# Orbital places — working stations and personal rooms ## C06-P12B-01 — Scope and the place a station earns STA01 Home Orbit Anchorage is the first proposed station family. STA02 Transfer Yard is a later family for already established route nodes. STA03 identifies their seven shared module subjects: docking collar, pressure corridor, window room, storage spine, power module, service panel and emergency refuge. This package describes occupied use, assembly, connections and one complete arrival-to-return example for each station. It does not add destination campaigns, later rocket classes or unrestricted moving voxel bases. The preserved Spacecraft and orbital places chapter, Planetary materials and reference catalogue, CD05-T09/T11 and CD05-E20 establish the family direction. This supplement recommends coherent working configurations. Layouts, geometry, occupant capacity, docking tolerances and service rates remain proposed. No station, navigation behaviour or pressure system is claimed as implemented. Future fit and gameplay evidence must establish the actual limits. A station earns its construction through useful preparation, storage, vehicle service, selected small projects and a place to inhabit. Home Orbit Anchorage must not become a compulsory stop between every Earth activity and the Moon. Transfer Yards help selected routes; they cannot become toll booths that erase the value of a dependable direct return. Window views, personal objects and an understandable working interior matter alongside cargo efficiency. The visual language is Minecraft themed: block-built structural frames, low-resolution textures, square or stepped windows, chunky attachment collars and readable equipment housings. Warm lamps, pale technical panels, dark mechanisms, restrained copper/orange markings and personal wood fittings can coexist. Atmospheric rendering may be beautiful without turning surfaces into photographic metal, fine-grained real concrete or intricately manufactured aerospace hardware. A station should look buildable within its game vocabulary. ## C06-P12B-02 — Shared construction and first deployment The Station Controller names one authored station project at a defined local orbital site. Its placement reference establishes a game construction location, not a claim about realistic anchoring in space. The preview separates the station body, docking approach, transfer clearances, service access and permitted expansion ends. Occupied-space connections are distinct from external power or thermal routes. A decorative hull surface cannot supply pressure or electricity merely by touching another mesh. The first deployment is a supplied expedition from an already supported route. The arriving vessel brings the selected assembly package, tools, commissioning stock and its own independent homeward supplies. Payload and handling fit are reviewed for that vessel. This package does not assume that Explorer's provisional dimensions can carry an entire finished station or that every piece fits through its hatch. A small unoccupied seed can precede inhabited construction through multiple planned deliveries. Stages commit real material to one persistent project. The first frame establishes recognizable shape and an identified connection point. Capped module shells can then be fitted without pretending they are occupied rooms. Pressure boundaries and essential services commission before habitation. Work areas, viewing rooms and further branches follow as useful additions. Each stage lists accepted stock, visible result, incomplete connections and the next available action. If a delivery stops halfway, installed structure remains; allocated components stay allocated; unused cargo stays where it actually is. Cancelling a planned branch returns only recoverable unused parts and safely dismantled components. The system never turns an unfinished room into a second complete module item. Removing an inhabited or service-critical module first requires relocation of occupants, contents and dependencies to valid spaces. ## C06-P12B-03 — Connected rooms, separate services and personal building The shared layout starts with a docking collar and an isolated transfer cell at the end of a pressure corridor. Beyond that controlled threshold, the corridor leads to storage and working areas; window room and emergency refuge branch from the inhabited side. The refuge has its own closing boundary and reserved supplies. Power and service modules attach through service interfaces, with maintenance access from designated safe positions. Exterior panels do not create a walkable shortcut through vacuum. Dock capture, transfer authorization and fluid/gas service are different states. A vehicle can be mechanically secured while the passage remains closed. After seal checks and the required transfer-cell state, the permitted hatch sequence connects occupants. A supply hose does not open an airlock. A cargo transfer order does not spend return propellant. Electrical, breathing, thermal, cargo and data paths each identify their source, recipient and current state. Personal building occupies declared safe interior or exterior zones. The preview shows which walls accept trim, shelves, benches, display samples and lights, and which volumes belong to doors, escape routes, service covers and dock approach. A player's objects persist through compatible module upgrades. Where a wall must move, the change preview provides actual relocation storage instead of deleting