# Tier 1 reference findings — all fifteen supplied images inspected Status: user-confirmed visual concepts. The catalogue records what is visible; new gameplay elaboration belongs to the separately labelled expansion. All originals were inspected without alteration. There are no exact duplicate files. Several sheets deliberately repeat the same rocket and suit at different views, scales and levels of detail. ## The clearest source hierarchy for building the document REF15 is the strongest overview of the complete Tier 1 system because it explicitly names the vehicle, suit, key items, machines and the entire Earth–Moon–Earth journey. REF09 defines the Rocket Assembly Station's role; REF10 defines the Part Fabrication Table's role; REF11 supplies the rocket component/exploded view; REF12 supplies the suit and palette. REF01 and REF02 supplement the interiors, component/material examples and early launch operation. REF13 and REF14 repeat the main family with progression strips. REF03 supplies a coherent lunar outpost scene. REF04 and REF05 show industrial launch-yard atmosphere. REF06 and REF07 are the later concepts the user referred to. REF08 is a useful orthographic source but has substantially transparent text/background pixels, so a dark display backing is advisable. This is a practical reading order, not a claim that some of the user's confirmed images are discarded. All fifteen belong in the reference gallery. ## Explicitly named Tier 1 collection | Stable reference role | Exact names found | Main sources | What is explicitly established | | --- | --- | --- | --- | | First spacecraft | Tier 1 Explorer Rocket; Explorer Rocket; Tier 1 Rocket | REF01, REF02, REF11, REF14, REF15 | Obtainable early materials, practical vanilla-friendly design, launches, reaches Moon and returns; small cargo and player seating. | | Component fabrication | Part Fabrication Table | REF01, REF10 | Basic resources become rocket components. | | Vehicle assembly | Rocket Assembly Station; Rocket Assembly Table | REF01, REF09, REF15 | Rocket parts become the complete Tier 1 Explorer Rocket; table/station naming and form differ. | | Fuel preparation | Fuel Refinery | REF15 | Named machine. Exact chemistry and processing balance are not printed. | | Launch site | Launch Pad | REF15; environmental views elsewhere | Reinforced deck associated with launch and service. | | Fuel transfer | Fuel Pipe | REF15 | Dark connecting segment with orange collars; exact throughput not printed. | | Breathing supply production | Oxygen Generator | REF15 | Named machine. Exact input recipe and capacities not printed. | | Mission/service interface | Control Console | REF15 | Wide blue screen and control surface; detailed menu not supplied. | | Cargo | Storage Crate | REF15; many scenes | Matching gray/orange crate family. | | Structural item | Rocket Part | REF15 | Physical structural component icon; finer body/fin/nose parts elsewhere. | | Propulsion item | Rocket Engine; Engine; Engine Module; Engine Cluster | REF01, REF02, REF11, REF15 | REF11 explicitly describes four engines/nozzles in a cluster; this need not require four separate engine inventory recipes. | | Propellant vessel | Fuel Tank | REF01, REF02, REF15 | White/orange container and vehicle component. | | Navigation item | Guidance Chip; Navigation Chip | REF02, REF15 | Same broad blue-screen chip visual role under two names. | | Launch authorisation item | Launch Key | REF15 | Physical orange-headed key. Purpose beyond its name requires proposed design. | | Planetary protection | Tier 1 Player Space Suit; Player Space Suit; Sealed expedition suit (existing EQ23 mapping) | REF01, REF02, REF08, REF12–REF15 | Early lunar protection, integrated life support, practical outfit; blue opaque visor, white/orange palette. | | Helmet item | Space Helmet | REF15; detailed in REF12 | Matching sealed helmet. Helmet alone is not explicitly an entire functioning suit. | | Breathing vessel | Oxygen Tank | REF15; O₂ cylinders in REF03 | Distinct oxygen container; no durations or fill quantities printed. | | Built-in rocket details | Rocket Nose / Rocket Nose Cone; Antenna / Nose Cone; Rocket Body; Core Body; Fin / Fins; Cockpit Module; Command Module; Upper Fuel Tank; Cockpit Window; Access Hatch | REF01, REF02, REF11 | Named visual subcomponents. The sources do not establish that every label is an independent inventory item. | ## Confirmed high-confidence visual rules Tier 1 is a humble, practical white/gray/orange industrial family. The dominant rocket is tall and narrow, with stepped voxel taper, an antenna, a square dark blue cockpit window, a