{
  "schema_version": "1.0",
  "edition": "Illustrated overview 03",
  "authorization": "User: Complete all ten document slices and produce a balanced illustrated overview.",
  "scope": "Eight representative concept boards; precise diagrams supplied separately. No mod implementation.",
  "budget": {
    "initial_calls": 8,
    "automatic_rerolls": 0
  },
  "records": [
    {
      "id": "ILL03-01",
      "title": "Old Valley — the opening route",
      "source_brief_id": "FP-ART01",
      "canonical_ids": [
        "EAR01",
        "EAR02",
        "FP-PLAN-03",
        "FP-PLAN-04",
        "FP-PLAN-05",
        "FP-PLAN-06"
      ],
      "representative_subjects": [
        "Guesthouse",
        "Old crossing",
        "Quarry",
        "Copperwash Channels"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create a compact four-panel SUBSTELLAR concept board in the established Minecraft block scale and the warm sunlight, rich blue water, readable natural terrain, and maintained refuge mood of the existing Overworld and Shallows references. Show four related places: GUESTHOUSE, OLD CROSSING, QUARRY, COPPERWASH CHANNELS. Show a modest guesthouse restoration, an authored timber-and-stone crossing with an understandable route, a worked quarry with a small manual hoist and a marked underground entrance, and a pale rooted Shallows passage with copper-stained stone, a shallow stream, one local landmark, and warm return lamps. Preserve ordinary early materials and player scale. Landscape and useful structures dominate. This is one concept board of possible views, not a precise geography map, final block layout, or promised lighting implementation. Four simple panel labels only. Do not invent named characters, giant settlements, futuristic machines, space hardware, or inaccessible required resources. Use an evenly divided two-by-two board. Guesthouse has a modest repaired wing and staged ordinary timber; old crossing is a practical timber-and-stone pedestrian bridge; quarry shows a small hand-cranked cargo hoist; Copperwash is a pale shallow cave with surface roots, copper stains, a shallow stream, and readable return lamps. Rich clear blue water with visible vegetation and warm sunlight where appropriate. No near-portrait characters. Four labels exactly: GUESTHOUSE, OLD CROSSING, QUARRY, COPPERWASH CHANNELS.",
      "caption": "Four illustrative views connect the warm guesthouse, authored crossing, practical quarry, and pale, rooted Copperwash return route.",
      "limitations": [
        "Illustrative geography; not an exact seed layout or construction footprint.",
        "Lighting is an appearance target rather than a promised renderer implementation."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-01.png",
      "alt": "Four illustrative views connect the warm guesthouse, authored crossing, practical quarry, and pale, rooted Copperwash return route.",
      "source_ids": [
        "EAR01",
        "EAR02",
        "FP-PLAN-03",
        "FP-PLAN-04",
        "FP-PLAN-05",
        "FP-PLAN-06"
      ],
      "slice": 3,
      "coverage_note": "Representative overview coverage only. Illustrative geography; not an exact seed layout or construction footprint. Lighting is an appearance target rather than a promised renderer implementation.",
      "related_chapters": [
        "First Playable — Old Valley, the Quarry, and the First Workshop",
        "Old Valley",
        "Shallows"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-b10131e7-863e-44a7-89be-56a5948446bb.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-01.png",
      "content_id": "exec-b10131e7-863e-44a7-89be-56a5948446bb",
      "sha256": "7d1eefc8e06a498e01709fba897a6f7e4fffcdb21b9e7ad22fe5320ed8290956",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: four correct readable panel labels; coherent block-built guesthouse, stone/timber crossing, manual quarry hoist, and pale rooted water passage. No new mechanics or character identities.",
      "representative_coverage": true
    },
    {
      "id": "ILL03-02",
      "title": "First workshop — materials into a useful service",
      "source_brief_id": "FP-ART02",
      "canonical_ids": [
        "IND-M01",
        "IND-M07",
        "IND-M53",
        "TEC01",
        "TEC03",
        "TEC10"
      ],
      "representative_subjects": [
        "Carpenter and repair bench",
        "Alloy hearth",
