{
  "slice": "Overview 01",
  "new_call_cap": 6,
  "planned_new_calls": 5,
  "spacecraft_board": "Replaced by reuse of the 15 user-confirmed reference sheets; no new Tier 2 or Tier 3 artwork.",
  "assets": [
    {
      "id": "OV-EARTH",
      "name": "Earth — four remaining realms",
      "prompt": "Use case: stylized-concept. Create one compact landscape concept board for the Minecraft adventure SUBSTELLAR, a clean 2 by 2 arrangement of four environment vignettes. Each scene must be clearly Minecraft voxel/block geometry, player-scale terrain with strong depth, rich but restrained lighting, natural landforms occupying most of the scene and at most one tiny practical refuge or explorer. Match the block scale and warm refuge/cool landscape lighting of the supplied environment references, not their exact scenes. Top left SHALLOWS: pale chalk terraces, roots, a shallow blue stream, a small daylight shaft fading toward a marked lamp-lit return path. Top right UNDERREACH: huge dry charcoal rock ribs and a distant underground river quay, copper/iron seam hints, a tiny warm receiving yard and cargo bridge; sparse plants. Bottom left MANTLE: broad black basalt steps with a small contained hot channel, an obvious cool sheltered workshop pocket, mineral rims and one localized steam vent; mostly solid dark stone, not a sea of lava. Bottom right CORE: the fictional deep-crust Heart region, calm dark glassy mineral groves with warm translucent edges, pale ribs, a still clear pool and a modest observation landing; no planetary-center diagram. Small simple labels exactly SHALLOWS, UNDERREACH, MANTLE, CORE at panel margins. Broad readable art direction, moderate concept-board detail, no technical diagram, no big city, no magical floating islands, no HUD, no additional text.",
      "selected_image": "../images/originals/ov-earth.png",
      "display_image": "../images/ov-earth.webp",
      "calls_used": 1
    },
    {
      "id": "OV-MOON",
      "name": "Moon — surface and three layers",
      "prompt": "Use case: stylized-concept. Create one compact landscape concept board for SUBSTELLAR, in consistent Minecraft voxel terrain and practical white/off-white, orange-accent expedition hardware. Four clearly separated environment vignettes arranged 2 by 2, depicting environments rather than an exact geologic cutaway. Top left SURFACE: a lifeless gray crater rim with Earth in the black sky; sunlit regolith ledges transition into a deeply shadowed basin, a small warm white/orange airlocked shelter and two route lamps establish human scale. Top right REGOLITH HOLLOWS: tight dusty fractured shallow voids, supported ledges, a visible rope/tether descent and a return light. Bottom left BASALT GALLERIES: a spacious dark gray lava-tube-inspired block cavern, boulder chokes, a roof shaft and a tiny warm sealed habitat tucked against the wall. Bottom right GLASSFALL VAULTS: a fictional deep lunar cavern of dark impact glass and polished fractured pale stone, safe narrow instrument ledges and a restrained survey beam, sparse cool reflected light with warm portable lamps. All four scenes clearly different, all lifeless, no vegetation or monsters. Wide composition, readable depth and large shapes, moderate concept-board detail. Short panel labels exactly SURFACE, REGOLITH HOLLOWS, BASALT GALLERIES, GLASSFALL VAULTS. No recipe grids or technical maps, no extra lettering, no claim of scientific cutaway.",
      "selected_image": "../images/originals/ov-moon.png",
      "display_image": "../images/ov-moon.webp",
      "calls_used": 1
    },
    {
      "id": "OV-MARS",
      "name": "Mars — surface and three layers",
      "prompt": "Use case: stylized-concept. Create one compact landscape four-panel 2 by 2 concept board for SUBSTELLAR with clearly Minecraft voxel/block terrain, deep vistas, practical machinery and warm small refuges. Top left SURFACE: rust-red windcut mesas above branching dry delta channels, distant bounded dust front, a small service yard with a rover and white/orange sealed shelter on a stable shelf. Top right OCHRE GALLERIES: sheltered cracked ochre sediment terraces and ramps, layered walls, a compact field camp and a visible return marker. Bottom left BRINE SCARPS: steep rust rock cliffs over isolated dark brine pockets, pale mineral crust, a protected sampling ledge with a small sealed instrument; any rare fictional brine mat is subtle and local, no lush forest. Bottom right ROOTSTONE CHAMBERS: large predominantly geological branching stone ribs enclosing a coherent walkable route, an explorer placing an instrument and quiet mineral pulses, not actual tree roots or an alien city. Scenes are legible player-scale places with few props and landscape dominance. Moderate concept-board detail and clear large forms. Short labels exactly SURFACE, OCHRE GALLERIES, BRINE SCARPS, ROOTSTONE CHAMBERS. No technical cross-section, no HUD, no other lettering.",
      "selected_image": "../images/originals/ov-mars.png",
      "display_image": "../images/ov-mars.webp",
      "calls_used": 2,
      "correction_passes": [
        {
