PORT | High-duty alloy and treatment furnace Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Deep industry. Nickel and titaniferous sources support distinct uses. Heat, power, and refractory service create costs. Higher-duty parts improve specific loads and environments rather than invalidating every earlier frame. |
| IND-M22-STATE | High-duty alloy and treatment furnace Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M23-REF | Reaction vessel Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Supported solid, liquid, or gas inputs become a specified reagent, composite precursor, or treated material. The vessel shows recipe identity, contents, service connections, and a bounded process state. |
| IND-M23-OPS | Reaction vessel Working process and material path | Documented | Detailed artwork — backlog | Supported solid, liquid, or gas inputs become a specified reagent, composite precursor, or treated material. The vessel shows recipe identity, contents, service connections, and a bounded process state. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M23-PORT | Reaction vessel Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional chemistry. A small set of reusable reaction patterns carries the system. Mixed recipes do not run without deliberate selection, adequate output storage, and a valid compatible vessel configuration. |
| IND-M23-STATE | Reaction vessel Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M24-REF | Evaporation and crystallization works Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Saline or mineral-bearing feedstock becomes a concentrated process supply and useful separated material. Broad surfaces or enclosed chambers match the selected heat and climate method. |
| IND-M24-OPS | Evaporation and crystallization works Working process and material path | Documented | Detailed artwork — backlog | Saline or mineral-bearing feedstock becomes a concentrated process supply and useful separated material. Broad surfaces or enclosed chambers match the selected heat and climate method. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M24-PORT | Evaporation and crystallization works Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional, with frontier variants. Sun-assisted or local-heat operation trades site suitability for lower supplied energy. Powered enclosure offers reliability and compactness. Ordinary rock salt retains a simpler route into relevant recipes. |
| IND-M24-STATE | Evaporation and crystallization works Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M25-REF | Electrolytic separator Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Supported liquid feedstocks become defined process-gas or chemical outputs. Separate collection paths and clear gauges teach that one input can create more than one useful stream. |
| IND-M25-OPS | Electrolytic separator Working process and material path | Documented | Detailed artwork — backlog | Supported liquid feedstocks become defined process-gas or chemical outputs. Separate collection paths and clear gauges teach that one input can create more than one useful stream. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M25-PORT | Electrolytic separator Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional chemistry. Every required output needs space or an explicit supported handling choice. The complete separation-and-generation loop must consume net energy; the first breathing refill service need not require this advanced plant. |
| IND-M25-STATE | Electrolytic separator Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M26-REF | Gas conditioning and compressor Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Accepted process gas becomes a dry, compressed, or otherwise supported service batch for an appropriate vessel. Drive, intake, filter, storage, and fill connection remain recognizable. |
| IND-M26-OPS | Gas conditioning and compressor Working process and material path | Documented | Detailed artwork — backlog | Accepted process gas becomes a dry, compressed, or otherwise supported service batch for an appropriate vessel. Drive, intake, filter, storage, and fill connection remain recognizable. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M26-PORT | Gas conditioning and compressor Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early service form for mission supplies; regional plant form for bulk work. Greater storage density trades energy, vessel cost, and service needs. The player sees a simple duty category rather than many overlapping real-world pressure calculations. |
| IND-M26-STATE | Gas conditioning and compressor Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M27-REF | Phase-conditioning unit Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A supported material changes between the game's useful liquid and gas storage forms through a powered thermal process. Both physical connections and the current direction are visible. |
| IND-M27-OPS | Phase-conditioning unit Working process and material path | Documented | Detailed artwork — backlog | A supported material changes between the game's useful liquid and gas storage forms through a powered thermal process. Both physical connections and the current direction are visible. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M27-PORT | Phase-conditioning unit Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional-to-frontier. Compact storage or a particular recipe justifies the conversion. Heating and cooling need a sink or source. Reversing the process cannot create free energy or duplicate material. |
| IND-M27-STATE | Phase-conditioning unit Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M28-REF | Chemical washing and recovery train Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Selected concentrate, a known reagent, and process water produce a purified material plus a recoverable spent stream. Separate vessels make treatment and recovery readable. |
| IND-M28-OPS | Chemical washing and recovery train Working process and material path | Documented | Detailed artwork — backlog | Selected concentrate, a known reagent, and process water produce a purified material plus a recoverable spent stream. Separate vessels make treatment and recovery readable. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M28-PORT | Chemical washing and recovery train Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Advanced regional option. Improved yield or purity costs plant space, energy, and reagent handling. A simpler direct process remains viable for ordinary projects. Residue recovery reduces costs within a finite material budget. |
| IND-M28-STATE | Chemical washing and recovery train Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M29-REF | Crystal and optical growth chamber Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Prepared mineral stock and controlled conditions produce a defined optical or instrument component. A protected growth space and inspection window provide a distinctive action. |