        "Manual cargo hoist"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create one compact SUBSTELLAR early-workshop concept board in Minecraft block geometry. Use timber, ordinary stone, brick or refractory hearth material, iron hardware, copper, and restrained bronze details. Show a coherent work area with the Carpenter and repair bench, a small Alloy hearth, and a nearby hand-operated Hoist and lift installation serving a fixed quarry landing. Make the path from raw metal stock to finished bronze fittings to an improved cargo-handling service understandable. Include small supporting views of idle, active, and visibly blocked states using pose, part movement, load position, and simple physical indicators. Match the existing warm, useful Old Valley environment. Maintain player scale and accessible working faces. Broad, legible concept detail is enough. Use only short subject or state labels. Do not add advanced electronic factories, complex fluid chemistry, extra technology tiers, free-moving cranes, spacecraft, or final manufacturing dimensions. Composition: one wide main scene occupies the upper half, then three equally sized supporting detail panels below. Main scene label FIRST WORKSHOP. Lower labels exactly IDLE, WORKING, WAITING. In the main scene place the small bench, contained brick hearth, and clearly hand-cranked fixed vertical cargo hoist in a stone-and-timber quarry work bay. A clear walking/service path separates them. Plain unmarked trays hold copper, tin, and a few restrained bronze fittings. Only a crate rides the hoist; no passenger lift. IDLE shows empty supported hoist cradle resting at its lower landing; WORKING shows crank pose and loaded cargo cradle mid-route; WAITING shows loaded cradle at its supported landing with receiving space occupied, a simple physical stop paddle, and no dropped cargo. No electronics or electricity needed.",
      "caption": "A practical quarry workshop joins bench work, small-batch alloying, and a hand-operated cargo hoist; physical poses show idle, working, and waiting states.",
      "limitations": [
        "The board is not a recipe or footprint drawing.",
        "Hoist imagery represents the first-playable cargo-only variant, not every later IND-M53 service."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-02.png",
      "alt": "A practical quarry workshop joins bench work, small-batch alloying, and a hand-operated cargo hoist; physical poses show idle, working, and waiting states.",
      "source_ids": [
        "IND-M01",
        "IND-M07",
        "IND-M53",
        "TEC01",
        "TEC03",
        "TEC10"
      ],
      "slice": 3,
      "coverage_note": "Representative overview coverage only. The board is not a recipe or footprint drawing. Hoist imagery represents the first-playable cargo-only variant, not every later IND-M53 service.",
      "related_chapters": [
        "First Playable — Old Valley, the Quarry, and the First Workshop",
        "Machinery and industrial systems"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-a1b1efc5-b958-4636-b5a2-b2e166084d20.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-02.png",
      "content_id": "exec-a1b1efc5-b958-4636-b5a2-b2e166084d20",
      "sha256": "107b320f54a249ba20a6ee0059ef77a572ad2e1a2cfbce1ee53287647101c266",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: bench, contained hearth, separated stock and a fixed hand-cranked cargo hoist; idle, working and waiting poses are readable. No advanced electronic plant. The precise cause of waiting is explained by written state logic rather than inferred from the image.",
      "representative_coverage": true
    },
    {
      "id": "ILL03-03",
      "title": "Early and regional machinery",
      "canonical_ids": [
        "IND-M04",
        "IND-M08",
        "IND-M32",
        "IND-M54"
      ],
      "representative_subjects": [
        "Forming press and rolling stand",
        "Controlled steel furnace",
        "Workshop dynamo and source assemblies",
        "Conveyor and loading bay"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create a two-by-two set of four small practical industrial-workspace vignettes. All equipment remains clearly Minecraft block-built and person-scale. Upper left: FORMING, a squat iron forming press with reusable pattern on its table, input bar rack and separate finished brackets. Upper right: STEEL, a compact brick controlled steel furnace with separate charging ledge and sheltered hot-stock output, an ordinary iron/carbon batch and small slag bin; contained orange heat, no molten river. Lower left: POWER, an outdoor waterwheel attached by a visible shaft to a compact copper-and-iron workshop dynamo and service connector, with clear water, timber support, and reachable maintenance side. Lower right: LOADING, a short finite conveyor between a crate stock rack and receiving bay, a simple physical direction marker, an occupied output slot showing why work can wait. Use timber frames, stone plinths, iron housings, copper fittings and restrained analog indicators. No miniature black-box cubes that claim everything at once; no giant fantasy factory. Four panel labels only: FORMING, STEEL, POWER, LOADING.",