          "purpose": "Enclose all three underground environments and separate the brine pockets.",
          "input": "Initial Mars board, superseded and excluded from the delivered folder.",
          "output": "../images/originals/ov-mars.png",
          "prompt": "Use case: precise-object-edit. Correct only the three underground panels of this SUBSTELLAR Mars concept board. Keep the whole 2 by 2 layout, four exact labels, Minecraft block scale, all player suits, instruments, white/orange equipment, and warm practical lighting. Keep the upper-left SURFACE panel unchanged. Upper-right OCHRE GALLERIES must be an enclosed layered underground cavern: replace ALL visible blue sky and clouds with a continuous ochre stone ceiling and dark receding cavern walls; keep readable terraces, camp, steps and lamps. Lower-left BRINE SCARPS must be a deep enclosed cavern, NOT a surface lake: replace the sky with continuous dark rust stone ceiling, close the distant horizon with a cave wall; replace the single big lake with three small isolated brine pockets separated by wide dry stone shelves and cliffs; retain the foreground sampling explorer, white mineral crusts and instrument. Lower-right ROOTSTONE CHAMBERS must be fully underground: replace the blue opening at the top with continuous stone ceiling and dark receding connected chambers, preserve large branching geological stone ribs, visible dry foot routes and the survey explorer. No daylight shafts, sky, sun, or clouds in any of the three underground panels. Their illumination is warm work lamps and faint mineral reflections. Do not add plants, tree roots, cities, or more characters. No new labels or text. This is a targeted accuracy repair; preserve the original surface panel and overall style."
        }
      ]
    },
    {
      "id": "OV-OUTER",
      "name": "Ceres Europa Io Titan",
      "prompt": "Use case: stylized-concept. One compact landscape 2 by 2 overview board for SUBSTELLAR, consistent Minecraft voxel adventure terrain, block materials and tiny practical expedition structures, strong depth and restrained cinematic lighting. Top left CERES: lifeless fractured gray masses and huge angular gaps, an anchored cargo deck and readable tether route threading toward a small dark ice pocket. Top right EUROPA: viewpoint just below an immense blue ice ceiling into the fictional Lantern Ocean, vertical ice keels, sparse luminous ribbon and drifter colonies, a tiny tethered blocky submersible near a warm protected dock; fully submerged scene. Bottom left IO: lifeless charcoal and muted sulfur terraces with branching mineral chimneys and a narrow contained orange heat fissure, a shielded service gantry on stable stone, no forest and no living creatures. Bottom right TITAN: amber haze and a dark liquid shoreline around a raised sealed harbor, in the foreground an entrance to waxy pale layered canyons and subtle folded membrane colonies; no Earth trees. Each panel gives one distinctive world identity and player activity. Broad readable forms, moderate concept-board detail, no technical map or exact geology. Four small labels exactly CERES, EUROPA, IO, TITAN. No additional lettering, no elaborate spacecraft design.",
      "selected_image": "../images/originals/ov-outer.png",
      "display_image": "../images/ov-outer.webp",
      "calls_used": 1
    },
    {
      "id": "OV-FRONTIERS",
      "name": "Pluto Cairn Morrow",
      "prompt": "Use case: stylized-concept. Create one compact landscape triptych overview board, three equally prominent vertical environment panels, for SUBSTELLAR. Consistent Minecraft block/voxel terrain and practical tiny explorer-made structures, with readable depth and moderate concept-board detail. Left PLUTO: a remote pale frozen plain with long shadows, low ridges and a restrained distant sun, a small warmly lit observatory beside an exposed dark reflective Nightglass rift; quiet rather than giant fantasy towers. Center CAIRN: a fictional largely lifeless world with tilted pale rock plates and monumental negative space, readable ledges and tether crossings entering a deep chamber with one restrained coherent anomalous alignment structure, no purple magic effects, consistent downward gravity. Right MORROW: fictional living Hearthsea, broad luminous blue water, mineral islands, sculptural fan and membrane growth, bundled rootlike columns supporting a huge cavern, small warm conservatory on a bare safe shelf, calm hopeful beauty. Natural landscapes dominate; each panel should look profoundly different. Simple small labels exactly PLUTO, CAIRN, MORROW. No other text, no exact cutaway, no chart, no busy civilization, no copied Earth trees on Morrow.",
      "selected_image": "../images/originals/ov-frontiers.png",
      "display_image": "../images/ov-frontiers.webp",
      "calls_used": 1
    }
  ],
  "actual_new_calls": 6,
  "final_new_boards": 5,
  "status": "Completed; no further generation in this slice",
  "prompt_record_note": "The five asset prompts below preserve the production briefs. Tool invocations also used style-reference wording. The targeted Mars repair prompt is recorded verbatim in correction_passes."
}
