[
  {
    "id": "C06-A01",
    "title": "A regional wet-process workshop",
    "kind": "Generated concept",
    "file": "images/c06-a01.webp",
    "original": "images/originals/c06-a01.png",
    "package": "P06",
    "section_ids": [
      "C06-P06-04",
      "C06-IND-19"
    ],
    "caption": "A regional workshop keeps crushing, washing, water storage, residue recovery and a dry service aisle physically distinct. This is an optional repeat-production layout; the first workshop and Tier 1 route can use simpler supported methods. The corrected version uses coarse Minecraft materials.",
    "alt": "Minecraft workshop board with separate block-built crusher, wash table, water tank, dry aisle and lower detail views of material receivers and service access.",
    "source_ids": [
      "IND-M15",
      "IND-M16",
      "IND-M17",
      "IND-M18",
      "IND-M19",
      "IND-M20",
      "IND-M31"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A02",
    "title": "Materials become recognizable products",
    "kind": "Generated concept",
    "file": "images/c06-a02.webp",
    "original": "images/originals/c06-a02.png",
    "package": "P07",
    "section_ids": [
      "C06-P07-03",
      "C06-P07-04"
    ],
    "caption": "Six representative groups connect a source form, prepared item and practical application: bronze fittings; clay and sealed cloth; lunar ceramic and glass; manufactured Ferric Lattice; cold-service seals; and controlled ecological products. The complete 37-material catalogue remains in the text. These are simple Minecraft items and blocks, with no implied recipe quantities.",
    "alt": "Six groups of simple pixel-textured material items and cuboid components on a dark background, showing coarse ingot silhouettes, clay, panels, sample blocks, lattice beams, sealed cartridges, spools and usable housings.",
    "source_ids": [
      "MAT01",
      "MAT09",
      "MAT10",
      "MAT11",
      "PM01",
      "PM02",
      "PM03",
      "PM07",
      "PM11",
      "PM17",
      "PM18"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A03",
    "title": "Earth — four quieter regional contrasts",
    "kind": "Generated concept",
    "file": "images/c06-a03.webp",
    "original": "images/originals/c06-a03.png",
    "package": "P01",
    "section_ids": [
      "C06-REG10",
      "C06-REG15",
      "C06-REG17",
      "C06-REG28"
    ],
    "caption": "Clockwise from upper left: Drybell Vaults, Quietwood Hollows, Ashen Hollows and Saltmirror Halls. The board adds quieter, dry, sheltered and reflective contrasts to the retained realm illustrations. Local camp sites and paths are representative placements; exact seed geometry and realm boundaries remain future world-generation work.",
    "alt": "Four Minecraft cave environments show a dry pale dome, a sheltered wooded bowl with a pool, a dark basin with pale salt shores, and a quiet ash-grey basalt chamber. Each includes a small field shelter or route.",
    "source_ids": [
      "EAR02",
      "EAR03",
      "EAR04",
      "EAR06",
      "C06-REG10",
      "C06-REG15",
      "C06-REG17",
      "C06-REG28"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A04",
    "title": "Old Valley — grain, useful work and a first market",
    "kind": "Generated concept",
    "file": "images/c06-a04.webp",
    "original": "images/originals/c06-a04.png",
    "package": "P02",
    "section_ids": [
      "C06-P02-06",
      "C06-P02-03"
    ],
    "caption": "A first market grows around useful repairs, a working grain mill, a modest workshop and an improved crossing. The lower scenes distinguish grain handling from a repaired-tool handoff. The Old Valley grain mill and IND-M03 Timber mill have separate roles; the settlement is a proposed player-earned sequence.",
    "alt": "Minecraft valley market beside a waterwheel grain mill, workshop and repaired crossing, with smaller scenes of grain processing and a resident receiving a repaired tool.",
    "source_ids": [
      "SET01",
      "C06-P02-02",
      "C06-P02-03",
      "C06-P02-06"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A05",
    "title": "Europa — three ecological families",
    "kind": "Generated concept",
    "file": "images/c06-a05.webp",
    "original": "images/originals/c06-a05.png",
    "package": "P10",
    "section_ids": [
      "C06-CEC02",
      "C06-CEC03",
      "C06-CEC04"
    ],
    "caption": "Europa's drifter, ribbon-grazer and filter-colony families receive distinct simple model silhouettes and habitat contexts. The text defines observation, disturbance and bounded sampling. The board does not authorize harvesting every organism or establish final movement and collision.",
    "alt": "Three columns show blocky Europa ecological forms and their ocean habitats, distinguishing a drifting form, a ribbon-like grazer and attached filtering growth.",
    "source_ids": [
      "CEC02",
      "CEC03",
      "CEC04",
      "DST04"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A06",
    "title": "Titan — folded and drifting life",
    "kind": "Generated concept",
    "file": "images/c06-a06.webp",
    "original": "images/originals/c06-a06.png",
    "package": "P10",
    "section_ids": [
      "C06-CEC05",
      "C06-CEC06",
      "C06-CEC07"
    ],
    "caption": "Titan's mat colony, membrane fan and drifting seed form use low, folded and suspended silhouettes. Small alternate poses illustrate the response vocabulary. Pixel textures stay coarse, and the new ecology remains confined to the documented families and conditions.",
    "alt": "Three Titan concept columns show layered mat growth, broad folding fan planes and a drifting angular seed with simple sail-like fins, each above a sheltered orange-haze habitat.",
    "source_ids": [
      "CEC05",
      "CEC06",
      "CEC07",
      "DST06"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A07",
    "title": "Morrow — four ways a habitat responds",
    "kind": "Generated concept",