| IND-M29-OPS | Crystal and optical growth chamber Working process and material path | Documented | Detailed artwork — backlog | Prepared mineral stock and controlled conditions produce a defined optical or instrument component. A protected growth space and inspection window provide a distinctive action. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M29-PORT | Crystal and optical growth chamber Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Deep and frontier specialization. Natural quartz and basic glass provide the first instruments. The chamber adds reliability or special properties for later optics, including lunar and distant-world products. |
| IND-M29-STATE | Crystal and optical growth chamber Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M30-REF | Polymer and composite works Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Approved Earth or planetary feedstocks become seal stock, insulating products, membranes, and supported composite parts. Reaction, forming, and curing appear as a short readable sequence. |
| IND-M30-OPS | Polymer and composite works Working process and material path | Documented | Detailed artwork — backlog | Approved Earth or planetary feedstocks become seal stock, insulating products, membranes, and supported composite parts. Reaction, forming, and curing appear as a short readable sequence. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M30-PORT | Polymer and composite works Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional-to-frontier. Earth products cover initial needs; Titan and other discoveries offer specific improvements. The plant creates material choices rather than a universal plastic required for every unrelated object. |
| IND-M30-STATE | Polymer and composite works Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M31-REF | Scrap and residue reclaimer Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Supported scrap, offcuts, and selected spent materials return a stated recoverable fraction or a useful construction product. Inspection distinguishes reusable components from material for processing. |
| IND-M31-OPS | Scrap and residue reclaimer Working process and material path | Documented | Detailed artwork — backlog | Supported scrap, offcuts, and selected spent materials return a stated recoverable fraction or a useful construction product. Inspection distinguishes reusable components from material for processing. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M31-PORT | Scrap and residue reclaimer Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional. It rewards thoughtful layouts and upgrades. It never returns more total material than the originating chain supplied, preserves component identity where appropriate, and excludes protected specimens and mission reserves. |
| IND-M31-STATE | Scrap and residue reclaimer Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M32-REF | Workshop dynamo and source assemblies Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. An authored waterwheel, wind source, or small fueled drive provides modest electricity through a visible dynamo and connector. Motion makes generation easy to recognize. |
| IND-M32-OPS | Workshop dynamo and source assemblies Working process and material path | Documented | Detailed artwork — backlog | An authored waterwheel, wind source, or small fueled drive provides modest electricity through a visible dynamo and connector. Motion makes generation easy to recognize. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M32-PORT | Workshop dynamo and source assemblies Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early. A compact fueled option guarantees a geography-independent starting route. Renewable site choices exchange ongoing feedstock needs for placement requirements, variable output, or a larger footprint. |
| IND-M32-STATE | Workshop dynamo and source assemblies Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M33-REF | Boiler, engine, and condenser plant Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Fuel or a supported heat source drives a closed, readable steam-power game process. Water connection, boiler, moving engine or turbine, and return condenser remain separate visible roles. |
| IND-M33-OPS | Boiler, engine, and condenser plant Working process and material path | Documented | Detailed artwork — backlog | Fuel or a supported heat source drives a closed, readable steam-power game process. Water connection, boiler, moving engine or turbine, and return condenser remain separate visible roles. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M33-PORT | Boiler, engine, and condenser plant Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional. Better sustained output costs space, heat management, and service capacity. A compact early generator remains useful for intermittent work and field locations. The condenser reduces supply burden without creating free inputs. |
| IND-M33-STATE | Boiler, engine, and condenser plant Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M34-REF | Liquid or gas fuel engine Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. An accepted prepared fuel becomes electricity and a bounded heat or exhaust output. A tank, engine, cooling service, and shutoff explain operation. |
| IND-M34-OPS | Liquid or gas fuel engine Working process and material path | Documented | Detailed artwork — backlog | An accepted prepared fuel becomes electricity and a bounded heat or exhaust output. A tank, engine, cooling service, and shutoff explain operation. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M34-PORT | Liquid or gas fuel engine Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional optional generation. Convenient sustained power pays for its whole upstream fuel chain. Renewable biological and other approved sources are evaluated as complete systems, including their cultivation and processing demand. |
| IND-M34-STATE | Liquid or gas fuel engine Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M35-REF | Solar array and controller Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A suitable exposed array provides power according to the world's supported lighting rules. A controller and storage connection show what is available now and what is reserved. |
| IND-M35-OPS | Solar array and controller Working process and material path | Documented | Detailed artwork — backlog | A suitable exposed array provides power according to the world's supported lighting rules. A controller and storage connection show what is available now and what is reserved. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M35-PORT | Solar array and controller Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early or regional where its actual recipe permits; useful planetary option. Area, shading or authored local conditions, and storage need balance its convenience. It cannot be a universal solution in dark underground sites. |
| IND-M35-STATE | Solar array and controller Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M36-REF | Thermal recovery module Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. An existing hot process or approved environmental installation supplies useful heat to another service or contributes bounded electricity. A visible exchanger separates the source from the receiving loop. |
