The Earth collection
Familiar above.
Distinct below.
Follow a forest shoreline into tuff river halls, still lakes, dark warrens and the pale quiet of the Core.
Surface
01 / EARTH
Forest shoreline
A shaded forest shoreline, a quiet cave entrance, and clear blue water catching the evening sun.

The forest entrance
A woodland route follows clear water toward a natural entrance beneath the familiar surface.

The sandstone canyon
Dry sandstone terraces and a supported arch reveal another familiar Earth landscape.

The alpine river
A clear river winds between snowy ridges and spruce woodland in a cold alpine valley.
Shallows
02 / EARTH
The aquifer ledge
A dry ledge skirts clear underground water, with familiar ore blocks visible along the route.

The lower stone chamber
Calcite terraces and pointed dripstone mark a dry chamber with a darker route below.

Where daylight fades
A familiar ravine carries daylight from a forest entrance down toward darker stone.
Deepwilds
03 / EARTH
The river halls
Broad stone ledges and pale pillars stand beside a clear river winding into the Deepwilds.

Fracture Halls
Dry fractured tuff halls with several walkable shelf levels, natural pillars and an arch; geology and route possibilities are distinct from the river and grove.

Grove Terraces
A contained, sheltered azalea/moss grove with rooted stepped terraces and a dry route beside the bordering river; greener ecology is localized.

River Lowlands
A close bank-level encounter with a bending river, squat natural island, low arch, visible submerged steps and dry ledge route onward.
Underreach
04 / EARTH
The still lake
Still blue water reflects a canopy of dripstone, with stepped banks and a small falling spring.

Drip Galleries
An intimate dry gallery where the player walks around thick dripstone columns and beside clusters, choosing a lit shelf or darker side opening.

Still Lakes
An enclosed stepped lake basin with pillars, shoreline routes and a distant dry opening; clear shallows and reflective deep water reinforce its distinct geology.

The Branching Maze
Three natural route choices at a biome contact, with a small connected lake edge, discreet confined crude-oil pocket and salt-bearing shore blocks.
Abyss
05 / EARTH
The dark cleft
Dark deepslate ledges frame a narrow cleft, with a small lava pocket warming one wall.

Close Warren
A close first-person dry tunnel fork whose cool and warm branches make route choice legible.

Magma Vent
A compact magma spring contained by blackstone and basalt, with a dry route passing the heat source.

Quiet Vaults
A broad but low enclosed vault with natural stone piers, repeated sheltered openings, dry layered routes and subtle embedded ores.
Mantle
06 / EARTH
The basalt seam
A narrow winding seam cuts through immense basalt, with a small ember pocket deep below.

Basalt Seams
A tall but very narrow winding fault with dense basalt walls and traversable mid-level ledges.

Cinder Pockets
Player-scale ledge travel past a tiny cinder recess below footing, with low roof and close basalt shoulders.

Closed Foundry
A natural compact enclosure of compressed stepped basalt ribs and folds, reached by tight routes around solid stone.
Core
07 / EARTH
The pale fissure
Pale quartz walls and stepped ledges enclose a rare fissure marked by violet mineral patches.

Bright Cracks
Close player-height exploration: dry footing, a one-block step, a low enclosing ceiling and a narrow onward glimpse beyond pale stone.

The Still Heart
A quiet compact enclosure wraps a substantial irregular stepped quartz mass, with a slender dry shelf and narrow onward crack.

Pale Galleries
Two rare narrow galleries wind around dense quartz buttresses, using stepped shelves and offset openings to reveal depth without a giant void.