    "file": "images/c06-a07.webp",
    "original": "images/originals/c06-a07.png",
    "package": "P10",
    "section_ids": [
      "C06-CEC08",
      "C06-CEC09",
      "C06-CEC10",
      "C06-CEC11"
    ],
    "caption": "Morrow's fan growth, hanging membrane growth, bundled pillars and basin colonies shape four different local spaces. Open and folded forms suggest readable responses and ordinary fallback routes. Cultivated sources and inert manufactured products remain separate.",
    "alt": "Four Minecraft ecological scenes on Morrow show broad fans, hanging membrane sheets, bundled grounded pillars and low basin colonies, with alternate postures and clear surrounding routes.",
    "source_ids": [
      "CEC08",
      "CEC09",
      "CEC10",
      "CEC11",
      "DST09"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A08",
    "title": "Moon — the basin relay and the glass route",
    "kind": "Generated concept",
    "file": "images/c06-a08.webp",
    "original": "images/originals/c06-a08.png",
    "package": "P03",
    "section_ids": [
      "C06-P03-08",
      "C06-P03-09",
      "C06-P03-10",
      "C06-P03-12"
    ],
    "caption": "The later lunar programme moves from a conservative Shadow Basin relay route to Glassfall sampling and an optional sealed Basalt Gallery workshop. All exterior workers remain suited. The cave is vacuum; local industry follows a complete Earth-prepared first arrival and independent return.",
    "alt": "Three lunar scenes show a suited worker servicing basin relay posts, a supported ledge beside dark impact-glass seams, and a small closed-hatch workshop module inside a basalt gallery.",
    "source_ids": [
      "MO-S2",
      "MO-L2",
      "MO-L3",
      "MO-EXP-02",
      "MO-EXP-03",
      "PM01",
      "PM02"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A09",
    "title": "Two stations and one separate vehicle berth",
    "kind": "Generated concept",
    "file": "images/c06-a09.webp",
    "original": "images/originals/c06-a09.png",
    "package": "P11",
    "section_ids": [
      "C06-P11-06",
      "C06-P11-07"
    ],
    "caption": "The confirmed REF10 Part Fabrication Table and REF09 Rocket Assembly Station remain distinct, with the assembly controller linked to a separate vehicle berth. The floor platform is the working berth, not a third mandatory crafting station. Supplied reference sheets retain authority over equipment identity; this proposed layout establishes no final vehicle fit.",
    "alt": "Minecraft workshop containing the narrower fabrication table, larger assembly station and a clearly separate floor berth connected by a segmented line, with detail views of fabrication and the empty berth.",
    "source_ids": [
      "REF09",
      "REF10",
      "T1-DEC02"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A10",
    "title": "Survey Rover and Cargo Crawler",
    "kind": "Generated concept",
    "file": "images/c06-a10.webp",
    "original": "images/originals/c06-a10.png",
    "package": "P12-A",
    "section_ids": [
      "C06-P12A-03",
      "C06-P12A-05"
    ],
    "caption": "Survey Rover and Cargo Crawler differ in work: local survey and samples versus secured heavy delivery. The lower scenes show a supplied Mars stop and an Earth receiving yard. Wheel count, carrier fit, dimensions and capacity remain model proposals; the first craft uses earlier materials.",
    "alt": "Two proposed Minecraft support vehicles: a low wheeled survey cab with rear sample rack and a tracked flat-deck cargo carrier, each shown alone and at a working stop.",
    "source_ids": [
      "SUP01",
      "SUP02"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A11",
    "title": "Ice Submersible and Atmospheric Survey Skiff",
    "kind": "Generated concept",
    "file": "images/c06-a11.webp",
    "original": "images/originals/c06-a11.png",
    "package": "P12-A",
    "section_ids": [
      "C06-P12A-07",
      "C06-P12A-09"
    ],
    "caption": "The Ice Submersible returns through known water access to a pressure dock; the Atmospheric Survey Skiff works between supported local landings. Their protective bodies and service access remain readable Minecraft forms. These concepts establish neither real engineering ratings nor unrestricted flight or ascent through solid ice.",
    "alt": "A compact block-built submersible and a braced lift-cell skiff, with scenes of the submersible approaching a dock beneath ice and the skiff secured beside a Titan field instrument.",
    "source_ids": [
      "SUP03",
      "SUP04"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  },
  {
    "id": "C06-A12",
    "title": "Orbital places worth returning to",
    "kind": "Generated concept",
    "file": "images/c06-a12.webp",
    "original": "images/originals/c06-a12.png",
    "package": "P12-B",
    "section_ids": [
      "C06-P12B-04",
      "C06-P12B-06",
      "C06-P12B-09",
      "C06-P12B-10"
    ],
    "caption": "Home Orbit Anchorage and a later Transfer Yard combine separate docking, occupied rooms, storage and external services. A personal window room and an accessible working corridor give each station a reason to revisit. The shared-module diagram defines the relationships; these scenes are proposed configurations, not measured layouts or implemented travel.",
    "alt": "Four Minecraft station scenes: compact Anchorage above Earth, a longer cargo yard beside a banded gas giant, a warm Earth-view room with personal furnishings, and a storage corridor with a separate closed hatch and workbench.",
    "source_ids": [
      "STA01",
      "STA02",
      "STA03"
    ],
    "status": "selected Minecraft concept illustration; no implementation claim",
    "not_established": [
      "final game meshes or texture atlases",
      "exact dimensions, quantities or capacities",
      "runtime behaviour or shader availability"
    ],
    "generation_record": "sources/image_generation_06.json"
  }
]