| IND-M36-OPS | Thermal recovery module Working process and material path | Documented | Detailed artwork — backlog | An existing hot process or approved environmental installation supplies useful heat to another service or contributes bounded electricity. A visible exchanger separates the source from the receiving loop. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M36-PORT | Thermal recovery module Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional through optional Io specialization. It recovers part of energy already being supplied or accesses a defined site resource. A device cannot power itself indefinitely by recapturing its own waste heat. |
| IND-M36-STATE | Thermal recovery module Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M37-REF | Stationary power bank Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Electrical input charges modular storage that later supplies a defined capacity and discharge rate. Cell housings, a charge gauge, and isolation points communicate scale. |
| IND-M37-OPS | Stationary power bank Working process and material path | Documented | Detailed artwork — backlog | Electrical input charges modular storage that later supplies a defined capacity and discharge rate. Cell housings, a charge gauge, and isolation points communicate scale. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M37-PORT | Stationary power bank Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early small buffers; regional banks. Capacity supports interruptions and expeditions. Output rate limits how many heavy processes run together. Stored energy remains stable during an absent region's parked state. |
| IND-M37-STATE | Stationary power bank Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M38-REF | Switchboard and distribution station Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Sources connect to labeled service branches with breakers, priority assignments, and supported cable or bus connections. The player can trace a selected machine back to its supply. |
| IND-M38-OPS | Switchboard and distribution station Working process and material path | Documented | Detailed artwork — backlog | Sources connect to labeled service branches with breakers, priority assignments, and supported cable or bus connections. The player can trace a selected machine back to its supply. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M38-PORT | Switchboard and distribution station Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early simple switch, regional distribution. Higher-duty branches require appropriate conductors and housings. Overload stops a readable branch safely by default; it does not invisibly remove energy or destroy an ordinary home. |
| IND-M38-STATE | Switchboard and distribution station Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M39-REF | Field-cell charging rack Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Available electricity charges reusable field cells and EQ19 field batteries through recognizable slots. A reserved expedition tray distinguishes packed supplies from general stock. |
| IND-M39-OPS | Field-cell charging rack Working process and material path | Documented | Detailed artwork — backlog | Available electricity charges reusable field cells and EQ19 field batteries through recognizable slots. A reserved expedition tray distinguishes packed supplies from general stock. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M39-PORT | Field-cell charging rack Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early and Tier 1 support. Charging takes active-region work and an appropriate power supply. Routine automation cannot consume the cells already assigned to an expedition or an emergency service. |
| IND-M39-STATE | Field-cell charging rack Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M40-REF | Oxygen Generator — compact air-supply preparation (T1-M05) Machine concept reference | Documented | Detailed artwork — backlog | REF15 Show the complete machine or function, player scale, silhouette, working surface, and service access. A defined Earth atmosphere or water-processing input supports the game's breathing-supply product. The player supplies power and service materials and collects a prepared batch. This is the confirmed Oxygen Generator in REF15; the preparation-bench wording describes its function, not a separate required machine. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M40-OPS | Oxygen Generator — compact air-supply preparation (T1-M05) Working process and material path | Documented | Detailed artwork — backlog | REF15 A defined Earth atmosphere or water-processing input supports the game's breathing-supply product. The player supplies power and service materials and collects a prepared batch. This is the confirmed Oxygen Generator in REF15; the preparation-bench wording describes its function, not a separate required machine. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M40-PORT | Oxygen Generator — compact air-supply preparation (T1-M05) Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF15 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1. It is deliberately accessible without a large chemical plant. The route is a game abstraction with explicit inputs; local environments must be compatible before an outpost can reproduce the same service. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M40-STATE | Oxygen Generator — compact air-supply preparation (T1-M05) Readable machine states | Documented | Detailed artwork — backlog | REF15 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M41-REF | Breathing-supply refill rack Machine concept reference | Documented | Detailed artwork — backlog | REF15 Show the complete machine or function, player scale, silhouette, working surface, and service access. Prepared SUPPLY02 fills the existing EQ24 vessels through the confirmed compatible fittings. Gauge, cylinder state, and occupied fill positions are visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M41-OPS | Breathing-supply refill rack Working process and material path | Documented | Detailed artwork — backlog | REF15 Prepared SUPPLY02 fills the existing EQ24 vessels through the confirmed compatible fittings. Gauge, cylinder state, and occupied fill positions are visible. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M41-PORT | Breathing-supply refill rack Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF15 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1. Refill replaces repeated manufacture of whole tanks. Reserve protection separates mission, refuge, and ordinary stock. Larger racks improve group preparation without altering the underlying supply family. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M41-STATE | Breathing-supply refill rack Readable machine states | Documented | Detailed artwork — backlog | REF15 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M42-REF | Seal and enclosure test cabinet Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A supported suit component, small vessel, or assembled service module enters a bounded inspection cycle and leaves with a clear usable or repair-needed state. |