fittings. Personalization cannot conceal a hatch indicator, obstruct the only escape path or expand the station's supported pressure volume without commissioning a real module. Baseline protection should make a connected room understandable without asking the player to inspect an invisible simulation of every decorative block. The authored shell defines its supported occupied volume; optional designated construction fills that space. General free-built pressure architecture remains a separate capability decision. A station scene can show a cozy room and a modest workshop while remaining honest about those boundaries. ## C06-P12B-04 — STA01 Home Orbit Anchorage: staged configuration Home Orbit Anchorage presents a compact dock, a short readable interior route and one recognizable Earth-facing room. A storage spine and dry workshop bay make preparation practical. Instrumentation has its own attachment area with safe access. The service exterior shows where power and thermal equipment belong; it does not surround every window with decorative pipe complexity. The recommended stages are: site and delivery plan; unoccupied dock/frame seed; commissioned sealed core with essential services and emergency refuge; observation room, storage and workshop fit; then optional instrumentation or carefully bounded extension. The first stage is useful evidence of permanent progress. The sealed core becomes a legitimate destination only when a suited visitor can enter, use its supplied services and leave with an independent return still available. The occupied layout proposes one route from transfer cell into a central working corridor. Storage opens from the corridor without requiring the player to stand in a hatch sweep. The workshop is a function bay on that storage/working side; it is not an eighth shared module identity or a compulsory copy of every Earth machine. The observation room branches away from freight movement. A personal shelf, a seat and an Earth view give a reason to stop that is different from operating a service terminal. Initial components use established metal frames, technical ceramics, suitable glazing, seals, power equipment and brought environmental stock. PM01 Regolith Ceramic can later improve selected panels or thermal-management fittings; PM02 Lunar Glass Filament can improve instrument/light-guide assemblies. Their introduction follows lunar discovery, and neither is required for the first independently viable station visit. Optional materials from later worlds remain refits with alternatives, not a retrospective gate on this earlier achievement. ## C06-P12B-05 — STA01 worked arrival, useful work and homecoming The example begins after the station's sealed core has been commissioned from brought supplies. On Earth, the player prepares a valid orbital manifest for the chosen craft and reserves the entire return. The station manifest separately identifies the observation-room fittings, ordinary replenishment stock and the small instrument project being delivered. The destination display names the actual station and whether its dock is accepting arrivals. In the supported local approach volume, the player sees an unobstructed capture path, alignment feedback and a holding position. Manual approach or assistance along this established approach can complete capture. The ship stops and secures; both pressure sides remain isolated until the transfer conditions are met. The player enters a readable transfer cell, then the working corridor. A failure to establish a safe connection leaves the vessel closed and independently habitable. Inside, the player unloads the selected components into real station storage, fits a small observation instrument through the supported work project, and installs personal fittings in the allowed window-room area. Earth is visible from the occupied room. The project produces a useful observation record or preparation capability already linked to the wider direction; it does not invent a new mandatory currency. The remaining return allocation is visible before the player reboards. A deliberately full station storage rack in the example holds some cargo on the ship until space is made. A service interruption cannot silently move that cargo or consume it. Departure confirms that all occupants are aboard their intended location, passage hatches are closed, supply transfers have stopped and couplers have released. The craft clears the approach and follows its supported Earth return. Station contents and personalized room remain for the next visit. The mission closes when the player reaches the home service site and the new station capability can be identified in the source record. ## C06-P12B-06 — STA02 Transfer Yard: configuration and a complete visit A Transfer Yard supports a route that already has known access, suitable craft and established destination services. Its first delivery comes from those earlier capabilities with every ingredient needed to commission the chosen initial stage. Local destination materials may improve later service equipment. No optional yard or world can supply the only ingredient for the first return from that route. The recommended family has a clear cargo spine, separately identifiable docking branches, protected refuge cells and service equipment along an external working face. The exact number and size of docks are configuration proposals. The smallest useful version may serve one craft at a time; a later branch adds a real occupied berth and service capacity rather