      "caption": "Four representative functions show the physical language of forming, controlled steel batches, modest site power, and local loading.",
      "limitations": [
        "Representative coverage for four functions, not all 66 industrial machines.",
        "The waterwheel is one site-dependent power option; it is not a required starting route."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-03.png",
      "alt": "Four representative functions show the physical language of forming, controlled steel batches, modest site power, and local loading.",
      "source_ids": [
        "IND-M04",
        "IND-M08",
        "IND-M32",
        "IND-M54"
      ],
      "slice": 7,
      "coverage_note": "Representative overview coverage only. Representative coverage for four functions, not all 66 industrial machines. The waterwheel is one site-dependent power option; it is not a required starting route.",
      "related_chapters": [
        "Machinery and industrial systems",
        "Production chains, balance, and machine progression"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-f50a330c-43ff-4032-957c-9c366f1bf188.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-03.png",
      "content_id": "exec-f50a330c-43ff-4032-957c-9c366f1bf188",
      "sha256": "499e9d5719f4031cb145744f388ca9eaaf66650fd9e011380f546be0dd43ef7d",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: all four labels correct; forming press and stock, furnace charge and output, waterwheel shaft/dynamo, finite conveyor and receiving crate are visually distinct. Practical block architecture and service access retained.",
      "representative_coverage": true
    },
    {
      "id": "ILL03-04",
      "title": "Advanced machinery — optional specialisation",
      "canonical_ids": [
        "IND-M23",
        "IND-M29",
        "IND-M30",
        "IND-M62"
      ],
      "representative_subjects": [
        "Reaction vessel",
        "Crystal and optical growth chamber",
        "Polymer and composite works",
        "Fusion research plant"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create a two-by-two set of four substantial but readable Minecraft industrial-workspace concept vignettes. Upper left REACTION: an enclosed steel reaction vessel with three visibly separate service connections, inspection window, contents gauges and finite collection container; practical controlled process, not real-world chemical instructions. Upper right OPTICS: a protected crystal growth chamber with a single clear crystal in a lit inspection window, compact cooling/service pipes, and finished optical blanks on a nearby work tray. Lower left COMPOSITES: a connected reaction vessel, flat forming station, and enclosed curing cabinet, with a small stack of panels and seal stock showing useful outputs. Lower right FUSION RESEARCH: a larger optional late-game research hall with a chunky enclosed central ring apparatus, external service blocks, thermal exchangers, broad cable/distribution housings, visible safe walking aisle, and modest contained blue light, not a magic free-energy orb. Differentiated steel, ceramic and copper materials; practical architecture rather than glossy science-fiction plastic. Four exact panel labels only: REACTION, OPTICS, COMPOSITES, FUSION RESEARCH. No rocket, no Moon-first-arrival context, no claim that these are required for ordinary settlement life or first spaceflight.",
      "caption": "Reaction, optical growth, composite production, and optional fusion research illustrate distinct advanced specialisations and visible service needs.",
      "limitations": [
        "These installations are optional or later industrial choices, not first-flight prerequisites.",
        "Apparatus is fictional game concept art, not engineering instructions or final construction geometry."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-04.png",