| IND-M42-OPS | Seal and enclosure test cabinet Working process and material path | Documented | Detailed artwork — backlog | A supported suit component, small vessel, or assembled service module enters a bounded inspection cycle and leaves with a clear usable or repair-needed state. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M42-PORT | Seal and enclosure test cabinet Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1 support. Inspection consumes modest power and relevant service material where required. It reveals defined faults; it should not demand random repeated trials or surprise hidden certification statistics. |
| IND-M42-STATE | Seal and enclosure test cabinet Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M43-REF | Habitat utility module Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. An occupied supported habitat receives breathable service, power priority, and environmental status from a readable combined utility installation. Stored reserves and active demand are easy to inspect. |
| IND-M43-OPS | Habitat utility module Working process and material path | Documented | Detailed artwork — backlog | An occupied supported habitat receives breathable service, power priority, and environmental status from a readable combined utility installation. Stored reserves and active demand are easy to inspect. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M43-PORT | Habitat utility module Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Tier 1 refuge onward. A larger or more independent habitat needs more capacity and cargo investment. Parked managed habitats retain their saved safe state; their services do not consume supplies through an absence penalty. |
| IND-M43-STATE | Habitat utility module Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M44-REF | Thermal service unit Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Power, a reusable cooling or heating loop, and suitable support material maintain the game's defined thermal equipment or room duty. Radiator-like or exchanger surfaces show its relationship to the surroundings. |
| IND-M44-OPS | Thermal service unit Working process and material path | Documented | Detailed artwork — backlog | Power, a reusable cooling or heating loop, and suitable support material maintain the game's defined thermal equipment or room duty. Radiator-like or exchanger surfaces show its relationship to the surroundings. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M44-PORT | Thermal service unit Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Basic thermal preparation through planetary specializations. Duration, compactness, and active power demand create meaningful alternatives. Mantle resources improve capability after a first accessible equipment version exists. |
| IND-M44-STATE | Thermal service unit Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M45-REF | Fuel Refinery — propellant preparation (T1-M03) Machine concept reference | Documented | Detailed artwork — backlog | REF15 Show the complete machine or function, player scale, silhouette, working surface, and service access. Accessible Earth feedstocks and established power produce SUPPLY01 through the supported Tier 1 process. Prepared supply moves into labeled transport or launch storage. This is the confirmed Fuel Refinery in REF15; the preparation-service wording describes its function, not a second starter processor. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M45-OPS | Fuel Refinery — propellant preparation (T1-M03) Working process and material path | Documented | Detailed artwork — backlog | REF15 Accessible Earth feedstocks and established power produce SUPPLY01 through the supported Tier 1 process. Prepared supply moves into labeled transport or launch storage. This is the confirmed Fuel Refinery in REF15; the preparation-service wording describes its function, not a second starter processor. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M45-PORT | Fuel Refinery — propellant preparation (T1-M03) Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF15 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1 service; regional bulk plant later. The final recipe must fit the confirmed early engineering branch. Travel allocations remain distinct from general workshop fuel, and the first return supply is manufactured before departure. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M45-STATE | Fuel Refinery — propellant preparation (T1-M03) Readable machine states | Documented | Detailed artwork — backlog | REF15 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M46-REF | Rocket Assembly Station Machine concept reference | Documented | Concept reference included | REF09 · REF01 · REF15 Show the complete machine or function, player scale, silhouette, working surface, and service access. The confirmed station receives labeled Tier 1 components and completes a recognized craft through visible authored assembly. Part positions, access, and presentation follow the supplied art. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M46-OPS | Rocket Assembly Station Working process and material path | Documented | Detailed artwork — backlog | REF09 · REF01 · REF15 The confirmed station receives labeled Tier 1 components and completes a recognized craft through visible authored assembly. Part positions, access, and presentation follow the supplied art. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M46-PORT | Rocket Assembly Station Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF09 · REF01 · REF15 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1. Its controller exposes the actual required parts and useful next action. Later industrial improvements can assist handling without rewriting its accepted design or turning each assembly into a maximum-tier factory project. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M46-STATE | Rocket Assembly Station Readable machine states | Documented | Detailed artwork — backlog | REF09 · REF01 · REF15 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M47-REF | Component service and test stand Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A known propulsion, electrical, control, or structural module receives a bounded game inspection or repair. The stand shows the module's identity and the service being performed. |
| IND-M47-OPS | Component service and test stand Working process and material path | Documented | Detailed artwork — backlog | A known propulsion, electrical, control, or structural module receives a bounded game inspection or repair. The stand shows the module's identity and the service being performed. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M47-PORT | Component service and test stand Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Tier 1 simple servicing, later specialist variants. The goal is understandable readiness and repair. No real engine-test procedure or elaborate engineering certification simulation is implied. |