than merely painting a second docking symbol. Cargo arrangements separate arrivals, allocated outbound shipments, returned containers and protected emergency stock. Stages begin with a supplied unoccupied seed, then a commissioned refuge/service core, then working cargo storage and a receiving dock, followed by optional additional branches. The route-node setting supplies the view: a gas giant may dominate the window without implying a conventional surface campaign. Personal rooms and observation niches sit outside the primary freight path. New branches use authored attachment ends, retained approach clearances and independently closable boundaries. In the worked visit, an established expedition arrives with sample crates and a worn replaceable service component. The yard reports one available receiving position and reserves it for this arrival. Capture and controlled transfer complete before unloading. Samples enter the intended sealed storage category; the worn component goes to an inspection/work position. Previously prepared replacement stock is fitted through a declared service order, with the original vehicle identity retained. The next route leg is optional. The player can instead load homebound samples and return directly using the preserved allocation. If the selected onward receiver is unavailable, cargo stays at the yard or on the craft according to its actual transfer state; there is no forced departure. At departure, the manifest names what remains stored, what travels and which supplies are protected. Homecoming delivers the selected samples to an established receiving workshop, while the yard preserves the remainder for a future trip. This complete arrival/service/return proves its intended convenience without adding a new campaign. ## C06-P12B-07 — STA03 shared module: docking collar The docking collar provides an authored mechanical capture interface and a passage boundary. Its chunky frame, visible capture fittings, approach markers and hatch face remain legible at a distance. The ship-side hatch and station-side transfer boundary have separate state indications. A successful mechanical capture does not automatically authorize people or supplies to cross. Its occupied connection leads only into the transfer cell of a commissioned corridor module. Power, data and any supported replenishment lines are distinct service endpoints. Cargo crosses through declared handling rules rather than being implied by an open door. Assembly establishes frame, capture hardware, seals/door and control checks in that order. Acceptance requires a stopped captured craft, a failed-seal response, an interrupted connection and a release that leaves no attached hose or occupant in the moving envelope. Exact mating geometry remains a fit-study dependency. ## C06-P12B-08 — STA03 shared module: pressure corridor The pressure corridor is the dependable occupied connection between rooms. Its dock-end configuration contains a transfer cell with two controlled boundaries; interior branch positions have closable doors where isolation is required. Floor markings and lamps show the route, while a recessed service strip leaves walking space clear. It should not become an invisible universal pipe. A new branch remains capped while installed and tested. The existing corridor stays occupied only if its commissioned boundary remains intact. Door motion, obstruction feedback and transfer state use consistent words and icons. A blocked hatch pauses the operation without crushing a player or deleting an item. Later longer configurations trade material and service demand for more attachment space; room count, pressure volume and occupant capacity require explicit validation. ## C06-P12B-09 — STA03 shared module: window room The window room provides an inhabited view and optional observation work. A stepped structural window frame, protected instrument position, personal bench and usable floor establish its shape. It is a destination along the corridor, away from the compulsory freight route. Glass appearance cannot by itself certify an inhabited volume; the room commissions as a complete shell with an actual boundary connection. Safe furnishing areas accept personal objects without blocking the door, view controls or service access. A scientific fit can use some of that room for bounded observation equipment; a personal fit retains more display and rest space. Neither creates a new occupant merely by placing a chair. Acceptance shows entry, a useful observation or personal activity, accessible service and preserved furnishings after a compatible refit. ## C06-P12B-10 — STA03 shared module: storage spine The storage spine connects a walkable aisle with identifiable cargo bays, sample lockers and staging positions. It exposes the difference between ordinary stock, project allocation and protected reserves. A workshop attachment occupies its declared working bay; no unexplained factory is hidden behind one tiny locker. Receivers accept compatible cargo only when real space is available. Full storage leaves goods at the sender or supported transfer container. Returned reusable packaging retains its identity. An extension adds actual bays and preserves the aisle and existing manifests. Acceptance follows one shipment through receipt, allocation, retrieval and removal, including an interrupted transfer and a full-bay case. Throughput, stack budgets and cargo dimensions remain proposed. ## C06-P12B-11 — STA03 shared module: power module The power module