      "alt": "Reaction, optical growth, composite production, and optional fusion research illustrate distinct advanced specialisations and visible service needs.",
      "source_ids": [
        "IND-M23",
        "IND-M29",
        "IND-M30",
        "IND-M62"
      ],
      "slice": 7,
      "coverage_note": "Representative overview coverage only. These installations are optional or later industrial choices, not first-flight prerequisites. Apparatus is fictional game concept art, not engineering instructions or final construction geometry.",
      "related_chapters": [
        "Machinery and industrial systems",
        "Industry and progression"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-0ae35a79-e94e-4c1b-a096-4386a26b1218.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-04.png",
      "content_id": "exec-0ae35a79-e94e-4c1b-a096-4386a26b1218",
      "sha256": "4b001d9d50f59374aabbbb9e1fd00d20924932860598f784dbeb9d73cc28ef75",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: four exact labels and separate functional identities; visible service routes, output objects, practical aisles, and late-game research apparatus. No rocket or claim of early necessity. Fusion and chemistry imagery are fictional game concepts.",
      "representative_coverage": true
    },
    {
      "id": "ILL03-05",
      "title": "Materials and ores — sources and handled samples",
      "canonical_ids": [
        "MAT01",
        "MAT05",
        "MAT06",
        "MAT10",
        "MAT15",
        "MAT16"
      ],
      "representative_subjects": [
        "Tin",
        "Graphite",
        "Clear quartz",
        "Root resin",
        "Heartglass",
        "Thermal salt"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create six equal material-reference vignettes in a three-column two-row board. Each panel has a small block-scale natural source behind a few clear handled samples on a neutral stone shelf in front. Keep materials visibly different in shape and texture rather than all glowing gems. TIN: small pale metallic flecks in dull brown sedimentary stone, beside a chipped specimen and a tiny restrained silver ingot. GRAPHITE: charcoal layered seam, flat dark plates with restrained sheen and visible layered fracture. QUARTZ: milky-to-clear block crystal pocket, chunky clear specimen with broad geometric facets. ROOT RESIN: amber beads on living brown roots, modest collected amber lumps and one plain small collection jar, no metallic ore. HEARTGLASS: thick dark glass formation with translucent thin edges and warm internal planes; solid carried fragments, no liquid or giant radiant crystal. THERMAL SALT: rust-white clustered crystals beside pale mineral crust at a sheltered warm rock margin; loose solid crystals uncharged and not glowing. Controlled local lighting and quiet dark mineral backdrop; no extra invented minerals. Six labels only, exactly TIN, GRAPHITE, QUARTZ, ROOT RESIN, HEARTGLASS, THERMAL SALT.",
      "caption": "Six contrasting material families distinguish natural exposure from handled samples using grain, fracture, living origin, and restrained optical character.",
      "limitations": [
        "Representative sample coverage for six Earth materials; the full MAT01–MAT19 catalogue remains broader.",
        "Heartglass and thermal salt remain later discoveries; their inclusion does not make them early requirements.",
        "Background scenery does not establish exclusive spawn locations; ordinary clear-quartz sources remain available as written. Warm highlights are not mandatory material emission."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-05.png",
      "alt": "Six contrasting material families distinguish natural exposure from handled samples using grain, fracture, living origin, and restrained optical character.",
      "source_ids": [
        "MAT01",
        "MAT05",
        "MAT06",
        "MAT10",
        "MAT15",
        "MAT16"
      ],
      "slice": 8,
      "coverage_note": "Representative overview coverage only. Representative sample coverage for six Earth materials; the full MAT01–MAT19 catalogue remains broader. Heartglass and thermal salt remain later discoveries; their inclusion does not make them early requirements. Background scenery does not establish exclusive spawn locations; ordinary clear-quartz sources remain available as written. Warm highlights are not mandatory material emission.",
      "related_chapters": [
        "Materials and the crafting economy"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-e602f1be-8bfd-4bac-b4ee-805ef5596b23.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-05.png",
