The game
v0.6.0
In development · 0.6.0-devStable and Development are connected locally. The next gameplay milestone is still ahead.
- Stable uses the exact official v0.5.0 mod; Development uses committed 0.6.0-dev with native startup in the early NeoForge window and initial resource overlay.
- Both local channels are assembled and activated. Immutable builds remain separate from persistent profiles; no old saves were imported.
- The offline build, 52 native state/compositor checks and disposable preservation/reset/rejection fixtures passed. Menu and startup visual acceptance for these exact packages remain PENDING_USER.
- Smelt, sprint 11.1, is next and unbuilt. Shaders remain disabled.
Locally committed game source, not yet pushed or released as v0.6.0. World loading and later resource reloads remain outside startup scope. Live fault/layout checks and broader QA remain NOT RUN.
Earlier preview and website history
- The earlier native preview passed 40 state/compositor checks, reached the title screen and completed an isolated server shutdown. Those observations do not qualify the newly assembled packages.
- The flagship website and its standalone repository shipped.
- Earlier structured planning records and a disabled publisher passed ten local contract checks. That website renderer is now retired.
- Current website updates are manually reconciled from committed sources. Automatic synchronization stays disabled.
- Official combined-client qualification and release promotion remain separate from local development assembly.
v0.5.0
Shipped · Earth foundationEarth underground. The foundation for everything that comes next.
- A taller Overworld, currently Y=-352 to Y=319, with five depths, fifteen biomes and solid separator bands.
- Named minerals, localized heat, Underreach oil pockets and Core-only draconium.
- Loot rooms, a rare settlement, routes, chambers and springs within the Earth underground.
- Fifty-two completed iterations across ten phases; accepted limitations and deferred checks remain recorded below.
Explore the 52 iterations
Open a phase, or filter the archive by area.
Showing all 52 v0.5.0 iterations
Phase 1Foundation4 iterations
Phase 2The column4 iterations
Phase 3Strata and bands5 iterations
Phase 4Caves6 iterations
Phase 5Biomes6 iterations
Phase 6The settlement4 iterations
Phase 7Mantle and Core6 iterations
Phase 8Materials5 iterations
Phase 9Visual client4 iterations
Historical visual experiments — superseded. These four records preserve earlier work. Shaders, Iris and active shader packs are disabled in current development and releases; Sodium may remain.
Phase 10Refinement8 iterations
No v0.5.0 iterations in this area.
Known limitations in v0.5.0
- The first inspected spring bank was not walkable; steep basin walls and broad stepped water sheets need local refinement.
- Fluid containment, settling, unsupported boundaries and bucket edge cases remain follow-up work.
- Geology and cluster measurements cover one nine-chunk sample, not a representative global yield envelope.
- Ore-face models passed static checks, but final in-game appearance, shading seams and rendering cost remain unverified.
- Shaders are disabled in development and releases until explicitly re-enabled. Sodium may remain.
- New terrain appears in fresh worlds or ungenerated chunks, not by rewriting saved chunks.
The launcher
0.2.0-dev
DevelopmentOne Launcher. Separate Stable and Development profiles, with a fixed place to play.
- Stable and Development have separate persistent profiles, with safe preference resets that preserve worlds and identity.
- Responsive Home, full release notes, remembered window geometry and copyable build details.
- Checked local staging, activation and rollback use immutable builds. Client memory is capped at 8 GiB.
- The development app is packaged, checked and deployed locally on the recorded development PC. All 24 native tests, three Node tests and 12 preflight cases passed.
- Packaged checks and focused native UI verification passed. The later game snapshot records both local channels activated, with menu and final Development startup visual acceptance still pending.
Committed development branch, not merged or publicly released. Verification is scoped to the recorded development PC. Clean-machine, broader UI and gameplay QA remain NOT RUN.
Launcher release notes →0.1.0
DraftThe first portable launcher. Implementation and draft packaging are complete; the integration candidate remains a draft.
- Portable Windows x64 application with Home, Settings, Logs and local offline profiles.
- Verified bundled-Java launch, fixed WebView2, bounded redacted diagnostics and tray supervision.
- Native executable and SUBSTELLAR emblem, with an optional desktop shortcut.
- Exact release-package checks passed. Earlier gameplay observations belong to a preliminary development build; clean-machine, broader UI and final-game acceptance remain unverified.
Pending package evidence and acceptance gates require review before publication. The website’s 0.1.0 downloads are empty demonstrations.
Launcher release notes →Work status is not a verification claim. Each record retains its own evidence and limits. Visual scenes set creative direction; terrain and runtime behavior are recorded separately. See what comes next →