hosts an approved generation/storage configuration and visible distribution connections. A solar-looking exterior is a visual family option, with output behaviour to be established in the game model. It is not a promise of realistic orbital lighting simulation or a free universal energy source. Stored energy, current available supply and disconnected loads have distinct information. Exterior moving or unfolding surfaces, if chosen later, require a clear animation envelope outside docking paths. The initial concept can use a fixed configuration. Commissioning checks source, actual storage, distribution and required essential loads before habitation. Upgrades add supported duty or redundancy at the cost of space, stock and servicing. A loss-of-supply scenario must preserve a readable refuge response; offline station parking does not secretly drain the bank. ## C06-P12B-12 — STA03 shared module: service panel The service panel hosts accessible environmental and thermal interfaces, with clearly identified breathing, conditioning and heat-management responsibilities where configured. Radiator-like exterior forms communicate a service job; they do not establish numerical thermal engineering. Imported working supplies and replacement parts support the first commissioned configuration. Separate sockets and marked service covers prevent confusion with power or cargo connections. A panel can be isolated for a bounded replacement while an independently sufficient essential service or the refuge supports the occupied state. If that condition cannot be met, occupants relocate before the work begins. Acceptance includes wrong-service rejection, supply interruption, retained stock and restoration without falsely resetting wear or duplicating a cartridge. ## C06-P12B-13 — STA03 shared module: emergency refuge The emergency refuge is a recognizable independently closable occupied room with actual reserved supplies, communications access and a clear route from normal station spaces. Its exterior indication remains visible when other systems need service. Rest positions and storage are fitted within a declared capacity; adding a decorative bunk does not increase it. Commissioning verifies the enclosure, usable entrance, supplies, essential power and supported recovery connection. Ordinary fabrication and freight cannot consume its protected stock. A working example closes its boundary after an adjacent branch fault, identifies occupants and resources, then restores a supported transfer or rescue route. The refuge is a consequence-management system, not an unlimited duplicate source of food, air or power. Its reserve duration and capacity remain balance questions. ## C06-P12B-14 — Interruptions, expansion choices and completion Station states include unoccupied construction, isolated commissioning, accepting arrival, captured/closed, controlled transfer, occupied work, isolated service, refuge response, departure clearance and inactive parked. A saved state identifies occupants, cargo, vehicle location, reservations and completed construction stages. Reload must not reopen an unsafe boundary, duplicate an arrival, finish an unpowered project or consume the same supply transfer twice. A blocked approach holds a craft outside the capture path while its independent supplies remain intact. A branch fault closes its intended boundary and identifies the affected rooms. A lost service connection pauses the associated process. An unavailable destination permits waiting at a valid refuge or taking the already supported homeward route. When no eligible player participates, the station remains stable: no hidden production, depletion, resident harm or accumulation of chores. Expansion choices trade storage, occupied space, instruments, service redundancy and dock capacity against construction effort and ongoing active-use demand. Earlier compact stations remain useful for personal visits and modest work. Completion of this documentation package means both station families have staged first deployment, a coherent occupied layout, separate service meanings, useful personalization, a complete arrival-to-return example and a recoverable interruption. Each shared module has a role, connection rule, operating action and acceptance scenario. Measured fit, pressure logic, pathing, docking, capacities, save/reload behaviour and runtime performance remain explicit future validation needs. | Shared module choice | Useful gain and retained cost | | --- | --- | | Docking collar configuration | A supported larger interface can fit a declared craft family, while requiring matching approach, capture and passage clearances. Size alone does not establish compatibility. | | Corridor length and branches | More real attachment positions require additional shell, service support and walking distance. | | Window-room fit | More observation equipment uses some personal furnishing space; a larger view reduces available solid-wall storage. | | Storage-spine extension | Extra receiving positions use station footprint and handling space; the walking aisle must remain usable. | | Power configuration | Greater supported supply or reserve adds real source/storage components and distribution requirements. | | Service-panel configuration | Easier replacement and redundant essential service use equipment space and stocked spares. | | Refuge configuration | A larger validated occupied allowance requires matching enclosure, reserves and access; decorative beds do not grant capacity. |