      "content_id": "exec-e602f1be-8bfd-4bac-b4ee-805ef5596b23",
      "sha256": "4798e4402361a492f46a51659d2eaf59055774187cdb37a9ac833c4c4349cb7b",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: six labels correct and source/sample distinctions clear; tin flecks, layered graphite, pale quartz, living-root resin, solid dark translucent Heartglass and rust-white thermal salt. Context lighting is illustrative; the quartz backdrop does not narrow its ordinary/deeper source catalogue.",
      "representative_coverage": true
    },
    {
      "id": "ILL03-06",
      "title": "Tools and equipment — prepared exploration",
      "canonical_ids": [
        "EQ02",
        "EQ04",
        "EQ06",
        "EQ11",
        "EQ16",
        "EQ21"
      ],
      "representative_subjects": [
        "Geological hammer",
        "Powered hand drill",
        "Rope and anchor kit",
        "Expedition lamp",
        "Sample kit",
        "Thermal expedition suit"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create six equal equipment-reference vignettes in a three-column two-row board. Recognisable Minecraft held-item and block-player scale, chunky simple forms, maintained timber/iron/copper/cloth hardware, no photoreal human anatomy. HAMMER: a compact geological hammer beside one intact stone specimen on a work cloth, with handle and striking/picking head readable. ROPE KIT: coiled rope, two simple anchors, and one anchor correctly seated in a block rock face; no impossible free-floating rope. LAMP: a sturdy portable expedition lamp shown off beside an equipped or placed warm-lit example, simple protected window and handle. SAMPLE KIT: an open compact case containing four clear container types for dry, wet, fragile and living samples, a few ordinary samples, no labels within containers. HAND DRILL: a controlled compact powered hand drill, replaceable short working head and visible battery position, no gigantic laser, with a small rock sampling context. THERMAL SUIT: one modest mannequin/block-player silhouette in insulated expedition clothing with articulated joints and a visible heating/cooling backpack module; exploratory concept, not the confirmed Tier 1 space suit. Six exact labels only: HAMMER, ROPE KIT, LAMP, SAMPLE KIT, HAND DRILL, THERMAL SUIT. Avoid rocket hardware, combat weapons, universal magical protection, detailed GUI, numerical performance claims.",
      "caption": "Representative field equipment makes sampling, secured routes, dependable light, preserved finds, controlled excavation, and thermal preparation tangible.",
      "limitations": [
        "Representative visual language only; exact item meshes, textures, dimensions and protection values remain unspecified.",
        "Thermal clothing is not a replacement design for the confirmed Tier 1 sealed suit.",
        "The lamp panel shows lit views; a dedicated off-state image is still backlogged. Thermal silhouette does not establish sealed-space capability or replace confirmed Tier 1 artwork."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-06.png",
      "alt": "Representative field equipment makes sampling, secured routes, dependable light, preserved finds, controlled excavation, and thermal preparation tangible.",
      "source_ids": [
        "EQ02",
        "EQ04",
        "EQ06",
        "EQ11",
        "EQ16",
        "EQ21"
      ],
      "slice": 8,
      "coverage_note": "Representative overview coverage only. Representative visual language only; exact item meshes, textures, dimensions and protection values remain unspecified. Thermal clothing is not a replacement design for the confirmed Tier 1 sealed suit. The lamp panel shows lit views; a dedicated off-state image is still backlogged. Thermal silhouette does not establish sealed-space capability or replace confirmed Tier 1 artwork.",
      "related_chapters": [
        "Tools equipment and preparation"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-d21038d0-324a-4b90-b904-39d914cd9ed5.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-06.png",
      "content_id": "exec-d21038d0-324a-4b90-b904-39d914cd9ed5",
      "sha256": "15238d2b7c28818cf110abef84507109fb83a890940e605cf99fad55b28c626c",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: all six labels correct; anchored rope, usable hammer, protected lamp, dry/wet/fragile/living sample containers, drill battery and thermal module visible. Lamp panel shows lit placed views only; off-state coverage remains detailed backlog. Thermal silhouette is representative EQ21 and does not replace confirmed Tier 1 EQ23/E01–E03 artwork.",
