[
  {
    "id": "CD05-A01",
    "file": "cd05-a01-guesthouse.png",
    "title": "Old Valley — a room becomes a home",
    "source_ids": [
      "SET01",
      "EAR01",
      "FP-PLAN-03",
      "FP-C01",
      "ILL03-01",
      "ILL03-02"
    ],
    "input_reference_paths": [
      "/workspace/scratch/4ac00c567f3b/substellar/images/ill03-01.webp",
      "/workspace/scratch/4ac00c567f3b/substellar/images/ill03-02.webp"
    ],
    "prompt": "Use case: stylized-concept. Create one NEW landscape concept sheet for SUBSTELLAR, a Minecraft survival-adventure creative document. Modest practical concept-sheet detail, roughly 1536 by 1024 composition; no HD/upscale treatment. Established appearance context: the inspected Old Valley guesthouse and first-workshop boards show authentic block-built timber framing, ordinary pale stone, warm lanterns, well-used iron fittings, clear rich blue river water, and soft shader-like sunlight. Extend that appearance into a modest occupied guesthouse interior and its two-stage repair. Composition: a generous main upper panel of the completed room at eye height; two smaller equal lower panels show the SAME room from the SAME view before and during repair. Main view: a clear entrance, retained repaired wooden bed with simple existing bedding, small personal storage chest by the bed, separate shared supply shelf, and modest common sitting/crafting corner, with warm timber rafters and pale stone walls. A square window catches the blue river and nearby trees. One ordinary block-proportioned traveler sets down a pack beside the chest, keeping passage unobstructed; the sleeping area feels modest and useful, not luxurious. Lower-left before view: same bed remains under a simple dust cover, a small enclosure/floor/access repair is needed, existing architecture clearly retained; no catastrophic ruined palace. Lower-right repair view: delivered ordinary timber/stone/iron becomes new beam, patched floor and door fittings; no future machinery. Emphasize the continuity of the existing bed and room. In the main view show working entrance and available bed without turning the scene into a diagram. Broad readable voxel geometry and material silhouettes, restrained warm wood, gray stone, soft blue window light, serious cozy survival atmosphere. Do not depict a specialist Carpenter/repair bench here; ordinary common crafting access only. No extra chapter, rare ingredient, new recipe, electricity, large settlement, modern furniture, UI overlays, arrows, dimension labels, recipe text, or watermark. At most three short panel labels exactly: HOME; BEFORE; REPAIR. Precise stage explanations will be outside the art."
  },
  {
    "id": "CD05-A02",
    "file": "cd05-a02-lunar-refuge.png",
    "title": "Starter lunar refuge — clean interior and dust porch",
    "source_ids": [
      "REF03",
      "REF12",
      "DST01",
      "SET08",
      "EQ25",
      "T1-S02",
      "MO-PLAN-06",
      "MO-EXP-01"
    ],
    "input_reference_paths": [
      "/workspace/scratch/4ac00c567f3b/substellar/images/ref03.webp",
      "/workspace/scratch/4ac00c567f3b/substellar/images/ov-moon.webp",
      "/workspace/scratch/4ac00c567f3b/substellar/images/ref12.webp"
    ],
    "prompt": "Use case: stylized-concept. Create one NEW landscape SUBSTELLAR Minecraft concept sheet, modest practical detail, roughly 1536 by 1024 composition, no HD/upscale treatment. Established reference appearance: REF03 lunar outpost is a compact pale-white/light-gray block-built habitat with restrained orange trim, warm inset entry lights, square closures and windows, dark service fittings, storage crates; the suit in REF12 is white/light gray with orange stripe, dark boots and gloves, dark blue square visor and simple backpack. Current Moon art uses gray stepped lunar ground, black sky and Earth, warm entry lights against hard cold terrain. The new sheet shows how the starter refuge is occupied and serviced; it is an extension of that identity, not a replacement blueprint. Layout: two generous side-by-side panels, left a clean protected sleeping/service interior, right the dust porch and entrance from outside at player height. Left: modest single bed, compact clean storage, sample containers, a small service console