{
  "schema_version": "1.0",
  "slice": "First Playable — proposed visual slice 02",
  "status": "Planned only; image generation is not authorized in this planning slice.",
  "new_generation_calls_this_slice": 0,
  "proposed_initial_board_count": 2,
  "generation_budget_note": "Two compact concept boards are proposed for a later explicit image-generation instruction. Revisions would be scoped separately. This file does not authorize calls.",
  "existing_art_policy": "Preserve all 15 confirmed reference PNGs, eight existing or generated world concepts, their display copies, and seven diagrams unchanged. Tier 1 uses the confirmed sheets while geometry and production choices are reviewed. No new Tier 2 or Tier 3 art is proposed.",
  "records": [
    {
      "id": "FP-ART01",
      "title": "Old Valley — the opening route",
      "status": "Brief ready for later review; image not generated",
      "purpose": "Review the relationship and atmosphere of the guesthouse, crossing, quarry, and first Shallows branch before producing detailed environment assets.",
      "target_chapter": "First Playable — Old Valley, the Quarry, and the First Workshop",
      "reference_ids": ["EAR01_H", "OV-EARTH"],
      "subjects": ["Guesthouse restoration and warm return point", "The authored old crossing and its readable approach", "The quarry works with a practical return route", "Copperwash Channels, with a recognisable homeward landmark"],
      "format": "One modest-resolution 2 by 2 concept board, four legible scenes. It is an atmosphere and experience board, not an exact map or a model blueprint.",
      "depends_on": ["Review the First Playable scope and placement relationships", "Choose a representative supported opening layout", "Confirm character appearance from existing assets if any character is shown closely"],
      "acceptance": ["All four locations feel like parts of one Minecraft world", "Guesthouse and crossing preserve their different chapter roles", "Quarry access and the first underground return path are readable", "The Shallows retain their pale rock, roots, water, and connection to the surface", "Lighting supports the established warm-refuge and rich-landscape target without inventing required gameplay effects", "No additional planet, new cast, industrial complex, or deep-realm requirement is introduced"],
      "future_prompt": "Create a compact four-panel SUBSTELLAR concept board in the established Minecraft block scale and the warm sunlight, rich blue water, readable natural terrain, and maintained refuge mood of the existing Overworld and Shallows references. Show four related places: GUESTHOUSE, OLD CROSSING, QUARRY, COPPERWASH CHANNELS. Show a modest guesthouse restoration, an authored timber-and-stone crossing with an understandable route, a worked quarry with a small manual hoist and a marked underground entrance, and a pale rooted Shallows passage with copper-stained stone, a shallow stream, one local landmark, and warm return lamps. Preserve ordinary early materials and player scale. Landscape and useful structures dominate. This is one concept board of possible views, not a precise geography map, final block layout, or promised lighting implementation. Four simple panel labels only. Do not invent named characters, giant settlements, futuristic machines, space hardware, or inaccessible required resources."
    },
    {
      "id": "FP-ART02",
      "title": "First workshop — materials into a useful service",
      "status": "Brief ready for later review; image not generated",
      "purpose": "Review the visual language, player access, material staging, and operating feedback of the three selected early industrial functions.",
      "target_chapter": "First Playable — Old Valley, the Quarry, and the First Workshop",
      "reference_ids": ["EAR01_H"],
      "canonical_subject_ids": ["IND-M01", "IND-M07", "IND-M53", "TEC01", "TEC03", "TEC10"],
      "subjects": ["Carpenter and repair bench with raw stock and finished fittings", "Alloy hearth with a readable charge, contained heat, and output stock", "Hand-operated Hoist and lift installation at a fixed supported landing pair", "Idle, operating, and blocked states shown through physical changes and simple indicators"],
      "format": "One compact workshop scene with three supporting detail panels. Exact footprints and state logic remain defined by the written specifications.",
      "depends_on": ["Review the first material chain and service reward", "Verify proposed station and hoist footprints in the future greybox", "Choose consistent early workshop materials and readable state cues"],
      "acceptance": ["The three functions are visibly distinct and connected by a plausible workflow", "The player can reach the intended interaction and service faces", "Raw stock, bronze fittings, and their practical use are readable", "The hearth and manual hoist do not imply an unavailable powered factory", "Blocked or idle equipment is distinguishable without depending only on colour", "No 3D mesh, final texture, numerical recipe, or verified collision is claimed from the generated board"],
      "future_prompt": "Create one compact SUBSTELLAR early-workshop concept board in Minecraft block geometry. Use timber, ordinary stone, brick or refractory hearth material, iron hardware, copper, and restrained bronze details. Show a coherent work area with the Carpenter and repair bench, a small Alloy hearth, and a nearby hand-operated Hoist and lift installation serving a fixed quarry landing. Make the path from raw metal stock to finished bronze fittings to an improved cargo-handling service understandable. Include small supporting views of idle, active, and visibly blocked states using pose, part movement, load position, and simple physical indicators. Match the existing warm, useful Old Valley environment. Maintain player scale and accessible working faces. Broad, legible concept detail is enough. Use only short subject or state labels. Do not add advanced electronic factories, complex fluid chemistry, extra technology tiers, free-moving cranes, spacecraft, or final manufacturing dimensions."
    }
  ]
}