| IND-M47-STATE | Component service and test stand Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M48-REF | Launch service and recovery connections Machine concept reference | Documented | Detailed artwork — backlog | REF15 · REF04 · REF05 Show the complete machine or function, player scale, silhouette, working surface, and service access. A supported craft connects to appropriate power, fuel, preparation, cargo, and recovery services through visible attachment points and the confirmed launch-site objects. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M48-OPS | Launch service and recovery connections Working process and material path | Documented | Detailed artwork — backlog | REF15 · REF04 · REF05 A supported craft connects to appropriate power, fuel, preparation, cargo, and recovery services through visible attachment points and the confirmed launch-site objects. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M48-PORT | Launch service and recovery connections Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF15 · REF04 · REF05 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Tier 1. Readiness depends on the actual vehicle and route. Ground services disconnect through a clear launch state and preserve remaining stock. Recovery returns cargo and repair work to a useful place at home. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M48-STATE | Launch service and recovery connections Readable machine states | Documented | Detailed artwork — backlog | REF15 · REF04 · REF05 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M49-REF | Suit and equipment service dock Machine concept reference | Documented | Detailed artwork — backlog | REF12 · REF15 Show the complete machine or function, player scale, silhouette, working surface, and service access. Worn or carried equipment connects to compatible refill, charging, repair, and cleaning services. The dock presents the destination loadout and individual items that need attention. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M49-OPS | Suit and equipment service dock Working process and material path | Documented | Detailed artwork — backlog | REF12 · REF15 Worn or carried equipment connects to compatible refill, charging, repair, and cleaning services. The dock presents the destination loadout and individual items that need attention. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M49-PORT | Suit and equipment service dock Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF12 · REF15 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early Tier 1 through frontier. It consolidates familiar preparation after the player learns each need. Its benefit is convenience; it does not provide supplies or repairs from nothing. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M49-STATE | Suit and equipment service dock Readable machine states | Documented | Detailed artwork — backlog | REF12 · REF15 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M50-REF | Survey and optical bench Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Recorded observations, samples, basic optics, and housings become maps, survey assemblies, and calibrated instruments. The bench connects a physical specimen with the route or question it informs. |
| IND-M50-OPS | Survey and optical bench Working process and material path | Documented | Detailed artwork — backlog | Recorded observations, samples, basic optics, and housings become maps, survey assemblies, and calibrated instruments. The bench connects a physical specimen with the route or question it informs. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M50-PORT | Survey and optical bench Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early field records; later optical and resonant specialization. Data unlocks a relevant method once. Production still uses actual material, and a player's basic return map stays readable during specialist instrument interference. |
| IND-M50-STATE | Survey and optical bench Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M51-REF | Sample laboratory Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A preserved mineral, fluid, or biological sample becomes a useful identification, processing option, or cultivation record. Containers and environmental needs stay attached to the sample's identity. |
| IND-M51-OPS | Sample laboratory Working process and material path | Documented | Detailed artwork — backlog | A preserved mineral, fluid, or biological sample becomes a useful identification, processing option, or cultivation record. Containers and environmental needs stay attached to the sample's identity. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M51-PORT | Sample laboratory Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional and planetary. Portable analysis gives a first result; an established lab supports deeper work. Essential discoveries can be recovered or repeated without relying on one destructible specimen. |
| IND-M51-STATE | Sample laboratory Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M52-REF | Sensor and control cabinet Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Simple sensors, redstone-compatible control functions, and explicit rules operate known equipment. A panel can show “reserve full,” “receiver unavailable,” or the reason an order is waiting. |
| IND-M52-OPS | Sensor and control cabinet Working process and material path | Documented | Detailed artwork — backlog | Simple sensors, redstone-compatible control functions, and explicit rules operate known equipment. A panel can show “reserve full,” “receiver unavailable,” or the reason an order is waiting. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M52-PORT | Sensor and control cabinet Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Early switches; regional automation. A small vocabulary of conditions supports useful factories before advanced logic. It follows ownership and regional activity rules and cannot keep an absent factory secretly running. |
| IND-M52-STATE | Sensor and control cabinet Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M53-REF | Hoist and lift installation Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. An authored landing pair, frame, drive, and cargo attachment move players or reserved loads through a known route. EQ08 remains the cargo winch family used by this installation. |
| IND-M53-OPS | Hoist and lift installation Working process and material path | Documented | Detailed artwork — backlog | An authored landing pair, frame, drive, and cargo attachment move players or reserved loads through a known route. EQ08 remains the cargo winch family used by this installation. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M53-PORT | Hoist and lift installation Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Mechanical through regional. Load category, supported path, and landing capacity are visible. A hand or simple powered version teaches the route; later service improves reliability and capacity. |
| IND-M53-STATE | Hoist and lift installation Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M54-REF | Conveyor and loading bay Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Identified goods move between nearby authorized buffers through visible belts, chutes, loaders, or container connections. Filters and arrows describe the intended destination. |