      "representative_coverage": true
    },
    {
      "id": "ILL03-07",
      "title": "Creatures and encounters — observation and passage",
      "canonical_ids": [
        "BIO01",
        "BIO04",
        "BIO07",
        "BIO09",
        "ENC01",
        "ENC02",
        "ENC03"
      ],
      "representative_subjects": [
        "Pebbleback",
        "Mossback",
        "Slateback",
        "Veilray"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create four equal Minecraft wildlife-and-route vignettes in a two-by-two board, readable blocky animal forms and natural habitat. PEBBLEBACK: squat broad-footed amphibian with rounded stone-colored back basking beside shallow clear-blue quarry water, with a small distant explorer observing calmly and visible underwater plants. MOSSBACK: heavy gently rounded grazer with low vegetation clinging to its broad back, below a timber upper walkway beside a Deepwilds conservatory and a small alternate feeding clearing; warm refuge beyond. SLATEBACK: large low reptile with overlapping dark plates at a warm rocky Underreach supply landing, head lowered in a readable warning pose; broad stone cover, visible alternate path, small explorer safely distant. VEILRAY: broad-finned dark aquatic animal with a restrained pale edge moving through a still underground channel; nearby surface shelf and warm far beacon provide route context, no forced fight. Animal bodies remain animal-like rather than mineral deposits or boss loot. Quiet atmospheric contrast, useful geography, no gore, no animal killing, no compulsory trophies, no invented cast. Four exact panel labels only: PEBBLEBACK, MOSSBACK, SLATEBACK, VEILRAY.",
      "caption": "Four creatures connect observation to safer shorelines, a shared crossing, a territorial landing, and a prepared water route.",
      "limitations": [
        "These panels illustrate selected behaviours and encounter relationships; they are not complete state sheets or every encounter outcome.",
        "The creatures do not create fresh ore or require killing for unique progression supplies.",
        "Creature sizes and hide detail are illustrative and are not final model dimensions; stone-coloured backs are living anatomy, not minable ore."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-07.png",
      "alt": "Four creatures connect observation to safer shorelines, a shared crossing, a territorial landing, and a prepared water route.",
      "source_ids": [
        "BIO01",
        "BIO04",
        "BIO07",
        "BIO09",
        "ENC01",
        "ENC02",
        "ENC03"
      ],
      "slice": 9,
      "coverage_note": "Representative overview coverage only. These panels illustrate selected behaviours and encounter relationships; they are not complete state sheets or every encounter outcome. The creatures do not create fresh ore or require killing for unique progression supplies. Creature sizes and hide detail are illustrative and are not final model dimensions; stone-coloured backs are living anatomy, not minable ore.",
      "related_chapters": [
        "Life ecology and encounters"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-a39463c0-34df-42dc-b394-de0b413fe50a.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-07.png",
      "content_id": "exec-a39463c0-34df-42dc-b394-de0b413fe50a",
      "sha256": "1649103e1de127bf4d861390d50527ae9e11a190294ef744d4b3aeb877e3330e",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: four labels correct, observation/clearance rather than combat, broad silhouette and habitat distinction. Pebbleback and Mossback have exaggerated concept scale and rocky hide treatment; final creature scale and surface detail remain reviewable. Characters are generic distant explorers, not named cast.",
      "representative_coverage": true
    },
    {
      "id": "ILL03-08",
      "title": "Plants, cultivation, and living habitats",
      "canonical_ids": [
        "FL01",
        "FL02",
        "FL03",
        "FL04",
        "FL05",
        "FL08",
        "MAT10",
        "MAT11",
        "MAT19"
      ],
      "representative_subjects": [
        "Tideleaf",
        "Springfern",
        "Lanternroot",
        "Breadcap",
        "Threadmoss",
        "Glowcup"
      ],