lower accessible hatch, four splayed stabilization fins and a dark engine cluster. Black/yellow warning strips belong around the hatch and launch edges. Orange marks service points, bands, corners and tank collars rather than covering every surface. The suit keeps Minecraft proportions. A pale square helmet surrounds an opaque navy visor. The body has a simple chest control panel, an integrated square life-support pack, orange bands, heavy dark boots and gloves. REF12 explicitly calls the palette quartz-like white, stone-like gray, terracotta-like orange, tool/tech dark gray, black boots/gloves and dark-glass blue visor. These are appearance references, not mandatory quartz/terracotta recipe ingredients. Machines read as actual equipment: work surfaces, strong footings, columns, panels, vents, pipe collars, blue screens and warm active-state indicators. They share a family while performing different jobs. The surroundings reinforce working industry with gantries, crates, exposed pipes, guardrails, warm lamps and useful workshops. REF03 shows that the same language should continue into a small lunar refuge and outpost. ## Source conflicts that must stay visible 1. Scale: REF02 example UI says 3 × 3 × 9. REF08 and REF14 estimate a 9-block rocket; REF11 says approximately 12 blocks; REF12 compares the suit with a 6-block rocket. None can be selected as the one confirmed final dimension without recording a later model decision. The full silhouette is confirmed while collision, boarding, interior and clearance scale need a production pass. 2. Assembly names/forms: REF01 calls an open bench Part Fabrication Table and a column platform Rocket Assembly Station. REF09 dedicates a sheet to the station. REF10 calls a post-and-platform machine Part Fabrication Table. REF15 calls an open bench Rocket Assembly Table. Preserve the two functional jobs—parts and finished vehicle—and list the unresolved visual/name variants. Do not invent three obligatory benches because names differ. 3. Chip names: REF02 says Guidance Chip; REF15 says Navigation Chip. A reference alias is better than making the player craft two indistinguishable mandatory chips. 4. Numeric balance: REF02's single seat, six cargo slots, Basic Fuel and dimensions appear under IN-GAME INFO (EXAMPLE). Several recipe grids differ and are explicitly examples or subject to balance. Named common materials carry stronger design evidence than exact quantities. Honeycomb appears as a material example in REF01/REF09, not a decree that bees are the sole source of every seal. 5. Later-tier labelling: REF06 actually says CONCEPT 2 / EARTH LAUNCH SITE. REF07 says CONCEPT 3 / DEEP-SPACE ROCKET and includes MODULAR / SCALABLE / INTERSTELLAR language. User context associates them with Tier 2 and Tier 3. Their concept numbers alone do not define which of the approved Atmospheric, Orbital, Lunar, Interplanetary, Deep-Space and Interstellar capabilities unlock where. Keep them as provided later-tier references with detailed expansion/artwork backlogged. 6. Brand marks: TENFOLD, HORIZON SPACEWORKS and BEYOND THE BLOCKS appear on different sheets. These are embedded source concepts, not instructions to rename SUBSTELLAR. Preserve art unchanged and use SUBSTELLAR in surrounding document navigation. 7. Rendering variation: REF04/REF05 are considerably more finely detailed and weathered than the orthographic voxel sheets. Treat that as useful industrial atmosphere/material richness without silently inflating every Tier 1 asset's polygon/texture budget. Control colors, stripe positions, fin proportions and hatch details also vary across views; final UVs and exact panel mapping remain production work. ## Important established purpose REF14 and REF15 explicitly describe reaching the Moon and coming back. A complete Tier 1 plan therefore includes fuel, breathing supplies, cargo, a functional cabin, mission navigation, launch services, Earth preparation, landing, field support and return. It cannot be reduced to a rocket item and a launch animation. The source collection already covers the high-level visual family; spending new image calls on replacement Tier 1 concepts is unnecessary for this slice. The source images do not specify fuel chemistry, power units, oxygen duration, operating pressures, processing times, launch simulation physics, final recipe counts, default loss severity or emergency recovery rules. The approved SUBSTELLAR text provides safe-return, protected-reserve, recoverability and regional-pause constraints. Newly written detail should be explicitly labelled as proposed implementation/design expansion.