| IND-M54-OPS | Conveyor and loading bay Working process and material path | Documented | Detailed artwork — backlog | Identified goods move between nearby authorized buffers through visible belts, chutes, loaders, or container connections. Filters and arrows describe the intended destination. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M54-PORT | Conveyor and loading bay Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional. Local transport trades building space and power for convenience. Backpressure stops feeding when an output is full. The system never drops valuables into the world merely because a receiving slot became occupied. |
| IND-M54-STATE | Conveyor and loading bay Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M55-REF | Stockroom and order desk Machine concept reference | Documented | Detailed artwork — backlog | REF15 Show the complete machine or function, player scale, silhouette, working surface, and service access. Existing categorized storage supports a searchable inventory view, reserved project supplies, and bounded production orders. Physical racks and containers retain their place in the settlement. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M55-OPS | Stockroom and order desk Working process and material path | Documented | Detailed artwork — backlog | REF15 Existing categorized storage supports a searchable inventory view, reserved project supplies, and bounded production orders. Physical racks and containers retain their place in the settlement. Show one complete understandable operation, with the actual input and receiving output visible. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M55-PORT | Stockroom and order desk Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | REF15 Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional. The first form can use ordinary labeled storage. Later indexing reduces sorting effort; it does not create infinite capacity, duplicate stock, or grant access to another player's private containers. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M55-STATE | Stockroom and order desk Readable machine states | Documented | Detailed artwork — backlog | REF15 Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Cross-reference the confirmed Tier 1 system where the function overlaps; do not create a duplicate mandatory machine because two catalogues describe the same role. |
| IND-M56-REF | Freight dispatch and receiving service Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Already-produced authorized goods are reserved, dispatched along an established link, and received through a finite arrival process. The destination shows cargo, progress, and the reason for waiting. |
| IND-M56-OPS | Freight dispatch and receiving service Working process and material path | Documented | Detailed artwork — backlog | Already-produced authorized goods are reserved, dispatched along an established link, and received through a finite arrival process. The destination shows cargo, progress, and the reason for waiting. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M56-PORT | Freight dispatch and receiving service Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional through space network. Its route and capacity must exist. Receiving-region activity can advance delivery while the source is absent. Dispatch never starts fresh remote production or requires both endpoints occupied together. |
| IND-M56-STATE | Freight dispatch and receiving service Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M57-REF | Bounded excavation assembly Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A surveyed, previewed working area yields actual accessible material through a visible drill, support frame, and collection point. Its service system and excavation exclusions are inspectable. |
| IND-M57-OPS | Bounded excavation assembly Working process and material path | Documented | Detailed artwork — backlog | A surveyed, previewed working area yields actual accessible material through a visible drill, support frame, and collection point. Its service system and excavation exclusions are inspectable. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M57-PORT | Bounded excavation assembly Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional specialist option. Power, heads, workspace, and deposit limits balance throughput. It stops at unexpected hazards, protected content, exclusions, or full output. It does not silently mine every valuable block through unknown terrain. |
| IND-M57-STATE | Bounded excavation assembly Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M58-REF | Frontier vehicle service bay Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. SUP01 rovers, SUP02 cargo crawlers, SUP03 ice submersibles, or SUP04 supported atmospheric craft receive their relevant charging, repair, pressure, cargo, and instrument service. |
| IND-M58-OPS | Frontier vehicle service bay Working process and material path | Documented | Detailed artwork — backlog | SUP01 rovers, SUP02 cargo crawlers, SUP03 ice submersibles, or SUP04 supported atmospheric craft receive their relevant charging, repair, pressure, cargo, and instrument service. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M58-PORT | Frontier vehicle service bay Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Frontier by vehicle family. Each bay uses a shared workshop language with destination-specific equipment. The first arrival carries what is necessary before locally improved products become available. |
| IND-M58-STATE | Frontier vehicle service bay Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M59-REF | Parallel production line Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Known processes gain additional working positions, buffers, and shared handling. More than one batch can be produced within a visibly larger or more capable installation. |
| IND-M59-OPS | Parallel production line Working process and material path | Documented | Detailed artwork — backlog | Known processes gain additional working positions, buffers, and shared handling. More than one batch can be produced within a visibly larger or more capable installation. Show one complete understandable operation, with the actual input and receiving output visible. |
| IND-M59-PORT | Parallel production line Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Regional-to-advanced capacity option. Parallel work pays approximately for the extra machines and supply demand it replaces. It does not multiply output merely by applying a universal “factory” upgrade to one small block. |
| IND-M59-STATE | Parallel production line Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. |