with simple nonverbal status, real reservoir cupboard and visible independent power connection, useful walking aisle to an INNER CLOSED airlock door; sealed window views gray lunar ridges. One ordinary block-person is seated by the bed inside the fully enclosed room, conveying rest. Right: the same pale/orange refuge with compact entry vestibule and a roofed but exterior dusty porch; one suited player in the confirmed white/orange equipment sets a closed sample case onto a dirty-side rack. Show a boot scrape surface, simple seal/pack service access, dust-marked gear outside the clean boundary, and a clear unobstructed exit path. Show OUTER CLOSED airlock door and visually substantial wall so no image implies open vacuum access directly into the sleeping room. Two doors define the airlock; they must not both stand open. Separate visible service fittings and carried supply containers, no magical gas from the surrounding rock. Retain Minecraft block scale, broad readable voxel forms, matte gray-white/orange materials, warm interior lighting and subdued blue-black exterior. No large luxury station, restaurant, plants, huge windows, exposed astronaut without helmet outside, real engineering claims, detailed floorplan dimensions, recipe counts, HUD, tiny text, arrows, or watermark. Only optional short panel labels exactly: REFUGE; DUST PORCH. Precise service boundaries and proposed dimensions are documented outside the art."
  },
  {
    "id": "CD05-A03",
    "file": "cd05-a03-forming-press.png",
    "title": "Forming press — visible material flow and service access",
    "source_ids": [
      "IND-M04",
      "TEC03",
      "ILL03-03",
      "IND-M32"
    ],
    "input_reference_paths": [
      "/workspace/scratch/4ac00c567f3b/substellar/images/ill03-03.webp",
      "/workspace/scratch/4ac00c567f3b/substellar/images/ill03-02.webp"
    ],
    "prompt": "Use case: stylized-concept. Create one NEW landscape concept sheet for SUBSTELLAR's early regional workshop, modest practical detail, roughly 1536 by 1024 composition; no HD/upscale treatment. Match the inspected existing FORMING concept: a substantial squat-to-person-height iron forming press with dark iron uprights, copper-brown reinforcement, reusable pattern on a worktable, timber input rack, separate shaped-bracket tray, stone plinth, warm quarry-workshop roof. This is the existing IND-M04 Forming press and rolling stand function, refined as one recognizable press variant, not a new mandatory machine. Layout: broad upper main view of the same press operating in a believable small powered workshop, then three equal lower close-ups of material feed, finished output, and stopped service access. The upper view must clearly show metal-stock rack on one side, short supported feed table leading into the forming bed and descending press head, separate output table with a few formed plates and brackets, and generous front operator aisle. A block-proportioned worker stands at a side lever/control outside the pressing zone; no hands inside moving tooling. A visible rear shaft or modest electrical drive connects to the machine; no fantasy power core. Lower-left shows stock supported at the feed side and the reusable shape pattern on a nearby shelf. Lower-middle shows finished brackets/plates laid distinctly apart from unprocessed bars with a physical receiving tray. Lower-right shows the machine STOPPED with press head parked and service-side cover open, accessible drive/fasteners and a simple physical stop latch; same frame and orientation cues as upper view. Reusable patterns are durable fixtures, not consumed molds or separate new machine inventory. Maintain real coarse Minecraft block geometry and sensible player scale, warm gray iron, restrained copper and timber, low-saturation stone, warm lantern/sunlight, serious physical craftsmanship. Do not show numerical recipes, exact dimensions, chemical labels, holograms, advanced electronics, extra machines claiming all functions, flames pouring out, loose clothing in rollers, extra tier gates, UI screens, arrows, tiny explanatory text, or watermark. Optional panel labels exactly: FORMING; FEED; OUTPUT; SERVICE. Exact dependencies and state rules will be explained outside the art."
  }
]