      "prompt": "Use case: stylized-concept. Asset type: a modest-detail illustration board for the SUBSTELLAR Minecraft creative-direction website. Create a new image, not an edit. Strong authentic Minecraft block and voxel geometry, readable chunky silhouettes, useful physical objects, restrained material detail, warm refuge lighting against atmospheric environments. Broad concept detail is enough, no extravagant microdetail or HD demand. Landscape board, generous separation between panels, no overall title, no logo, no watermark, no charts, arrows, numerical recipes, dimensions, or tiny text. Panel labels only, exactly as provided. Concepts illustrate existing written content; do not invent mechanics or add new tiers. Create six equal blocky botanical-habitat concept vignettes, three columns and two rows. Each shows a recognizable living growth and a small maintained way to gather or cultivate it. TIDELEAF: broad submerged leaves and fine stems in shallow rich-blue clear water, visible rooted bed kept intact and a small gathered portion on shore. SPRINGFERN: layered fern fronds in a damp shaded stone-and-soil bed, a distinct tender sprout, ordinary garden tools nearby. LANTERNROOT: thick natural roots with restrained amber resin beads, beside a modest cultivated root frame in a damp bed; limited warm luminous points only. BREADCAP: thick pale broad caps with stout stems in shaded mycelial loam, mature cap beside intact productive bed and simple food basket. THREADMOSS: pale looping fungal strands across a bounded damp substrate bed, a small comb and gathered fiber bundle, visibly fungus rather than metallic ore. GLOWCUP: small cups attached to damp stone with concentrated cool light inside, one protected sample jar and a modest cultivated living route lamp; no whole luminous cavern. All forms Minecraft voxel geometry and readable broad silhouettes, practical cultivation rather than manicured fantasy flowers. No diagrams, arrows or recipe text. Exact panel labels only: TIDELEAF, SPRINGFERN, LANTERNROOT, BREADCAP, THREADMOSS, GLOWCUP.",
      "caption": "Six living sources show recognizable habitats, preserved growing bases, and manageable cultivation for food, fibre, resin, and route lighting.",
      "limitations": [
        "Representative habitat and cultivation coverage; the complete ten-family botanical roster remains in the document.",
        "Light and regrowth are artistic illustrations, not validated in-game rendering or timing."
      ],
      "status": "Concept board included",
      "use_case": "stylized-concept",
      "generation_tool": "image_gen.imagegen",
      "new_image": true,
      "transparent_background": false,
      "reference_policy": "New generated concept; existing art inspected as appearance context, no existing image edited.",
      "generation_calls": 1,
      "revisions": 0,
      "file": "ill03-08.png",
      "alt": "Six living sources show recognizable habitats, preserved growing bases, and manageable cultivation for food, fibre, resin, and route lighting.",
      "source_ids": [
        "FL01",
        "FL02",
        "FL03",
        "FL04",
        "FL05",
        "FL08",
        "MAT10",
        "MAT11",
        "MAT19"
      ],
      "slice": 9,
      "coverage_note": "Representative overview coverage only. Representative habitat and cultivation coverage; the complete ten-family botanical roster remains in the document. Light and regrowth are artistic illustrations, not validated in-game rendering or timing.",
      "related_chapters": [
        "Life ecology and encounters"
      ],
      "native_output_path": "/workspace/scratch/4ac00c567f3b/generated_images/exec-885019d1-7641-46a1-99ff-d7f6070857f0.png",
      "saved_path": "/workspace/scratch/4ac00c567f3b/illustrated_03_assets/ill03-08.png",
      "content_id": "exec-885019d1-7641-46a1-99ff-d7f6070857f0",
      "sha256": "297eee512858c273e1540708f75bd426a1f4b4285af99d8f98157ee68a524633",
      "dimensions": [
        1536,
        1024
      ],
      "inspection": "Accepted first output: all six labels correct; underwater rooted Tideleaf, damp fern bed, small root frames/resin, mature Breadcap and intact bed, looping Threadmoss with combed fibre, protected concentrated Glowcup forms. Cultivation is contained and visibly distinct from natural habitat.",
      "representative_coverage": true
    }
  ],
  "summary": {
    "accepted_boards": 8,
    "generation_calls": 8,
    "revisions": 0,
    "dimensions": "1536 × 1024 each",
    "native_originals_preserved": true,
    "total_png_bytes": 20864435,
    "detailed_register_completion_claimed": false
  }
}