| IND-M60-REF | Shielded materials laboratory Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A dedicated enclosure prepares, contains, recovers, and accounts for the fictional specialized materials used by a reactor or radiological research branch. Separate service and storage positions make custody visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M60-OPS | Shielded materials laboratory Working process and material path | Documented | Detailed artwork — backlog | A dedicated enclosure prepares, contains, recovers, and accounts for the fictional specialized materials used by a reactor or radiological research branch. Separate service and storage positions make custody visible. Show one complete understandable operation, with the actual input and receiving output visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M60-PORT | Shielded materials laboratory Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Advanced backlog. Any added natural feedstock needs an explicit generation and material-catalogue decision. It cannot be silently inserted into MAT01–19 or become an unnoticed requirement for the main campaign. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M60-STATE | Shielded materials laboratory Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M61-REF | Shielded fission power plant Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A large optional installation links a contained core, heat transfer, power generation, service access, and managed spent-material storage. Its attraction is sustained industrial output and the achievement of a complete working site. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M61-OPS | Shielded fission power plant Working process and material path | Documented | Detailed artwork — backlog | A large optional installation links a contained core, heat transfer, power generation, service access, and managed spent-material storage. Its attraction is sustained industrial output and the achievement of a complete working site. Show one complete understandable operation, with the actual input and receiving output visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M61-PORT | Shielded fission power plant Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Advanced backlog. The entire fuel and spent-material path must be playable before commissioning. Automatic controlled shutdown, stable parking, readable local consequences, and a recoverable cleanup project govern the default experience. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M61-STATE | Shielded fission power plant Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M62-REF | Fusion research plant Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A later optional high-duty project combines fuel preparation, startup energy, a recognizable central apparatus, thermal service, and substantial distribution. It supports demanding science or a player-built industrial ambition. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M62-OPS | Fusion research plant Working process and material path | Documented | Detailed artwork — backlog | A later optional high-duty project combines fuel preparation, startup energy, a recognizable central apparatus, thermal service, and substantial distribution. It supports demanding science or a player-built industrial ambition. Show one complete understandable operation, with the actual input and receiving output visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M62-PORT | Fusion research plant Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Advanced backlog. Inputs and startup costs remain explicit, and the complete preparation chain is balanced together. It is not required to launch Tier 1, visit the Moon, or keep an ordinary habitat alive. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M62-STATE | Fusion research plant Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M63-REF | Precision field apparatus Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A large fictional processing installation prepares a narrowly defined advanced field component or transit consumable. Coil-like frames, service chambers, and visible material custody give the operation a physical identity. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M63-OPS | Precision field apparatus Working process and material path | Documented | Detailed artwork — backlog | A large fictional processing installation prepares a narrowly defined advanced field component or transit consumable. Coil-like frames, service chambers, and visible material custody give the operation a physical identity. Show one complete understandable operation, with the actual input and receiving output visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M63-PORT | Precision field apparatus Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Advanced backlog. This fills the intended high-energy material-processing role. It cannot manufacture arbitrary ore, produce net free power, or turn one extraordinary substance into an answer to every game system. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M63-STATE | Precision field apparatus Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M64-REF | Navigation and transit assembly Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. Mature instruments, previously reachable components, and calibrated route evidence support the bounded Interstellar capability. The player can inspect the observation, assembly, and service relationships. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M64-OPS | Navigation and transit assembly Working process and material path | Documented | Detailed artwork — backlog | Mature instruments, previously reachable components, and calibrated route evidence support the bounded Interstellar capability. The player can inspect the observation, assembly, and service relationships. Show one complete understandable operation, with the actual input and receiving output visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M64-PORT | Navigation and transit assembly Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Beyond Sol. Pluto evidence and pre-Afterlight materials support the first voyage. Cairn and Morrow products improve later investigation. The assembly follows defined routes and preserves an independent return plan. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M64-STATE | Navigation and transit assembly Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M65-REF | Advanced route terminal Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A late terminal coordinates approved travel or cargo conveniences between already surveyed, secured, and appropriately serviced destinations. It shows what service actually exists at each end. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M65-OPS | Advanced route terminal Working process and material path | Documented | Detailed artwork — backlog | A late terminal coordinates approved travel or cargo conveniences between already surveyed, secured, and appropriately serviced destinations. It shows what service actually exists at each end. Show one complete understandable operation, with the actual input and receiving output visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M65-PORT | Advanced route terminal Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Advanced backlog. It does not discover a destination, create its shelter, bypass first-landing preparation, or move arbitrary structures. Any instantaneous-transfer variant requires its own bounded design decision and preserves meaningful craft roles. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M65-STATE | Advanced route terminal Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M66-REF | Modular powered equipment dock Machine concept reference | Documented | Detailed artwork — backlog | Show the complete machine or function, player scale, silhouette, working surface, and service access. A service station prepares compatible movement, work, sensing, shielding, or environmental modules for the existing equipment families. Worn devices keep recognizable attachment points and service needs. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M66-OPS | Modular powered equipment dock Working process and material path | Documented | Detailed artwork — backlog | A service station prepares compatible movement, work, sensing, shielding, or environmental modules for the existing equipment families. Worn devices keep recognizable attachment points and service needs. Show one complete understandable operation, with the actual input and receiving output visible. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M66-PORT | Modular powered equipment dock Exact placement, service, and connection reference | Documented | Detailed artwork — backlog | Draw the actual occupied blocks, interaction space, access, and required item, power, fluid, gas, or heat connections; omit irrelevant services. Establish final dimensions only after model and interaction decisions. Frontier and advanced. Limited meaningful module choices trade charge, space, handling, and protection. A universal suit does not erase every terrain problem. Powered digging remains controlled, and flight requires a supported local context. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| IND-M66-STATE | Modular powered equipment dock Readable machine states | Documented | Detailed artwork — backlog | Show ready or idle, working, the relevant missing-input/output-full or service state, and coherent regional parking where applicable. Use labels and exact indicators that support the stated function. Supplied idle/working concepts are references; missing production states remain backlog. Advanced planned function: detailed mechanics and artwork are later work, and this is not an initial Tier 1 prerequisite. |
| REF01 | TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF01 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF02 | TIER 1 / EXPLORER ROCKET / “A Humble Beginning” Supplied concept/reference sheet | Documented | Concept reference included | REF02 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF03 | TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF03 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF04 | Untitled rocket access-hatch and launch-pad close-up Supplied concept/reference sheet | Documented | Concept reference included | REF04 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF05 | Untitled rocket and launch-yard overview Supplied concept/reference sheet | Documented | Concept reference included | REF05 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF06 | HORIZON SPACEWORKS / CONCEPT 2 / EARTH LAUNCH SITE Supplied concept/reference sheet | Overview documented | Concept reference included | REF06 Later-tier overview reference retained exactly as supplied; the source labels it Concept 2 or Concept 3. The user assigns it to later rocket tiers. Full Tier 2/3 design expansion and new generation are outside this slice. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF07 | BEYOND THE BLOCKS / CONCEPT 3 / DEEP-SPACE ROCKET Supplied concept/reference sheet | Overview documented | Concept reference included | REF07 Later-tier overview reference retained exactly as supplied; the source labels it Concept 2 or Concept 3. The user assigns it to later rocket tiers. Full Tier 2/3 design expansion and new generation are outside this slice. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF08 | TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF08 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF09 | TIER 1 / ROCKET ASSEMBLY STATION / “BUILD BIGGER THINGS” Supplied concept/reference sheet | Documented | Concept reference included | REF09 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF10 | TIER 1 / EXPLORER ROCKET / PART FABRICATION TABLE Supplied concept/reference sheet | Documented | Concept reference included | REF10 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF11 | TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF11 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF12 | TIER 1 / PLAYER SPACE SUIT / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF12 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF13 | TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF13 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF14 | TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF14 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| REF15 | TIER 1 / EXPLORER ROCKET / “A HUMBLE BEGINNING” Supplied concept/reference sheet | Documented | Concept reference included | REF15 Confirmed supplied Tier 1 visual evidence retained with its original labels, purposes, and conflicts. Reference inclusion does not finalize model topology, UVs, numerical recipes, dimensions, collision, or every operating state. |
| SYS01-X | Solar System and Afterlight atlas Exact destination and scope map | Documented | Detailed artwork — backlog | Show the Sun, all eight planets, the Moon, Ceres, Europa, Io, Titan, Pluto, and the separate Afterlight inset for Cairn and Morrow. Distinguish documented playable destinations, optional routes, orbital or sky context, and bodies awaiting further design. Do not depict real distances or body sizes to scale unless explicitly calculated and labeled. |
| SYS-MERCURY-OV | Mercury Body overview and future design brief | Further design expansion — backlog | Detailed artwork — backlog | High-level Solar System context. A playable destination, underground layers, materials, and campaign are not defined by the approved profiles; further design must establish whether and how Mercury becomes playable. |
| SYS-VENUS-OV | Venus Body overview and future design brief | Further design expansion — backlog | Detailed artwork — backlog | High-level Solar System context. Do not imply a completed surface or underground campaign; future design must first establish its role and a supported experience. |
| SYS-URANUS-OV | Uranus Orbital overview and future design brief | Further design expansion — backlog | Detailed artwork — backlog | High-level Solar System context. Further destination or moon-system design is backlog. This overview does not introduce a solid landable surface. |
| SYS-NEPTUNE-OV | Neptune Orbital overview and future design brief | Further design expansion — backlog | Detailed artwork — backlog | High-level Solar System context. Further destination or moon-system design is backlog. This overview does not introduce a solid landable surface. |
| SYS-JUPITER-OV | Jupiter Orbital and moon-sky views | Documented | Detailed artwork — backlog | Show the gas giant as orbital scenery or a sky presence for the supported Europa and Io experiences. Jupiter itself has no solid landable surface in this direction. |
| SYS-SATURN-OV | Saturn Orbital and ring-system views | Documented | Detailed artwork — backlog | Show the gas giant and rings as orbital context for the supported outer-world route and Titan. Saturn itself has no solid landable surface in this direction. |
| SYS-SUN-OV | Sun System-level visual context | Documented | Detailed artwork — backlog | Use as the Solar System's central contextual body. This is not a landable destination or a newly invented solar campaign. |